"Practices now have a purpose because of the new experience points system. Each practice session gives you ten plays to rack up points. Using an improved version of Gameflow, Madden's computer-controlled play-calling option, you run through random plays you might see on game day. The better you perform, the more points you earn. And those points in turn are spent to improve your player. There are no silly focused sessions to improve specific abilities. It's simple and it should open up considerably more freedom in Superstar mode. As a result, Tiburon's hope is that no two Superstars will be the same.
To that end, there's more to your player than just his attributes. New this year are traits and tendencies, which you set to determine the mental aspects of your player. After all, two linebackers might have a high tackle rating, but one could always play it safe and wrap up the ball carrier while the other always wants to put a little hurt into the opponent."
Since they have the option to be an undrafted free agent, you should HAVE to work.
If you were a late round draft pick or undrafted, when training camp rolls around, the game should make you bust your *** to make the team.
Then in preseason, every game you should get a certain amount of plays and not automatically the entire half to prove yourself.
And then go from Special Teams and up the Depth Chart.
Right you'd need to play for your spot on your team or to impress someone else around the league. It would be cool if the game would sim until a player was injured, and you could then sign on with a team midseason.
As long as i dont have an icon of a bulldozer under my player im good with it too.
I'd actually like to hit a button and see these. Basically read the defense/offense, use them to gauge matchups, audible or switch the run to go away from the hard hitting LB, or adjust my reads depending on what side of the field a star corner is on or that a star safety is shading towards.
Thought they were done seeing them all the time, but would like it if they were somehow back, just not persistant.
I'd be amazed if anyone else didn't mention this...but man...once again as a 60 ovr rookie you are just automatically starting :/. Guess I will just wait til next year anyways, I doubt they could match 2k by this point. But if they fix the rookie having to actually do well to get 1st string...and they allow sliders and have the same (hopefully good) logic that franchise should have...I'll be fine.
I'm almost positive you'll start out higher rated if you import your RTG player into Madden.
In previous versions they just have you drafted in round 3 (compensatory selection I believe).
It would be ridiculous for them to have you rated at 60 OVR after being a 4 time Heisman Winner or such. Or Maybe they'll rate you at 60 but you'll be given more points to work with in shaping your player. Who knows.
All in all, I love RTG and Madden's old Superstar Modes on last gen used to be very fun. So I'm hoping Superstar Mode steps its game up. It's looking like it's headed in the right direction though.
anyone know if you will be able to negotiate contracts, i hated in the old ones that you had to agree to the contracts given to you, i wanna be able to ask for more money and more/less years
I just hate that you start out as a starter even if you're a 60 overall.
One of the reasons why I havent played SS in a while. I was hoping that it would be fixed. But with the ability to walk on to a team, You can walkon to a team whose current starter is very low, Ex Redskins as a QB. I usually dont create a player from scratch in SS. Before I just used a rookie, draft was so random. But now I will import all my RTGs into SS. I can walk on to a team that has a low current starter and for scheme.
I just we can pick numbers. I hated being a RB and having #38-49.
One of the reasons why I havent played SS in a while. I was hoping that it would be fixed. But with the ability to walk on to a team, You can walkon to a team whose current starter is very low, Ex Redskins as a QB. I usually dont create a player from scratch in SS. Before I just used a rookie, draft was so random. But now I will import all my RTGs into SS. I can walk on to a team that has a low current starter and for scheme.
I just we can pick numbers. I hated being a RB and having #38-49.
True. I'll probably give it a shot with Miami or Washington or something as the QB, but I'd prefer to go to a team like Minnesota and wait for McNabb to retire or something like that.
True. I'll probably give it a shot with Miami or Washington or something as the QB, but I'd prefer to go to a team like Minnesota and wait for McNabb to retire or something like that.
I plan on going to Washington(my SS career plans on other SS thread). Washington has 6 WRs with 90+ Speed and a good TE.
I would love to go to a team like Colts, Pats, or Vikings and basically be on the bench for 3-4 Seasons. Then becoming Starter, or going through the Matt Cassell route.
But, if I am going to automatically start over a starter I would want it to be a guy who is 85 or lower or a underachiever. I wouldnt want to start over Brady, Manning, Brees, Rodgers. It would be like, "**** you, I am the best thing since sliced bread"
One thing I would like to know is, is there a option to turn on Commentary like in RTG?
I know that Coordinator Audio was added(really hyped for this). The ability to have commentary in rtg really added replayability for me
I just hope import ratings are consistent. Last few years were inconsistent. I know we can use XP points, but I want it to be consistent. It should be based off of ratings
I just hate that you start out as a starter even if you're a 60 overall.
Cant rememberm but in PS2 days, I think there was position battles.
There were tons of good features that were in last gen. Web, Player Description, Places to stay, Contracts, Chance to be on Cover, More Interviews, Chance to be in a Movie, Barbershop, Positional drills. So many features that are missed.