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Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attributes

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Old 05-13-2011, 06:12 PM   #89
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

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Originally Posted by Block-O
As long as i dont have an icon of a bulldozer under my player im good with it too.
I'd actually like to hit a button and see these. Basically read the defense/offense, use them to gauge matchups, audible or switch the run to go away from the hard hitting LB, or adjust my reads depending on what side of the field a star corner is on or that a star safety is shading towards.

Thought they were done seeing them all the time, but would like it if they were somehow back, just not persistant.
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Old 05-13-2011, 07:06 PM   #90
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

I'd be amazed if anyone else didn't mention this...but man...once again as a 60 ovr rookie you are just automatically starting :/. Guess I will just wait til next year anyways, I doubt they could match 2k by this point. But if they fix the rookie having to actually do well to get 1st string...and they allow sliders and have the same (hopefully good) logic that franchise should have...I'll be fine.
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Old 05-13-2011, 07:18 PM   #91
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I'm almost positive you'll start out higher rated if you import your RTG player into Madden.

In previous versions they just have you drafted in round 3 (compensatory selection I believe).

It would be ridiculous for them to have you rated at 60 OVR after being a 4 time Heisman Winner or such. Or Maybe they'll rate you at 60 but you'll be given more points to work with in shaping your player. Who knows.

All in all, I love RTG and Madden's old Superstar Modes on last gen used to be very fun. So I'm hoping Superstar Mode steps its game up. It's looking like it's headed in the right direction though.
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Old 05-14-2011, 01:35 AM   #92
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

I'm sorry if I missed this, but do you get skill points from playing games or just practice?
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Old 05-14-2011, 01:45 AM   #93
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

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Originally Posted by SevenTwentyNine
I'm sorry if I missed this, but do you get skill points from playing games or just practice?
i think both
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Old 08-10-2011, 08:33 PM   #94
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

anyone know if you will be able to negotiate contracts, i hated in the old ones that you had to agree to the contracts given to you, i wanna be able to ask for more money and more/less years
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Old 08-10-2011, 10:32 PM   #95
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

I just hate that you start out as a starter even if you're a 60 overall.
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Old 08-10-2011, 10:45 PM   #96
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Re: Madden NFL 12 Superstar Mode Details, Start With Overall 60 Rating, New Attribute

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Originally Posted by Yeah...THAT Guy
I just hate that you start out as a starter even if you're a 60 overall.
One of the reasons why I havent played SS in a while. I was hoping that it would be fixed. But with the ability to walk on to a team, You can walkon to a team whose current starter is very low, Ex Redskins as a QB. I usually dont create a player from scratch in SS. Before I just used a rookie, draft was so random. But now I will import all my RTGs into SS. I can walk on to a team that has a low current starter and for scheme.
I just we can pick numbers. I hated being a RB and having #38-49.
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