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# 361 domidomdomz @ 08/25/10 04:59 PM
Quote:
Originally Posted by Redskinsfan26
sorry if this has already been asked, but does anyone know when the demo comes out?
From Ronnie2K's Twitter

Quote:
@jaezo7 Because Draft Combine is in #NBA2K11. No idea on demo release. But we do have 6 weeks before launch.

@bignaz2009 I have no new news about the #NBA2K11 demo. Like I said last week, it's not on the immediate horizon.
 
# 362 ffaacc03 @ 08/25/10 05:00 PM
Quote:
Originally Posted by Da_Czar
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.

That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.

I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.

When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.

With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.

Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.

Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.

IE just because you see a user get away with something once it in no way means that will happen all the time.

Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.

I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently

So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.

This cpu opponent is the most human like I have ever faced.

I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.

as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.

so now your coaching setting are going to have an impact on the results your seeing on the floor.

There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.

But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).

So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.

Again does not mean there aren't some things that are just not working as intended.

The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.

I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.

Hope that answered your question and didn't get me in trouble at the same time.
Da-Czar: Your answer was well beyond satisfactory ... I really, really, really appreciate that you took the time, details and ellaboration to answer my "cry of help" ... I have to say this: your comment, if anything, has just make any blurrs or doubts I have, go away.

You have uncounsiously or purposelly depicted your experience in a way (unbiased, detailed and all around good), as any video or developer has yet to achieve. I am no longer hyped, after reading such thoughs, I am currently satisfy with their yet to be released product (2K11). Pre-ordering it on the weekend for sure. Will post prove, once I do.

THANKS, your answer/info is the personification of the reason why I joined OS !
 
# 363 jeebs9 @ 08/25/10 05:35 PM
Czar is the man...
 
# 364 Boilerbuzz @ 08/25/10 05:46 PM
Quote:
Originally Posted by Nokstar
video looks pretty good but what im highly disapointed in is seeing a couple automatica post moves where the whole sequence is canned and the defender has a canned animation thats out of the user's control

Dwight does a up and under move and the defender looks to go for the fake automatically...i thought for sure these type of post moves were going to be gone this year...how is the post defense REALLY fixed if we still have these sequences where defenders get punished even when they are playing good defense? I dont want the animation to make me go for the fake even tho i didnt have any controller input going for the fake. I hope im wrong on this.
I'm amazed how folks can assume what the user is controlling and not controlling based on a video.
 
# 365 Steve_OS @ 08/25/10 05:59 PM
Quote:
Originally Posted by Da_Czar
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.

That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.

I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.

When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.

With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.

Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.

Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.

IE just because you see a user get away with something once it in no way means that will happen all the time.

Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.

I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently

So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.

This cpu opponent is the most human like I have ever faced.

I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.

as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.

so now your coaching setting are going to have an impact on the results your seeing on the floor.

There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.

But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).

So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.

Again does not mean there aren't some things that are just not working as intended.

The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.

I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.

Hope that answered your question and didn't get me in trouble at the same time.
Just retweet and spread the word. Everyone stop going bananas...

http://twitter.com/Steve_OS/status/22118890992
 
# 366 Muzyk23 @ 08/25/10 06:09 PM
Beluba, you should talk to Ronnie about the vid he posted, because he can't play and what's worse some think it was you
 
# 367 Muzyk23 @ 08/25/10 06:25 PM
Quote:
Originally Posted by Positive Chance
Thats not very nice
you don't think I was dead serious do you
 
# 368 PuntNL @ 08/25/10 06:26 PM
Thanks for that post Da_Czar! Really happy reading your experiences..
 
# 369 SageInfinite @ 08/25/10 06:35 PM
Quote:
Originally Posted by jeebs9
They have them in 2k10 what are you talking about?



By the way I love how they run the floppy set with Vince Carter. Thats going to be a great addition.
What I'm talking about are the auto walk the ball up animations. When players would sometimes point, or steve nash would lick his fingers, or they would kind of skip into a jog while they're bringing the ball up the court. They had variety of them. I have never seen these in 2k10. I was hoping they're bring them back for 2k11. I would like to know why they were removed.
 
# 370 TheKasmar @ 08/25/10 06:39 PM
Quote:
Originally Posted by SageInfinite
What I'm talking about are the auto walk the ball up animations. When players would sometimes point, or steve nash would lick his fingers, or they would kind of skip into a jog while they're bringing the ball up the court. They had variety of them. I have never seen these in 2k10. I was hoping they're bring them back for 2k11. I would like to know why they were removed.
I havent seen the Nash one but I have seen the skip into a jog and the fancy low dribbles. In my experience they were completely random and would happen when I least wanted them to. Bringing the ball upcourt was so frustrating in 2k10.
 
# 371 HotSauce2k3 @ 08/25/10 06:40 PM
Quote:
Originally Posted by SageInfinite
What I'm talking about are the auto walk the ball up animations. When players would sometimes point, or steve nash would lick his fingers, or they would kind of skip into a jog while they're bringing the ball up the court. They had variety of them. I have never seen these in 2k10. I was hoping they're bring them back for 2k11. I would like to know why they were removed.
They have them in 2k10. I personally found them annoying but... they were there.
 
# 372 walliworld @ 08/25/10 07:07 PM
Presentation looks good, player movement looks more fluid, I saw D12 and Nene fight for rebound position in the paint, ... spacing is still bad, overhead passing still there

I wish they had two modes like Live many years ago, Arcade and Simulation
 
# 373 BroMontana82 @ 08/25/10 07:41 PM
Quote:
Originally Posted by mrnoobie
no worries Bro its been addressed
it has? did they say they're fixing the insanely high off the glass layups?

and sorry, i'm late to the party but is czar just giving impressions or was the footage of him playing? czar, was this the event my buddy BRoundy told me you were going to?
 
# 374 wrestlinggod1 @ 08/25/10 07:44 PM
Quote:
Originally Posted by BroMontana82
it has? did they say they're fixing the insanely high off the glass layups?

and sorry, i'm late to the party but is czar just giving impressions or was the footage of him playing? czar, was this the event my buddy BRoundy told me you were going to?
Yessir
Beluba
@NickLR007 our lead ai engineer addressed the high banking layups this morning. 6:15 PM Aug 21st via Twitterrific in reply to NickLR007
 
# 375 DDubbzz @ 08/25/10 07:45 PM
The games lookin good... cant wait until i can play it for myself
 
# 376 wrestlinggod1 @ 08/25/10 07:47 PM
Quote:
Originally Posted by Positive Chance
-_- . Dont forget that it was a .... Saturday !!!
What are you saying?
 
# 377 RaptorMania @ 08/25/10 08:08 PM
Smh **** still looks the same, same ugly player models with their arms out of proportion to their bodies. Same old dribbling animations, same stupid passes and catches. This is going to be a rent first game.
 
# 378 J-Clutch1 @ 08/25/10 08:11 PM
Quote:
Originally Posted by RaptorMania
Smh **** still looks the same, same ugly player models with their arms out of proportion to their bodies. Same old dribbling animations, same stupid passes and catches. This is going to be a rent first game.
Just wondering, but have you seen the Gamescom videos?
 
# 379 erickonasis @ 08/25/10 08:19 PM
Quote:
Originally Posted by V!n$an!+y
Just wondering, but have you seen the Gamescom videos?
better yet has he seen Live
 
# 380 Nokstar @ 08/25/10 08:57 PM
Quote:
Originally Posted by Boilerbuzz
I'm amazed how folks can assume what the user is controlling and not controlling based on a video.
Dude..u can tell when a animation is canned by looking at how the actual animation is playing out...its hard to explain but it is clearly a sequence the defender is not initiating...its familiar because its all over in 2k10....for example...in 2k10 of you do a drop step and fake a underhand layup...the defender bites literrally 100% everytime because its a two man animation playing out...the dwight howard move in this vid almost looks exactly the same...same sequence just a updated animation.
 


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