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NBA 2K12 News Post


I got the opportunity to spend 2 ˝ hrs with NBA 2k in downtown DC today and here are a few quick impressions:

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2k11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2k and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed Lebron leap over the scoring table when going for a loose ball).

I finally got a chance to play the game and chose Oklahoma City v. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplan, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling KD.

The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2k explained how it word on the last Insight but it adds a ton to the game.
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was the Magic ran was it ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough of improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2k, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tipoff music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
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Member Comments
# 201 daca @ 09/08/11 06:42 PM
thx for the inside news!

few questions tho.
about the wiz (sry if you mentioned this in the text) but are they wearing their new jerseys?
and what new court are they using?
this one?

http://www.nba.com/wizards/photogall..._072911_1.html

thx...
 
# 202 qpc123 @ 09/08/11 06:45 PM
Quote:
Originally Posted by daca
thx for the inside news!

few questions tho.
about the wiz (sry if you mentioned this in the text) but are they wearing their new jerseys?
and what new court are they using?
this one?

http://www.nba.com/wizards/photogall..._072911_1.html

thx...
Here:http://www.operationsports.com/forum...t-legends.html

Gameplay of Wizards
 
# 203 daca @ 09/08/11 06:48 PM
lol thx man sry for not searching enough
 
# 204 WTF @ 09/08/11 07:33 PM
Hey Aaron, in the latest US Today preview, the video shows a new'ish camera angle. Did you play on the updated Broadcast cam, and does it "open the court up" to where you feel like the court isn't so cluttered?

The camera looks like NBA Live 10's default broadcast camera, which is probably my favorite camera that I've used in a bball game.

Thanks, keep the info coming
 
# 205 kurt2134 @ 09/08/11 07:46 PM
Did the shot blocking look better than last year? Last year it seemed like a lot of the blocking animations were awkward looking and not as exciting as they could have been.
 
# 206 DaCaliHustla50 @ 09/08/11 08:42 PM
What were your biggest disappointments while playing the game?
 
# 207 Sports fanantic @ 09/08/11 09:10 PM
During pre game do the PA announcer in the stadium announces the players one at a time?
 
# 208 redmondj1992 @ 09/08/11 10:55 PM
Do you think it will be tite if it will be tite if you and your friends my player become in the same commercial and can play against each other....send me 360 names for nba 2k12
 
# 209 connseanery @ 09/08/11 11:01 PM
From the trailer it seems like there are more player body types. Is it very apparent when playing the game that the roster isn't just comprised of skinny, medium build, and super chunky players?

Thanks
 
# 210 wrestlinggod1 @ 09/08/11 11:07 PM
Quote:
Originally Posted by redmondj1992
Do you think it will be tite if it will be tite if you and your friends my player become in the same commercial and can play against each other....send me 360 names for nba 2k12
What did you say?
 
# 211 NY State of Mind @ 09/08/11 11:12 PM
^^^^ I think he meant something like commericals Nike had with Puppet LeBron vs. Kobe lol
 
# 212 shindiana @ 09/09/11 12:27 AM
Is there more haircuts than last year when you create your player?
 
# 213 Yeah...THAT Guy @ 09/09/11 12:34 AM
I thought that games in the 60's and 70's were played at a much faster tempo than today's game, not a slower one.
 
# 214 NY State of Mind @ 09/09/11 01:19 AM
Quote:
Originally Posted by Yeah...THAT Guy
I thought that games in the 60's and 70's were played at a much faster tempo than today's game, not a slower one.
No no although they were smaller players
 
# 215 SeanWest934520 @ 09/09/11 01:31 AM
I was just wondering how the my player will work how the draft will work if the rookies cant be in the game
 
# 216 qpc123 @ 09/09/11 01:50 AM
Quote:
Originally Posted by Yeah...THAT Guy
I thought that games in the 60's and 70's were played at a much faster tempo than today's game, not a slower one.
I agree, the 1965 Celtics averaged 107.6 FGA per game the league average was 99.8 attempts per game. By 1971 that number had decreased slightly to 105 FGA per game for the Celtics(league leaders both years) and the league average was 98 FGA. The number of games played was also 82 in 1971 as opposed to 80 in 1965. In 1976 the numbers continued to drop slightly to 97.3 FGA for the league leading Warriors(the were run and gun even back then, lol) and league average fell off to 91.7 FGA per game.

Lets compare that to some more modern numbers. In 95-96 the Mavs led the league with 90 FGA per game but that was nearly 500 more attempts than 2nd place, the league average was just 80 FGA per game. In 2003-04 the Mavs once again led the league with 88 FGA per game and again took about 500 more shots than any other team, league average was 79.8 FGA(keep in mind that the Pistons and other teams took advantage of defensive rules that have since changed). This past season Golden State set the pace with 85.9 FGA and the average was 81.2 FGA.

So in to sum all this up: 1965 Celtics=107.6 FGA per game, 2011 Warriors=85.9 FGA attempts per game, that's means the Celtics took 21.7 more shots per game than the 2011 Warriors. The league averages where 99.8 for 1965 and 81.2 for 2011 a difference of 18.6 FGA per game.

While the majority players of the 60's and 70's where decidedly less athletic(let's face it a lot more awkward white guys played back then) that does not mean that the pace of play in the games was slower. The players should seem slower not the actual game it self.

Bill Russell was known for his great defense and rebounding, but perhaps his most valuable attribute was after he got the ball(off a block which would keep in bounds or a defensive rebound) he was possible the best outlet passer ever(only rivals would be Wes Unseld or maybe Kevin Love). That was made those Celtics teams so dominant Russell could shut you down on one end and then create easy fast break buckets for teammates.

Sorry to stray off topic, but I've been thinking about this ever since previews started mentioning how the Russell came felt slower and knowing that that was no the case.
 
# 217 NY State of Mind @ 09/09/11 01:57 AM
^^^^^^^
Just curious but what was the percentage differences between the 60s vs now or whatever stats you were posting? Cause maybe they averaged more shots cause overall they missed more...I doubt it but its possible...its not like I'm an expert since I wasn't around to watch 60 bball
 
# 218 qpc123 @ 09/09/11 03:21 AM
Quote:
Originally Posted by NY State of Mind
^^^^^^^
Just curious but what was the percentage differences between the 60s vs now or whatever stats you were posting? Cause maybe they averaged more shots cause overall they missed more...I doubt it but its possible...its not like I'm an expert since I wasn't around to watch 60 bball
In 1965 Cincinnati Royals led the league with a 44.7 FG% the average was 42.6%, the Royals also led in PPG at 114.2 and the average was 110.6. To compare to last season(which is easiest since that is essentially what 2k12 will represent out of the box) Boston shot 48.6% to lead the league and the average was 45.9%, Denver led the league at 107.5 PPG and the average was 99.6.

While teams shoot a higher % now they still score at lower amount of points per game because the pace of play(tempo) is slower than it was in 1965. Defensive intensity is also a likely reason why today's game is lower scoring(more athletic defenders as well) but that does not wholly account for the drastic difference in shot attempts between the eras.

I'll refer to Bill Simmons "Book of Basketball" and give you a comparison between 1962 Wilt Chamberlain and 1972 Kareem Abdul-Jabar.

Wilt - 80 GP, 48.5 MPG(must have had a lot of OT games), 50.4 PPG, 25.7 REB, 2.4 AST, 39.5 FGA, 20.0 FGM, 50.6 FG%, 13.3 FTA, 6.7 FTM, 61.3 FT%

Kareem - 82 GP, 44.2 MPG, 34.8 PPG, 16.6 REB, 4.9 AST, 24.9 FGA, 14.3 FGM, 57.4 FG%, 9.0 FTA, 6.2 FTM, 69.9 FT%

This illustrates the "statistical inflation" that took place during the early-mid 60's. Wilt scored 40% of his teams total points in '62 and Kareem scored 30% of his teams total points in '72 but Kareem did it more effectively. Not that this is a comparison of Wilt vs. Kareem but it is a good example of the best players from each of those seasons.

Basically teams shot more and at lower % in the 60's, this leads to one conclusion in my opinion, a faster tempo game.

One final point to further illustrate my Russell as a great passer point from earlier. This is a quote from John Havlicek's 1977 autobiography "Hondo". "People think of him(Russell) in terms of defense and rebounding, but he had been the key to our offense. He made the best pass more than anyone I ever played with....His ability as a passer, pick-setter, and general surmiser of the offense has always been overlooked." I'd imagine no-one hear was around to watch Russell play, but Hondo's word is good enough for me when it comes to this topic.


Again I apologize for veering off topic, but he asked so I answered. If you want to discuss this further I am willing to do so, but we either need a different thread(probably in the general basketball forum) or through private messages.
 
# 219 Vast @ 09/09/11 04:59 AM
Quote:
Originally Posted by NY State of Mind
^^^^^^^
Just curious but what was the percentage differences between the 60s vs now or whatever stats you were posting? Cause maybe they averaged more shots cause overall they missed more...I doubt it but its possible...its not like I'm an expert since I wasn't around to watch 60 bball
I personally think it has to do with the game being more chaotic in the olden days and they definitely missed more often which attributed to the higher field goal attempts.

But I think that does mean it was a faster pace. But i would have to imagine that it would be slower and less organized in the half-court game than in the modern era. There was no shot clock back then and teams would hold on to the ball for more than 24 seconds per possession.


Aholbert. Did you notice the new ball tracking during blocks and block attempts???
 
# 220 NY State of Mind @ 09/09/11 06:52 AM
^^^^^^^^^^^^^^^^
He already stated back in his posts if you would search that those things have been vastly improved although not perfected....less animations, runners keep moving on fast break, and no AI cheese.
 


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