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NCAA Football 12 News Post


NCAA Football Designer Ben Haumiller has released a blog discussing a feature that has made the cut, as well as notes for the first Title Update (available on release day, 7/12) for NCAA Football 12.



Hey Everyone, Ben Haumiller here and since we are just a few short days away from Tuesday’s launch I wanted to give you the low down on the launch day title update as well as give an update on the new Week Advance Anywhere feature for Online Dynasty. The update has already been approved by both Sony and Microsoft so the first time you pop that disc in the tray you will get the prompt for the update as long as you are online.

Before I get into the details of what’s in the update, I first wanted to talk about why an update is available on launch day. With the timing of the development cycles for NCAA and Madden we always reach a deadline where we can no longer take updates from the central gameplay team. Once we reach that point our focus is 100% on getting the game ready to submit to Sony and Microsoft so that we can meet our street date and get the game on the shelves. While all of this is going on the gameplay guys are still hard at work as they are driving towards Madden’s deadline. A lot of our launch day update is comprised of the tuning and bug fixing that was done after our cutoff date. This allows us to provide you with a gameplay experience that has received an extended development cycle as we are able to reap the benefits of Madden’s later release date.

Also, the feedback we received from you in the community based on your impressions when playing the demo played a part in determining what made it into this update. A number of issues that were brought up through the demo are addressed in this update, and there are others we are continuing to look into for future updates.

Now that I’ve had a chance to talk about why the update exists, let’s get to the goods and go into what’s in that update:

The first update I’ll mention is 100% the result of you in the community making your voice heard about a feature you wanted to see added. With the update you will now be able to edit rosters from inside of Dynasty mode. Plus, in Online Dynasty the commissioner will have the ability to edit rosters. It’s almost unheard of to have a new feature added during a title update as we tend to focus more on updates to what already exists in the game, but we wanted to take the opportunity to show you guys our appreciation for being such a dedicated, hardcore fan base.

In Dynasty mode, many of you expressed frustration over CPU controlled teams over signing players at certain positions in future years. This is an issue we fixed early in the cycle for NCAA Football 12, but as can sometimes be the case in software development, a fix to one bug can introduce a bug or revert a fix somewhere else. Unfortunately that was the case with this issue as we reached the end of the development cycle. In this update, position maximum caps have been instituted to prevent the CPU from being able to over sign at a position.

Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:

- Fixed an exploit involving manual direction changes for receivers that was allowing for “jetpack catches” on streak routes.

- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.

- Removed an exploit that allowed for pitching on QB sneaks.

- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.

- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.

- Fixed an exploit with the QB Contain assignment.

- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.

- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.

Here are the other issues addressed in this update:

Gameplay

- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).

- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.

- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.

- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.

- Fixed and issue that was causing defenders to play the curl route too effectively.

- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.

- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)

- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.

- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.

- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.

- Fixed an issue during post and pre-play where player’s heads would snap to change what they were looking at, which looked very awkward.

- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.

Dynasty

- The PAC-12 Championship game logo has been added and appears both in the UI as well as on player’s uniforms during the game.

- Fixed an issue on the Job Openings screen of the Coaching Carousel that always defaulted you back to the top of the list.

- Fixed an issue in Online Dynasty where multiple Dynasty members using the same playbook caused a bug preventing both users from being able to edit their playbooks.

- Fixed a timing related crash bug that occasionally occurred when backing out of a Dynasty from within the coach editor.

- Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.

- Fixed a rare issue where as a coordinator you were not on the field for plays when you should be.

- Fixed an issue with record breaker banners in Online Dynasty that caused the banner to appear too often.

- Fixed an issue where custom playbooks were not displayed properly for coaches when at the Coaching Carousel screen.

- Fixed and issue where edits to a coach where not being saved properly if you went directly into an online game after making the coach edits.

Online

- Fixed a very rare crash that occurred when entering online games on PS3.

- Fixed various disconnect and dysnc issues.

Road to Glory

- Fixed an issue that prevented you from using team colored gloves once you got to college.

- Fixed an issue where stat banners in-game showed only solo tackles instead of total tackles for a player.

General

- Included the ability to change the CPU controlled team’s playbook at team select.

- Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.

- Fixed an issue with the look of the sparkle on helmets in night games.

- Fixed an issue where extremely long highlights would start to get choppy after the first five seconds of playback.

Week Advance Anywhere Update

One of the new features we have added for Online Dynasty is “Week Advance Anywhere”, a premium DLC feature that allows commissioners the ability to advance the week of their Online Dynasties from the dynasty.easports.com website. To ensure that we are delivering a feature that is of the highest possible quality, we have made the decision to delay the launch of Week Advance Anywhere until August. Our other premium DLC feature in Online Dynasty is “SuperSim on the Web” which will be available at launch for a new onetime fee of $1.99. If you decide to purchase the Commissioner Bundle DLC for $6.99 before Week Advance Anywhere goes live, you will receive the ability host up to five Online Dynasties as well as access to SuperSim on the Web. Once Week Advance Anywhere becomes available it will be automatically unlocked and available to be used.

If you purchase the Commissioner Bundle after Week Advance Anywhere goes live you will get the ability to host up to five Online Dynasties, SuperSim on the Web, and Week Advance Anywhere for $6.99. After Week Advance Anywhere goes live, you will still be able to purchase SuperSim on the Web for $1.99 or you can purchase Week Advance Anywhere for $2.99 which will also include access to the SuperSim on the Web feature.

Well, there you have it. The launch day title update for NCAA Football 12 with a ton of great improvements, as well as an entirely new feature, is ready and waiting. Tuesday can’t get here soon enough.

Source- http://www.ea.com/ncaa-football/blog/launch-day-update

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 121 cap032 @ 07/08/11 11:06 PM
I'd be a lot more excited if there was a global editior added. I cant see spending two weeks at the end of every season adjusting over 2000 recruits ratings! lol I guess you could spend an hour adjusting your own team but.............thats just cheesey. So EA, if your listening, the effort is appreciated but............can we please fix the recruits and progression in 13 and leave the kiddy entrances and stuff to Wii games.
 
# 122 NDAlum @ 07/08/11 11:11 PM
Quote:
Originally Posted by Anaxamander
I kept waiting for this item:

Fixed an issue where the CPU gets blown up in the backfield 90% of the time when running from the shotgun.

Oh well. The rest of the fixes are certainly welcome.
I'm going to wait until I play with sliders to make any type of judgment on the CPU running from shotgun.

Quote:
Originally Posted by patsfan188
do the safeties still run all around the field and jump up 10 feet in the air?
When facing the CPU on Heisman I saw the exact opposite issue: the CPU DBs weren't doing anything worthwhile.
 
# 123 voodoo_magic @ 07/08/11 11:57 PM
Is there anything not listed in the fixes that they are still working on that would require a dynasty re-start like last years patch to fix progression and created recruits?
 
# 124 Ike04 @ 07/09/11 12:27 AM
pretty impressive. looks like im gonna have a lot of fun with online dynasty this year. nice update too. sucks if you have offline though lol
 
# 125 jwilphl @ 07/09/11 12:55 AM
Quote:
Originally Posted by mcavner
I would love for them to update Teambuilder in a big way also - but the dynasty editing takes some of the sting off in a big way b/c this will affect my Teambuilder dynasty also.
Yeah, this is nice news, but it is unfortunate the way they have dealt with teambuilder. The problems still exist, and yet they straight up advertise it on their facebook page and beckon us to use it. They treat it like a second-class feature as if they don't care how it is nor do they seem to care to improve it.

I was hoping to see some TB fixes in this list.
 
# 126 inchez34 @ 07/09/11 12:57 AM
Do you guys think we'll be able to change positions midseason also?
 
# 127 Playmakers @ 07/09/11 01:12 AM
Quote:
Originally Posted by patsfan188
do the safeties still run all around the field and jump up 10 feet in the air?
come on man....

wouldn't that be the reason why this addition is great for you guys in dynasty mode?

Just lower the jump ratings and the problem is solved
 
# 128 PaperBoyx703 @ 07/09/11 01:17 AM
July 12th just became a lot bigger
 
# 129 Gosens6 @ 07/09/11 01:27 AM
AMAZING patch; this is just great. I cannot wait for the 12th!
 
# 130 kevj349 @ 07/09/11 01:32 AM
Quote:
Originally Posted by cap032
I'd be a lot more excited if there was a global editior added. I cant see spending two weeks at the end of every season adjusting over 2000 recruits ratings! lol I guess you could spend an hour adjusting your own team but.............thats just cheesey. So EA, if your listening, the effort is appreciated but............can we please fix the recruits and progression in 13 and leave the kiddy entrances and stuff to Wii games.
What makes you think that a lot of it isn't already fixed?
 
# 131 Scott @ 07/09/11 01:33 AM
Quote:
Originally Posted by Skull
these EA guys are always so proud of their cruddy features, its annoying
Seriously? You think this is a minimal addition?
 
# 132 Gosens6 @ 07/09/11 01:37 AM
Quote:
Originally Posted by Scott
Seriously? You think this is a minimal addition?
Let it go man, it's for the best
 
# 133 moylan1234 @ 07/09/11 01:47 AM
I kept waiting for it to say - Fixed an issue where we forgot teambuilder exists

it never came oh well there's always next year right? Still very happy with this update and can't wait til tuesday
 
# 134 wepr3 @ 07/09/11 01:56 AM
Wow, props to the NCAA team.
 
# 135 LionsFanNJ @ 07/09/11 02:01 AM
WOW! This is outstanding. Now if i see any wonky recruits incoming into the game i can edit them to how i think they should be. Granted i don't have the game yet, but TGT and their vids gives me a good idea that the recruits will be decent. So now if i want to recreate a Denard for some team i can.

and THANK YOU BASED GOD i can edit the weights of the D-Lineman now. WOO!

Also, caching all those other fixes before release? excellent stuff.

Now if only Teambuilder gets fixed soon so i can make my HS teams...
 
# 136 LambertandHam @ 07/09/11 02:14 AM
I like the idea of being able to edit my recruits. I probably won't use it that much for current players on the roster. I'm not that much of a masochist to edit each recruit every offseason.

The news that they hopefully stomped out the CPU recruiting 12 QB's is also good news.
 
# 137 Scott812313 @ 07/09/11 02:19 AM
Methinks this patch may already be out. I purchased the game at 7pm, drove the 30 minutes back home and when I popped it in I got the "this game has an update available" prompt. Did anyone else get this? I will check when I wake up tomorrow to see if I can edit in dynasty mode to be sure.
 
# 138 dickey1331 @ 07/09/11 02:27 AM
This game just keeps getting better and better.
 
# 139 dochalladay32 @ 07/09/11 03:03 AM
Quote:
Originally Posted by Scott812313
Methinks this patch may already be out. I purchased the game at 7pm, drove the 30 minutes back home and when I popped it in I got the "this game has an update available" prompt. Did anyone else get this? I will check when I wake up tomorrow to see if I can edit in dynasty mode to be sure.
That was a virus man...
 
# 140 Scott812313 @ 07/09/11 03:17 AM
Quote:
Originally Posted by dochalladay32
That was a virus man...
Haha. You're probably right. I'll check when I get home from work in the morning to confirm.
 


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