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Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 81 Von Dozier @ 04/21/11 03:12 PM
New tackling system? FINALLY fixed zone coverage?

This sounds amazing
 
# 82 Von Dozier @ 04/21/11 03:18 PM
Quote:
Originally Posted by Phobia
4) Eyes in back the head. PLEASE EA can we get some form of awareness where the defender and WR must find the ball with head movement rather than "KNOWING" you have pressed the pass button. This will help the passing game greatly.
IMO this would make the game too easy. In real life, QBs don't have a huge overhead view of a field and can see every single route as it plays out. If Defenders didn't have the "eyes in the back of their head" in football video games, you'd literally complete every single pass you ever throw.
 
# 83 JustinJones @ 04/21/11 03:34 PM
I think I'm most happy about the zone defense skymes. That was always the huge downfall of my defense. I could have the best running defense in my dynasty, but the pass defense was always so horrible. Lookin good EA
 
# 84 noplace @ 04/21/11 03:36 PM
Everything looks improved other than the main issue, the line play is still horrible! Crowd sounds great and the lighting is better. Tackling is ok but still doesnt look organic to me, its better though. Cant expect too much from EA but with what they've added they have my interest again...
 
# 85 Phobia @ 04/21/11 03:38 PM
Quote:
Originally Posted by Gotmadskillzson
Excellent video, some concerns I haven't seen answered yet though.

1. CPU QB scramble AI logic.

2. CPU running the option offense correctly.

3. Screen plays actually working.

4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
Great List Got!

Quote:
Originally Posted by Von Dozier
IMO this would make the game too easy. In real life, QBs don't have a huge overhead view of a field and can see every single route as it plays out. If Defenders didn't have the "eyes in the back of their head" in football video games, you'd literally complete every single pass you ever throw.
This is not true. This is in APF, I hate to bring it up. But this is one area that needs to be addressed, they need to take a look at APF passing engine and mimic many of the areas.

It effects both sides of the ball man.

For instance, say you send the heat and put pressure on the QB. but all his routes are designed deep routes, so the QB is taking a 5 step drop. If you throw the ball to soon the WR will not see the ball coming and won't make adjustment for the ball. Thus a incompletion just occurred as it would in real life due to pressure.

Also this would not make the passing to easy. Just because you can see the entire field does not mean you can make the correct read by "seeing" which defender is not looking for the ball. You should have 3 to 4 secs to make your read.

Again, it has been done before and works great. So I see zero reason to say it would not work in a EA product. We just need to make it known we want to see these kinds of fixes. No different than people wanting realistic foot planting or multiple man tackles. It is another facet of the game that should be looked into for bring the game to that next level of realism.
 
# 86 NJG-11 @ 04/21/11 03:39 PM
Its early and look at how good the gameplay looks
 
# 87 Shield @ 04/21/11 03:43 PM
Man, how can i pass up ncaa 12!
 
# 88 da ThRONe @ 04/21/11 03:43 PM
If NCAA has any type of tendencies this may be the greatest release in the series history. Imagine trying to decide who your rather have the FS that's finesse but a ball hawk or the FS that can't catch but that's a true enforcer.

Hopefully this momentum thing really factors in size not just movement and removes the suction on the O-line.
 
# 89 Phobia @ 04/21/11 03:49 PM
My biggest concern at the moment is the blocking though. The blocking needs some major fixes, there is no eb or flow to the blocking engagements. So it is hard has the ball handler to read who is winning the battle and where should you take your running back to.

I been playing some NCAA 11 lately and my biggest beef is the blocking. This is how a general blocking engagement plays out.

1) Both players lock in a blocking animation.
2) Both players remain in a static straight up block animation. No lateral or any kind of movement as if there was a struggle.

Then 1 of 3 things happen

1) The system says the Offensive blocker has won engagement and either he slams the defender to the ground or brick walls him for rest of play.

2) The system says defender has beaten the offensive blocker and immediately shoots pass the blocker like he just let him go from the spot he was standing.

3) The system decides it is a neutral engagement and both struggle in a wrap around animation. Thus seeing the animation of the tackles trying to block a DE getting to the QB animation.

Fixes that need to be in place.

1) Once a engagement happens. Weight/momentum of the blocker vs weight/momentum of the defender should be accounted far and the animation should steer the two players in the correct directions.

2) Then the blocker and the defender should engage in lateral movement as the defender tries to get around blocker. This would give some indication of what side the defender is attempting to make play and give a visual clue of where to take your back for best success.

3) The system should read the success rate of the ratings not entirely on just ratings. Weight and momentum should play the major role, then skill is the deciding factor of success.
 
# 90 da ThRONe @ 04/21/11 03:49 PM
Defender have no need to be psychic or have eyes behind their heads. Qb's need to be less accurate problem solved using real life logic.
 
# 91 RUFFNREADY @ 04/21/11 03:51 PM
Just pre-ordered my copy today. I have seen all i need to see in those couple of videos.
cheers
 
# 92 stoncold32 @ 04/21/11 03:52 PM
I'm not gonna read thru this thread, but has anyone mentioned how they had Herbstreit basically spouting off all the complaints from this board?

Hahaha....brilliant. I'm glad EA is owning up to stuff we've been complaining about forever.
 
# 93 Pokes404 @ 04/21/11 04:02 PM
Quote:
Originally Posted by stoncold32
I'm not gonna read thru this thread, but has anyone mentioned how they had Herbstreit basically spouting off all the complaints from this board?

Hahaha....brilliant. I'm glad EA is owning up to stuff we've been complaining about forever.
And yet, some people get mad at others who "complain" about flaws in the game. I realize people can go overboard with the complaining (and I try to make sure I don't cross that line when I do it), but we do it because we love the game and want it to reflect real football as close as possible. Maybe EA realized this stuff on their own and our input didn't mean a thing, but it sure felt like they were talking to us directly in that video.
 
# 94 blakty @ 04/21/11 04:02 PM
Quote:
Originally Posted by stoncold32
I'm not gonna read thru this thread, but has anyone mentioned how they had Herbstreit basically spouting off all the complaints from this board?

Hahaha....brilliant. I'm glad EA is owning up to stuff we've been complaining about forever.
In a funny way it did seem like a response video to OS users
 
# 95 Knight9299 @ 04/21/11 04:21 PM
Didn't talk about defensive backs running routes before the receiver does while in man coverage.
 
# 96 UMhester04 @ 04/21/11 04:27 PM
Is it still too late for the art team to add secondary colored accessories??
 
# 97 Special27K @ 04/21/11 04:28 PM
Quote:
Originally Posted by da ThRONe
Defender have no need to be psychic or have eyes behind their heads. Qb's need to be less accurate problem solved using real life logic.
I'm thinking this is more the problem, the majority of the passes seem like right on the spot
 
# 98 mikehud @ 04/21/11 04:34 PM
Quote:
Originally Posted by mmorg
They've had it in for a few years already....
it was better on the last gen games. NCAA 11 didn't quite have the look of a half empty stadium at the end of a blowout like some of the older gen games did.
 
# 99 Blitzburgh @ 04/21/11 04:59 PM
Ia anyone concerned that the wide receiver dives for the ball when it seems like he could have done the new reach catch animation and keep running??? I watch that video a dew times and it didn't look at all like he needed to dive. It was like he reached for it, caught it and then instead of running he dove. Just an observation....
 
# 100 DorianDonP @ 04/21/11 05:01 PM
Some of the tackles still look unnatural. Going against the momentum of the player and whatnot. But I've accepted that this isn't going to change on this gen with this engine.

Still excited about the gameplay improvements though. Love the second video especially if the crowd noises work like they did in the video (roars when a big play is happening).
 


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