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NBA 2K11 News Post


IGN has just posted their NBA 2K11 preview, as well as some new screenshots.

Quote:
"Physical play (bodies jostling in the post or when a player drives to the lane) is getting an overhaul this year as well. If you played last year's FIFA game from EA Sports, you'll know what to expect from NBA 2K11. In other words, you're always able to have a sense of control even if your player is bumping into someone else on the court. No matter the collision, the goal of the development team is to ensure that players always feel like they're in control of their player's weight and momentum. I didn't get a chance to get a feel for the feature yet, but I'll be sure to dive a bit deeper the next time I get my hands on the game.

In case you haven't figured it out by now, there are a lot of gameplay changes in NBA 2K11. Far too many to be dished out in a single preview. Rest assured, if you were someone who hated the feeling of being out of control in last year's game, you shouldn't have that problem with NBA 2K11. From spin moves that branch into one-armed pump fakes to those that end in jump shots to dribble animations that can branch into any number of moves, 2K11 seems to have really nailed the look and feel of the NBA with the gameplay revisions."

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 101 KyotoCarl @ 07/30/10 12:41 PM
Quote:
Originally Posted by parkinson
More user control is good, but where is defense thing in this preview? Off the Ball Control taken from Live 10 is gonna killing this game.

When you are good at OBC, you can dominate the game in the paint.

No improving defense logic plus OBC = disaster.
Who says the defense logic hasn't been improved? IGN didn't have the final build so we have no idea.

Jumping to conclusions seems to be a fad on these forums.
 
# 102 rangerrick012 @ 07/30/10 12:49 PM
Good preview. I'm excited. Graphics look good, I'm not a graphics nut and 2k10 had great graphics IMO. Gameplay changes sound good. Can't wait to get my hands on the demo.
 
# 103 youvalss @ 07/30/10 12:52 PM
Why isn't there "Work in Progress" on these screenshots, anyway? I know those are early because of some issues like in the Boozer one. But why not letting the readers know that those are really early screens? Or even better: why even putting any screens?
 
# 104 Shakedowncapo @ 07/30/10 12:54 PM
Because its 2k marketing at its best!

But no really, if there weren't screens we'd be complaining about there not being any..
 
# 105 youvalss @ 07/30/10 12:59 PM
Quote:
Originally Posted by Shakedowncapo
Because its 2k marketing at its best!

But no really, if there weren't screens we'd be complaining about there not being any..
Not me, but to each his own. The main focus of this article should be the controls/gameplay - not the graphics. With the graphics there it just draws some of the attention away to where it shouldn't be drawn.
 
# 106 BDM313 @ 07/30/10 01:04 PM
Good Read Im Still Waiting For The Gameplay Videos To See If The Player Models Have Changed Or At Least Upgraded From 2K10 IMO The Players Were To Small And Court Spacing Was Off Still A Buy But Thats What I Expect To Be Fixed Like The Total Passing Control Its Was Great In Live 10....:clap
 
# 107 youvalss @ 07/30/10 01:04 PM
Don't know if it was posted, but someone asked Ronnie2K what was the build in the IGN article, and Ronnie replied:

"Far from a final one, but pretty recent."

http://twitter.com/Ronnie2K/status/19875152626
 
# 108 elprez98 @ 07/30/10 01:12 PM
Sounds good. Looks like I need to go pre-order.
 
# 109 greekmen @ 07/30/10 01:23 PM
The most important part of the hundreds of Plays is that they can be executed properly!
 
# 110 Onpoint17 @ 07/30/10 01:44 PM
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
 
# 111 jeebs9 @ 07/30/10 02:09 PM
Quote:
Originally Posted by ps3veron
Or probably even after considering 2K's rep lol..

Good thing, a patch free year we hope?
Quote:
Originally Posted by youvalss
Don't know if it was posted, but someone asked Ronnie2K what was the build in the IGN article, and Ronnie replied:

"Far from a final one, but pretty recent."

http://twitter.com/Ronnie2K/status/19875152626
Its always good news to hear "Its not finished yet"
 
# 112 hollywood @ 07/30/10 02:33 PM
Quote:
Originally Posted by Onpoint17
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
Great point. That would add a lot to the immersion.
 
# 113 Darkn3s Ra1n @ 07/30/10 02:36 PM
This preview sounds great i cant wait to get my hands on the game, and another minor detail why does Chris Bosh still have dreads? i mean didn't he cut them?
 
# 114 youvalss @ 07/30/10 02:39 PM
Quote:
Originally Posted by Darkn3s Ra1n
This preview sounds great i cant wait to get my hands on the game, and another minor detail why does Chris Bosh still have dreads? i mean didn't he cut them?
According to Ronnie2K, this build is far from the final one.
 
# 115 Kully @ 07/30/10 02:39 PM
Quote:
Originally Posted by Onpoint17
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
Yes it could. Man it would be disappointing if they were just gray images this year. You bring up a good point though.
 
# 116 Gmoney2002 @ 07/30/10 02:46 PM
Good read...looking forward to more info. They still don't got Boshs mug right but should I really give a crap anymore?
 
# 117 jfsolo @ 07/30/10 03:38 PM
Quote:
Originally Posted by youvalss
Why isn't there "Work in Progress" on these screenshots, anyway? I know those are early because of some issues like in the Boozer one. But why not letting the readers know that those are really early screens? Or even better: why even putting any screens?
Anyone over the age of 12 should know that its a work in progress, game releases in October, we're in July, its a no-brainer. To me the "Work in Progress" overlay is pretty condescending.

Anyway, maybe its because I'm from the Atari 2600 era, but when I see these early screens, I think, "Looks great", when the next batch comes out, I'll think, "Looks great too", and when the game releases, I'll think, "Looks great as well"
 
# 118 jeebs9 @ 07/30/10 04:08 PM
^^Totally agree....And thats coming from person who plays about 98% online.^^
 
# 119 youvalss @ 07/30/10 04:31 PM
Quote:
Originally Posted by jfsolo
Anyone over the age of 12 should know that its a work in progress, game releases in October, we're in July, its a no-brainer. To me the "Work in Progress" overlay is pretty condescending.

Anyway, maybe its because I'm from the Atari 2600 era, but when I see these early screens, I think, "Looks great", when the next batch comes out, I'll think, "Looks great too", and when the game releases, I'll think, "Looks great as well"
I don't know. Someone who's...let's say 25 and sees it for the first time would think it's the final product. Not everyone knows that 2 months in sports games mean...like 10 months in Metal Gear Solid.
 
# 120 RubenDouglas @ 07/30/10 04:55 PM
plays needed an overhauling- we got it
animations needed less canned feeling- we got it

sign me up!

Games from years past like CH2k8 had a true sense of controlability. If I wanted to quickly switch players and quickly tap A for a pass then B for the dunk, I could do that. Maybe it was less animations that COULD potentially get in the way, but It worked. Latest editions of the 2kgames, saw a more animation overloud. I'm glad it is going back to the way it was.

Given the controlability of a CH2k8 gave up the sense of weight and "foot planting". They had to pick and choose their battles. I'm glad they have worked hard on this aspect. 2k10 was more foot planting but less control, 2k8 was all control, and nothing that "felt" right.. What a tough catch 22 to be in.

Props to 2k for that being a main focus
 


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