Home
NCAA Football 12 News Post


IGN is currently hosting a live stream for NCAA Football 12.

Just in case you missed it, here are the videos.


If you can't view the embedded video, click here.


If you can't view the embedded video, click here.


If you can't view the embedded video, click here.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 281 LambertandHam @ 05/12/11 05:22 AM
Reading the thread, it sounds kind of underwhelming. Still I'll make my decision on the demo, and what happens in Dynasty. Next week will be busy with L.A. Noire and the Madden franchise blog.

Hopefully both teams put some work into their respective offline modes.
 
# 282 WackyD321 @ 05/12/11 06:03 AM
Quote:
Originally Posted by Solidice
coaches are on the sidelines.
I know they have coaches for cutscenes but I'm talking about during gameplay. Still no coaches or chain gang during gameplay
 
# 283 NDFan1029 @ 05/12/11 06:38 AM
Quote:
Originally Posted by Ziza9Noles94
Crowds get smaller through the season if you lose. Nice!
That's always been around. I remember playing NCAA 10 when Michigan started like 1-7 or something, and when I played them they only had about 70,000 people at the beginning of the game after starting the season with their usual 110,000+. I didn't actually see the stream, and for some reason it wasn't uploaded afterwards, so if anyone can confirm attendance dropping AFTER the game is over, or in a blowout, then I will be VERY impressed.
 
# 284 NDFan1029 @ 05/12/11 07:01 AM
I have to laugh, but people have been complaining about the ball size for, I don't know, 5+ years now, and I'm not a professional coder by any means, but isn't this something that could be fixed within a short time span? I mean you put 3D grass in for goodness sake; you'd think shrinking the ball down a bit would be simple. And as far as the dreads go, making them more than one length doesn't seem too big of a stretch, either. If I'm wrong about any of this, please feel free to correct me.
 
# 285 NDFan1029 @ 05/12/11 07:15 AM
Another sho0rt critique about the crowds: I'm as big a college football fan as you will find. One thing you have to understand about crowds is that certain teams will have huge crowds whether they play well or not. Texas stunk up the joint last year and they still averaged over 100,000 per game. Same deal for Michigan in lean years.

Referring to my earlier comment, you will never see less than 90,000 at a Michigan game, even if they won only 1 or 2 games all season. But in the video game, you would probably see a major hit in overall attendance if they were to post a record that bad in the game. It just wouldn't be consistent with real life. The only thing that DOES remain consistent with ANY team and ANY fanbase is, they will almost always leave if the team is down by a certain number of points with a certain amount of time left (i.e. 14 point deficit under 2 minutes to play). THAT is where EA can really make improvements. They peg crowd attendance to a certain number of points, disregarding the time left in the game and the situation. If you were down by 28, the crowd would leave whether it was the start of the second quarter or the final minute. What would make it realistic is having the crowd leave BEFORE that magical point total is scored, but appropriately also AFTER the game's outcome has already been sealed.

And one last thing, kind of unrelated, but I believe bands are in this year, correct? So if someone could confirm/deny Notre Dame's band being on the field and NOT in the stands, that would be huge for me.
 
# 286 rudyjuly2 @ 05/12/11 07:17 AM
My biggest beef is seeing a lack of player momentum. You can jam on the left stick and shoot sideways with almost no penalty in speed or acceleration. It seems every player has the ability to change direction very quickly and get back to top speed in less than a second. I don't have a problem with super quick players doing that but even the big RBs can do it. It's not right. The PS2 did this a lot better and it's always been a sore spot for me on the PS3.
 
# 287 J-Unit40 @ 05/12/11 09:18 AM
Quote:
Originally Posted by jaredlib
The CPU as Florida does a pretty good job on offense. The RB makes good decisions as does the QB. Considering its on default All-American setting that should be a good sign
My thoughts exactly. I was so happy to see the tailback run in a direction without spazzing out while deciding to run either inside or outside.

I think what would really help this game (in terms of visuals and fluidity) would be moving the game speed setting to slow instead of normal. Just my opinion, of course.

Great looking game. HD feed was much better than the first feed one I watched. That was borderline Tecmo Bowl definition.

My guess is the demo will drop June 21. I think it came out one month before the release date last year.
 
# 288 PaperBoyx703 @ 05/12/11 10:48 AM
Quote:
Originally Posted by Segagendude
All the beautiful pics and great promo vids, then this.....

And I'm underwhelmed. Crowd is STILL too silent during the snap, even for the away team. Just like Madden last year----a fade in/out, not a steady roar. Thought they improved this???

Commentary sounded the same as last year. Presentation?? Only thing I see is different entrances. After that, what?

Ah well. I guess I'm officially reaching the end of my PS3 sports gaming days. Nothing's exciting me anymore. Age perhaps, (43), but I still used to get pumped for new games. Not so much anymore, especially when it seems to be the same ole, same ole with dreads and nice graphics.

I know, I know----"dude, it's only May!! This could've been a Beta!" yeah, I've heard that before..

Meh.
Im pretty sure they weren't going to blast the TV because the mic had to pick up their voices and it was a Q&A mostly. Yeah we would love to hear the game more but its hard to judge based off the video where the tv sound wasnt loud enough to go over them speaking.

As far as beta and stuff goes, there is going to be one more community day at the end of May( according to one of the articles based off the last community day held but i cant remember which one said it) where they will take more input and then close out the game before taking it to e3. So technically its still not finished but whats not finished is unknown to us. Im pretty sure commentary wont be completely revamped but since they talked about Nesler coming in im sure there's some new stuff added in and possibly something taken out.
 
# 289 moose1619 @ 05/12/11 11:05 AM
I agree with Rudy on momentum, love last gen momentum system. I really wish we could get a realistic DE pash rush. It is frustrating to see DE and OT kind play chest bump patty cake. I also think QB animations need some work. Game had some good looking parts, I just hope dynasty mode has a great impact because my first reaction of the video was little disappointing. I must admit when I saw the first screen shots and the first details hit I was very excited. After that video I hope the demo plays a real good game.
 
# 290 noplace @ 05/12/11 11:07 AM
EA is always half assing. The presentation was pretty weak unless the version they were playing didn’t include all the cut scenes and stat overlays. I saw nothing from the sidelines or coach interactions. As for the FSU entrance, why not have the players around the Chief at mid field like real life. It was like there was no one else on the field but him on renegade. Also who cares if Tennesee touches a "T" in the tunnel? We want to see them run thru the "T" on the filed & I bet thats not in....Still no chain gangs but we get living pylons? SMH...


Commentary is still the exact same as years before. Just horrible and boring. I can’t stand when there are quite moments between plays. That never happens.... Add something!!! I guess it’s up to us to add what we can thru customizing the sounds.

These guys can’t be real football fans…You can YouTube and copy these concepts…

As for the game play, the only thing I can say is its been tweaked but doesn’t really standout has a huge upgrade. Tackling is better, Coverage is better in zones but that’s about all I seen.

All that aside the game is gorgeous though… I think we knew this already but it still seems bland and missing authenticity all around..
 
# 291 NJG-11 @ 05/12/11 11:13 AM
After watchin this High Def I must say its better improved but the only thing I dont understand is why can you add and do more to a football game with ps2 and xbox, they come out with a better and higher advanced systems but can progress a little bit on a game only year after year. All EA have to do is put back some of the old things and features that people want to see from past ncaa football games with a few adjustments and new features added to the game. Still going to buy the game though.
 
# 292 Hunkerdown @ 05/12/11 11:21 AM
Dreads, dreads, dreads, really people. You guys realize this is a early build they were showing? If this is a game killer for you just go to facebook thing friday and post questions about dreads being off. This might of already been taken care of if all we know, just needs to be adjusted to under helmet.
 
# 293 DJ @ 05/12/11 11:39 AM
I didn't see a big difference between this game and NCAA 11. A lot of the cut-scenes are exactly the same as last year and even most of the pre-game is exactly what you see in NCAA 11.
 
# 294 schumj @ 05/12/11 11:44 AM
Quote:
Originally Posted by BenGerman
They delayed it from when it was released last year, which was all I meant by it.
I could be wrong but the big news about dynasty last year was the internet dynasty site which if I remember wasn't announced until beginning of June.
 
# 295 dan_457 @ 05/12/11 11:46 AM
Quote:
Originally Posted by DJ
I didn't see a big difference between this game and NCAA 11. A lot of the cut-scenes are exactly the same as last year and even most of the pre-game is exactly what you see in NCAA 11.
That's only if you're only looking at presentation though. I thought the gameplay looked much better, and the AI looked like if finally had a damn clue how to play it's own game.
 
# 296 falconfansince81 @ 05/12/11 11:48 AM
LIKES
• saw some nice consecutive hit and double hit tackles
• improved trajectory?
• lighting and graphics (always look good anyways)
• psychic DB's addressed and hopefully adjusted
• better looking cut scenes, breaks, and intros
• WR route running looked more organic

DISLIKES
• super strafing - electric slide? wheres the proper backpedal technique?
• hunchback running still exists, at full speed your back would be straight
• the sliding and gliding still looks like NHL game
• trench battles still looked static
• defense runs as fast backwards and sideways as a fully accelerated WR
• acceleration out of moves such as jukes and spins seems too fast
 
# 297 DorianDonP @ 05/12/11 11:51 AM
I guess I'm pretty underwhelmed. This only reminds me why I don't let myself get too excited about EA football games anymore. Hopefully there are some features in dynasty that blows me away.

First things first, the good. The graphics are beautiful. The lighting is awesome and the grass looks great. I love that they brought in the ESPN style themes in the pre-game and during quarter changes. The running looked a little smoother as did the tackling. As a FSU fan, I'm pretty sure I'll always play the Osceola/Renegade spear plant when there is a big game (rivals or top 10 opponent) because it really does kind of get me pumped.

But that's as far as I can praise. While it's nice to get some presentation upgrades with the ESPN graphics, it still isn't very broadcast-like because the replays themselves are not broadcast style. When they decided to add those unrealistic replays last year, I hated it because I knew it killed any chance that replays would ever feel like a broadcast. That's the area in presentation where the 2K franchise shines in basketball, as it really does feel like watching a TV broadcast replay. But having cameras near the players feet, looks silly IMO and really just makes me want to skip all replays. Even more, they cut from one angle to another angle right as the play ends. That's what you would find in a trailer of a video game, not a broadcast style replay. I don't get why they are trying to add arcade replays while at the same time going for sim presentation. You ruin the sim with the arcade replays.

The gaps between commentary are head-scratchingly huge, but that's been the case for awhile now. I would have traded the pre-game introductions for all new-seamless commentary. It's really the same old boring, non-dynamic, hardly aware commentary system of the past decade. I'm pretty confident now that, like physics, it won't ever change this gen for EA.

The dreads are weak and the crowd didn't sound anymore aware of what is going on than they have in past games. I guess I can wait until the demo to fully test out the crowd awareness, but it wasn't an improvement from what I saw. Really, it seems like the same game from last year, gameplay/presentation wise with a few improvements that are noticeable while in game. No stat overlays. No stat comparisons. Not commentary on the stats. No matchup analysis, or rivalry analysis, or anything like that. It still doesn't play like a broadcast game (and we all know its possible for video games to play like one). I just wish they would go to youtube, and copy everything they see from a ESPN game, from the replays to the stats to the player introductions (introducing the lineups by showing player faces, hometown, class, and size) on that teams first offensive/defensive drive. Running still looks robotic as does the player interactions and celebrations. Oh well.

Looking forward to offline dynasty announcements. I spend 95% of my time there. I'll still buy the game because I love college football and need my fix but I don't really feel all that excited about the purchase. I guess I have just accepted that this is about what I should expect nowadays on this gen when it comes to football games.
 
# 298 PaperBoyx703 @ 05/12/11 11:58 AM
The Mizzou character really kind of threw off the Q&A with his uppity-ness and frilly behavior, I was like dude sit still like a grown man,

but anyways im sure the live gameplay would of been better if both were serious about showing actually how gameplay is different from previous years like doing things purpose now i.e. cutting sharply throwing on the flats trying to do dive catches running the ball more sitting in the pocket and taking sacks to show how long it would take.

Highlighting blocking, coverage and more instead of just playing they should of tried to key in on new features, not once did they highlight the wrap tackle except when he wiffed completely.(Didnt seem on purpose though)

As far as presentation goes that was just play now so im sure there will be a difference in Dynasty mode.
 
# 299 Rules @ 05/12/11 12:03 PM
Looks and sounds like last year's game!!!!! Seriously, going to cancel my preorder as I am not seeing or hearing anything different.

Looks like they spent a year working on dreads and pregame stuff that once you have seen it, one will quickly skip to get to the game.
 
# 300 The JareBear @ 05/12/11 12:07 PM
Quote:
Originally Posted by falconfansince81
LIKES
• saw some nice consecutive hit and double hit tackles
• improved trajectory?
• lighting and graphics (always look good anyways)
• psychic DB's addressed and hopefully adjusted
• better looking cut scenes, breaks, and intros
• WR route running looked more organic

DISLIKES
• super strafing - electric slide? wheres the proper backpedal technique?
• hunchback running still exists, at full speed your back would be straight
• the sliding and gliding still looks like NHL game
• trench battles still looked static
• defense runs as fast backwards and sideways as a fully accelerated WR

• acceleration out of moves such as jukes and spins seems too fast
I agree with many of these points.

Trench battle wise, this is one of my biggest pet peeves and I complain about it every year. It just doesn't look right in these games, even on kickoffs guys run full speed and then just stand still and engage in a block animation.

As far as the defense though, I have to admit, while it may not be super realistic, I think its a necessary evil. Obviously this game is not perfect, the engine has flaws that the guys at EA seem unwilling or unable to fix, so if we have to live with fast packbedaling defenders to actually have strong defenses and good zone coverage this year, I will gladly take that,GLADLY, over what we had this year.

For those that missed the links to the vids

http://www.ign.com/videos/2011/05/11...-stream-part-1

http://www.ign.com/videos/2011/05/11...-stream-part-2

http://www.ign.com/videos/2011/05/11...-stream-part-3

For the guy earlier that criticized MY criticism of the play against UF where the skinny post is ran right at a UF zone defender (the play the actual EA zone defense video said that zone would now stop for once), I realize this is just one game and that is just one play and the route being show just one time, I think its funny however that the ball literally whizzes right past the UF linebacker (i dont know that team at all but I know they always have athletic LBs) and it looks like it really should have been an incomplete pass. I am paranoid, as I admitted, because the skinny post was so exploitable in NCAA 11, so I just had to point out when I saw that it worked way too easily in this early showing of the game. Not a big deal, so please relax.


And guys, I am sorry but it is wrong to harp on people who harp on the dreads. This is a marketed "new feature," and I guarantee you it will be on the game box this year, but right now it looks like a 5 year old put it together, it looks beyond bad. I don't care, I never asked for dreads in the first place, but they put this video out for us to take in and observe, all things good and bad, and they are definitely very bad.

My overall thoughts are the game looks a lot better. I know the presentation aspects during the actual game are very similar to NCAA 11, but guys please look past that, watch the plays themselves, everything seems to play better in all areas which is a big deal.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.