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NCAA Football 11 News Post

Title Update 3 (TU3)
  • The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
  • Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
  • Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
  • In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
  • There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
  • Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.
Live Tuning Pack 3 (LTP3)
  • Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
  • Increased Awareness progression for all positions.
  • Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
  • Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
  • Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
  • Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
  • Adjusted in season progression to be in line with higher rated incoming freshmen.
  • Tuned Incoming freshman to better match the spread on the default rosters.
  • Tuned team prestige progression to be in line with the changes to incoming freshmen.
Source - NCAA Football 11 Blog

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Member Comments
# 21 youALREADYknow @ 09/03/10 06:20 PM
Quote:
Originally Posted by dalecooper
Just a guess: team prestige goes up (or down) from year to year based on the freshmen you recruit. If they are increasing the OVR of some freshman, particularly 1 and 2 star guys, then they have to tune team prestige to not inflate just because the freshmen ratings are higher. A team full of 1 and 2 star guys is still bad, they don't gain a prestige star just because they are suddenly getting guys that are 4-5 points better.
That contradicts the blog they just posted yesterday (see below). I'm guessing that was a typo... has to be some other kind of progression which was tuned.

Quote:
Team Prestige - Team Prestige changes are determined based on a school's current prestige rating:

1-Star: If your final rank is better than 80th, you have a chance to move up.

2-Star: If your team has a bowl bid or finishes with a final ranking better than 60th, you have a chance to move up. If you finish worse than 100th, you have a chance to move down.

3-Star: If your team finishes worse than 75th, you have a chance to move down. If you finish better than 40th, you have a chance to move up.

4-Star: If your team has won a BCS bowl or finishes better than 20th, you have a chance to move up. If you miss a bowl or finish worse than 50th, you have a chance to move down.

5-Star: If your team has won the national championship or finishes with a final ranking better than 5th, you have a chance to move up. If you finish with a final ranking worse than 25th, you have a chance to move down.

6-Star: If you finish with a final ranking worse than 15th or win less than 8 games you have a chance to move down.
 
# 22 NDAlum @ 09/03/10 06:23 PM
I hope the attribute increases are slight
 
# 23 PrettyT11 @ 09/03/10 06:25 PM
Glad to see that the new updates are right around the corner but now they are making have to make a tough decision. I just started a new Miami dynasty and am about to start year 2. I have a great incoming class and all of my players returned. I played on rolling with this one and just let the patch update things. BUT now I see the have added in season progression and it's making think about starting over.
 
# 24 Bighoff @ 09/03/10 06:26 PM
They heard about a new patch, the new tuners, ate Arthur's mistral, and there was much rejoicing
 
# 25 baumy300 @ 09/03/10 06:28 PM
Any word on CPU Robo QB yet?
 
# 26 jugganott @ 09/03/10 06:39 PM
Good news....I guess I'll dread importing my RTG player into Madden 11 for sure now. I'll hate it when those 4 years are up. LOL
 
# 27 FSU Spear 'Em @ 09/03/10 06:40 PM
So No tuning at all to zones. Great, and now man-man is weaker...

I agree it should be toned down but tone up the zones.

Everything else I'm happy with. Maybe now I canplay again online but hate to have to re-start my dynasty.
 
# 28 NikB13 @ 09/03/10 06:42 PM
In season progression is great news. But will it effect the starters? Or the whole team?
 
# 29 Deegeezy @ 09/03/10 06:42 PM
This game just keeps getting better and better!
 
# 30 shaikio @ 09/03/10 06:43 PM
Do you need to restart a dynasty to take advantage of these changes?
 
# 31 BigDuke @ 09/03/10 06:44 PM
No fix for dynasty CPU depth charts?
 
# 32 gogators @ 09/03/10 06:45 PM
What about CPU depth chart problem? Still no fix for that? Hopefully the progression helps this.
 
# 33 Ramminyou @ 09/03/10 06:49 PM
Glad to see these things getting fixed.

But I wish we would have gotten a fix for CPU overblitzing. That's still the biggest hurdle to me having a good challenge playing against the CPU.
 
# 34 dalecooper @ 09/03/10 06:49 PM
Quote:
Originally Posted by FSU Spear 'Em
So No tuning at all to zones. Great, and now man-man is weaker...

I agree it should be toned down but tone up the zones.
Maybe we'll get lucky and the game will play perfectly with pass coverage set to 100.
 
# 35 QuinnMahoney @ 09/03/10 06:50 PM
Great news. Gonna try to hold out on getting to my next season so Players can progress week one!!!
 
# 36 dalecooper @ 09/03/10 06:50 PM
Quote:
Originally Posted by Ramminyou
Glad to see these things getting fixed.

But I wish we would have gotten a fix for CPU overblitzing. That's still the biggest hurdle to me having a good challenge playing against the CPU.
Do you turn down their def. aggression slider? I decreased that 20-25 points for every team in dynasty - didn't take that long and it's helped, although they still bring the house at times that I think "Boy, this is a bad idea." And then of course the instant touchdown results. But I get those less than I used to.
 
# 37 cujo0622 @ 09/03/10 06:54 PM
Hey guys..anyone know a good doctor..its been about 4hrs since I read this update..kinda getting worried here. ;-)

This is faking awsome!!!!
 
# 38 adembroski @ 09/03/10 06:57 PM
I wanna throw this out there. I know there was more in consideration, so I don't know how much was cut or they just didn't mention yet.

Presuming this patch doesn't introduce any show stoppers, this'll be the final patch of the year (might be more tune files), so the thought process is "don't address too much and risk another major problem". Patch 2 seemed too good to be true... and it was. This is a modest patch that addresses most of the major problems and I hope was little enough to be tested thoroughly so we wont see any new problems.

So if there are things you consider big that didn't get addressed, understand it wasn't because they didn't look at it or didn't care. It was likely that they either fixed it and found it created another problem, or they saw the potential for it creating problems and decided to hold off until N12. I know the schedule issue is a pretty big deal, and I know a lot of people are going to be disappointed it's not listed here.

All that said, I have my own complaint. They're treating the wrong symptom. Progression wasn't really the issue; it was recruiting logic. The CPU teams just made stupid decisions in recruiting. They're a little better now, but they still don't get low-priority positions. It doesn't matter how much kickers improve if teams don't recruit them. They needed to increase the importance of kickers (the number of stars they show up as) so that CPU teams would actually attempt to sign them.

I've won two games in my current dynasty season (one against #2 Florida, the other in OT in a rivalry game vs. USC) because the team had ridiculously terrible kickers. Florida's kicker missed 3 extra points, USC's missed 2 (the second being a would-be tying extra point in OT!). I also beat #3 Miami in part due to missed extra points. Terrible kickers on all three rosters. I'm currently ranked #3 in the nation due to those victories (I would have beaten Miami anyways, but Florida would have beaten me and USC would have taken me into another OT). These are not recruited kickers that didn't progress, but WALK-ON kickers.
 
# 39 rspencer86 @ 09/03/10 07:01 PM
Thank you a million times over, NCAA team. This addresses pretty much everything I had an issue with.

Game on!
 
# 40 KingV2k3 @ 09/03/10 07:03 PM
Quote:
Originally Posted by adembroski
I wanna throw this out there. I know there was more in consideration, so I don't know how much was cut or they just didn't mention yet.

Presuming this patch doesn't introduce any show stoppers, this'll be the final patch of the year (might be more tune files), so the thought process is "don't address too much and risk another major problem". Patch 2 seemed too good to be true... and it was. This is a modest patch that addresses most of the major problems and I hope was little enough to be tested thoroughly so we wont see any new problems.

So if there are things you consider big that didn't get addressed, understand it wasn't because they didn't look at it or didn't care. It was likely that they either fixed it and found it created another problem, or they saw the potential for it creating problems and decided to hold off until N12. I know the schedule issue is a pretty big deal, and I know a lot of people are going to be disappointed it's not listed here.
As usual, you are bringing a lot of backgound, insight and common sense to the party...

Well said!

 


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