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EA Sports MMA News Post



EA Sports MMA is available now, please post your impressions.

See the full press release, along with a launch trailer and new screenshots.

Go Beyond the Cage with Global Fighting Experiences, MMA Superstars and Innovative Online Features

*Check out all the new screenshots, right here.

REDWOOD CITY, Calif., - October 19, 2010 – Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS™ MMA is available in stores throughout North America starting today and will launch worldwide beginning October 22 and in Japan on November 11. EA SPORTS MMA, offering the most authentic, intense and broadest mixed martial arts experience to date, allows players to travel the world and learn a multitude of fighting techniques and skills. The game features a vast array of world-class fighters, and players can extend their gaming experience online through a first-of-its-kind feature - EA SPORTS Live Broadcast.

Fighters can further showcase their MMA skills to the world through EA SPORTS Live Broadcast in which players can create their own fighter and then produce a hype video to get noticed by an actual EA SPORTS promoter. Once selected by the EA SPORTS promoter, players will be able to have their fight broadcast online through EA SPORTS Live Broadcast, while a live commentator calls every move made during the fight. Moreover, each EA SPORTS Live Broadcast fight can be viewed on game consoles or online via the web.

“EA SPORTS MMA is the most immersive and authentic mixed martial arts experience available, bringing together great fighters, opportunities to train and fight internationally and features that allow players to prove their skills online to a wide audience,” said EA SPORTS MMA Executive Producer Dale Jackson. “EA SPORTS is excited to bring this highly anticipated title to mixed martial arts fans and help grow the popularity of the sport worldwide.”

EA SPORTS MMA provides the definitive mixed martial arts experience, featuring multiple disciplines, rule sets, locations and fighters from all over the world. Players can fight in a ring, hexagonal or circular cage, and the MMA environment comes to life with ring girls, corner men and referees. Ring announcer Jimmy Lennon Jr. provides fighter introductions while Big John McCarthy officiates fights and MMA legend Frank Shamrock and commentator Mauro Ranallo call the action.

Through career mode, fighters will be able to train in locations around the world with legends of the sport such as Randy Couture, Pat Miletich, Rickson Gracie and Bas Rutten, visiting gyms in Japan, Brazil, Thailand and the U.S. While training internationally, players will teach their fighter new skills as they rise up the ranks to make it to one of the biggest stages in MMA – STRIKEFORCE.

Other key features within EA SPORTS MMA include:
  • Fighter Share – Players can put themselves into the world of MMA training and fighting and begin the quest to become a champion. They can upload photos of themselves and use Photo Game Face to create their own, personalized roster of fighters. Display and share these create-a-fighters via Fighter Share by uploading and browsing other created fighters. In addition, through Fighter Share players can download and try out any fighters created by the passionate EA SPORTS MMA community.
  • Customize Your Own Fight Card – Become a promoter and set up a night of fights with your friends. With the ability to host four fights per card with up to 10 people connected*, players can challenge each other to fights, and talk trash while friends provide commentary to the fight.
  • Total Strike Control – Through an intuitive control system for striking, elbow, knees and kicks, players can go on the offensive with Total Strike Control, providing the utmost flexibility for their fighters. EA SPORTS MMA also provides the flexibility for those who prefer fighting using face buttons with the Classic Control scheme.
Sherdog MMA Fighter Exchange Program brought to you by EA SPORTS MMA

Announced on October 11, EA SPORTS will be sponsoring the Sherdog MMA Fighter Exchange program, which mirrors EA SPORTS MMA’s career mode where young fighters travel the globe to learn various martial arts disciplines.

The program gives four up-and-coming fighters the opportunity to learn new fighting techniques and disciplines while training with STRIKEFORCE MMA superstars that appear in EA SPORTS MMA. Two North American fighters will train in Japan and Brazil under the tutelage of Luke Rockhold and Jason “Mayhem” Miller, while two international fighters, will be mentored by Gegard Mousasi and Ronaldo “Jacare” Souza in the U.S.

Sherdog.com will provide a behind-the-scenes look throughout the fight camps with blog and video coverage of the fighters. After weeks of training, the four fighters will make their STRIKEFORCE debut, as an undercard, during the December 4 fight featuring Dan Henderson vs. Renato “Babalu” Sobral, which will be streamed online by Sherdog.com.

EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, the iPhone® and iPod® touch.

For more information about EA SPORTS MMA, visit http://www.easportsmma.com or follow the game on Twitter at http://www.twitter.com/easportsmma and Facebook at http://www.facebook.com/easportsmma.

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 101 DJ @ 10/21/10 03:20 PM
Quote:
Originally Posted by ExtremeGamer
I find it difficult if you don't play to your own fighter's strength. If you take Rogers and try to make him be a submission specialist, you'll get killed.

Honestly, I've just been doing exhibition fights, and haven't paid too much attention to the style of the AI guy, especially since I've been doing all CAF type fights. Like I did Lesnar vs. Tyson, Lesnar vs. Fedor, Rampage vs. Evans, etc.

It's a blast though, the controls are just awesome and kill the UFC game. If UFC doesn't steal these for the 2012 game, then they are insane.

I'm really excited for the first live broadcast Tuesday night. Want to see how this goes off with live announcers and what not. Should be a cool experience.
That's good to hear. I agree that this game, control-wise is miles ahead of where UFC is. I LOVE that I can actually go for submissions in EA's game and not have to worry about ripping skin off my palm while "shining" the R-stick. I hated that system so much, it's why I won't go back to 09 and I skipped 10 all together after not liking the demo and seeing the reviews on this site.

I've had trouble with kicks in the Demo using Overeem but I know that the more I practice, the better I'll get.

I'll be getting this for PS3. I hope the figther share is good on that system.

I might get this tomorrow. I'm trying to decide if I should trade in some games I've yet to play like Uncharted, Assassin's Creed and Metal Gear Solid: Portable Ops towards this game.
 
# 102 ExtremeGamer @ 10/21/10 03:22 PM
Quote:
Originally Posted by Djwlfpack
That's good to hear. I agree that this game, control-wise is miles ahead of where UFC is. I LOVE that I can actually go for submissions in EA's game and not have to worry about ripping skin off my palm while "shining" the R-stick. I hated that system so much, it's why I won't go back to 09 and I skipped 10 all together after not liking the demo and seeing the reviews on this site.

I've had trouble with kicks in the Demo using Overeem but I know that the more I practice, the better I'll get.

I'll be getting this for PS3. I hope the figther share is good on that system.

I might get this tomorrow. I'm trying to decide if I should trade in some games I've yet to play like Uncharted, Assassin's Creed and Metal Gear Solid: Portable Ops towards this game.
I would hope, and see no reason why it can't, but they should at some point be able to patch the fighter share to work on both consoles. So if you make a great Lesnar on 360, you should be able to download it on PS3. They did eventually fix that for NCAA Football so it should work here too.
 
# 103 Mossfan8480 @ 10/21/10 03:27 PM
Quote:
Originally Posted by DaveDQ
Here's a fancied up video of me (Miller) vs an online opponent (Henderson). As you can see, he comes out very aggressive and almost does enough damage to my head that I go down, but I managed to evade him enough. The key here to me is that he never let's his stamina recover. It's almost always at 50% of the stamina bar. Fortunately, I make him pay for it.

Dave, from watching your video, I really think your stand up would improve if you learned to bob and weave (hold the block button, remain stationary, and flick the left stick up, down, left, or right). It's a terrific skill that can really help you avoid some strikes while your opponent spam punches.
 
# 104 DJ @ 10/21/10 03:28 PM
Quote:
Originally Posted by ExtremeGamer
I would hope, and see no reason why it can't, but they should at some point be able to patch the fighter share to work on both consoles. So if you make a great Lesnar on 360, you should be able to download it on PS3. They did eventually fix that for NCAA Football so it should work here too.
Wait, so there's no Fighter Share on the PS3? Or are you just talking about being able to share created files across both consoles?

Oh, and add Madden 11 to the list of games I'm considering trading towards this. If I get this, I need to trim my collection and I have NCAA 11 and play that much more than Madden 11.

Game-related question: Can you have Title fights in Exhibition? I'd like to set up my own cards and defend titles, if possible.
 
# 105 gswarrior @ 10/21/10 03:51 PM
while missing alot of the signature mocap stuff in UFC, each fight is for a lack of a better word organic. You may not have these signature moves but it more then makes up for it with the specific ratings...combo speed, power for each hand and foot, control from each position,hart,chin...really makes each fighter feel different. I find the momentum of each fight to sway back n forth much more then the UFC game, making for exciting finishes.
the bobbing weaving and parrying along with the hit stick just feel right..and the clinch game is much more responsive and easier to grasp..The ground game seems a bit shallow but is mostly about fighting for position, which is realistic...another thing done well wich makes the fights flow are the transitions between the clinch, ground, and standing aspects..you don't find your self just stuck or stalled unless you have blown your wad...this is all single player impressions.
8/10
 
# 106 Lakers 24 7 @ 10/21/10 04:12 PM
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
 
# 107 Phobia @ 10/21/10 04:12 PM
Quote:
Originally Posted by ExtremeGamer
Thanks!!!!
Not a prob EG. Look forward to the live event myself. Should be badass.
 
# 108 gswarrior @ 10/21/10 04:40 PM
Quote:
Originally Posted by Lakers 24/7
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
each hand and foot has a power rating, so you want circle away from guys power..Diaz has range but lacks power,while noons has way more power and and good combo speed from his boxing but you don't have to worry bout kicks with him. The times I have fought fedor I felt he tried to take me down more so then he realistically would, I was using guys with range and moving in and out on him, when i would get off a combo he would clinch and try toss me.
Randy plays real true to life, always trying to rough you up against the cage, allistar's clinch is death and shamrock leg locks have been guaranteed taps even early in fights..I would say you definitely have to avoid certain areas of a fight given the opponent..only thing I don't like that I have been seeing is guys that never go to the ground taking the fight there if you are getting off in the stand up, which is smart just not alway realistic..like at what point would noonz ever shoot a double or the pitbull andre?
 
# 109 Gotmadskillzson @ 10/21/10 04:42 PM
Quote:
Originally Posted by Lakers 24/7
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
I wouldn't say everybody punch and kick the same way. Visually it looks that way, but in reality when playing the game it is different for the following reasons:

1. Body movement rating
2. Foot speed rating
3. Hand speed rating
4. Hand reach rating
5. Punch combo speed
6. Kick reach rating
7. Kick combo speed

So really playing to the strengths of your fighter makes all the difference in the world when it comes to striking. Somebody with fast body movement, fast punch combo speed and a long reach will destroy somebody like Fedor, Dan Henderson, or anybody with heavy hands but slow speed.

Just like somebody with a high heart rating can survive way longer then anybody else. You can rock them, put them in dozens of submissions but their high heart rating will always keep them in the fight until the last round.

Just like I made a leg lock specialist. He can't stand and bang. But if he gets a hold to one of your legs the fight is over.
 
# 110 Gotmadskillzson @ 10/21/10 04:46 PM
Speaking of KJ Noons, somebody made a really good one I downloaded it last night. It was AMAZING, he was bobbing and weaving, blocking, parrying, fought just like the real Noons. Had a 5 round war with him as Diaz.

Somebody made a pretty good Matt Hughes and GSP too. I made Carlos Newton, however since I can't get game face to work, he doesn't have his mini dreads.
 
# 111 Lakers 24 7 @ 10/21/10 05:00 PM
Good stuff, I assumed Noons was in the game, that sucks that he isn't but at least the fighter share seems pretty solid.

& I guess what I'm getting at though are the different striking techniques that fighters have in real life. It's the technique, or lack of, that makes all the difference in a fight. Another example, Noons might not be as fast as a Melvin Manhoef (diff divs I know, just a rough example), but his technique is superior. So if you're playing with a guy like Noons how do you outbox the fighter with lesser technique when speed & power ratings are similar?
 
# 112 Jukeman @ 10/21/10 05:10 PM
Quote:
Originally Posted by goh
They DON'T throw the same way. They DO throw the same punches. I don't know if that makes sense or not. A head kick from my carreer fighter was the same animation but didn't feel the same as one from Overeem. That's simultaneously a good job and a problem.

31/31 in career. Just for fun I tried to stand with Bob Sapp. Having picked a sambo style my defense wasn't very good (that's the default weakness in sambo) that started out very badly. Then I decided I'd take him down and get his arm. Sure enough his 33 or 38 or whatever in submission was of no use to him compared to my 100 rating in arm subs and ground passing. Each overall stat has it's own catagorey btw. My subs rating overall was only a ~78,100 in arm,87 in leg but only a 30 something in chokes bringing down the overall. That's the contributor to having the same animations but feeling different as it also goes for stand up. You can have a 100 in punch speed but only a 44 power. That said there was nothing stopping my 6'7 HW from using Aoki's climbing armbar.

One day rental but I played the hell out of it. I'll rent it again later to finish up. I kept wondering if you end up scoring the girl. I think it's illegal to bet on your own fighter btw.

Dunno about the reach thing. I obviously had it throughout career but it can certianly be effective. Didn't throw a whole lot,usually only if I knew there wasn't much danger. (EX Bad idea againsts Sapp,not so bad against generic guy with 50-60 rated stand up) Everything in the game has a purpose and can be effective though. Except for maybe weight,that might limit your speed but I'm not sure.

The magnetic takedowns/grapples were still pretty bad with the suction,getting stuck in place and over riding strikes/not having strikes connect on the way in. Presentation can use work. Would like to be able to pick my own walkout song and would like full walkouts,not just half way down the ramp. As mentioned they do all throw the same punches/kicks/knees so that's something to improve. Also the number of different takedowns and subs. Would also like to see the female fighters for something different. They had the fight chicks logo and Cyborg's name to select in CAF so maybe there just wasn't time. Still never found out how to do a soccer kick either,did find the face stomps.

Overall it's FAR better than UFC 2010 and a very good base but there's still a decent ammount of work to be done and improvements that could be made. It's in the 7-8 range.
have you finished the career?

Overall how was it?
 
# 113 Gotmadskillzson @ 10/21/10 05:11 PM
EA MMA needs more throws and slams. This is one aspect of the sport of MMA they seem to have missed. So far I have only seen 4 takedown types.

1. Judo hip toss
2. Leg trip
3. Belly to belly
4. Double leg on a shoot

Needs way more variety and discipline specific takedowns. Especially when you have somebody up against the cage. Need some single leg takedowns, belly to back, drag takedown, side scoop, etc.
 
# 114 Phobia @ 10/21/10 05:11 PM
Quote:
Originally Posted by Gotmadskillzson
I wouldn't say everybody punch and kick the same way. Visually it looks that way, but in reality when playing the game it is different for the following reasons:

1. Body movement rating
2. Foot speed rating
3. Hand speed rating
4. Hand reach rating
5. Punch combo speed
6. Kick reach rating
7. Kick combo speed

So really playing to the strengths of your fighter makes all the difference in the world when it comes to striking. Somebody with fast body movement, fast punch combo speed and a long reach will destroy somebody like Fedor, Dan Henderson, or anybody with heavy hands but slow speed.

Just like somebody with a high heart rating can survive way longer then anybody else. You can rock them, put them in dozens of submissions but their high heart rating will always keep them in the fight until the last round.

Just like I made a leg lock specialist. He can't stand and bang. But if he gets a hold to one of your legs the fight is over.
My career guy, who I have been using online also is that way. 60s in the stand up and clinch game. 70s in health and pretty weak chin in the 50s with a weaker gut in the 40s. So he can't eat a single punch with out being rocked often.

But my submissions are beast. Legs locks are my special, with a max 100 rating for leg locks. 88 arm locks, 94 neck locks. Once I get a hold on someones leg I can mash on the attack button a lot and it only knocks off a slight tick each time.

Don't let me catch that leg or it is SNAPPPPPP!!
 
# 115 Phobia @ 10/21/10 05:12 PM
Quote:
Originally Posted by Gotmadskillzson
EA MMA needs more throws and slams. This is one aspect of the sport of MMA they seem to have missed. So far I have only seen 4 takedown types.

1. Judo hip toss
2. Leg trip
3. Belly to belly
4. Double leg on a shoot

Needs way more variety and discipline specific takedowns. Especially when you have somebody up against the cage. Need some single leg takedowns, belly to back, drag takedown, side scoop, etc.
I agree GMSS, this is one weak area.
 
# 116 King10Sooted @ 10/21/10 05:12 PM
Quote:
Originally Posted by Phobia
You must press it as fast as possible when you are rocked and they are beating u up for the TKO. You must regain the full bar for them to wrap up and "survive". So it is a speed game of how fast you can build the bar back up vs them landing each punch to drain it.

At first I was doing it the speed of the submissions and quickly learned that is not the correct route.
Thanks. I was doing it totally wrong too.

I still suck at chokeholds too though. No matter what I do it seems I get submitted.
 
# 117 DaveDQ @ 10/21/10 05:13 PM
Quote:
Originally Posted by Mossfan8480
Dave, from watching your video, I really think your stand up would improve if you learned to bob and weave (hold the block button, remain stationary, and flick the left stick up, down, left, or right). It's a terrific skill that can really help you avoid some strikes while your opponent spam punches.
Thanks, I'll give that a try. When they jab like that it's like I get stuck and I can't trust the weaving to work. But I will keep at it.
 
# 118 King10Sooted @ 10/21/10 05:14 PM
Quote:
Originally Posted by Gotmadskillzson
EA MMA needs more throws and slams. This is one aspect of the sport of MMA they seem to have missed. So far I have only seen 4 takedown types.

1. Judo hip toss
2. Leg trip
3. Belly to belly
4. Double leg on a shoot

Needs way more variety and discipline specific takedowns. Especially when you have somebody up against the cage. Need some single leg takedowns, belly to back, drag takedown, side scoop, etc.
There is a single leg takedown that you can learn. It was the first special move I learned in my career. I agree though, they need some more takedowns and slams. Overall the game is great though, Im having a blast with it, even though I suck online.
 
# 119 gswarrior @ 10/21/10 05:18 PM
I think they will release CAF dlc, stances nicknames..just a guess tho
 
# 120 Gotmadskillzson @ 10/21/10 05:18 PM
Quote:
have you finished the career?

Overall how was it?
Career is a blast, in the fact you really got to remember the rule set of where you choose to fight in. Like in strikeforce rules you can't do elbows on the ground, in brazil anything goes and in japan anything goes except for elbows.

That being said when you fighting in Japan and Brazil, get the heck up off the ground as fast as possible when you see your opponent get off the ground. If not you will either get soccer kicked to the face or face stomped.

Also the round differences really effects your strategy too. In Brazil and Japan you really got to pace yourself. Over all the higher you rank up, the tougher the cpu is and every know and then you will fight somebody that is really good at a skill that you are really bad in. And they will exploit it too.
 


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