Home
NHL 11 News Post


EA Sports NHL 11 demo is now available on Xbox LIVE and the PLAYSTATION Network. Powered by a revolutionary real-time physics engine, the franchise that has won 22 sports game of the year awards over the past three years will showcase two game modes in the demo: Battle for the Cup and the all-new Hockey Ultimate Team.

Battle for the Cup:

In Battle for the Cup, players will experience all the emotion and drama of the third period of Game 7 of the Stanley Cup™ Championship between the Philadelphia Flyers and the Chicago Blackhawks. The mode features an all new faceoff system, new quick dekes and the ability to score amazing goals even while lying on the ice.

Hockey Ultimate Team:

The all-new Hockey Ultimate Team brings Online Dynasty play to the EA SPORTS NHL franchise for the first time ever. In the demo, players will be able to pick up a starter pack of cards to build their Ultimate Hockey Team. Take your new team to the ice and play against either the Canadian Hockey League’s Windsor Spitfires, or the NHL’s Chicago Blackhawks and Philadelphia Flyers. Play and win games in the demo with your Ultimate Team and earn up to two additional packs in the full version of NHL 11, when it is released on September 7, 2010.

The demo will also feature an interactive tutorial that will allow those new to the franchise to learn the controls, and allow long-time fans to practice some of the new controls in the game, including Faceoffs.

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 36 - View All
NHL 11 Videos
Member Comments
# 461 Ninjoid @ 08/20/10 06:19 PM
Just some observations from a long time cpu v cpu player (Redshirt knows my thoughts on cpu v cpu mode and hopefully he can get some things tweaked either in a tuner or patch.)

Now I appreciate that this is a demo and as a result we cannot change the sliders. As discussed with Redshirt the cpu v cpu mode needs a tweak in the penalty and fighting area.

It is looking very much like NHL 10 with respect to penalties and fighting in this mode. The AI is much improved for cpu v cpu as a previous poster said. My concerns relate to the game needing a slight increase in cpu penalties (appreciate the slider cannot change in the demo)...

My biggest area of concern though is the lack of fighting in cpu v cpu mode. This was the same in NHL10 and looks to be the same for NHL11...I saw maybe 2 fights in 100s of cpu v cpu games...not sure why this is...is it because the user normally decides to fight or not and the AI doesn't do this often...or is it something else? If this can be tweaked for cpu v cpu mode that would be fantastic as fighting is a major part of hockey that for some reason isn't being applied to this mode as often as it should be.

If these can be improved via a tuning file or update that would be great for us cpu v cpu "players".

I appreciate the game isn't out yet but having "spoken" with Redshirt I hope you can try and give us some love in this area please (if possible).

Thanks a lot...and looking great.
 
# 462 ComaFaction @ 08/20/10 07:07 PM
Redshirt, saw in a game that I was hauled down on a breakaway with my opponent's goalie pulled. As I understand it, the referee would award an automatic goal in this scenario. Yet in the game, it still allows the keeper to come back in net for the penalty shot. Any chance on adding this rule into the game, or is it difficult logic to implement?
 
# 463 Super Glock @ 08/20/10 09:14 PM
I am new to hockey but am really liking this game. My only problem is I am playing Pro default and every time I try to score and the goalie makes a stop he holds onto the puck causing a faceoff. I dont really mind faceoffs but it becomes very annoying after it happens every time. Is this realistic or is there a way to change this.
 
# 464 BlueNGold @ 08/20/10 09:20 PM
Quote:
Originally Posted by Super Glock
I am new to hockey but am really liking this game. My only problem is I am playing Pro default and every time I try to score and the goalie makes a stop he holds onto the puck causing a faceoff. I dont really mind faceoffs but it becomes very annoying after it happens every time. Is this realistic or is there a way to change this.
Lol, yes it's realistic. The game lets you get away with having your goalie toss the puck out when there is opposing players around but in real life, that's an instant goal and just plain dumb.
 
# 465 onlybygrace @ 08/20/10 09:58 PM
Quote:
Originally Posted by BlueNGold
Lol, yes it's realistic. The game lets you get away with having your goalie toss the puck out when there is opposing players around but in real life, that's an instant goal and just plain dumb.
Yup...

especially when you figure that many games are decided by just one goal, you certainly don't want to just give goals away.
 
# 466 goosedennis @ 08/20/10 10:33 PM
Just my ****ing luck. The day the demo is released, my xBox expires.
 
# 467 Redshirt_EA @ 08/20/10 10:46 PM
Quote:
Originally Posted by ComaFaction
Redshirt, saw in a game that I was hauled down on a breakaway with my opponent's goalie pulled. As I understand it, the referee would award an automatic goal in this scenario. Yet in the game, it still allows the keeper to come back in net for the penalty shot. Any chance on adding this rule into the game, or is it difficult logic to implement?
The presentation loose ends are the problem here. If it just awards a goal without explanation it would be messy and confusing and it is such a rare special case that it hasn't been something we've felt was worth the time against other improvements we could make. It is on the list but still not at the top.
 
# 468 smarkel @ 08/20/10 10:57 PM
Anyone give me some insight on onetimers? I cant seem to figure them out..
 
# 469 crobert0247 @ 08/20/10 11:04 PM
Quote:
Originally Posted by smarkel
Anyone give me some insight on onetimers? I cant seem to figure them out..
Just after pressing the pass button(RT) simply move the Right Stick up before the pass connects with the intended player and boom. That's it.
 
# 470 BlueNGold @ 08/20/10 11:13 PM
As I've been playing the demo, I keep thinking how awesome it is that size is finally going to make a huge difference this year.

Having big, gritty forwards and defensemen really pays off now with the physics system. There's a big difference when you have a guy like Pronger or Chara instead of Carle or Hjalmarsson. I love it.

This is going to add some nice depth to Be A GM because now if you're putting an undersized team on the ice, you could pay for it.
 
# 471 goosedennis @ 08/20/10 11:22 PM
And now I find out that Microsoft no longer gives you a free trial for creating a gamertag.

fml
 
# 472 smarkel @ 08/20/10 11:23 PM
Quote:
Originally Posted by crobert0247
Just after pressing the pass button(RT) simply move the Right Stick up before the pass connects with the intended player and boom. That's it.
Thank you sir!! does this differ from how it was done last yr?
 
# 473 BlueNGold @ 08/20/10 11:25 PM
Quote:
Originally Posted by smarkel
Thank you sir!! does this differ from how it was done last yr?
No, it's been the same since 07. It's just harder and more realistic to pull off. It's much easier if you're passing from left to right to a left handed shot or vice versa.
 
# 474 mkharsh33 @ 08/20/10 11:29 PM
RedShirt...

I just want to say thanks for reading our thoughts here and considering them as important. Really means a lot...

I love baseball, but I'm frustrated with 2K as they don't listen or care, and the mods at the official 2K forums have a poor decorum about them (they are antagonistic).

so the fact that you are willing to come here and read up on this stuff and place value on is something we are all appreciative of!
 
# 475 CallCenterZombie @ 08/20/10 11:35 PM
Quote:
Originally Posted by crobert0247
Just after pressing the pass button(RT) simply move the Right Stick up before the pass connects with the intended player and boom. That's it.
crobert, you ever pick up your phone?
 
# 476 norml @ 08/20/10 11:46 PM
Quote:
Originally Posted by goosedennis
And now I find out that Microsoft no longer gives you a free trial for creating a gamertag.

fml
It worked for me, but I believe they will only give the trial for up to three tags.
 
# 477 BlueNGold @ 08/20/10 11:53 PM
About this free trial thing, I've done it before but the Xbox I did it on died out and I got a replacement one from MS. I still have the same HD though.

Do you get 3 new free one month trials if you have a new system or is it the HD that needs to be new to get new free trials?
 
# 478 goosedennis @ 08/21/10 12:11 AM
I created two, IIRC, but I'll try reformatting.
 
# 479 MattyAction @ 08/21/10 01:14 AM
Quick question..... Ive pretty much mastered the new toe drag to the backhand deke. (New Animation). I just wish there was a way to fire a wrist shot during the animation before crossing over to the backhand. Has anyone been able to do this, or can you only shoot once the animation is finished?(on the backhand). Thanks in advance to anyone knows what I'm trying to say. lol
 
# 480 Super Glock @ 08/21/10 01:21 AM
Quote:
Originally Posted by BlueNGold
Lol, yes it's realistic. The game lets you get away with having your goalie toss the puck out when there is opposing players around but in real life, that's an instant goal and just plain dumb.
Thanks for the response, trying to learn the game of hockey one game at a time
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.