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NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Old 04-21-2011, 03:18 PM   #89
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by Phobia
4) Eyes in back the head. PLEASE EA can we get some form of awareness where the defender and WR must find the ball with head movement rather than "KNOWING" you have pressed the pass button. This will help the passing game greatly.
IMO this would make the game too easy. In real life, QBs don't have a huge overhead view of a field and can see every single route as it plays out. If Defenders didn't have the "eyes in the back of their head" in football video games, you'd literally complete every single pass you ever throw.
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Old 04-21-2011, 03:18 PM   #90
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Probably gonna buy this now, unless the demo is awful. Might actually pre order it depending on what changes they made to dynasty mode.
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Old 04-21-2011, 03:25 PM   #91
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small accessory detail but why has there still been addition of eye black? I'm willing to bet more players use eye black than hand towels.
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Old 04-21-2011, 03:34 PM   #92
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I think I'm most happy about the zone defense skymes. That was always the huge downfall of my defense. I could have the best running defense in my dynasty, but the pass defense was always so horrible. Lookin good EA
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Old 04-21-2011, 03:36 PM   #93
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

Everything looks improved other than the main issue, the line play is still horrible! Crowd sounds great and the lighting is better. Tackling is ok but still doesnt look organic to me, its better though. Cant expect too much from EA but with what they've added they have my interest again...
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Old 04-21-2011, 03:38 PM   #94
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements

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Originally Posted by Gotmadskillzson
Excellent video, some concerns I haven't seen answered yet though.

1. CPU QB scramble AI logic.

2. CPU running the option offense correctly.

3. Screen plays actually working.

4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.

5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.

6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.

7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.

8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.

9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
Great List Got!

Quote:
Originally Posted by Von Dozier
IMO this would make the game too easy. In real life, QBs don't have a huge overhead view of a field and can see every single route as it plays out. If Defenders didn't have the "eyes in the back of their head" in football video games, you'd literally complete every single pass you ever throw.
This is not true. This is in APF, I hate to bring it up. But this is one area that needs to be addressed, they need to take a look at APF passing engine and mimic many of the areas.

It effects both sides of the ball man.

For instance, say you send the heat and put pressure on the QB. but all his routes are designed deep routes, so the QB is taking a 5 step drop. If you throw the ball to soon the WR will not see the ball coming and won't make adjustment for the ball. Thus a incompletion just occurred as it would in real life due to pressure.

Also this would not make the passing to easy. Just because you can see the entire field does not mean you can make the correct read by "seeing" which defender is not looking for the ball. You should have 3 to 4 secs to make your read.

Again, it has been done before and works great. So I see zero reason to say it would not work in a EA product. We just need to make it known we want to see these kinds of fixes. No different than people wanting realistic foot planting or multiple man tackles. It is another facet of the game that should be looked into for bring the game to that next level of realism.
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Old 04-21-2011, 03:39 PM   #95
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Its early and look at how good the gameplay looks
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Old 04-21-2011, 03:43 PM   #96
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Man, how can i pass up ncaa 12!
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