"Practices now have a purpose because of the new experience points system. Each practice session gives you ten plays to rack up points. Using an improved version of Gameflow, Madden's computer-controlled play-calling option, you run through random plays you might see on game day. The better you perform, the more points you earn. And those points in turn are spent to improve your player. There are no silly focused sessions to improve specific abilities. It's simple and it should open up considerably more freedom in Superstar mode. As a result, Tiburon's hope is that no two Superstars will be the same.
To that end, there's more to your player than just his attributes. New this year are traits and tendencies, which you set to determine the mental aspects of your player. After all, two linebackers might have a high tackle rating, but one could always play it safe and wrap up the ball carrier while the other always wants to put a little hurt into the opponent."
I havent played superstar since 09, but before then it was the only mode ive ever played in madden. Im so glad its looking better, hopefully your college player imports better. I think it would be cool if your player got drafted like nba 2k11 my player mode. Or sim a year and throw your guy in their with random players. looking good so far though, cant wait to see franchise info tommorow and then way more on both modes come monday
I havent played superstar since 09, but before then it was the only mode ive ever played in madden. Im so glad its looking better, hopefully your college player imports better. I think it would be cool if your player got drafted like nba 2k11 my player mode. Or sim a year and throw your guy in their with random players. looking good so far though, cant wait to see franchise info tommorow and then way more on both modes come monday
I always wanted to have it sim a year and you get drafted with generic players. Something I think wont happen but will make sense is since you are graduating RTG in 3-4 years and still importing out in same year(for example graduate in 2015 and come out in Madden in 2011).
Then It would be great to be drafted 1st ovr.
Hopefully you get drafted 1st and 2nd round
My feeling is that these changes should have been made years ago. Now after Overhaul, they have a good base.
I am waiting until Monday, but I dont think there will be presentation or some type of out of game feature in SS that will say "wow".
Presentation in My Player, RTTS, and Fifa's Be a Pro prevents it from getting stale quickly. I understand that they are trying to emmulate real life experience. But if the gameplay isnt perfect, it gets boring quick.
Hopefully it is fun for all positions, Especially in practice. It was not fun as a CB in Practice
Anyone else see the problem in this? It would appear that no matter how bad you start off, it still makes you the starter, practice doesn't earn you your spot but just makes you better.
This guy is a rookie who is slower than Jones, weaker than Barber and only 57 overall; yet he's at the top of the depth chart?
I wouldn't worry quite yet. Aside from being an early build, I don't think we know at what point the picture was taken in-season. In other words, it could be a preseason game, in which case his spot on the depth chart wouldn't necessarily be cause for concern.
Posting this in here now because apparently it's Superstar related when it's not. It's design related to modes outside of superstar also.
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Firstly, mods - please don't delete this thread, It's not intended to bash Madden but rather hopefully receive feedback by the people who made this design choice.
I've looked at the superstar mode pics and there is something putting me off..
Let's look at the pics I'm referring to;
First picture: Why is it that the "stat row" is above the player card and not below? It makes looking at the stats feel like you are looking at a bunch of numbers and is harder to line them up with their respective stat, does anyone agree?
Second picture: I don't like how the player bar moves in between players names now, I believe it should be like before a solid fixation at the top, it makes it less intuitive to look at all the players and their stats;
Lastly I want to finish with, this may actually be better when you are controlling the menus with a controller in your hand. But just looking at these pics to me it seems like a strange design choice and Id love to hear the reason they went in this direction if possible?
Did anyone else notice this, does it seem strange to anyone?
I'm not the typical user on OS here breaking down gameplay elements, I'm a presentation guy, so I notice stuff like this and it intrigues me to hear why they change design and the reason they think it's better.
Anyone else see the problem in this? It would appear that no matter how bad you start off, it still makes you the starter, practice doesn't earn you your spot but just makes you better.
This guy is a rookie who is slower than Jones, weaker than Barber and only 57 overall; yet he's at the top of the depth chart?
That is the one thing that most annoyed me with EA's superstar. If you always start even if your rating is worse than the actual starter I don't get any sense of accomplishment.
The only gripes I have are the aforementioned "immediate starter" that has been an unfortunate staple of Superstar Mode since it was introduced..that and silhouettes. I've been spoiled by My Player in NBA2K, I want a render of my player's face.
the menus remind me of backbreakers menu, anyone else get that? either way its good to see them trying to revive this mode again.
Looks the same as Madden 11s menus, with the exception of the stat line over the top of the player this year for some reason.
I like the superstar is getting attention. From what I can tell from the article, the mode still looks like it isn't going to stack up against NBA2ks My player. For example, I don't like the instant starter at all and I expect that to be in the actual game as that's the way it's been for years now.
Looks the same as Madden 11s menus, with the exception of the stat line over the top of the player this year for some reason.
yeah i think its just the font that reminds me of BB. i actually liked last years interface, i don't know why they felt the need to change what worked but that seems to be a trend of sorts. really do hope they move that stat line down, and after reading more on superstar i'm actually looking forward to playing it for the first time in years.
I like the superstar is getting attention. From what I can tell from the article, the mode still looks like it isn't going to stack up against NBA2ks My player. For example, I don't like the instant starter at all and I expect that to be in the actual game as that's the way it's been for years now.
I agree.
Have to wait till Monday. But it doesnt have that wow factor. Even though the interviews get repetitive, it adds depth. It does have Great Gamplay too for all positions. Good commentary helps too.
I'd rather they differ from 2K and start the players on a level on par with NFL talent. Or at least set most physical attributes so you can't use the XP to get faster.
Well just read the article and you can edit speed and stuff. They still seem to be making the game with the goal of your player having this meteoric rise in a short time. I just always would rather see the better players start. A screenshot showed the RB starting over Jones despite having an OVR 24 points lower.
They had starting points in older versions of SS where you could determine your players starting abilities. They had them at different levels so you could play as a high OVR/stat rookie or an average rated player.
I guess I always felt that a low rated player should just hope to contribute to a team for as many years as possible, and the game should be about that time you were subbed in and got the first down the team needed.
I'd rather they differ from 2K and start the players on a level on par with NFL talent. Or at least set most physical attributes so you can't use the XP to get faster.
Well just read the article and you can edit speed and stuff. They still seem to be making the game with the goal of your player having this meteoric rise in a short time. I just always would rather see the better players start. A screenshot showed the RB starting over Jones despite having an OVR 24 points lower.
They had starting points in older versions of SS where you could determine your players starting abilities. They had them at different levels so you could play as a high OVR/stat rookie or an average rated player.
I guess I always felt that a low rated player should just hope to contribute to a team for as many years as possible, and the game should be about that time you were subbed in and got the first down the team needed.
Aside from being a QB, they should put you in for special teams and maybe after a few big plays (big returns/big tackles) you get a chance to be in a handful of plays in a game.
Say you're a HB, you get a chance at being the return man and you make a few good returns and you're rewarded with a few carries a game. You start making some good runs, picking up some good blocks, and your carries increase. Maybe even you get to a point and the starter gets injured for a game or two, and you get an increased carry load and by the end of the year you become a solid #2. The following season, you get a chance to battle for the #1 spot and if don't get it you still get experience over the season, possibly even dropping to #3 and put back on more special teams plays if your production drops.
I just want the SS to feel like you're having an impact and not just handed the starting role. Last years games, I had a QB from RTG who had a very stellar college career, who would only come in at around a 60 OVR rating (was ok with that), but you started no matter what. The only way to make it not seem super cheesy was to run the draft over and over untill he was put on a team without a real #1 QB (Cardinals for example), and even then, if we went 0-16 and I threw 0 TD's and 50 INT's, I'd still be the starter and could get traded to the Pat's or Colt's. Very, very, stupid.
Yeah it's great EA is taking pages from 2K, but I thought they can have improved on some things. Why not have a combine that determines your stats? They already had things like the forty and bench pressing they could have expanded on that. Just starting at an arbitrary number and getting random points to improve from random none related drills is what My Player is doing wrong.
Aside from being a QB, they should put you in for special teams and maybe after a few big plays (big returns/big tackles) you get a chance to be in a handful of plays in a game.
I think this would be a great idea, especially if you choose to be an undrafted free agent! It would feel so cool and rewarding to have to work your way up from say special teams or the practice squad before you can earn a bigger role on offense or defense.
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Originally Posted by TMJOHNS18
Say you're a HB, you get a chance at being the return man and you make a few good returns and you're rewarded with a few carries a game. You start making some good runs, picking up some good blocks, and your carries increase. Maybe even you get to a point and the starter gets injured for a game or two, and you get an increased carry load and by the end of the year you become a solid #2. The following season, you get a chance to battle for the #1 spot and if don't get it you still get experience over the season, possibly even dropping to #3 and put back on more special teams plays if your production drops.
I just want the SS to feel like you're having an impact and not just handed the starting role. Last years games, I had a QB from RTG who had a very stellar college career, who would only come in at around a 60 OVR rating (was ok with that), but you started no matter what. The only way to make it not seem super cheesy was to run the draft over and over untill he was put on a team without a real #1 QB (Cardinals for example), and even then, if we went 0-16 and I threw 0 TD's and 50 INT's, I'd still be the starter and could get traded to the Pat's or Colt's. Very, very, stupid.
Do you think it would be possible for the guys to make your SS become a bust? I remember making SS's in the past and I don't remember them ever flaming out of the league. I would hate for my person to flame out, but I think it would add a touch of realism and make the game more enjoyable in a way. Imagine being drafted as a teams number 1 DE/OLB, turn out to be a huge bust (Vernon Gholston lol?) and then cut/traded for next to nothing. In the NFL, not every player that came into the league was an immediate star. Look at guys like James Harrison!