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Tiger 12 News Post


Product Description
Start your journey down the “Road to the Masters” with Tiger Woods PGA TOUR 12: The Masters. For the first time in franchise history, players will be able to step on to the hallowed grounds of Augusta National to experience the rich history and tradition of the Masters Tournament. Rely on the advice of your caddie to strategize and focus your game while feeling the intensity of the PGA TOUR season. Embark on the “Road to the Masters” as your career begins on the amateur tour and work your way through Q School, Nationwide Tour, and finally, the PGA TOUR. Tiger Woods PGA TOUR 12: The Masters has something for every golf fan and is the must-have title this year!

Features
  • Play the Hallowed Grounds of Augusta National Golf Club – For the first time ever in Tiger Woods PGA TOUR franchise history, players will now be able to compete at Augusta National Golf Club. Experience the historic holes that comprise Amen Corner and make a run at capturing the distinctive Green Jacket.
  • Masters Moments – Relive and play through memorable, historic moments of the Masters. Take the challenge and see where you measure up against the greats who have played in this legendary tournament.
  • Tiger at the Masters – In this all-new mode, relive each of Tiger’s four wins at the Masters by attempting to equal or beat his scores in each round of the Tournament.
  • Broadcast Presentation – Jim Nantz teams up with David Feherty to lead the all-new broadcast presentation package. Enhanced visuals showcase high fidelity character models and course details that bring to life all the sights and sounds of a round of golf at Augusta National. For the first time in franchise history, the game will feature 3D grass, which will appear and respond more like actual grass.
  • Climb the World Ranking – Feel the pressure of an all-important putt while working your way through the amateur tour, Qualifying School, and the Nationwide TOUR. Perform well enough to earn a spot on the PGA TOUR! In Tiger Woods PGA TOUR 12: The Masters, the all-new career mode closely mirrors the real-life journey of an amateur golfer as they strive to make it onto the PGA TOUR.
  • The Caddie Experience – Play like a true pro with a caddie alongside, assisting and supporting your every swing. The caddie will evaluate all pre-shot factors, such as wind, lie, and yardage, to provide a recommended shot. As your caddie’s knowledge of each course increases, he will level up through “Course Mastery,” making him even more valuable to your success.
  • Enhancements – Enjoy new features like Fast Golf which allow you to complete a full round in half the time. The new save system provides the flexibility to save, and later resume, your round at any point. In Tiger Woods PGA TOUR 12: The Masters, players will have the ability to jump start their career mode as they will be able to carry over their XP from last year’s game.
  • Presidents Cup – Take on the best from around the world as you compete in this new offline team-based mode. This tournament features the U.S. team versus the top golfers outside of the Europe.
  • The Best Golfers in the World – Hit the links as the top talent in golf, including PGA TOUR Rookie of the Year Rickie Fowler, past Masters champion Zach Johnson, Ryder Cup participant Bubba Watson, and many more.
  • Championship Courses – Take on the best of the best on sixteen of the world’s most celebrated courses, including Augusta National Golf Club, Royal Melbourne Golf Club (Australia), Atlanta Athletic Club, TPC San Antonio, St Andrews Links and Pebble Beach Golf Links.
Product Specifications
Publisher: Electronic Arts Inc.
Developer: EA Tiburon
Ship Date: 01 April, 2011
Category: Sports

Tiger Woods PGA TOUR 12: The Masters screenshot gallery - Click to view Tiger Woods PGA TOUR 12: The Masters screenshot gallery - Click to view Tiger Woods PGA TOUR 12: The Masters screenshot gallery - Click to view
Game: Tiger Woods PGA TOUR 12: The MastersReader Score: 7/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
Tiger Woods PGA TOUR 12: The Masters Videos
Member Comments
# 101 Hunkerdown @ 01/08/11 03:52 PM
Quote:
Originally Posted by mwjr
Any word on whether or not I can get a virtual Chicken Sandwich or Egg Salad Sandwich at Augusta?
Classic!! I actually was lucky enough to go to several masters when I lived in Georgia; 97 - 2002. I am craving a Master's egg salad right now. yum. Especially after all the walking you have to do there, and you would never realize unless you go to Master's just how much elevation their really is. One thing I noticed they could of improved on to get that Master's tourney feel, the crowds are not even close; their should be a Mass of people around holes, humanity everywhere. We always went first thing, and went and picked out a spot on 18th behind rightside green bunker and put our master's chairs in position, then walked course all day until later when final groups came through at 18. This is something you can do at Master's unlike anywhere else, you can pick a spot and basically reserve; and enjoy the whole course all day.
 
# 102 DivotMaker @ 01/08/11 04:37 PM
Quote:
Originally Posted by jaa1980
One thing I noticed they could of improved on to get that Master's tourney feel, the crowds are not even close; their should be a Mass of people around holes, humanity everywhere. We always went first thing, and went and picked out a spot on 18th behind rightside green bunker and put our master's chairs in position, then walked course all day until later when final groups came through at 18. This is something you can do at Master's unlike anywhere else, you can pick a spot and basically reserve; and enjoy the whole course all day.
Gallery sizes are a design decision tradeoff balancing the rendering of the course as accurately as possible with how many fans they can put in the galleries and maintain adequate framerates. If the 360/PS3 had more than 512 MB of video memory, they could do alot more with the galleries and the graphics in general.
 
# 103 PhantomPain @ 01/08/11 09:47 PM
Quote:
Originally Posted by goalie
i have no authority on this, but i highly doubt that you could switch control schemes within a round...

i am basing this on how rounds worked in the past. i guess you never know, but i feel like competitions (like online tourneys) are grouped based on control scheme and difficulty level - so i don't think you could change that mid-round...
Thanks for the reply, but I apologize for not being clear in my post. I meant this for the single player mode. Do you think its the same thing though?
 
# 104 goalie @ 01/09/11 11:37 AM
i do think its the same - i think you will have to choose it before the round, and keep the same setting throughout...

again, i am kinda trying to read the developer's minds to answer your question, but that's how i THINK it's gonna be, based on the way the game has worked in the past...
 
# 105 goalie @ 01/09/11 11:39 AM
Quote:
Originally Posted by DivotMaker
Gallery sizes are a design decision tradeoff balancing the rendering of the course as accurately as possible with how many fans they can put in the galleries and maintain adequate framerates. If the 360/PS3 had more than 512 MB of video memory, they could do alot more with the galleries and the graphics in general.
personally, i'd rather have them spend the memory on course detail and accuracy, as opposed to spectators...

though i do think the poster makes a good point about spectators' contribution to the "tournament feel" of the game...

personally, i want the "golf feel" to be accurate, as opposed to the other...
 
# 106 BLB34 @ 01/09/11 05:05 PM
Quote:
Originally Posted by goalie
personally, i'd rather have them spend the memory on course detail and accuracy, as opposed to spectators...

though i do think the poster makes a good point about spectators' contribution to the "tournament feel" of the game...

personally, i want the "golf feel" to be accurate, as opposed to the other...
With all the improvements they are making this year it's hard to nitpick on the galleries (or "patrons", if you will), but I agree that the sparse, cardboard cutouts leave something to be desired. I undersand the technical trade-offs involved, but other games such as NBA 2K11, MLB The Show, etc. seem to pull it off. Spectators, cutscenes, etc. do add a lot to the realism, IMO. This can wait until next year, given all the work that's been done for 12, but I'd really like to see more emphasis on this part of the game down the road.
 
# 107 sroz39 @ 01/09/11 07:50 PM
Quote:
Originally Posted by BLB34
With all the improvements they are making this year it's hard to nitpick on the galleries (or "patrons", if you will), but I agree that the sparse, cardboard cutouts leave something to be desired. I undersand the technical trade-offs involved, but other games such as NBA 2K11, MLB The Show, etc. seem to pull it off. Spectators, cutscenes, etc. do add a lot to the realism, IMO. This can wait until next year, given all the work that's been done for 12, but I'd really like to see more emphasis on this part of the game down the road.
I'm not a developer by any stretch but I would imagine rendering a course to the level of detail that is present in the TW series is far more taxing than any stadium or arena, allowing devs of those games to add all the spectators you see in those sports games.
 
# 108 PhantomPain @ 01/09/11 09:13 PM
Quote:
Originally Posted by sroz39
I'm not a developer by any stretch but I would imagine rendering a course to the level of detail that is present in the TW series is far more taxing than any stadium or arena, allowing devs of those games to add all the spectators you see in those sports games.
Not to mention the grass and tree textures, swaying in the wind...among other things.
 
# 109 BLB34 @ 01/10/11 08:09 AM
Quote:
Originally Posted by PhantomPain
Not to mention the grass and tree textures, swaying in the wind...among other things.
Understood. If nothing else, I'd like to see more and bigger grandstands, similar to what you'd see at a real tournament. I just played TPC Scottsdale on Tiger 11 (broke it out to build some more XP) and the 16th is nothing like it is in real life. Cutscenes of the crowd milling around, etc. would be cool too. But again, this is somewhat of a nitpick given the technical limitations.
 
# 110 oldman @ 01/11/11 03:09 PM
I'm still on the fence about this purchase. I am exctied about Augusta, but I want more info about offline Career mode before I make up my mind definitively.
 
# 111 MizzouBravesFan @ 01/15/11 01:00 AM
Been playing a lot of Augusta on Tiger 08 on PC after the announcement...God I can't wait to play it with more detail in HD.
 
# 112 DJ @ 01/16/11 02:34 PM
I'm excited about in-game saves and the addition of caddies is pretty cool.

This is a must-buy for me.
 
# 113 OnlookerDelay @ 01/16/11 09:28 PM
Quote:
Originally Posted by DJ
I'm excited about in-game saves and the addition of caddies is pretty cool.
These two features will please a lot of folks. I think I like the idea of having a caddy along for the ride, but I think one the novelty of his vocal input has worn off, I'll want to stiffle his audio, but still have him in sight. I'm hoping we'll have the option to shut him up and just have in the picture. I'm curious how many different angles and perspectives we'll have on the caddy as well. Will we ever see him tend the flag, or pull the club out of the bag and hand it to us?

I'm also given to wonder if the fact that they've thought about including caddies, will we be able to see our opponents and possibly their caddies as well? I always thought this game was missing a huge atmospheric component by not allowing you to see your opponents when they should be in view. Heck, you can't even see their ball, let alone their persona!? Keeping my fingers crossed for some improvements in this department, but we'll have to see.
 
# 114 Zinger @ 01/17/11 02:43 AM
Quote:
Originally Posted by OnlookerDelay
I think I like the idea of having a caddy along for the ride, but I think one the novelty of his vocal input has worn off, I'll want to stiffle his audio, but still have him in sight. I'm hoping we'll have the option to shut him up and just have in the picture.
I'm hoping (assuming!) we'll be able to remove the caddy completely. Apart from the realism factor (real golfers have caddies), I can't see why anyone would want a caddy in a video golf game. In real golf tournaments, where fame and money are on the line, yes, golfers want all the help they can get, but in a video game the fun is in calculating the effect of all the variables like wind and lie for oneself and then executing the best shot possible. I don't want to have all those things worked out for me and then just try to follow instructions. Where's the fun in that?
 
# 115 OnlookerDelay @ 01/17/11 10:45 AM
Quote:
Originally Posted by Zinger
I'm hoping (assuming!) we'll be able to remove the caddy completely.
I seem to recall from watching the preview video on USTREAM that the caddy feature is an option. If they fail to allow you to totally take the caddy out of game, I'll consider that a tremendous oversight.

Quote:
Apart from the realism factor (real golfers have caddies), I can't see why anyone would want a caddy in a video golf game.
I'm sure after a round or two, I will tire of having the caddy talk. I want to make the shot decisions myself. To an extent, we have an invisible caddy now. They don't talk nor do you see them, but they do 'put' a club in your hands. About half the time, I override their choice. I want to see the caddy, but that's it. I think they'll help erase 'playing in a vacuum' perception that I currently get playing the game. I still think seeing the other golfers in my group from my player's perspective would be a far greater immersion tool, but I somehow have a feeling we'll still only see them their shot camera perspective. I am curious though, to see how they handle viewing other players when using "True View". It would really be goofy to see another player play their shot using their True View camera.

I'm curious, do we have any TW 11 Wii players tuned in right now? How does the Wii version handle True View in online multiplayer? Are you forced to watch your opponents play their shots from the eyes of their golfer?

Quote:
I don't want to have all those things worked out for me and then just try to follow instructions. Where's the fun in that?
As an experienced golfer and gamer, I see no fun in it at all, which is why I'm hoping I'll be able to shut them up and not have to see the telemetry tracer for their recommended shot options. As much as I want out of them long term is to be standing where they'd be standing, and possibly have a animation of them handing me a club... once again, as an option.

If having a fully interactive caddy helps sells this game, I have no problem with it being there. I want to reiterate; however, that I think it would be very foolish for EA Sports to force this on the user, which I'm 99% certain it won't be.
 
# 116 goalie @ 01/17/11 07:49 PM
seems to me its a "simplifying" feature like the new feature in madden last year.,,

but like an earlier poster mentioned, there is a caddy kinda built into the game, who invisibly puts the "right" club in your hand...

caddy is probably just for immersion, imo
 
# 117 rolltide1017 @ 01/18/11 12:25 PM
Will there finally be playoffs for events that end in a tie in the game this year? This is one reason I did not buy the game last year, just don't understand why the folks at EA continue to leave out golf's overtime.
 
# 118 WazzuRC @ 01/18/11 08:29 PM
After reading everything I could about this game, definite purchase. It'll be the first Tiger I've bought in the last 3 years. Definitely copping the Collector's Edition for the extra courses as well.
 
# 119 OnlookerDelay @ 01/19/11 01:28 PM
Gamerzines.com has some news about Move support and first-person view in the PS3 version of the game that was published today. The writer attended an "EA Showcase" event in Guildford, UK, and spoke to lead designer, Mike Devault. Here is the PS3 specific part of Mike's comments to the author:

According to DeVault, support for PlayStation Move has been tweaked this year, saying that "the Move and all the motion controllers are a huge focus for us".
This year's PS3 game features the first-person option introduced in last year's Wii version of Tiger Woods, alongside tuned controls and better balanced difficulty levels.


The full story, in which Mike also speaks to the author's question about Kinect support (which ain't happening for Tiger 12) can be read here: http://www.gamerzines.com/xbox-360/n...ur-kinect.html

BTW, I posted the above news in a thread about Move news for Tiger 12, in the official TW EA Sports forum, and it was removed within minutes with no reason given. Maybe this news isn't supposed to be out of the bag yet, officially, or someone there has gotten tired of my stream of inquiry about Move implementation in this year's Tiger? I'm also prying for information about the PS3's likely use of True View for Tiger 12, and this article gives the appearance that the writer's statement about "the first-person option introduced in last year's Wii version" being in this year's PS3 version, as having come from Mike, has something to do with it??
 
# 120 OnlookerDelay @ 01/21/11 12:19 PM
Here's a snip from a short interview at JOE.ie.com with TW 12 Lead Designer, Mike DeVault bit more on how the Move has been refined for Tiger Woods 12:

One of the newest elements of The Masters is Playstation Move functionality, which according to DeVault, helps the title to create “a really entry-level experience and a hardcore sim experience”.

“Last year we had the opportunity to put the Move functionality but the timing was a little weird for us, this year we definitely took what we had and made a ton of improvements on it and polished out all the kinks. It opens up a huge, huge door for us,” he said.


A 'hardcore sim experience' is music to my ears, but I'm glad he mentioned it can also be tailored for an 'entry-level experience'. I think this game engine is capable of covering the entire spectrum in terms of difficulty, especially with a more scalable controller like the Move.

Here's a link to the entire article:

http://joe.ie/entertainment/video-ga...eview-008900-1
 


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