well....hate to say this.....but you already know what happened.... Used Custom rosters with names and accurate numbers etc. playing with Bama played Bowl game on 1 min qs on Heisman all the way through to the end....
well....hate to say this.....but you already know what happened.... Used Custom rosters with names and accurate numbers etc. playing with Bama played Bowl game on 1 min qs on Heisman all the way through to the end....
TRANSFER FAILED.
Server issue. Not because of the patch. Like a user stated above.
1. Ran the first play of the series from Shotgun Spread.
2. Run no huddle formation says "Shotgun 5 WR" but all plays are from Shotgun Normal. As I cycle through formations, formation name changes but all plays are still Shotgun Normal
3. When cycling through plays, it appears the only available formation is the top one in each series. So for LSU, the top formation under Shotgun is "Normal" so that is the only one available out of all the shotgun formations. If you go to I Form, the only formation available is "Normal," again because it is the top one.
I started up a dynasty with Baylor knowing they had dynamic offense with a scrambler QB and fast running backs and insane Wideouts. Good news is that if you have a roster downloaded already the tendencies are fxed and I agree with a previous poster the running and catching and the like feel smoother and more fluid. I only threw one pick and it was totally my fault. In the one game played I saw hide nor hair of the psychic DB's. I am so excited to be playing a normal game now. I did not see the broken no huddle prob but I use default playbooks. I also used base AA sliders.
Still no dirty jerseys, or at least not anymore than already existed.
Still get pausing and freezing after big gains down in t he red zone. Those of you who says it's gone, just wait, you'll get it again. We're all playing on the same patch, so it'll happen eventually.
Player tendency issue seems to still be screwy. One of my old rosters loaded up fine, with no changed tendencies, BUT Luvtotha9's roster had tendency all the original tendency issues.
So far, I do see the no huddle isseu a bit. Yes it does throw you into Shutgun-Split for some reason, but if you were in the Ace or something, it doesnt put you in Shotgun-split....so I guess that's to be thankful for eh? Meh....
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
Uniform degradation has been fixed.
Fixed a graphical issue with TeamBuilder sideline home uniforms.
Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
Fixed helmet numbers for Rice and Wake Forest
Online
Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Fixed a couple freezes related to lobbies
Fixed voice communication in Online Dynasty Hub on PS3
Fixed an issue that could lead to a disconnect in online play during play calling
Offense
Fixed an issue on a couple plays where the QB would miss a hand off and run backward
Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
Tuned pass accuracy and the ability to lead a receiver
Tweaked sideline catch animations in the end zone so that they have a bit more room to play
Fixed an exploit where backwards passes could be overly effective
Defense
Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
Removed a hesitation from defensive lineman pass rush on screen plays
Improved flat zone and deep zone coverage
Tuned man coverage reaction to the run
Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
Tuned onside kicks to be less predictable
Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
Fixed an issue where the punter could line up out of place
Adjusted cross bar collision on field goals and extra points
Other
Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
Fixed a bug with time of possession tracking
Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
Fixed a couple places where the wrong custom stadium sounds would play
Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
Uniform degradation has been fixed.
Fixed a graphical issue with TeamBuilder sideline home uniforms.
Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
Fixed helmet numbers for Rice and Wake Forest
Online
Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Fixed a couple freezes related to lobbies
Fixed voice communication in Online Dynasty Hub on PS3
Fixed an issue that could lead to a disconnect in online play during play calling
Offense
Fixed an issue on a couple plays where the QB would miss a hand off and run backward
Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
Tuned pass accuracy and the ability to lead a receiver
Tweaked sideline catch animations in the end zone so that they have a bit more room to play
Fixed an exploit where backwards passes could be overly effective
Defense
Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
Removed a hesitation from defensive lineman pass rush on screen plays
Improved flat zone and deep zone coverage
Tuned man coverage reaction to the run
Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
Tuned onside kicks to be less predictable
Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
Fixed an issue where the punter could line up out of place
Adjusted cross bar collision on field goals and extra points
Other
Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
Fixed a bug with time of possession tracking
Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
Fixed a couple places where the wrong custom stadium sounds would play
Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
Uniform degradation has been fixed.
Fixed a graphical issue with TeamBuilder sideline home uniforms.
Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
Fixed helmet numbers for Rice and Wake Forest
Online
Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Fixed a couple freezes related to lobbies
Fixed voice communication in Online Dynasty Hub on PS3
Fixed an issue that could lead to a disconnect in online play during play calling
Offense
Fixed an issue on a couple plays where the QB would miss a hand off and run backward
Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
Tuned pass accuracy and the ability to lead a receiver
Tweaked sideline catch animations in the end zone so that they have a bit more room to play
Fixed an exploit where backwards passes could be overly effective
Defense
Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
Removed a hesitation from defensive lineman pass rush on screen plays
Improved flat zone and deep zone coverage
Tuned man coverage reaction to the run
Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
Tuned onside kicks to be less predictable
Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
Fixed an issue where the punter could line up out of place
Adjusted cross bar collision on field goals and extra points
Other
Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
Fixed a bug with time of possession tracking
Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
Fixed a couple places where the wrong custom stadium sounds would play
Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
Fixed a couple infrequent game lock-ups
Thanks, but you're only about 365 days late on this. lol No offense.
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
Uniform degradation has been fixed.
Fixed a graphical issue with TeamBuilder sideline home uniforms.
Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
Fixed helmet numbers for Rice and Wake Forest
Online
Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Fixed a couple freezes related to lobbies
Fixed voice communication in Online Dynasty Hub on PS3
Fixed an issue that could lead to a disconnect in online play during play calling
Offense
Fixed an issue on a couple plays where the QB would miss a hand off and run backward
Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
Tuned pass accuracy and the ability to lead a receiver
Tweaked sideline catch animations in the end zone so that they have a bit more room to play
Fixed an exploit where backwards passes could be overly effective
Defense
Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
Removed a hesitation from defensive lineman pass rush on screen plays
Improved flat zone and deep zone coverage
Tuned man coverage reaction to the run
Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
Tuned onside kicks to be less predictable
Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
Fixed an issue where the punter could line up out of place
Adjusted cross bar collision on field goals and extra points
Other
Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
Fixed a bug with time of possession tracking
Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
Fixed a couple places where the wrong custom stadium sounds would play
Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
I dont think so....sounds like this game remains unplayable
Ok, I just played a great SEC game of Florida vs SC. 27-20 final and the best stats I've ever gotten out of a NCAA football game ever. Quite the opposite of unplayable.
Not sure if this has been posted here or not, but it's been flying around a lot of other sites:
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
Uniform degradation has been fixed.
Fixed a graphical issue with TeamBuilder sideline home uniforms.
Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
Fixed helmet numbers for Rice and Wake Forest
Online
Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Fixed a couple freezes related to lobbies
Fixed voice communication in Online Dynasty Hub on PS3
Fixed an issue that could lead to a disconnect in online play during play calling
Offense
Fixed an issue on a couple plays where the QB would miss a hand off and run backward
Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
Tuned pass accuracy and the ability to lead a receiver
Tweaked sideline catch animations in the end zone so that they have a bit more room to play
Fixed an exploit where backwards passes could be overly effective
Defense
Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
Removed a hesitation from defensive lineman pass rush on screen plays
Improved flat zone and deep zone coverage
Tuned man coverage reaction to the run
Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
Tuned onside kicks to be less predictable
Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
Fixed an issue where the punter could line up out of place
Adjusted cross bar collision on field goals and extra points
Other
Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
Fixed a bug with time of possession tracking
Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
Fixed a couple places where the wrong custom stadium sounds would play
Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode