Gurn Sumal, Game Modes Producer at EA Canada, has released a blog detailing some additions to Be A GM Mode in NHL 12.
Quote:
So along with all the sim engine updates and Retired Jersey’s we have made tweaks to the other systems in Be a GM mode like trading. The trading engine has been reworked so that there is bigger difference between star players and your average NHL player in terms trade value. You’ll also notice the CPU proposing trades that make a lot more hockey sense for both teams (a lot more player for a pick or player and a pick for a player trades). We also added excess trade offer logic that quite simply says if I give the CPU a trade that is too good to be true, it won’t care about its trade block ie. Sidney Crosby for Shawn Horcoff (a really extreme example). This added logic will help with some of the frustrations from last year.
Is there a PC/Web interface so I can sim games from my computer? Or are we just playing a text hockey sim on our big screen TVs with 7.1 surround sound?
Note: I understand and agree that the sim engine needed to be fixed for cpu controlled teams.
well, at least the action tracker will let me get through some seasons. bc playing this game every day on the ice so to speak starts to suck and get stale. maybe having that tracker will keep me more invested into the seasons.
well, at least the action tracker will let me get through some seasons. bc playing this game every day on the ice so to speak starts to suck and get stale. maybe having that tracker will keep me more invested into the seasons.
That's very true. That is why I'm hoping that this game will be better gameplay wise. If the gameplay is better then it will make BaGM a little bit better. I normally try to play all 82 games but it's nearly impossible just because of the gameplay getting boring. Maybe once I actually try out the action tracker, it will be a cool improvement.
That's very true. That is why I'm hoping that this game will be better gameplay wise. If the gameplay is better then it will make BaGM a little bit better. I normally try to play all 82 games but it's nearly impossible just because of the gameplay getting boring. Maybe once I actually try out the action tracker, it will be a cool improvement.
I was actually thinking the same thing Bwiggy.
If the gameplay is really involving, it'll really help to make some possible disappointments about features not gotten to, easier to deal with.
When an improved Sim Engine & Retired Jerseys are being talked about as being the big additions to a career mode we know we're in trouble. It's not like the NHL series has been pushing the boundaries of possibilities of GM mode since its incarnation. The mode remains woefully thin & poorly presented when compared to other similar modes found in the likes of The Show & NBA 2K.
We can only hope EA have more news to bring, but with no competition in the genre this year, I have my doubts.
When an improved Sim Engine & Retired Jerseys are being talked about as being the big additions to a career mode we know we're in trouble. It's not like the NHL series has been pushing the boundaries of possibilities of GM mode since its incarnation. The mode remains woefully thin & poorly presented when compared to other similar modes found in the likes of The Show & NBA 2K.
We can only hope EA have more news to bring, but with no competition in the genre this year, I have my doubts.
Yeah because with no competition EA didn't have to add a brand new physics engine, right?
NHL 11 was just as similar in the amount of improvements it made to every other next gen NHL released while NHL 2K was still around and this year is looking like the same thing, so the whole "no competition" thing is pointless to bring up.
I can agree that the news about jersey numbers isn't the type of news that makes you want to rush out and pre-order the game, but it's something a lot of people have wanted to see added. I can also agree that the mode itself is poorly presented. That's something I'd like to see addressed, so hopefully it was.
Also, an improved sim engine is huge and one of the biggest problems GM mode has had. I don't see how that means we're in trouble. If anything it means we're in good hands when you have a dev team that is listening to our complaints and addressing them. From what I've read it wasn't an easy thing to just scrap the old sim engine and build this completely new one, so they could have just sat around with their old broken sim engine for us to complain about some more, but instead they fixed it.
Anyways, there's still more GM mode info left to be revealed apparently, so we'll see how many more improvements are made aside from what was mentioned in the blog and impressions from the community day guys.
Has any info come out on what the sim engine will base it's stats on? That is to say, if I like the results of the stats I get when playing 12 minute periods but, the sim engine is basing it's projections on either say a full NHL game or a 5 minute EA game, then once again there would be stats categories that the user would be severely off the average.
Like face-offs. In NHL 11, I got the right shot and goal totals but, I took more than double the amount of face-offs. I'm excited about a re-hauled sim engine but, I fear it' won't be adaptable to the different ways people play the game.
They said they're based off the player attributes. Not sure if anything else has an effect on it.
EDIT: Just noticed you were talking about actually playing games. I think that's a whole separate thing aside from the sim engine. The stats you get there will depend on the usual stuff like sliders, how many minutes you play, how the CPU is tuned to play, etc.
i dont know about these updates...for sure Im glad that the schedules, trades and sim engine are addressed but somehow Im still skeptical. I guess I was expecting too much in the previous versions and Im always disappointed.
i would like to see better gameplay (like you can switch right away to the players you'd like to control by using the buttons). smart Forwards that will not hesitate to cross the blueline in a possible odd-man rush. it pisses me off when im carrying the puck and your teammate goes behind your back so they will not get off-side.
EA should release this game with much much less glitch since they're the only one releasing NHL game next year.
i dont know about these updates...for sure Im glad that the schedules, trades and sim engine are addressed but somehow Im still skeptical. I guess I was expecting too much in the previous versions and Im always disappointed.
i would like to see better gameplay (like you can switch right away to the players you'd like to control by using the buttons). smart Forwards that will not hesitate to cross the blueline in a possible odd-man rush. it pisses me off when im carrying the puck and your teammate goes behind your back so they will not get off-side.
EA should release this game with much much less glitch since they're the only one releasing NHL game next year.
Along those lines... I want to share some thoughts on the BAGM blog and community impressions regarding the sim engine. Last year at the community event, we were not prompted to explore the mode at all... I did so on my own during our general play time. The fact the reps were directed to do so this year leads me to believe it was more of a developmental focus.
Maybe there are more "big" announcements to come, but I suspect at least an overall tightening of the mode was a priority. Based on my experience, I can't see the team directing the guys to BAGM if it wasn't something they felt was significantly improved.
As I've said many times before, I don't know any inside info on NHL12, so this isn't meant as a tease. But I think I have some ground to stand on based on what I've seen/heard in the past year or two.
See for me, if the trade logic, sim engine fixes, and CPU roster/line/Salary cap management works this year, really, I'm fine. Would I like more? Sure but I know its at most a 10 month cycle and I'm sure rebuilding the sim engine was no small task. It just won't mean much for GM players if the CPU still can't handle the salary cap and ends up making terrible line ups because of it.
You make some great points RealmK.
No question that fixing many of the wth's within the GM mode will go along way for me to enjoy a mode even more, than I already do.
I guess I'm just hoping they'll add at some point, something that'll help your GM mode come more alive. For me...I'd like to see some type of team/league page. Where big match-ups, division races, trades, etc...were pictured. Something like Madden/Ncaa have had in the past.
For me...I'd like to see some type of team/league page. Where big match-ups, division races, trades, etc...were pictured. Something like Madden/Ncaa have had in the past.
Definitely. I don't know about you but going deep into BeaGM there always seem to be certain teams that present a problem (Blackhawks for me!) It would be good if you had a quick reminder of previous meetings, especially during play-off rounds... just for that added motivation.
the blog and the game itself needs to deal more in player spread. At one point, the difference between the best team in the nhl and the worst was I think 5 points, it's grown to 7 or 8 now I believe, but that just doesn't make any sense.