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NCAA Football 12 News Post


NCAA Football Designer Ben Haumiller has released a blog discussing a feature that has made the cut, as well as notes for the first Title Update (available on release day, 7/12) for NCAA Football 12.



Hey Everyone, Ben Haumiller here and since we are just a few short days away from Tuesday’s launch I wanted to give you the low down on the launch day title update as well as give an update on the new Week Advance Anywhere feature for Online Dynasty. The update has already been approved by both Sony and Microsoft so the first time you pop that disc in the tray you will get the prompt for the update as long as you are online.

Before I get into the details of what’s in the update, I first wanted to talk about why an update is available on launch day. With the timing of the development cycles for NCAA and Madden we always reach a deadline where we can no longer take updates from the central gameplay team. Once we reach that point our focus is 100% on getting the game ready to submit to Sony and Microsoft so that we can meet our street date and get the game on the shelves. While all of this is going on the gameplay guys are still hard at work as they are driving towards Madden’s deadline. A lot of our launch day update is comprised of the tuning and bug fixing that was done after our cutoff date. This allows us to provide you with a gameplay experience that has received an extended development cycle as we are able to reap the benefits of Madden’s later release date.

Also, the feedback we received from you in the community based on your impressions when playing the demo played a part in determining what made it into this update. A number of issues that were brought up through the demo are addressed in this update, and there are others we are continuing to look into for future updates.

Now that I’ve had a chance to talk about why the update exists, let’s get to the goods and go into what’s in that update:

The first update I’ll mention is 100% the result of you in the community making your voice heard about a feature you wanted to see added. With the update you will now be able to edit rosters from inside of Dynasty mode. Plus, in Online Dynasty the commissioner will have the ability to edit rosters. It’s almost unheard of to have a new feature added during a title update as we tend to focus more on updates to what already exists in the game, but we wanted to take the opportunity to show you guys our appreciation for being such a dedicated, hardcore fan base.

In Dynasty mode, many of you expressed frustration over CPU controlled teams over signing players at certain positions in future years. This is an issue we fixed early in the cycle for NCAA Football 12, but as can sometimes be the case in software development, a fix to one bug can introduce a bug or revert a fix somewhere else. Unfortunately that was the case with this issue as we reached the end of the development cycle. In this update, position maximum caps have been instituted to prevent the CPU from being able to over sign at a position.

Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:

- Fixed an exploit involving manual direction changes for receivers that was allowing for “jetpack catches” on streak routes.

- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.

- Removed an exploit that allowed for pitching on QB sneaks.

- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.

- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.

- Fixed an exploit with the QB Contain assignment.

- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.

- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.

Here are the other issues addressed in this update:

Gameplay

- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).

- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.

- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.

- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.

- Fixed and issue that was causing defenders to play the curl route too effectively.

- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.

- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)

- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.

- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.

- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.

- Fixed an issue during post and pre-play where player’s heads would snap to change what they were looking at, which looked very awkward.

- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.

Dynasty

- The PAC-12 Championship game logo has been added and appears both in the UI as well as on player’s uniforms during the game.

- Fixed an issue on the Job Openings screen of the Coaching Carousel that always defaulted you back to the top of the list.

- Fixed an issue in Online Dynasty where multiple Dynasty members using the same playbook caused a bug preventing both users from being able to edit their playbooks.

- Fixed a timing related crash bug that occasionally occurred when backing out of a Dynasty from within the coach editor.

- Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.

- Fixed a rare issue where as a coordinator you were not on the field for plays when you should be.

- Fixed an issue with record breaker banners in Online Dynasty that caused the banner to appear too often.

- Fixed an issue where custom playbooks were not displayed properly for coaches when at the Coaching Carousel screen.

- Fixed and issue where edits to a coach where not being saved properly if you went directly into an online game after making the coach edits.

Online

- Fixed a very rare crash that occurred when entering online games on PS3.

- Fixed various disconnect and dysnc issues.

Road to Glory

- Fixed an issue that prevented you from using team colored gloves once you got to college.

- Fixed an issue where stat banners in-game showed only solo tackles instead of total tackles for a player.

General

- Included the ability to change the CPU controlled team’s playbook at team select.

- Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.

- Fixed an issue with the look of the sparkle on helmets in night games.

- Fixed an issue where extremely long highlights would start to get choppy after the first five seconds of playback.

Week Advance Anywhere Update

One of the new features we have added for Online Dynasty is “Week Advance Anywhere”, a premium DLC feature that allows commissioners the ability to advance the week of their Online Dynasties from the dynasty.easports.com website. To ensure that we are delivering a feature that is of the highest possible quality, we have made the decision to delay the launch of Week Advance Anywhere until August. Our other premium DLC feature in Online Dynasty is “SuperSim on the Web” which will be available at launch for a new onetime fee of $1.99. If you decide to purchase the Commissioner Bundle DLC for $6.99 before Week Advance Anywhere goes live, you will receive the ability host up to five Online Dynasties as well as access to SuperSim on the Web. Once Week Advance Anywhere becomes available it will be automatically unlocked and available to be used.

If you purchase the Commissioner Bundle after Week Advance Anywhere goes live you will get the ability to host up to five Online Dynasties, SuperSim on the Web, and Week Advance Anywhere for $6.99. After Week Advance Anywhere goes live, you will still be able to purchase SuperSim on the Web for $1.99 or you can purchase Week Advance Anywhere for $2.99 which will also include access to the SuperSim on the Web feature.

Well, there you have it. The launch day title update for NCAA Football 12 with a ton of great improvements, as well as an entirely new feature, is ready and waiting. Tuesday can’t get here soon enough.

Source- http://www.ea.com/ncaa-football/blog/launch-day-update

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 41 TDKing @ 07/08/11 06:57 PM
- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

What does this mean? I thought it was the opposite, I thought incompletes were being called when they should have been fumbles. Is the QB going to hold the ball now and take the sack?
 
# 42 jeremym480 @ 07/08/11 06:57 PM
Quote:
Originally Posted by SteelerSpartan
Well Now yeah, the editing they've given us just isn't easy or quick enough to do much with

I would have been really happy about this had we got a more powerful tool to edit with

Again we got a Water Gun to fight a Tank
Maybe but, even if you want to be a pessimist, at least they gave us something.

Sent from my Droid using Tapatalk
 
# 43 BlueNGold @ 07/08/11 06:57 PM
I'd probably still be playing NCAA 11 if dynasty player editing was in because the biggest issues I had with that game were issues that could be corrected by editing ratings (kickers being terrible, QBs not taking off, etc).

I was probably going to hold off for a few days or more but now I'm buying the game as soon as I can.
 
# 44 statum71 @ 07/08/11 06:58 PM
Great news!!!

Last year I didn't have Auburn as one of my controlled teams.....

QB #2 (Cam Newton) comes outta nowhere and becomes the best player in the country.......

I'm in dynasty mode, can't edit.....and QB#2 (Cam Newton) is a complete non-factor in my season.

Very frustrating.

No more!!
 
# 45 jboss13 @ 07/08/11 06:58 PM
Quote:
Originally Posted by JaySmooov
But you gotta know guys are gonna get the game on midnight release and spend all night "labbing" to find glitches.

I can remember the craze about the "Pineapple Kick" shortly after NCAA 11's release. Someone was "gracious" enough to teach it to me; I even did it myself when I needed to, but only if the other team cheated/glitched me. It WAS fun though .
Oh yes most definitely. Lol they call it pineapple kick? A lot of people call it the goon kick and there was a name for it before goon kick i just don't remember haha. And Ben and the crew calls the rocket catch the jetpack catch lol.
 
# 46 TarHeelPhenom @ 07/08/11 07:00 PM
Does that also mean we will be able to edit the CPU's depth chart once inside the Dynasty? If so...this game will get played to death man!!! It will anyway..but that will just put it "OVER THE TOPPPPPP" like my man Czar says lol!
 
# 47 blkrptnt819 @ 07/08/11 07:00 PM
Quote:
Originally Posted by BoomerSooner11
It's going to be hard to go into work on Tuesday.
Very, very, hard
 
# 48 PSRusse83 @ 07/08/11 07:04 PM
I hope that one of these years they fix the animations. The QB throwing animation in this game is ugly. I dont get how they cant make it look better.
 
# 49 Playmakers @ 07/08/11 07:04 PM
Quote:
Originally Posted by TDKing
While i'm happy for you edit guys the post above is what I'm afraid of. I don't have time to do EA's job and fix the game nor do I want to. All I want to do is play the game!
you can still play the game

this just gives you the ability to play the game longer without IDIOTIC players ruining the gamming experience after 2-3 years of dynasty mode play

If anyone choses to not touch ratings and live with future flaws created by CPU generated ratings down the road then that is their right....

I personally don't expect EA or rely on EA to give me the best possible ratings to carry over to the field. They gave me the rosters and the game so it's my job IMO to make sure everyone is rated properly especially since these are just all generic players that aren't generated to be real life college players

Regardless if we agree or disagree the bottom line is the rosters will always have issues now you have the resources to take action on it if you desire.
 
# 50 BlueNGold @ 07/08/11 07:08 PM
Quote:
Originally Posted by Playmakers
you can still play the game

this just gives you the ability to play the game longer without IDIOTIC players ruining the gamming experience after 2-3 years of dynasty mode play

If anyone choses to not touch ratings and live with future flaws created by CPU generated ratings down the road then that is their right....

I personally don't expect EA or rely on EA to give me the best possible ratings to carry over to the field. They gave me the rosters and the game so it's my job IMO to make sure everyone is rated properly especially since these are just all generic players that aren't generated to be real life college players

Regardless if we agree or disagree the bottom line is the rosters will always have issues now you have the resources to take action on it if you desire.
And really it's not like you absolutely have to go through all 120 teams and edit them. What I plan on doing is just editing the teams in my conference and on my schedule to fix any issues they might have. Maybe some of the top 25 teams as well.

Anyways, I can't wait to play now. Custom playbooks, custom conferences, player editing, coaching carousel. All features I've been wanting for awhile and now I got them.
 
# 51 He1nousOne1 @ 07/08/11 07:08 PM
Quote:
Originally Posted by Playmakers
you can still play the game

this just gives you the ability to play the game longer without IDIOTIC players ruining the gamming experience after 2-3 years of dynasty mode play

If anyone choses to not touch ratings and live with future flaws created by CPU generated ratings down the road then that is their right....

I personally don't expect EA or rely on EA to give me the best possible ratings to carry over to the field. They gave me the rosters and the game so it's my job IMO to make sure everyone is rated properly especially since these are just all generic players that aren't generated to be real life college players

Regardless if we agree or disagree the bottom line is the rosters will always have issues now you have the resources to take action on it if you desire.
Yes but we were Told that the drop off in talent as dynasties progress would be fixed. If this is the answer to such it is not actually an answer at all.

You may be hyped up about this but it is not the responsibility of players to fix a broken system within the game, that is the realm of the developers ESPECIALLY when they say they have done such. If this addition is simply so players can touch up their dynasties then that is great, but if it IS the fix that was promised for the decline of talent in later years of dynasty then it is a poor fix at best. Not everyone wants to double the time a season takes simply so that there is not a decline in the talent seen in the game.
 
# 52 ThaShark28_316 @ 07/08/11 07:10 PM
Quote:
Originally Posted by SteelerSpartan
A big Meh for the Roster Editing.....we needed a powerful tool to make Global edits

They just handed us a water gun to fight a Tank

Im not wasting my time in those slow as heck menus trying to fix all the things that will likely need to be fixed

Well see on the rest of the changes....didn't see anything about Special Teams on Heisman(Long Field attempts, Shanking Punts) or Woeful CPU Shotgun Running
Can you, or someone else give me an example?
 
# 53 Steelers30 @ 07/08/11 07:10 PM
"Included the ability to change the CPU controlled team’s playbook at team select" -- Does this mean I will get to use my playbooks for the the CPU to use, including in Dynasty? - Please tell me this is true!
 
# 54 dochalladay32 @ 07/08/11 07:12 PM
Quote:
Originally Posted by He1nousOne1
Yes but we were Told that the drop off in talent as dynasties progress would be fixed. If this is the answer to such it is not actually an answer at all.

You may be hyped up about this but it is not the responsibility of players to fix a broken system within the game, that is the realm of the developers ESPECIALLY when they say they have done such. If this addition is simply so players can touch up their dynasties then that is great, but if it IS the fix that was promised for the decline of talent in later years of dynasty then it is a poor fix at best. Not everyone wants to double the time a season takes simply so that there is not a decline in the talent seen in the game.
But it has been fixed, substantially it seems from video evidence. Sure, it's not perfect, but it is far better than before.
 
# 55 He1nousOne1 @ 07/08/11 07:13 PM
Quote:
Originally Posted by dochalladay32
But it has been fixed, substantially it seems from video evidence. Sure, it's not perfect, but it is far better than before.
All I needed to hear, thanks doc. Now I can let the hardcore enjoy their editing in peace.
 
# 56 TarHeelPhenom @ 07/08/11 07:16 PM
Quote:
Originally Posted by He1nousOne1
Yes but we were Told that the drop off in talent as dynasties progress would be fixed. If this is the answer to such it is not actually an answer at all.

You may be hyped up about this but it is not the responsibility of players to fix a broken system within the game, that is the realm of the developers ESPECIALLY when they say they have done such. If this addition is simply so players can touch up their dynasties then that is great, but if it IS the fix that was promised for the decline of talent in later years of dynasty then it is a poor fix at best. Not everyone wants to double the time a season takes simply so that there is not a decline in the talent seen in the game.

My man look at it from a broader scale. None of us know which players will blow up next season. Some guy always comes out of nowhere to put up gigantic numbers IRL. But, he may be rated just a 71 ovr on the game. Well now, we have the ability to go in at any point during the season and adjust his ratings. Look at what this option does as far as recruiting goes; Because the recruits are generic, they aren't geared towards real life recruits. Most of us like to edit real recruits onto our teams. That was a hard thing to do in the past because you couldn't edit height, weight, or much else for that matter. Now instead of me trying to recruit someone close to(Keith Marshall should he come to UNC), I can make Keith Marshall exactly as he is IRL. That's the awesome thing about it. I just hope we can edit CPU's depth chart too.
 
# 57 fcboiler87 @ 07/08/11 07:20 PM
Great news on all of it. Thanks EA.
 
# 58 DirtyJerz32 @ 07/08/11 07:20 PM
WOW!!! These updates may have sealed the fate of Madden 12 for me after hearing about no improvements to Online franchise.

Great job NCAA!!!
 
# 59 Scott @ 07/08/11 07:21 PM
Quote:
Originally Posted by DirtyJerz32
WOW!!! These updates may have sealed the fate of Madden 12 for me after hearing about no improvements to Online franchise.

Great job NCAA!!!
I'm right there with you..
 
# 60 defwen23 @ 07/08/11 07:22 PM
In being able to change the computers playbook, is this allowed by the comish only? I think this could be bad, if available in online dynasties. Reason: you could give your cpu opponent Georgia Techs play book every game, which last year was completely ineffective vs. a human player. Hope that's not the case
 


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