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Madden 12 News Post


Looks like the dynamic player performance mechanic will play a role DURING games and will rub off on other players. The traits sound interesting, as well. Check out the full Madden NFL 12 Dynamic Player Performance article, right here.

Quote:
"Previously, I revealed how Madden NFL 12's Franchise mode handles fluctuations of a player's performance over the course of a season. Well, that stuff applies to every play of every game. Every player is rated on their confidence and consistency, which helps determine how much they are impacted by good and bad play.

That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 61 phillysouljah @ 06/02/11 10:22 PM
Quote:
Originally Posted by mvb34
What was his completion percentage in these game? I know in the Vikings game he should had atleast three more picks (The Vikings dropped) plus he a game changing fumble..
Completion % followed by QB rating:

DET: 61.8% 108.0
JAX: 54.8% 119.2
IND: 58.6% 93.7
WAS: 71.4% 150.7
NYG: 63.2% 83.0
CHI: 65.9% 94.2
HOU: 66.7% 103.3
DAL: 61.5% 90.2
NYG: 60.0% 97.6
MIN: 58.1% 74.1

However, he had 9 rushing TD's which aren't a factor in his QB rating so he should get some more credit for those.

Still, only 1 game with a QB rating in the 80's and only 1 game with it in the 70's.

That's still very good

That lowest QB rating from the Minnesota game of 74.1 is between Hasselbeck's average for last year (73.2) and Mark Sanchez last year (75.3)

So, at his worst last year, Vick was Sanchez's or Hasselbeck's average.
 
# 62 phillysouljah @ 06/02/11 10:27 PM
But let's get off this threadjack lol

Mike Vick's ratings will probably be fine.
 
# 63 TracerBullet @ 06/02/11 10:30 PM
Quote:
Originally Posted by Thinking Out Loud
Great catch Jmurphy, I have been wanting an actual manual for years. Hopefully it's in depth and goes into not only the new features but a complete breakdown of how ratings work too.
Don't get your hopes up to much, EA is moving away from manuals like Ubisoft, so I don't expect something any more in-depth than what we've been getting. I believe its just going to be like the old paper manual being in the game.
 
# 64 Gotmadskillzson @ 06/02/11 10:54 PM
Quote:
Originally Posted by lofeazy
Instead of a paper manual,can't EA make a section on there site with all the stuff you need to know for the game?
Umm no, if they did that, nobody would buy the $20 strategy guide.
 
# 65 green94 @ 06/02/11 11:11 PM
Imagine taking a run at (in this case Eli) at the beginning of a game, taking the 15 yard Roughing the Passer penalty, but completely rattling him for the remainder of the game... imagine the possibilites ... Awesome.
 
# 66 RedZoneD25 @ 06/02/11 11:16 PM
There was a much, much more stripped down version of this in Madden 10 PSP. It was more a hot/cold streak within a game, but it's cool to see they've fleshed it out and brought it to the big screen.
 
# 67 jfsolo @ 06/02/11 11:51 PM
Ratings swing is getting the most run, and it is a great addition, but traits and tendencies are much more important to me. If they're implemented well then the game really, really finally becomes a dynamic experience(especially vs. the CPU)

I'm more excited for this Madden then any Madden ever, and it isn't even close.
 
# 68 Mike Smoove @ 06/02/11 11:54 PM
For the first time in a long time, I cant wait for Madden, yes we still gotta play the game but it look slike the team really decided to shut the critics (including me) up. We still havent got all the franchise info yet. Could be another huge 1 year development process similar to what 2K did with NBA 2K10 to NBA 2K11. Cant wait for Madden or NCAAF
 
# 69 kjcheezhead @ 06/03/11 12:08 AM
Feature sounds great on paper.. in fact, so great that I need alot of convincing it's real.

I'm having flashbacks of "adaptive ai" that was introduced into Madden 06 on the ps2, and then again with Madden 10 on the current systems.
 
# 70 Nza @ 06/03/11 01:45 AM
Being dynamic seems to be a key theme for M12, which sounds good to me - the only problem is the more dynamic you make a game the more chance the balance is disturbed and you get poor results. But it's a risk EA needed to make to combat the stale nature of Madden.
 
# 71 PSRusse83 @ 06/03/11 02:14 AM
All praise to tiny football..... Its kind of a big deal.
 
# 72 MattIntellect @ 06/03/11 03:07 AM
This is the best news I've heard about Madden. I never thought that there would be a feature to allow players' performances to change dynamically and make every game different. This sounds very interesting, and I can't wait to see how it works for myself.
 
# 73 Jakeness23 @ 06/03/11 03:19 AM
I really hope this works well. I mean it's one thing if the guy had a bad game the week before and throws an INT and struggles that game as well. But if it's just a "normal" game where someone like Vick or Matt Ryan aren't on a cold or hot streak and they throw an INT, in reality, they could just as easily come back and lead the offense to a TD the next possession than struggle the rest of the game. Looking forward to playing though, I'm pumped for both football games this year.
 
# 74 MrSkagTrendy @ 06/03/11 04:29 AM
Awesome features. Would love To know if there's any EMOTIONAL traits? Dawkins, Lewis, Brees, etc - guys that inspire a team to play out of their skins
 
# 75 PaperBoyx703 @ 06/03/11 07:47 AM
Madden has just about topped NCAA from 11 to 12 both games are in a transformation but Madden's tackled both presentation and gameplay more in-depth than NCAA. I like where NCAA is headed too but its like Madden Team worked a little bit more on the game remaining fresh, but also that could be because NCAA is just now getting into coaching carousel, so that may be why their attention couldnt have been as in-depth as Madden is seeming right now.
 
# 76 Irish_NFL_Fan @ 06/03/11 09:42 AM
find out all today.. checked the madden website and there is a blog coming today
 
# 77 jmurphy31 @ 06/03/11 09:51 AM
Quote:
Originally Posted by Gotmadskillzson
Umm no, if they did that, nobody would buy the $20 strategy guide.
The strategy guide doesnt really tell you what buttons do what, they are mostly used to show you how to run various formations or plays
 
# 78 jmurphy31 @ 06/03/11 09:52 AM
Quote:
Originally Posted by Irish_NFL_Fan
find out all today.. checked the madden website and there is a blog coming today
Great find...Hopefully it comes out today
 
# 79 Hova57 @ 06/03/11 10:16 AM
Just thinking out loud . If you use NCAA players for the draft how will they determine the traits for the players . You would think either its in the game hidden or maybe we will have the ability to have traits in NCAA
 
# 80 RedZoneD25 @ 06/03/11 10:25 AM
Quote:
Originally Posted by Hova57
Just thinking out loud . If you use NCAA players for the draft how will they determine the traits for the players . You would think either its in the game hidden or maybe we will have the ability to have traits in NCAA
My guess is rookies don't start with many traits to begin with..and then you naturally accrue or lose them.
 


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