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Madden 12 News Post


Justin Dewiel, Community Manager of Madden NFL, has made a post on the EA Forums detailing the current status and future of Online Franchise in Madden NFL 12.

Quote:
Hey guys, Justin Dewiel, your EA SPORTS Community Manager for the Madden NFL franchise, here with a short update on where we currently are with Franchise mode, and a look at where we’re heading. So many times throughout the year I get the pleasure of revealing features that you, the community, have been asking for.

Revealing our Offline Franchise mode feature set was one of those days. It’s no secret that our Franchise mode was lacking features that our fans expected. This community feedback was the #1 reason behind the renewed focus on Franchise mode in Madden NFL 12. For those of you who missed all of the details on the improvements/additions made to Offline Franchise, you can catch up on everything by clicking here. I feel confident in saying that you’ll be impressed with the experience this year and I look forward to hearing your feedback.

Since we revealed the details of the Offline Franchise mode, the most requested question has been, “What upgrades have you made to Online Franchise mode?” We set aggressive development goals for Madden NFL 12 – from the improvements to Offline Franchise and Superstar modes, to the complete overhaul of visuals, addition of custom playbooks, a new collision system, our yet to be discussed Online Communities feature, and more. When it comes to the tight schedule of an annual development cycle, we have to make tough decisions, and it became apparent as we continued to work through our campaign that there was no way to deliver a deep, fully connected Online Franchise experience that you deserve this year. Therefore, there will be no additions to Online Franchise mode in Madden NFL 12.

That said, I can say with absolute certainty that delivering a feature-rich Online Franchise mode is a top priority for the Madden leadership as we move forward. It’s crucial that we transform how and where fans interact with our games and each other. Modes like NCAA Football’s Online Dynasty or FIFA 12’s Football Club are leading the way in building connected experiences, and you can expect that the Madden NFL franchise will aggressively work to meet and exceed your expectations for Online Franchise.

Community is the heart of everything we do at EA SPORTS. We hope you’ve felt represented in everything from the Madden NFL 12 Cover Vote to the new features in this year’s game. Bringing passionate fans together, like you, is the focus of Online Communities feature that we’ll detail on July 25th. We’re excited about sharing more information soon and seeing what you’ll create.

As always, we look forward to hearing your thoughts!

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 41 jpdavis82 @ 07/08/11 03:22 PM
Quote:
Originally Posted by Danimal
I do that now, it's called a friends list.
No it's much deeper than that just can't get into it.
 
# 42 Danimal @ 07/08/11 03:22 PM
Quote:
Originally Posted by CRMosier_LM
Until then I will continue to play online franchise (with leagueManager) and just enjoy the game.
Let me ask a question can LM adjust the slider set? Can it make the cpu play better? Not trying to disrespect LM because I've not used it and it looks great, but if it can't do the above it makes it pointless for an Online Franchise that doesn't have every team human controlled.

I ran a OF for 5 seasons and it folded because people hated playing the cpu. Scores came in at 90-7 and the integrity of the league stats were ruined. As others have pointed out to not at least get sliders settings for another year is just inexcusable in my opinion.
 
# 43 ebugaloo @ 07/08/11 03:24 PM
Quote:
Originally Posted by CRMosier_LM
Yes, but I always try to look at it as "What can you do?", you know. I'm disappointed for sure but knowing that they added massive upgrades to offline franchise mode plus the addition of Roy Harvey from NCAA series is a big step in integrating a setup similar to what NCAA has now. Until then I will continue to play online franchise (with leagueManager) and just enjoy the game.
I know what I'm going to do. I'm withholding my $60 Madden fee this year, and you guys let me know when you want to do this the right way. They guys over at the NCAA Football 12 seem to care about Online Dynasty, so they can get my money.
 
# 44 jergrah @ 07/08/11 03:25 PM
While Im glad that EA recognizes the work done by myleaguemanager -- I think they should be ashamed that their hardcore users have to go to a site run by 1 dude/fan instead of using the site of a gigantic corporation. The fact that one dude gets it and an entire team of developers doesnt is silly.
 
# 45 TimsGiants @ 07/08/11 03:26 PM
Even though I didnt have my hopes up It still a sick feeling that they did nothing

Leaguemanager is awesome and definitely a league saver but one thing that concerns me is reading "LM exclusive rights to EA content"

My league last year used both LM content and XFN content. So does that mean XFN is useless for madden 12?

XFN had some features like being able to pull info onto our own website, build our look ect that LM didnt.

LM had features like GM managent, cap structures ect that XFN didnt.

Using both worked good Im just worried were losing options making online franchise even worse this year.

Will LM charge? Its gonna get alot more users if its exclusive.
I hope not, you would think EA could at least cover server costs considering all the work LM doing for their game.
 
# 46 Broncos86 @ 07/08/11 03:26 PM
That has to be a disappointment for online franchise guys. But take this for what it's worth:

Online franchise came around, and at the same time we offline franchise guys were told "hey, no new offline franchise stuff right now, but next year it'll rock." Here we are with Madden 12, and it's looking pretty darn good for offline franchise.

Many people here have complained that the developers should use multi-year development cycles. Looks like online franchise is going to get this treatment. I know this sucks, but give it some time. We had to wait for a good offline franchise, and we're finally getting it as promised. I think they'll deliver the same for online franchise.
 
# 47 kjcheezhead @ 07/08/11 03:28 PM
Quote:
Originally Posted by WDOgF0reL1fe
This is ridiculous.
Ive never been anti madden/ncaa, and always give the benefit of the doubt.

BUT this announcement really rubs me the wrong way.
I thought IT WAS SO EASY to add or fix anything to these online franchise servers. When it was first introduced 3 years ago, "We can make update any time we want to the Online Franchise because of the way we built it"

So.... what happened to that, did something change that no one mentioned?
Its mind boggling to think that there is just not a Salary Cap, FA bidding, or just Basic stuff in online franchise.

If there are 32 controlled teams, you dont need to worry about "AI issues" and the like.

Ugh. Im just really frustrated.
Im sorry I dont like playing against a computer opponent, but thats just me.
I agree with you on the server side fixes that would allow them to add important stuff later on. 3 years and nothing has been touched.

That said, I didn't expect EA to touch it. When EA stated how online franchise was the least played mode in the game, I knew then it wasn't getting any attention this year.
 
# 48 GGEden @ 07/08/11 03:29 PM
Quote:
Originally Posted by CRMosier_LM
Yes, but I always try to look at it as "What can you do?", you know. I'm disappointed for sure but knowing that they added massive upgrades to offline franchise mode plus the addition of Roy Harvey from NCAA series is a big step in integrating a setup similar to what NCAA has now. Until then I will continue to play online franchise (with leagueManager) and just enjoy the game.
Many have made very good points in those recent posts in criticism of EA, and they're justified/valid points. Another point is -- EA deciding to just delegate (fob off) what they should've/could've done to LM instead, EA wanting to fry other fish, couldn't be bothered.

The silver lining is LM, them getting exclusive access etc, and the features LM will be adding to make it all 'pop' even more. And I duly applauded/acknowledged that.

But getting back to discontent with EA from a lot of people. I think it's rooted in more than just the actual announcement that online franchise wasn't touched. But joins a laundry list of letdowns, and the devil they know now after 5+ years of NFL exclusive license.

Notice what the EA guy said in defense initially, talking up all the cosmetic stuff, the million cameras for cut-scenes that people will just skip thru anyway, 3D grass etc etc. If there's one thing I personally criticize EA the most for is their utter focus on cosmetics/graphics over game-play/features/engine. Game-play > graphics, always. I still can look at the graphics of Madden 04 on, or 2k5, or APF, or NFL Gameday, etc, and it's still "good enough". It would still be good enough if the actual Madden 12 game had a ton more features, innovations, a new engine, more dynamic unscripted-like, new pre-snap adjustment and passing mechanisms, create a play, revolutionizing/streamlining packages etc etc....all the great suggestions people on OS have been posting for months and years.

EA company policy re: Madden should be: "What do the people want, what are all their suggestions, let's rebuild from the ground up, tailoring the next madden with all the best suggestions that can work together".
 
# 49 jergrah @ 07/08/11 03:30 PM
Quote:
Originally Posted by Broncos86
That has to be a disappointment for online franchise guys. But take this for what it's worth:

Online franchise came around, and at the same time we offline franchise guys were told "hey, no new offline franchise stuff right now, but next year it'll rock." Here we are with Madden 12, and it's looking pretty darn good for offline franchise.

Many people here have complained that the developers should use multi-year development cycles. Looks like online franchise is going to get this treatment. I know this sucks, but give it some time. We had to wait for a good offline franchise, and we're finally getting it as promised. I think they'll deliver the same for online franchise.
I like your optimism.....but Online Franchise 3 years in does 1/50th of what Offline Franchise has been doing since 2000
 
# 50 jpdavis82 @ 07/08/11 03:30 PM
Quote:
Originally Posted by ebugaloo
I know what I'm going to do. I'm withholding my $60 Madden fee this year, and you guys let me know when you want to do this the right way. They guys over at the NCAA Football 12 seem to care about Online Dynasty, so they can get my money.
As someone who's either owned or played every Madden since 1992 and never even played Online Franchise or NCAA's Online Dynasty, and with all the improvements made in Gameplay and Offline Franchise I don't understand this statement.
 
# 51 WDOgF0reL1fe @ 07/08/11 03:33 PM
Quote:
Originally Posted by jpdavis82
As someone who's either owned or played every Madden since 1992 and never even played Online Franchise or NCAA's Online Dynasty, and with all the improvements made in Gameplay and Offline Franchise I don't understand this statement.
Maybe he is like me and doesnt like playing a CPU opponent?
This is 2011.
People play games online now and a CPU will NEVER be able to replicate a human.
 
# 52 statum71 @ 07/08/11 03:35 PM
Oh well. Can't have everything.

Not enough to change my mind. Still waiting for Aug. 30th
 
# 53 Broncos86 @ 07/08/11 03:38 PM
Quote:
Originally Posted by WDOgF0reL1fe
Maybe he is like me and doesnt like playing a CPU opponent?
This is 2011.
People play games online now and a CPU will NEVER be able to replicate a human.
Until Online Franchise overtakes offline franchise in terms of most played, that doesn't hold water when discussing Madden.
 
# 54 at23steelers @ 07/08/11 03:38 PM
Can we get an answer on why EA said it's easy to add things to OF server, yet now are saying it's so difficult??
 
# 55 ebugaloo @ 07/08/11 03:40 PM
Quote:
Originally Posted by jpdavis82
As someone who's either owned or played every Madden since 1992 and never even played Online Franchise or NCAA's Online Dynasty, and with all the improvements made in Gameplay and Offline Franchise I don't understand this statement.
I enjoyed M11, and I appreciate the gameplay improvements of this year's iteration. But being a primarily online franchise guy, the lack of any improvements to online franchise to M11 really affected how much I was actually playing. I found myself playing more NCAA because the online dynasty, since I could play out a season with my brother and some friends. I tried to play some M11, because I enjoyed it, but ended up only completing half a season in offline franchise. If I can only get that much play out of a game, it doesn't warrant a $60 purchase.
 
# 56 ebugaloo @ 07/08/11 03:44 PM
Quote:
Originally Posted by Broncos86
Until Online Franchise overtakes offline franchise in terms of most played, that doesn't hold water when discussing Madden.
Online Franchise will never overtake offline franchise as long as the mode sucks.
 
# 57 jpdavis82 @ 07/08/11 03:44 PM
Quote:
Originally Posted by at23steelers
Can we get an answer on why EA said it's easy to add things to OF server, yet now are saying it's so difficult??
I think they were wanting to competely overhaul OF or something close to that based on what JDewiel said at the beginning of this thread.
 
# 58 jergrah @ 07/08/11 03:48 PM
Quote:
Originally Posted by CRMosier_LM
I really don't see it as pushing it off on Derek, I see it more as they realized they did not have time to get it this cycle and recognized all the hours and hard work Derek has put in and it may have made it easier for them knowing that the fans would be able to use his site. If they didn't care then they wouldn't have provided him with the access to the extras that you will see this year.
But.......how is that possible? How is it possible that 1 guy as a hobby has more time to develop a thorough web interface than a massive development staff that is run by a gigantic organization? You cant convince me that the EA Sports division of EA cannot spare a handful of web developers to do the same work that 1 fan is doing. Even if their sports division was so strapped for spare bodies/web devs, they could have easily pulled some from another division of EA. And in the remote chance they couldnt do that, they could have outsourced the web dev work to a contract company for 30-60 days. Hell, I work for a sub 300 person software development company, and when we have deadlines we can find spare bodies from other groups to temp help or we bring in a contractor temporarily to help us get pieces knocked out in time for a deadline.

The Madden team saying "We didnt have time to build a site like LeagueManager" is complete BS as far as Im concerned. No way a company that large could not get a website updated and equal to the value of LeagueManager fairly quickly.
 
# 59 TimsGiants @ 07/08/11 03:52 PM
Quote:
Originally Posted by CRMosier_LM
I really don't see it as pushing it off on Derek, I see it more as they realized they did not have time to get it this cycle and recognized all the hours and hard work Derek has put in and it may have made it easier for them knowing that the fans would be able to use his site. If they didn't care then they wouldn't have provided him with the access to the extras that you will see this year.
I just hope they cover Dereks expenses server wise so online franchisers wont have to pay more for features you would think EA should have in by now. I dont see anywhere in his blog about charging for LM which is good. But I hope he is compenated somehow for his work.
 
# 60 GGEden @ 07/08/11 04:02 PM
My suggestion to EA would be this...

With new consoles to release in late 2012 to early 2013. Don't make a Madden 13, especially not the typical annual development/release cycle, where they maintain and slap on more bandaids on a tired old engine, update rosters, take some features out, put some ones in, slap it with a new coat of paint.

Instead, come August 2012, just release a patch for M12, with updated rosters, tweak a few things, and let M12 continue to sale. Do this so as to spend the next two years devoted to developing a new Madden for August 2013 for the new consoles. Totally rebuild. Use a new next-gen engine, dynamic/unscripted, real-time physics, and glean every single good suggestion from these OS boards. Just totally re-invent Madden, re-invigorate/innovate. Take that two years time to devote for finally that truly "next-gen" standard game, that's jam-packed with features and game-play focused. Once you have foundation in place with the release of M14 for PS4/720/WiiU, then for M15 focus can be turned towards the leap in graphics/ram/direct-x.

Then EA will get that breakthru, selling 15 million to 20 million games in a year globally. Instead of the 5-6 million.
 


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