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NCAA Football 12 News Post


NCAA Football Designer Ben Haumiller has released a blog discussing a feature that has made the cut, as well as notes for the first Title Update (available on release day, 7/12) for NCAA Football 12.



Hey Everyone, Ben Haumiller here and since we are just a few short days away from Tuesday’s launch I wanted to give you the low down on the launch day title update as well as give an update on the new Week Advance Anywhere feature for Online Dynasty. The update has already been approved by both Sony and Microsoft so the first time you pop that disc in the tray you will get the prompt for the update as long as you are online.

Before I get into the details of what’s in the update, I first wanted to talk about why an update is available on launch day. With the timing of the development cycles for NCAA and Madden we always reach a deadline where we can no longer take updates from the central gameplay team. Once we reach that point our focus is 100% on getting the game ready to submit to Sony and Microsoft so that we can meet our street date and get the game on the shelves. While all of this is going on the gameplay guys are still hard at work as they are driving towards Madden’s deadline. A lot of our launch day update is comprised of the tuning and bug fixing that was done after our cutoff date. This allows us to provide you with a gameplay experience that has received an extended development cycle as we are able to reap the benefits of Madden’s later release date.

Also, the feedback we received from you in the community based on your impressions when playing the demo played a part in determining what made it into this update. A number of issues that were brought up through the demo are addressed in this update, and there are others we are continuing to look into for future updates.

Now that I’ve had a chance to talk about why the update exists, let’s get to the goods and go into what’s in that update:

The first update I’ll mention is 100% the result of you in the community making your voice heard about a feature you wanted to see added. With the update you will now be able to edit rosters from inside of Dynasty mode. Plus, in Online Dynasty the commissioner will have the ability to edit rosters. It’s almost unheard of to have a new feature added during a title update as we tend to focus more on updates to what already exists in the game, but we wanted to take the opportunity to show you guys our appreciation for being such a dedicated, hardcore fan base.

In Dynasty mode, many of you expressed frustration over CPU controlled teams over signing players at certain positions in future years. This is an issue we fixed early in the cycle for NCAA Football 12, but as can sometimes be the case in software development, a fix to one bug can introduce a bug or revert a fix somewhere else. Unfortunately that was the case with this issue as we reached the end of the development cycle. In this update, position maximum caps have been instituted to prevent the CPU from being able to over sign at a position.

Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:

- Fixed an exploit involving manual direction changes for receivers that was allowing for “jetpack catches” on streak routes.

- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.

- Removed an exploit that allowed for pitching on QB sneaks.

- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.

- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.

- Fixed an exploit with the QB Contain assignment.

- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.

- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.

Here are the other issues addressed in this update:

Gameplay

- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).

- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.

- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.

- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.

- Fixed and issue that was causing defenders to play the curl route too effectively.

- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.

- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)

- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.

- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.

- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.

- Fixed an issue during post and pre-play where player’s heads would snap to change what they were looking at, which looked very awkward.

- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.

Dynasty

- The PAC-12 Championship game logo has been added and appears both in the UI as well as on player’s uniforms during the game.

- Fixed an issue on the Job Openings screen of the Coaching Carousel that always defaulted you back to the top of the list.

- Fixed an issue in Online Dynasty where multiple Dynasty members using the same playbook caused a bug preventing both users from being able to edit their playbooks.

- Fixed a timing related crash bug that occasionally occurred when backing out of a Dynasty from within the coach editor.

- Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.

- Fixed a rare issue where as a coordinator you were not on the field for plays when you should be.

- Fixed an issue with record breaker banners in Online Dynasty that caused the banner to appear too often.

- Fixed an issue where custom playbooks were not displayed properly for coaches when at the Coaching Carousel screen.

- Fixed and issue where edits to a coach where not being saved properly if you went directly into an online game after making the coach edits.

Online

- Fixed a very rare crash that occurred when entering online games on PS3.

- Fixed various disconnect and dysnc issues.

Road to Glory

- Fixed an issue that prevented you from using team colored gloves once you got to college.

- Fixed an issue where stat banners in-game showed only solo tackles instead of total tackles for a player.

General

- Included the ability to change the CPU controlled team’s playbook at team select.

- Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.

- Fixed an issue with the look of the sparkle on helmets in night games.

- Fixed an issue where extremely long highlights would start to get choppy after the first five seconds of playback.

Week Advance Anywhere Update

One of the new features we have added for Online Dynasty is “Week Advance Anywhere”, a premium DLC feature that allows commissioners the ability to advance the week of their Online Dynasties from the dynasty.easports.com website. To ensure that we are delivering a feature that is of the highest possible quality, we have made the decision to delay the launch of Week Advance Anywhere until August. Our other premium DLC feature in Online Dynasty is “SuperSim on the Web” which will be available at launch for a new onetime fee of $1.99. If you decide to purchase the Commissioner Bundle DLC for $6.99 before Week Advance Anywhere goes live, you will receive the ability host up to five Online Dynasties as well as access to SuperSim on the Web. Once Week Advance Anywhere becomes available it will be automatically unlocked and available to be used.

If you purchase the Commissioner Bundle after Week Advance Anywhere goes live you will get the ability to host up to five Online Dynasties, SuperSim on the Web, and Week Advance Anywhere for $6.99. After Week Advance Anywhere goes live, you will still be able to purchase SuperSim on the Web for $1.99 or you can purchase Week Advance Anywhere for $2.99 which will also include access to the SuperSim on the Web feature.

Well, there you have it. The launch day title update for NCAA Football 12 with a ton of great improvements, as well as an entirely new feature, is ready and waiting. Tuesday can’t get here soon enough.

Source- http://www.ea.com/ncaa-football/blog/launch-day-update

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 81 canes21 @ 07/08/11 07:10 PM
Quote:
Originally Posted by ACardAttack
Does that I mean say if Im playing against an option team like GT and change their playbook to say pro style if Im having too easy of a time stopping the option???!!!!!
Before the game starts you can make them run whatever you want.

I probably won't make them run a pro style to make them effective, I'll probably just go into practice once I get sliders worked out and see what plays work the best for CPU option teams and make GT a playbook with just those players so they never run plays that never work.
 
# 82 northface28 @ 07/08/11 07:24 PM
Quote:
Originally Posted by SteelerSpartan
Well Now yeah, the editing they've given us just isn't easy or quick enough to do much with

I would have been really happy about this had we got a more powerful tool to edit with

Again we got a Water Gun to fight a Tank
Ok, you want it quick & easy, got it. Im going to be frank,if its between dealing with awkward ratings and no editing or "clunky" menus and full player editing, sign me up for "clunky" menus please.

Ratings are subjective, I shouldnt be at EAs mercy in determining such a subjective matter. I for one am elated we can edit in dynasty, regardless of the speed of the menus.
 
# 83 Teddy_Long @ 07/08/11 07:25 PM
Quote:
Originally Posted by dochalladay32
Seriously? Some people just can't be pleased.
i'm not buying ncaa 11.5, sorry.
 
# 84 ACardAttack @ 07/08/11 07:28 PM
Quote:
Originally Posted by Teddy_Long
i'm not buying ncaa 11.5, sorry.
broadcast cam was seriously you're swing???!!!!

So coaching carousel and custom conferences must have already been implemented in ncaa 11
 
# 85 SteelerSpartan @ 07/08/11 07:32 PM
Quote:
Originally Posted by ThaShark28_316
Can you, or someone else give me an example?
FlyingFinns Editor that he made for 2k5 is legendary
Skip to 2:00 for a brief look



Preferably Id like there to be extended TeamBuilder Functions....

Like you Navigate to teambuilder in the game then click on an option to upload Roster or Dynasty file to your Teambuilder account....and then from the web all your editing can be done and when your ready you re-download it and continue playing

The menus in the game are just too slow to really do any real work

At this point though for 12, I hope in Patch 2.... CPU Progression/Ratings/Depth Chart Management get fixed
 
# 86 PVarck31 @ 07/08/11 07:34 PM
Sounds like a great list of fixes. I hope the safety fixes tones down the near automatic deep balls. That's the only thing that still bugs me about the demo.
 
# 87 bruingreg @ 07/08/11 07:36 PM
Quote:
Originally Posted by Teddy_Long
i'm not buying ncaa 11.5, sorry.
Lol.....so we shouldn't be expecting you to comment any further on the game since "broadcast cam" won't be in the game this year correct?
 
# 88 purplejoker @ 07/08/11 07:36 PM
wow some people are never happy
 
# 89 Skyboxer @ 07/08/11 07:38 PM
Quote:
Originally Posted by ryan36
That's what's funny... I have no idea why people say Madden is THE title this year. NCAA might be the only one I buy
Preferences man. When Madden drops NCAA will get 40% of play and 60% Madden. The additions they made to franchise in Madden has my excitement = the excitment of those that wanted the editor.
Both games are going to be great IMO. Some prefer NCAA more and some prefer NFL more.
Good year for FB gamers!!
 
# 90 Redacted01 @ 07/08/11 07:38 PM
Quote:
Originally Posted by Teddy_Long
i'm not buying ncaa 11.5, sorry.
There have been too many additions, gameplay fixes, and dynasty fixes to say it is 11.5 any more. The game seems like it is going to be very polished. Sure, it will still have it's hiccups, but that happens in every game all the time. Even 2K11 isn't absolutely perfect, but I bet you'd call it 2K10.5 because it is missing something you wanted. I'm looking forward to Madden as well, but who says you can't have both?
 
# 91 ryan36 @ 07/08/11 07:39 PM
Quote:
Originally Posted by Skyboxer
Preferences man. When Madden drops NCAA will get 40% of play and 60% Madden. The additions they made to franchise in Madden has my excitemennt = the excitmenet of those that wanted the editor.
Both games are going to be great IMO. Some prefer NCAA more and some prefer NFL more.
Good year for FB gamers!!
I'm not disagreeing...I guess I just haven't been keeping up with Madden as much as NCAA. I always end up getting both, usually used.
 
# 92 northface28 @ 07/08/11 07:42 PM
Quote:
Originally Posted by Teddy_Long
i'm not buying ncaa 11.5, sorry.
Ok, dont, see ya.
 
# 93 Teddy_Long @ 07/08/11 07:42 PM
acard, put ncaa 11 beside ncaa 12 (in game) and it's pretty much the exact same game, just a bit more detail. no new in game presentation at all. as new options go, coaches carousel and custom divisions are nice additions but not enough to sway me to shell out 60 dollars.
 
# 94 Skyboxer @ 07/08/11 07:44 PM
Quote:
Originally Posted by ryan36
I'm not disagreeing...I guess I just haven't been keeping up with Madden as much as NCAA. I always end up getting both, usually used.
Same here. EA has let me down a few years in a row. Thank goodness for this year!
 
# 95 redsfan4life @ 07/08/11 07:46 PM
I wonder what the position caps are for each position? 6 QB's? Hm, I'd put it at something like this:

QB: 6
HB: 6
FB: 3
WR: 9
TE: 5
OT: 6
OG: 6
C: 4
DE: 7
DT: 7
OLB: 7
MLB: 6
CB: 8
FS: 4
SS: 4
K: 2
P: 2
 
# 96 plak89 @ 07/08/11 07:47 PM
Quote:
Originally Posted by Kid FSU
Next up, multiple dread lengths! No, I'm not kidding.
Don't toy with me
 
# 97 volwalker @ 07/08/11 07:49 PM
This might be a dumb question but why should I be excited about dynasty roster editing? Isn't that considered cheating? If all we are going to do is edit player rating then it seems that this would be exploited heavily. Your thoughts.
 
# 98 JMUfootball @ 07/08/11 07:51 PM
I think a lot of the motivation behind this last second update is Tiburon realizing its fanbase is more than a little P.O.'ed at the lack of effort on developing NCAA 11.5.

Sure, the effort is appreciated, but does anyone really think they would have scrambled this much last minute if the anticipation for this game was wholly positive?
 
# 99 northface28 @ 07/08/11 07:52 PM
Quote:
Originally Posted by Teddy_Long
acard, put ncaa 11 beside ncaa 12 (in game) and it's pretty much the exact same game, just a bit more detail. no new in game presentation at all. as new options go, coaches carousel and custom divisions are nice additions but not enough to sway me to shell out 60 dollars.
Dang man, your negative vibe is really putting a damper on otherwise great news. I know youre disappointed, I can respect that, but dont ruin everyone elses day.
 
# 100 Skyboxer @ 07/08/11 07:53 PM
Quote:
Originally Posted by volwalker
This might be a dumb question but why should I be excited about dynasty roster editing? Isn't that considered cheating? If all we are going to do is edit player rating then it seems that this would be exploited heavily. Your thoughts.
Thoughts? A search would yield the MANY thoughts on this..........
It is NOT for regular online
It can be used in OD BUT the commish has control
If people want to edit all their players to 99 in their offline franchise then so be it..it's their game.
 


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