Check out the latest MLB 2K11 Developer Diary #3. Designer, Shawn Bailey covers pitching and hitting.
Quote:
"Through the Pitcher Control slider, you can change the concept of control to be more or less challenging. This new slider will allow you to customize the pitching experience to your liking. This is a sensitive slider that will make it noticeably easier or harder to throw strikes. And don’t worry,we are not disabling achievements this year if you change the sliders. It’s your game and it should be played however you want to play it."
There are a lot of things to get excited about in there; expanded hit types (choppers, slicing/fading line drives) and improved distribution will go a long way to providing a much more realistic experience.
A “Pitcher Control” slider is one of several new difficulty sliders that we added to the game this year. Through the Pitcher Control slider you can change the concept of control to be more or less challenging. This new slider will allow you to customize the pitching experience to your liking. This is a sensitive slider that will make it noticeably easier or harder to throw strikes. And don’t worry,we are not disabling achievements this year if you change the sliders. It’s your game and it should be played however you want to play it.
A “Pitcher Control”slider is one of several new difficulty sliders that we added to the game this year. Through the Pitcher Control slider, you can change the concept of control to be more or less challenging. This new slider will allow you to customize the pitching experience to your liking. This is a sensitive slider that will make it noticeably easier or harder to throw strikes. And don’t worry,we are not disabling achievements this year if you change the sliders. It’s your game and it should be played however you want to play it.
Great read! That blog would have been a perfect opportunity to show videos to go along with what was being described. Screenshots don't really show off pitching, hitting, running, and ball physics very well.
Man, so many good things in that article. It finally feels like they're listening to us and adding the things we've wanted and addressing the issues we've complained about. It's a good feeling.
In addition to new hit types, we also re-worked our bal physics to behave according to the surface with which the ball is interacting. The ball will have different physics depending on whether the surface is grass, turf, dirt or brick. Part of the ball physics improvements also includes hits that slice or fade. Hitting a ball that slices down the first base line, barely foul, gives you that “oh so close” feeling when combined with the new hitting cameras from the plate perspective
The new pitcher control slider may be just what I needed. I really want to use the thumbstick control for pitching but I always found it really difficult. At least this time I can adjust it to make it challenging but not TOO easy.
I hope that you can still hit a decent amount of homers using contact swing. I'm still of the belief there's no use for a variety of types. It should be completely stats based.
Everything I'm hearing so far about the game is positive. I'm loving the updates!
Quote:
Originally Posted by jeffy777
Man, so many good things in that article. It finally feels like they're listening to us and adding the things we've wanted and addressing the issues we've complained about. It's a good feeling.
Exactly, it seems they're listening to us and I couldn't be happier.
Quote:
Originally Posted by Money99
Way too excited for this game now. March can't come fast enough!
x2!! I can't remember the last time I was this excited for a game lol
One additional thing I wished he addressed is the improved check swing mechanics. I had a few problems with it last year.
1. the camera would make me miss the next pitch because it kept focusing on the 1st/3b umpire
2. Many times I would check swing, and the announcers would say I held my swing, but it counted as a strike. So did I swing, or the commentary goofed?