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EA Sports MMA Available Now, Post Your Impressions Here

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Old 10-21-2010, 02:51 PM   #113
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Re: EA Sports MMA Available Now, Post Your Impressions Here

while missing alot of the signature mocap stuff in UFC, each fight is for a lack of a better word organic. You may not have these signature moves but it more then makes up for it with the specific ratings...combo speed, power for each hand and foot, control from each position,hart,chin...really makes each fighter feel different. I find the momentum of each fight to sway back n forth much more then the UFC game, making for exciting finishes.
the bobbing weaving and parrying along with the hit stick just feel right..and the clinch game is much more responsive and easier to grasp..The ground game seems a bit shallow but is mostly about fighting for position, which is realistic...another thing done well wich makes the fights flow are the transitions between the clinch, ground, and standing aspects..you don't find your self just stuck or stalled unless you have blown your wad...this is all single player impressions.
8/10
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Old 10-21-2010, 03:12 PM   #114
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Re: EA Sports MMA Available Now, Post Your Impressions Here

I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
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Old 10-21-2010, 03:12 PM   #115
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Re: EA Sports MMA Available Now, Post Your Impressions Here

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Originally Posted by ExtremeGamer
Thanks!!!!
Not a prob EG. Look forward to the live event myself. Should be badass.
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Old 10-21-2010, 03:40 PM   #116
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Re: EA Sports MMA Available Now, Post Your Impressions Here

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Originally Posted by Lakers 24/7
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
each hand and foot has a power rating, so you want circle away from guys power..Diaz has range but lacks power,while noons has way more power and and good combo speed from his boxing but you don't have to worry bout kicks with him. The times I have fought fedor I felt he tried to take me down more so then he realistically would, I was using guys with range and moving in and out on him, when i would get off a combo he would clinch and try toss me.
Randy plays real true to life, always trying to rough you up against the cage, allistar's clinch is death and shamrock leg locks have been guaranteed taps even early in fights..I would say you definitely have to avoid certain areas of a fight given the opponent..only thing I don't like that I have been seeing is guys that never go to the ground taking the fight there if you are getting off in the stand up, which is smart just not alway realistic..like at what point would noonz ever shoot a double or the pitbull andre?
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Old 10-21-2010, 03:42 PM   #117
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Quote:
Originally Posted by Lakers 24/7
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

The game to me in the final version looks too fast. Punches are flying out there now without much strategy it seems.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
I wouldn't say everybody punch and kick the same way. Visually it looks that way, but in reality when playing the game it is different for the following reasons:

1. Body movement rating
2. Foot speed rating
3. Hand speed rating
4. Hand reach rating
5. Punch combo speed
6. Kick reach rating
7. Kick combo speed

So really playing to the strengths of your fighter makes all the difference in the world when it comes to striking. Somebody with fast body movement, fast punch combo speed and a long reach will destroy somebody like Fedor, Dan Henderson, or anybody with heavy hands but slow speed.

Just like somebody with a high heart rating can survive way longer then anybody else. You can rock them, put them in dozens of submissions but their high heart rating will always keep them in the fight until the last round.

Just like I made a leg lock specialist. He can't stand and bang. But if he gets a hold to one of your legs the fight is over.
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Old 10-21-2010, 03:46 PM   #118
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Speaking of KJ Noons, somebody made a really good one I downloaded it last night. It was AMAZING, he was bobbing and weaving, blocking, parrying, fought just like the real Noons. Had a 5 round war with him as Diaz.

Somebody made a pretty good Matt Hughes and GSP too. I made Carlos Newton, however since I can't get game face to work, he doesn't have his mini dreads.
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Old 10-21-2010, 04:00 PM   #119
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Good stuff, I assumed Noons was in the game, that sucks that he isn't but at least the fighter share seems pretty solid.

& I guess what I'm getting at though are the different striking techniques that fighters have in real life. It's the technique, or lack of, that makes all the difference in a fight. Another example, Noons might not be as fast as a Melvin Manhoef (diff divs I know, just a rough example), but his technique is superior. So if you're playing with a guy like Noons how do you outbox the fighter with lesser technique when speed & power ratings are similar?
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Old 10-21-2010, 04:05 PM   #120
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Quote:
Originally Posted by Lakers 24/7
I'm still on the fence and have some questions for you guys. With everyone basically having the same style (everyone throws the same punches the same way) does your strategy change any from fighter to fighter? Obviously with a wrestler you go for TD's, strikers you try to keep it standing. But, for instance does your standup game and what you're trying or able to do change any between say KJ Noons and Nick Diaz? Both solid strikers, but with extremely different styles and capabilities standing. So does the way you approach each guy change any, or is it pretty much the same striking concepts with both.

So I guess my big question is will proper strategy, better strategy get you the win in this game 9/10 times?

Also, I was wondering if it's realistically hard to nullify reach advantages?

Lastly, would you find yourself wanting to get inside of Fedors, powerful but looping punches. Are you rewarded for that and keeping the pressure on him? Basically, do real life strategies transfer over well to the game?
They DON'T throw the same way. They DO throw the same punches. I don't know if that makes sense or not. A head kick from my carreer fighter was the same animation but didn't feel the same as one from Overeem. That's simultaneously a good job and a problem.

31/31 in career. Just for fun I tried to stand with Bob Sapp. Having picked a sambo style my defense wasn't very good (that's the default weakness in sambo) that started out very badly. Then I decided I'd take him down and get his arm. Sure enough his 33 or 38 or whatever in submission was of no use to him compared to my 100 rating in arm subs and ground passing. Each overall stat has it's own catagorey btw. My subs rating overall was only a ~78,100 in arm,87 in leg but only a 30 something in chokes bringing down the overall. That's the contributor to having the same animations but feeling different as it also goes for stand up. You can have a 100 in punch speed but only a 44 power. That said there was nothing stopping my 6'7 HW from using Aoki's climbing armbar.

One day rental but I played the hell out of it. I'll rent it again later to finish up. I kept wondering if you end up scoring the girl. I think it's illegal to bet on your own fighter btw.

Dunno about the reach thing. I obviously had it throughout career but it can certianly be effective. Didn't throw a whole lot,usually only if I knew there wasn't much danger. (EX Bad idea againsts Sapp,not so bad against generic guy with 50-60 rated stand up) Everything in the game has a purpose and can be effective though. Except for maybe weight,that might limit your speed but I'm not sure.

The magnetic takedowns/grapples were still pretty bad with the suction,getting stuck in place and over riding strikes/not having strikes connect on the way in. Presentation can use work. Would like to be able to pick my own walkout song and would like full walkouts,not just half way down the ramp. As mentioned they do all throw the same punches/kicks/knees so that's something to improve. Also the number of different takedowns and subs. Would also like to see the female fighters for something different. They had the fight chicks logo and Cyborg's name to select in CAF so maybe there just wasn't time. Still never found out how to do a soccer kick either,did find the face stomps.

Overall it's FAR better than UFC 2010 and a very good base but there's still a decent ammount of work to be done and improvements that could be made. It's in the 7-8 range.
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