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NCAA Football 11 News Post

Title Update 3 (TU3)
  • The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
  • Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
  • Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
  • In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
  • There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
  • Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.
Live Tuning Pack 3 (LTP3)
  • Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
  • Increased Awareness progression for all positions.
  • Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
  • Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
  • Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
  • Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
  • Adjusted in season progression to be in line with higher rated incoming freshmen.
  • Tuned Incoming freshman to better match the spread on the default rosters.
  • Tuned team prestige progression to be in line with the changes to incoming freshmen.
Source - NCAA Football 11 Blog

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Member Comments
# 1 jeremym480 @ 09/03/10 05:54 PM
Just when I start slipping away this game...... pulls me back in

Quote:
- In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
 
# 2 georgiafan @ 09/03/10 05:54 PM
in season progression is back thats what im talking about
 
# 3 Buckeyes_Doc @ 09/03/10 05:56 PM
This is awesome. In-season progession is in!
 
# 4 chemicalxv @ 09/03/10 05:57 PM
I...I can't believe it.

This game is going to be playable again! In EVERY regard!
 
# 5 Hey_Rebby @ 09/03/10 05:58 PM
Will these changes help make the CPU running game more like how it was before the last patch?
 
# 6 capp34 @ 09/03/10 05:59 PM
Woohoo!!!
 
# 7 JoeMimic @ 09/03/10 06:01 PM
Wow. The NCAA crew is really doing an amazing job getting a lot of stuff fixed that needs it. It sounds like dynasty is going to be completely fixed now.
 
# 8 ReeseChiarlo @ 09/03/10 06:01 PM
Great news indeed. Would have liked to see a special teams tweak. But this is good, surely good!
 
# 9 Kobalt @ 09/03/10 06:01 PM
Great stuff on there
 
# 10 swac07 @ 09/03/10 06:03 PM
cool beans...did they fix zone coverage and the play action?
 
# 11 dalecooper @ 09/03/10 06:03 PM
Quote:
Originally Posted by chemicalxv
I...I can't believe it.

This game is going to be playable again! In EVERY regard!
Or the more likely scenario: some things will be fixed, other things will be worse, and we'll just be complaining about a new set of issues. Looking forward to it!
 
# 12 thaima1shu @ 09/03/10 06:05 PM
Sounds awesome!
 
# 13 smadog @ 09/03/10 06:05 PM
Thanks Russ for listening to our demands!
 
# 14 fcboiler87 @ 09/03/10 06:06 PM
If we currently have an online dynasty, will this update affect our current recruits? Or will we have to restart our dynasty? Thanks.
 
# 15 youALREADYknow @ 09/03/10 06:12 PM
Any idea what this means?

"- Tuned team prestige progression to be in line with the changes to incoming freshmen."
 
# 16 heat680 @ 09/03/10 06:13 PM
Love the fact that in-season progression is back!

Not thrilled that there's no mention of fixing zone coverage. I like to run alot of 4-3 zone blitzes, UNLV should not light up my A- defense for 350+ yards through the air.
 
# 17 kwpit79 @ 09/03/10 06:13 PM
OK, that did it. I'm buying this game now. I hope Madden gets this much post-release love.
 
# 18 dalecooper @ 09/03/10 06:14 PM
Quote:
Originally Posted by youALREADYknow
Any idea what this means?

"- Tuned team prestige progression to be in line with the changes to incoming freshmen."
Just a guess: team prestige goes up (or down) from year to year based on the freshmen you recruit. If they are increasing the OVR of some freshman, particularly 1 and 2 star guys, then they have to tune team prestige to not inflate just because the freshmen ratings are higher. A team full of 1 and 2 star guys is still bad, they don't gain a prestige star just because they are suddenly getting guys that are 4-5 points better.
 
# 19 LionsFanNJ @ 09/03/10 06:15 PM
WAit. In Season progression and tuned WR's and recruits? Thats awesome news.
 
# 20 dalecooper @ 09/03/10 06:15 PM
Quote:
Originally Posted by heat680
Love the fact that in-season progression is back!

Not thrilled that there's no mention of fixing zone coverage. I like to run alot of 4-3 zone blitzes, UNLV should not light up my A- defense for 350+ yards through the air.
With any luck, the fix to man coverage means we can increase the pass coverage slider without gratuitous mirroring, and that might help the zones. Just a very hopeful thought.
 

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