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# 81
Von Dozier @ 04/21/11 03:12 PM
New tackling system? FINALLY fixed zone coverage?
This sounds amazing
This sounds amazing
# 82
Von Dozier @ 04/21/11 03:18 PM
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# 83
JustinJones @ 04/21/11 03:34 PM
I think I'm most happy about the zone defense skymes. That was always the huge downfall of my defense. I could have the best running defense in my dynasty, but the pass defense was always so horrible. Lookin good EA
Everything looks improved other than the main issue, the line play is still horrible! Crowd sounds great and the lighting is better. Tackling is ok but still doesnt look organic to me, its better though. Cant expect too much from EA but with what they've added they have my interest again...
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It effects both sides of the ball man.
For instance, say you send the heat and put pressure on the QB. but all his routes are designed deep routes, so the QB is taking a 5 step drop. If you throw the ball to soon the WR will not see the ball coming and won't make adjustment for the ball. Thus a incompletion just occurred as it would in real life due to pressure.
Also this would not make the passing to easy. Just because you can see the entire field does not mean you can make the correct read by "seeing" which defender is not looking for the ball. You should have 3 to 4 secs to make your read.
Again, it has been done before and works great. So I see zero reason to say it would not work in a EA product. We just need to make it known we want to see these kinds of fixes. No different than people wanting realistic foot planting or multiple man tackles. It is another facet of the game that should be looked into for bring the game to that next level of realism.
If NCAA has any type of tendencies this may be the greatest release in the series history. Imagine trying to decide who your rather have the FS that's finesse but a ball hawk or the FS that can't catch but that's a true enforcer.
Hopefully this momentum thing really factors in size not just movement and removes the suction on the O-line.
Hopefully this momentum thing really factors in size not just movement and removes the suction on the O-line.
My biggest concern at the moment is the blocking though. The blocking needs some major fixes, there is no eb or flow to the blocking engagements. So it is hard has the ball handler to read who is winning the battle and where should you take your running back to.
I been playing some NCAA 11 lately and my biggest beef is the blocking. This is how a general blocking engagement plays out.
1) Both players lock in a blocking animation.
2) Both players remain in a static straight up block animation. No lateral or any kind of movement as if there was a struggle.
Then 1 of 3 things happen
1) The system says the Offensive blocker has won engagement and either he slams the defender to the ground or brick walls him for rest of play.
2) The system says defender has beaten the offensive blocker and immediately shoots pass the blocker like he just let him go from the spot he was standing.
3) The system decides it is a neutral engagement and both struggle in a wrap around animation. Thus seeing the animation of the tackles trying to block a DE getting to the QB animation.
Fixes that need to be in place.
1) Once a engagement happens. Weight/momentum of the blocker vs weight/momentum of the defender should be accounted far and the animation should steer the two players in the correct directions.
2) Then the blocker and the defender should engage in lateral movement as the defender tries to get around blocker. This would give some indication of what side the defender is attempting to make play and give a visual clue of where to take your back for best success.
3) The system should read the success rate of the ratings not entirely on just ratings. Weight and momentum should play the major role, then skill is the deciding factor of success.
I been playing some NCAA 11 lately and my biggest beef is the blocking. This is how a general blocking engagement plays out.
1) Both players lock in a blocking animation.
2) Both players remain in a static straight up block animation. No lateral or any kind of movement as if there was a struggle.
Then 1 of 3 things happen
1) The system says the Offensive blocker has won engagement and either he slams the defender to the ground or brick walls him for rest of play.
2) The system says defender has beaten the offensive blocker and immediately shoots pass the blocker like he just let him go from the spot he was standing.
3) The system decides it is a neutral engagement and both struggle in a wrap around animation. Thus seeing the animation of the tackles trying to block a DE getting to the QB animation.
Fixes that need to be in place.
1) Once a engagement happens. Weight/momentum of the blocker vs weight/momentum of the defender should be accounted far and the animation should steer the two players in the correct directions.
2) Then the blocker and the defender should engage in lateral movement as the defender tries to get around blocker. This would give some indication of what side the defender is attempting to make play and give a visual clue of where to take your back for best success.
3) The system should read the success rate of the ratings not entirely on just ratings. Weight and momentum should play the major role, then skill is the deciding factor of success.
Defender have no need to be psychic or have eyes behind their heads. Qb's need to be less accurate problem solved using real life logic.
# 91
RUFFNREADY @ 04/21/11 03:51 PM
Just pre-ordered my copy today. I have seen all i need to see in those couple of videos.
cheers
cheers
# 92
stoncold32 @ 04/21/11 03:52 PM
I'm not gonna read thru this thread, but has anyone mentioned how they had Herbstreit basically spouting off all the complaints from this board?
Hahaha....brilliant. I'm glad EA is owning up to stuff we've been complaining about forever.
Hahaha....brilliant. I'm glad EA is owning up to stuff we've been complaining about forever.
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# 95
Knight9299 @ 04/21/11 04:21 PM
Didn't talk about defensive backs running routes before the receiver does while in man coverage.
# 96
UMhester04 @ 04/21/11 04:27 PM
Is it still too late for the art team to add secondary colored accessories??
# 97
Special27K @ 04/21/11 04:28 PM
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# 99
Blitzburgh @ 04/21/11 04:59 PM
Ia anyone concerned that the wide receiver dives for the ball when it seems like he could have done the new reach catch animation and keep running??? I watch that video a dew times and it didn't look at all like he needed to dive. It was like he reached for it, caught it and then instead of running he dove. Just an observation....
# 100
DorianDonP @ 04/21/11 05:01 PM
Some of the tackles still look unnatural. Going against the momentum of the player and whatnot. But I've accepted that this isn't going to change on this gen with this engine.
Still excited about the gameplay improvements though. Love the second video especially if the crowd noises work like they did in the video (roars when a big play is happening).
Still excited about the gameplay improvements though. Love the second video especially if the crowd noises work like they did in the video (roars when a big play is happening).
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