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NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Old 04-21-2011, 02:49 PM   #81
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Re: IGN Gameplay enchancements Video

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Originally Posted by Special27K
That's one of the things I love about watching a road game, maybe even feels better to shut the crowd up rather than have the home fans go crazy

The thing that excited me the most about the crowd was when the ball was in the air you could hear the crowd build up, a lot like in FIFA when you get close to the goal.
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Old 04-21-2011, 02:52 PM   #82
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

color me excited.
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Old 04-21-2011, 02:54 PM   #83
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

It may be more misleading than it appears on these videos but either the LBs batting down the balls 15 yard behind them have been improved or the trajectory of passes have been improved. Also the deflect hit combo(where the defender goes to bat/int the ball and tackles you all in the same motion) looks to have been improved. I for one hope these things have been changed not just improved.
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Old 04-21-2011, 02:56 PM   #84
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Re: IGN Gameplay enchancements Video

Excellent video, some concerns I haven't seen answered yet though.

1. CPU QB scramble AI logic.

2. CPU running the option offense correctly.

3. Screen plays actually working.

4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
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Old 04-21-2011, 03:05 PM   #85
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

looks good....i'll leave the nitpicking to yall.......all i want to know is it fun?
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Old 04-21-2011, 03:08 PM   #86
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I hope they got Boise with the smoke and the Sledge! Man this game.....I like to wait for at least the first patch but I dunno, the pre-order goodies might be too good to pass up.
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Old 04-21-2011, 03:11 PM   #87
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Re: IGN Gameplay enchancements Video

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Originally Posted by Gotmadskillzson
6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.
There were bad shotgun snaps in 11, but I have no idea if it was related to either of those things. Sometimes the QB has to pick it up from ankle level.
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Old 04-21-2011, 03:12 PM   #88
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

New tackling system? FINALLY fixed zone coverage?

This sounds amazing
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