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NBA 2K12 News Post


I got the opportunity to spend 2 ½ hrs with NBA 2k in downtown DC today and here are a few quick impressions:

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2k11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2k and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed Lebron leap over the scoring table when going for a loose ball).

I finally got a chance to play the game and chose Oklahoma City v. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplan, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling KD.

The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2k explained how it word on the last Insight but it adds a ton to the game.
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was the Magic ran was it ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough of improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2k, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tipoff music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.

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Member Comments
# 221 kobe23323 @ 09/09/11 08:29 AM
when it will release the NBA 2k12 demo for Xbox Live
 
# 222 madmax17 @ 09/09/11 09:20 AM
Quote:
Originally Posted by qpc123
I agree, the 1965 Celtics averaged 107.6 FGA per game the league average was 99.8 attempts per game. By 1971 that number had decreased slightly to 105 FGA per game for the Celtics(league leaders both years) and the league average was 98 FGA. The number of games played was also 82 in 1971 as opposed to 80 in 1965. In 1976 the numbers continued to drop slightly to 97.3 FGA for the league leading Warriors(the were run and gun even back then, lol) and league average fell off to 91.7 FGA per game.

Lets compare that to some more modern numbers. In 95-96 the Mavs led the league with 90 FGA per game but that was nearly 500 more attempts than 2nd place, the league average was just 80 FGA per game. In 2003-04 the Mavs once again led the league with 88 FGA per game and again took about 500 more shots than any other team, league average was 79.8 FGA(keep in mind that the Pistons and other teams took advantage of defensive rules that have since changed). This past season Golden State set the pace with 85.9 FGA and the average was 81.2 FGA.

So in to sum all this up: 1965 Celtics=107.6 FGA per game, 2011 Warriors=85.9 FGA attempts per game, that's means the Celtics took 21.7 more shots per game than the 2011 Warriors. The league averages where 99.8 for 1965 and 81.2 for 2011 a difference of 18.6 FGA per game.

While the majority players of the 60's and 70's where decidedly less athletic(let's face it a lot more awkward white guys played back then) that does not mean that the pace of play in the games was slower. The players should seem slower not the actual game it self.

Bill Russell was known for his great defense and rebounding, but perhaps his most valuable attribute was after he got the ball(off a block which would keep in bounds or a defensive rebound) he was possible the best outlet passer ever(only rivals would be Wes Unseld or maybe Kevin Love). That was made those Celtics teams so dominant Russell could shut you down on one end and then create easy fast break buckets for teammates.

Sorry to stray off topic, but I've been thinking about this ever since previews started mentioning how the Russell came felt slower and knowing that that was no the case.
But back then the defense was not as good and not nearly as physical, that's why they scored more points. Also I watched some Celtics games and they would shoot as soon as stepping on the opponents half.
 
# 223 aholbert32 @ 09/09/11 10:32 AM
Quote:
Originally Posted by SeanWest934520
I was just wondering how the my player will work how the draft will work if the rookies cant be in the game
The teams are drafting generic people during the draft because the rookies arent available.
 
# 224 aholbert32 @ 09/09/11 10:58 AM
Quote:
Originally Posted by WTF
Hey Aaron, in the latest US Today preview, the video shows a new'ish camera angle. Did you play on the updated Broadcast cam, and does it "open the court up" to where you feel like the court isn't so cluttered?

The camera looks like NBA Live 10's default broadcast camera, which is probably my favorite camera that I've used in a bball game.

Thanks, keep the info coming
Thats the camera I used. I never felt like the court was cluttered in 2k11 so I really didnt notice the change in camera. I liked it but I liked last yrs broadcast camera.
 
# 225 aholbert32 @ 09/09/11 10:59 AM
Quote:
Originally Posted by DaCaliHustla50
What were your biggest disappointments while playing the game?
Loading times. They seemed longer than 2k11.

Lack of rookies but that was expected.
 
# 226 Goffs @ 09/09/11 11:06 AM
Quote:
Originally Posted by aholbert32
Loading times. They seemed longer than 2k11.

Lack of rookies but that was expected.
hmm i noticed this on the gamescom vids...i was hoping that was it was because it was just a demo...

this game must be huge!
 
# 227 Po Pimp @ 09/09/11 11:47 AM
Quote:
Originally Posted by leo14812
i didn't see answer so i ask you again : is the 3 pt lign is different as the 95/96/97 years ? (in 2k11 there was no difference) i think you can respond this question!!

wikipedia : Concerned about the fall of address of players, the NBA has brought the line during the three seasons 1994-95 , 1995-96 and 1996-1997 its usual distance of 7m23 (23 feet, 9 inches) 6m70 (22 feet) . Dennis Scott took the opportunity to set a new record number of baskets successful season: 267 in 1995-96, beaten later. But after three seasons, the NBA returns to the original distance of 7m23.
I doubt they changed it, and in the thick of things, it wouldn't really matter unless it's to provide less spacing. The logic of the game isn't gonna tell you that by moving the line in, that it's an easier shot to take, causing more players to take it...it's simply that it's a 3pt shot, so a player who is money from just inside the current 3, but is not known for shooting 3s will have the same rating if the line were moved in. Hope that makes sense.
 
# 228 aholbert32 @ 09/09/11 12:03 PM
Quote:
Originally Posted by leo14812
please can you answer me back about the 3 pt lign.
Last warning. I posted this in the thread 3 times. If I dont respond to your question, it means I dont have an answer.
 
# 229 aholbert32 @ 09/09/11 12:04 PM
Quote:
Originally Posted by leo14812
i think it's very important and nobody thought to this question!
is there anybody who really know something to 90's NBA or am i the only one??
You are the only one.
 
# 230 aholbert32 @ 09/09/11 12:05 PM
Quote:
Originally Posted by Sam Marlowe
How are the dunking in traffic situations? Are the over the top animations we saw in some cases still there?
Only saw two dunks in traffic and both were realistic. One was a tip dunk by Russel. The other was a one hander by Lebron. Both made sense and were realistic.
 
# 231 mlp111 @ 09/09/11 01:10 PM
aholbert32, are fouls called more realistically, or is the foul system still broken?
 
# 232 Jano @ 09/09/11 01:13 PM
How was the playcalling for you? Did you take advantage of a lot of the features we read about in the insight?
 
# 233 Jano @ 09/09/11 01:22 PM
Quote:
Originally Posted by leo14812
i don't know why but i was sure of your answer!!

you don't have the answer?

2 suggestions :
* you don't know anything to the 95/96/97's NBA
* or you lie to me and there is no difference between the 3 pt lign, because i 'm sure you could see the difference and give me an good answer if you had done a little bit careful!!!

i really hope you forgot it, lol
Wow!
 
# 234 TalenT @ 09/09/11 01:26 PM
Quote:
Originally Posted by madmax17
But back then the defense was not as good and not nearly as physical, that's why they scored more points. Also I watched some Celtics games and they would shoot as soon as stepping on the opponents half.
This is so not true. Basketball was a lot more physical back in the day. There was no hand checking. Players got beat up on the way to the rim. The difference is old school players made open shots. Players don't get buckets like they used to. They focus on other aspects of the game....like breaking ankles.
 
# 235 kyball @ 09/09/11 01:26 PM
Quote:
Originally Posted by leo14812
i don't know why but i was sure of your answer!!

you don't have the answer?

2 suggestions :
* you don't know anything to the 95/96/97's NBA
* or you lie to me and there is no difference between the 3 pt lign, because i 'm sure you could see the difference and give me an good answer if you had done a little bit careful!!!

i really hope you forgot it, lol
Yeah aholbert32, why don't you quit being such a jerk, all answering our questions and helping us out, and learn something about the NBA.
 
# 236 TalenT @ 09/09/11 01:27 PM
Quote:
Originally Posted by leo14812
i don't know why but i was sure of your answer!!

you don't have the answer?

2 suggestions :
* you don't know anything to the 95/96/97's NBA
* or you lie to me and there is no difference between the 3 pt lign, because i 'm sure you could see the difference and give me an good answer if you had done a little bit careful!!!

frankly i hope you forgot, lol

but as you can see i hadn't a lot of question, just one question.
If i hadn't see video of nba 2k12, i would have asked a second question if Horace Grant had blue glasses, i'm sure you would answer me that you couldn't answer me LOL
What in Gods name....?
 
# 237 mobiuseinz @ 09/09/11 01:32 PM
Quote:
Originally Posted by leo14812
i don't know why but i was sure of your answer!!

you don't have the answer?

2 suggestions :
* you don't know anything to the 95/96/97's NBA
* or you lie to me and there is no difference between the 3 pt lign, because i 'm sure you could see the difference and give me an good answer if you had done a little bit careful!!!

frankly i hope you forgot, lol

but as you can see i hadn't a lot of question, just one question.
If i hadn't see video of nba 2k12, i would have asked a second question if Horace Grant had blue glasses, i'm sure you would answer me that you couldn't answer me LOL

I usually don't respond to stuff like this but seriously... troll much? Who cares if the 3pt line is correct during the mid 90s match up.... it's not like it would make a difference in the video game, and it's likely that he wouldn't notice a thing like that... then again it's likely that 2k left it out because it's doesnt really do much for gameplay... and would probably cramp spacing within the game.

So when he says, he doesn't have an answer, then believe him. Stop being so aggressive regarding a very very minor thing.
 
# 238 aholbert32 @ 09/09/11 01:55 PM
Quote:
Originally Posted by Jano
How was the playcalling for you? Did you take advantage of a lot of the features we read about in the insight?
Couldnt take advantage of all of them but I liked it ALOT. Once OSers get a hold of the game, I can see the playbook options making the game extremely realistic.

Many of the plays are faster. Everytime I ran a pick and roll it took very little time for my teammates to set a pick. The only play that took a while was a pick and post with Ewing but I still had about 9 seconds to work in the post.

I also liked the coach call best play option.
 
# 239 aholbert32 @ 09/09/11 01:58 PM
Quote:
Originally Posted by mlp111
aholbert32, are fouls called more realistically, or is the foul system still broken?
My only issue with last yrs game was the lack of charges and I didnt see any in the games I played. On pro with no slider changes there were a good amount of fouls called on contact while driving to the rim.

Wont be able to see if there is an issue with fouls until we can get the game and work with the foul sliders.
 
# 240 Jano @ 09/09/11 02:35 PM
Quote:
Originally Posted by aholbert32
Couldnt take advantage of all of them but I liked it ALOT. Once OSers get a hold of the game, I can see the playbook options making the game extremely realistic.

Many of the plays are faster. Everytime I ran a pick and roll it took very little time for my teammates to set a pick. The only play that took a while was a pick and post with Ewing but I still had about 9 seconds to work in the post.

I also liked the coach call best play option.
Great to hear man! This actually reminds me of Live 09 or 10 whatever year they had the branching plays.

I loved that feature messed around with playbooks all the time in that game. Happy to see that 2K is going in that direction now too.
 


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