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NBA 2K12 News Post


I got the opportunity to spend 2 ½ hrs with NBA 2k in downtown DC today and here are a few quick impressions:

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2k11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2k and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed Lebron leap over the scoring table when going for a loose ball).

I finally got a chance to play the game and chose Oklahoma City v. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplan, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling KD.

The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2k explained how it word on the last Insight but it adds a ton to the game.
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was the Magic ran was it ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough of improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2k, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tipoff music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
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Member Comments
# 181 DurtySoufReppin @ 09/08/11 03:23 PM
How were the hop steps? Was there more contact?
 
# 182 exposedaking @ 09/08/11 03:23 PM
how smooth is the gameplay compared to 2k11?
 
# 183 rbillan @ 09/08/11 03:25 PM
Hey I'd really appreciate any info you could give about penny hardaway, the way he played, any of his signature moves, dunks, shots, drives, post moves in the game? Any sick passes? Just if you could go into any other detail you noticed

Thanks bro
 
# 184 Muzyk23 @ 09/08/11 03:46 PM
thanks for doing this

has the game become more physical (physical contact between players, bumping, fighting etc.)? does the new physics engine make a difference?
 
# 185 mvb34 @ 09/08/11 03:55 PM
About the player model, is their a representation of a player wing span in the game?
 
# 186 knoccoutderek @ 09/08/11 03:57 PM
Hey bro,Is create a player the same as last year?
 
# 187 aholbert32 @ 09/08/11 03:58 PM
Guys please read the thread. Many of the questions you are asking have been addressed.
 
# 188 NINJAK2 @ 09/08/11 04:12 PM
aholbert32? has the defensive assist setting been completely gutted from 2k12. In 2k11 I know you could change the setting at which the cpu assisted you in staying in front of your man. This dynamic often gave the impression that you were fighting with your own man to maintain position.
 
# 189 squeakybirnbaum @ 09/08/11 04:15 PM
Quote:
Originally Posted by aholbert32
One thing I forgot was Kevin Harlin's signature phrases are now in the game. I heard a "Right Between The Eyes" after nailing a Hubert Davis 3.
That is awesome. Hopefully there's also "HE'S A FLAMETHROWER!!!" and "WITH NO REGARD FOR HUMAN LIFE"
 
# 190 cb1115 @ 09/08/11 04:37 PM
Does Penny have his own signature shot?
 
# 191 jeebs9 @ 09/08/11 04:38 PM
How was the post game?
 
# 192 jaosming @ 09/08/11 05:05 PM
did you notice if bench players put their warmups back on after being in the game?

can the ball still go into the crowd?

with the "live ball" collisions and the ball suddenly being out of the dribbler's control, did the AI players or yourself have any issues picking the ball up? Or did they get control quickly?

Are there still any 2 player canned animations with blocks/collisions/dunk ons/steals/double teams? I know you said you got sucked into a few in the post, I just didnt know if they were still around in the other aspects of the game.

Do you know if the right stick menu is like 2k11 or 2k10? Or are all the menus in that Windows 8 kinda style like the main menu (that shows play now, association, online and my player).

Any word on alternate control schemes?

and most importantly, did you see the mascot shoot the t-shirt canon? Cause that's totally a gamebreaker if that isnt done right.
 
# 193 rockchisler @ 09/08/11 05:14 PM
Ball/Rim animations, the one thing that bothered me when I played was when balls (Pause) were on the rim it would roll around the backpart( Fatpart of the rim) and hang for a second then fall off to the left. In real life the ball just doesnt sit there and fall off the back part every 10th or so shot. Has the ball /rim physics been adjusted as far as you could tell?
 
# 194 Rasco11 @ 09/08/11 05:19 PM
Quote:
Originally Posted by rockchisler
Ball/Rim animations, the one thing that bothered me when I played was when balls (Pause) where on the rim it would roll around the backpart( Fatpart of the rim) and hang for a second then fall off to the left. In real life the ball just doesnt sit there and fall off the back part every 10th or so shot. Has the ball /rim physics been adjusted as far as you could tell?
Good question! That cost me a lot of goaltends trying to rebound
 
# 195 Kurupt_XxX @ 09/08/11 05:29 PM
How are the crossover controls? Does it feel like you got more control?
 
# 196 aholbert32 @ 09/08/11 05:30 PM
Quote:
Originally Posted by Jesus
I dont believe mine were, i asked right before you locked the thread because of the embargo.
If I didnt respond to a question, its because I dont have an answer. Sorry.
 
# 197 aholbert32 @ 09/08/11 05:33 PM
Quote:
Originally Posted by jaosming
did you notice if bench players put their warmups back on after being in the game?

can the ball still go into the crowd?

with the "live ball" collisions and the ball suddenly being out of the dribbler's control, did the AI players or yourself have any issues picking the ball up? Or did they get control quickly?

Are there still any 2 player canned animations with blocks/collisions/dunk ons/steals/double teams? I know you said you got sucked into a few in the post, I just didnt know if they were still around in the other aspects of the game.

Do you know if the right stick menu is like 2k11 or 2k10? Or are all the menus in that Windows 8 kinda style like the main menu (that shows play now, association, online and my player).

Any word on alternate control schemes?

and most importantly, did you see the mascot shoot the t-shirt canon? Cause that's totally a gamebreaker if that isnt done right.
No warmups after going back in.

Did not see a ball go into the crowd but did see players fall into the second row.

No issues at all with live ball. Players picked them up easily.

Saw G-Wiz shoot the cannon right before the second quarter.
 
# 198 aholbert32 @ 09/08/11 05:34 PM
Quote:
Originally Posted by Kurupt_XxX
How are the crossover controls? Does it feel like you got more control?
I needed to reread the controls because the crossovers were not as easy to do as last years game for me. Keep in mind, I didnt read the control manual to see how to do them.
 
# 199 rbillan @ 09/08/11 05:55 PM
Quote:
Originally Posted by rbillan
Hey I'd really appreciate any info you could give about penny hardaway, the way he played, any of his signature moves, dunks, shots, drives, post moves in the game? Any sick passes? Just if you could go into any other detail you noticed

Thanks bro
Just if you could share any other insight from the knicks vs magic game regarding Penny, did the way he play and shoot look like himself?
 
# 200 Kurupt_XxX @ 09/08/11 06:27 PM
are there new dunks?
 


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