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Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Old 06-03-2011, 11:07 AM   #89
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Re: Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Originally Posted by MrSkagTrendy
Awesome features. Would love To know if there's any EMOTIONAL traits? Dawkins, Lewis, Brees, etc - guys that inspire a team to play out of their skins
I would like that. Maybe they could add something like an influence/ability to be influenced trait too. So, if you have a QB like Brees who starts lighting it up then, that will have more of an impact on a rookie WRs rating than a veteran WR like T.O. Just a thought...
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Old 06-03-2011, 11:19 AM   #90
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Originally Posted by Hova57
Just thinking out loud . If you use NCAA players for the draft how will they determine the traits for the players . You would think either its in the game hidden or maybe we will have the ability to have traits in NCAA
You can Edit players so if they assign traits to a player arbitrarily that you dont agree with you can change it to your liking.
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Old 06-03-2011, 11:53 AM   #91
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Re: Dynamic Player Performance during games (from IGN)

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Originally Posted by ross_wittenmyer
If i recall correctly, one of the madden devs said the OVR wouldn't change or be re-calculated. I thought they said only individual ratings would change. I could be wrong though.

Edit: Yeah, forget what I said, almost every article refers to OVR changing. I could of swore that I read one that said it was individual ratings. Oh well.
I think you're right at the same time. I think it was adembroski who came on the forums and said that it was aimed towards individual ratings. So, maybe the impact towards individual ratings will alter the overall rating? Just a guess.
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Old 06-03-2011, 12:21 PM   #92
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Re: Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Originally Posted by WTFitsDaveyJ
My guess is rookies don't start with many traits to begin with..and then you naturally accrue or lose them.
Well traits change during the game based off of whats happening or has happened in the game. So my best guess that rookies will have the lowest forms or worst form of traits like QBs being "paranoid" of the sense pressure trait and then changes if their performance in the game is positive.
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Old 06-03-2011, 12:31 PM   #93
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Re: Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Originally Posted by PSRusse83
You can Edit players so if they assign traits to a player arbitrarily that you dont agree with you can change it to your liking.
Not for online though, which could pose a problem potentially.
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Old 06-03-2011, 12:50 PM   #94
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Re: Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Originally Posted by Only1LT
Not for online though, which could pose a problem potentially.
When did they talk about Online Franchise?
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Old 06-03-2011, 01:22 PM   #95
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Originally Posted by splff3000
Well from these screenshots:





We know that Matt Ryan can change to trigger happy under pressure and start to force passes. I don't agree with that though. They don't call him Matty Ice for nothing. Maybe he's on a cold streak. Now I'm wondering if we'll be able to edit these.
Just because a guy forces passes, doesn't mean it's a bad thing. It simply means he's not going to go for the safe throw, he's just aggressive, and you know he's gonna go for the big play. I'd love it if Tom Brady forced passes, because 9 times out of 10, based off of his accuracy ratings, he'll get it in there.

http://www.youtube.com/watch?v=3xGCWn_xG3E&NR=1

Not really a forced pass, but a hella aggressive one. Yes this is the pass that beat the Bears, it took 5 seconds.
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Old 06-03-2011, 02:09 PM   #96
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Re: Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)



Simply beautiful.



Paranoid looks like I'll be sending exotic pressure w/ contains and spies a LOT.




I'm guessing that the difference between Vick and Ryan is that When Vick senses pressure, he becomes a playmaker, more than a QB - Break out of the pocket, look for the big play, but essentially force the ball where he shouldn't, if he doesn't run. Ryan, on the other hand, will more or less make the right decision, though he IS gonna look for the big-play if the opportunity is there. But he won't recklessly force it in.



Looks like Freeman isn't too good at sensing pressure - yet. Also, he'll look to run over smaller guys and weak hitters - the guy can dish em out, too.
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