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Madden 12 News Post


Looks like the dynamic player performance mechanic will play a role DURING games and will rub off on other players. The traits sound interesting, as well. Check out the full Madden NFL 12 Dynamic Player Performance article, right here.

Quote:
"Previously, I revealed how Madden NFL 12's Franchise mode handles fluctuations of a player's performance over the course of a season. Well, that stuff applies to every play of every game. Every player is rated on their confidence and consistency, which helps determine how much they are impacted by good and bad play.

That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
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Member Comments
# 81 Only1LT @ 06/03/11 10:42 AM
Quote:
Originally Posted by Hova57
Just thinking out loud . If you use NCAA players for the draft how will they determine the traits for the players . You would think either its in the game hidden or maybe we will have the ability to have traits in NCAA
Maybe a generic, yet relevant set of traits determined by position and OVR rating?
 
# 82 jeremym480 @ 06/03/11 11:07 AM
Quote:
Originally Posted by MrSkagTrendy
Awesome features. Would love To know if there's any EMOTIONAL traits? Dawkins, Lewis, Brees, etc - guys that inspire a team to play out of their skins
I would like that. Maybe they could add something like an influence/ability to be influenced trait too. So, if you have a QB like Brees who starts lighting it up then, that will have more of an impact on a rookie WRs rating than a veteran WR like T.O. Just a thought...
 
# 83 PSRusse83 @ 06/03/11 11:19 AM
Quote:
Originally Posted by Hova57
Just thinking out loud . If you use NCAA players for the draft how will they determine the traits for the players . You would think either its in the game hidden or maybe we will have the ability to have traits in NCAA
You can Edit players so if they assign traits to a player arbitrarily that you dont agree with you can change it to your liking.
 
# 84 goodygoody @ 06/03/11 11:53 AM
Quote:
Originally Posted by ross_wittenmyer
If i recall correctly, one of the madden devs said the OVR wouldn't change or be re-calculated. I thought they said only individual ratings would change. I could be wrong though.

Edit: Yeah, forget what I said, almost every article refers to OVR changing. I could of swore that I read one that said it was individual ratings. Oh well.
I think you're right at the same time. I think it was adembroski who came on the forums and said that it was aimed towards individual ratings. So, maybe the impact towards individual ratings will alter the overall rating? Just a guess.
 
# 85 PaperBoyx703 @ 06/03/11 12:21 PM
Quote:
Originally Posted by WTFitsDaveyJ
My guess is rookies don't start with many traits to begin with..and then you naturally accrue or lose them.
Well traits change during the game based off of whats happening or has happened in the game. So my best guess that rookies will have the lowest forms or worst form of traits like QBs being "paranoid" of the sense pressure trait and then changes if their performance in the game is positive.
 
# 86 Only1LT @ 06/03/11 12:31 PM
Quote:
Originally Posted by PSRusse83
You can Edit players so if they assign traits to a player arbitrarily that you dont agree with you can change it to your liking.
Not for online though, which could pose a problem potentially.
 
# 87 PaperBoyx703 @ 06/03/11 12:50 PM
Quote:
Originally Posted by Only1LT
Not for online though, which could pose a problem potentially.
When did they talk about Online Franchise?
 


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