Home
NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 1081 chase53 @ 03/29/11 09:52 PM
Hey, im new here and i just got the game, and i have heard that there was an add on to the game i was wondering how i get to it
 
# 1082 UGA14 @ 03/29/11 09:56 PM
Too bad they didn't work on making the computer not run you over. Thanks bump draft me in the quarter panel every time.
 
# 1083 petty43 @ 03/29/11 09:59 PM
Quote:
Originally Posted by chrisasst
what is this rewind thing?
Hit the select button it gives you a redo

Sent from my PB99400 using Tapatalk
 
# 1084 petty43 @ 03/29/11 10:01 PM
Quote:
Originally Posted by petty43
Hit the select button it gives you a redo

Sent from my PB99400 using Tapatalk
It will rewind the race like 5 seconds

Sent from my PB99400 using Tapatalk
 
# 1085 Kingsly9 @ 03/29/11 10:03 PM
Quote:
Originally Posted by UGA14
Too bad they didn't work on making the computer not run you over. Thanks bump draft me in the quarter panel every time.
The bump drafting in this game teaches people how to hold a smoother line, because if you don't you'll be spinning through the infield. It takes a lot of getting used to but its fun when you get used to it.
 
# 1086 y2j469 @ 03/29/11 10:05 PM
Quote:
Originally Posted by yanksfan72
your missing something. You can qualify and change paint. You go to car to change paint schemes. As far a qualifing in season mode its right in the buttom middle of the screen when you pick your race. In single race I know that you can qualify, I think the option is on the race set up menu.

Hope that helps
In single player and season mode I can find those options, however I can't find them anywhere in off-line split-screen multiplayer. The driver select screen is completely different than the single player mode and there doesn't seem to be a way to qualify. It jumps straight from the loading screen into the race.
 
# 1087 nascarthegame @ 03/29/11 10:08 PM
Quote:
Originally Posted by chase53
Hey, im new here and i just got the game, and i have heard that there was an add on to the game i was wondering how i get to it
There is a patch with some fixes. When you go online for the first time with the game, it will prompt the update automatically.
 
# 1088 mashookaloo123 @ 03/29/11 10:09 PM
Hey blue whats the most amount of players uve raced with online?
 
# 1089 chase53 @ 03/29/11 10:11 PM
Quote:
Originally Posted by nascarthegame
There is a patch with some fixes. When you go online for the first time with the game, it will prompt the update automatically.
how do you get online. im only 12 so sorry for the trouble
 
# 1090 UGA14 @ 03/29/11 10:15 PM
Quote:
Originally Posted by Kingsly9
The bump drafting in this game teaches people how to hold a smoother line, because if you don't you'll be spinning through the infield. It takes a lot of getting used to but its fun when you get used to it.
Me and the computer race two different lines. I'm not altering where I drive to keep the computer from putting me in the wall. I drive in a straight line but it's hard to do with the computer hitting me in the quarter panel. I've played NR2003 probably more than any human being on this planet and I know how to drive... there's no reason the computer should blatantly take me out when I'm driving in a straight line slightly to the left of them.
 
# 1091 UGA14 @ 03/29/11 10:16 PM
Quote:
Originally Posted by chase53
how do you get online. im only 12 so sorry for the trouble
For that, legally you have to be 13 or you have to get your parents consent. So go get your parents to help you get on.
 
# 1092 BurghFan @ 03/29/11 10:24 PM
A couple things I've noticed

1. Cautions are messed up. I turned off cautions but they still come out when the CPU wrecks. But if I get wrecked, no caution.
2. The tire wear indicator is very difficult to see. A thin red line on the tire against the black tire background when they are worn??
 
# 1093 mashookaloo123 @ 03/29/11 10:24 PM
can you have more than 1 career mode save?
 
# 1094 chrisasst @ 03/29/11 10:29 PM
I must say I just raced the most fun race I have ever raced at Tally.. I was up front battling back and forth in the top 10...holding a decent line..then with 2 laps to go.. all heck broke loose. I was getting shuffled all over, feeling the pressure and bam, was hit in the left rear went spinning ( caution did come out)... finished 35, but it was fun.
 
# 1095 chrisasst @ 03/29/11 10:29 PM
Quote:
Originally Posted by mashookaloo123
can you have more than 1 career mode save?
no, I have ps3
 
# 1096 chapmac24 @ 03/29/11 10:39 PM
I am having issues during career with create-a-car.... sometimes I will have a solid color car and no sponsors/decals/numbers

EDIT: After I save the car and go for a race

Also when you get around 200ish layers it forgets some and when I saved it and brought it up in a race, it was only like 1/2 full of stuff... (since there isn't a 'stripe' decal I had to create one with squares)
 
# 1097 Perfect Zero @ 03/29/11 10:41 PM
I've been playing for the past three hours, and I must say that this is about what I expected from the game to begin with. I knew from when they first announced it that the game would not be perfect in the first go around, but they have really worked on giving people what they want in this game. My first race was a 6 lapper at TMS, and the visuals are really good for this game. Not only that, but the track feels like an absolute dream, and the race itself was lots of fun.

The multiplayer needs some refinement, but I found plenty of lobbies where the racing was good. I joined one doing 10 laps at Atlanta that produced some close finishes, and there was one instant where the big one happened on the second lap on the frontstretch. Another lobby had 6 laps at Daytona which was pretty good, and I joined in on a 25 lap race at Richmond which was a blast.

Honestly the people who are holding out on this game are missing a great one if they love racing. I'm more of an IndyCar fan than anything, but this game plays a great race.
 
# 1098 chapmac24 @ 03/29/11 10:43 PM
Quote:
Originally Posted by Perfect Zero
I've been playing for the past three hours, and I must say that this is about what I expected from the game to begin with. I knew from when they first announced it that the game would not be perfect in the first go around, but they have really worked on giving people what they want in this game. My first race was a 6 lapper at TMS, and the visuals are really good for this game. Not only that, but the track feels like an absolute dream, and the race itself was lots of fun.

The multiplayer needs some refinement, but I found plenty of lobbies where the racing was good. I joined one doing 10 laps at Atlanta that produced some close finishes, and there was one instant where the big one happened on the second lap on the frontstretch. Another lobby had 6 laps at Daytona which was pretty good, and I joined in on a 25 lap race at Richmond which was a blast.

Honestly the people who are holding out on this game are missing a great one if they love racing. I'm more of an IndyCar fan than anything, but this game plays a great race.
I have found there is a huge difference between "hard" and "very hard".... I haven't even tried to race on anything less than these, but "hard" is too easy and "very hard" i get blown away! What happened to the adaptive AI?!?
 
# 1099 buckeye02 @ 03/29/11 10:44 PM
Quote:
Originally Posted by chapmac24
I am having issues during career with create-a-car.... sometimes I will have a solid color car and no sponsors/decals/numbers

EDIT: After I save the car and go for a race

Also when you get around 200ish layers it forgets some and when I saved it and brought it up in a race, it was only like 1/2 full of stuff... (since there isn't a 'stripe' decal I had to create one with squares)
Ive had that happen to me as well.
 
# 1100 brandon27 @ 03/29/11 10:44 PM
I like the potential that this game has, graphically its nice. Although in some of the "night" races that are more set for dusk, the lighting seems really off to me, like the lights are on, but when in the shadows you can barely see the cars because its so dark. That is a bit annoying, but it all in all looks really good.

The cautions are driving me nuts though. Ive lost track of how many times i've been wrecked or spun and the caution lights on the track come on, but no caution flag flies. Half the time it seems like the caution lights around the track are just always on, very rarely do i see them green unless im qualifying.

I'm not a fan of the paint shop either. I can tell by looking at it that the possibilities are pretty much endless, but its way too cumbersome and time consuming. At least give me the option to make one side and mirror it automatically to the other side of the car so I dont have to go do it all again. at least have some base designs to work with too like EA used to have some basic templates that you could build upon with different kinds of effects and designs already painted on the cars before you go put the decals on. I see that for my driver, they have several paint schemes I can run with that have no decals on them, and thats nice and all, but who wants to run that? Give me the ability to edit those and add some sponsor decals. Then comes the text editor, maybe its just me and something I'm doing wrong, but anytime i try to add text, so i can put my number on the car, or a name for a sponsor i can apparently only add one letter at a time, which is really annoying when it comes to trying to line everything up straight. Going EA's route for being able to edit cars offline, then import them to the game would be much, much better. Have to say, EA really got it right there.

If they can work out the bugs here, especially the cautions, i think theyve done a nice job for a first year title being built from the ground up. It makes me pretty excited to see how they build upon it for next year with more features and depth. Hopefully they can find a way to speed it up too, all the loading breaks really drag it down too. All in all though, when the game is playing behaving like it should, the racing is fun. Thats pretty darn important.

That being said, hope they get it fixed up rather soon.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.