IGN has just posted their NBA 2K11 preview, as well as some new screenshots.
Quote:
"Physical play (bodies jostling in the post or when a player drives to the lane) is getting an overhaul this year as well. If you played last year's FIFA game from EA Sports, you'll know what to expect from NBA 2K11. In other words, you're always able to have a sense of control even if your player is bumping into someone else on the court. No matter the collision, the goal of the development team is to ensure that players always feel like they're in control of their player's weight and momentum. I didn't get a chance to get a feel for the feature yet, but I'll be sure to dive a bit deeper the next time I get my hands on the game.
In case you haven't figured it out by now, there are a lot of gameplay changes in NBA 2K11. Far too many to be dished out in a single preview. Rest assured, if you were someone who hated the feeling of being out of control in last year's game, you shouldn't have that problem with NBA 2K11. From spin moves that branch into one-armed pump fakes to those that end in jump shots to dribble animations that can branch into any number of moves, 2K11 seems to have really nailed the look and feel of the NBA with the gameplay revisions."
Good preview. I'm excited. Graphics look good, I'm not a graphics nut and 2k10 had great graphics IMO. Gameplay changes sound good. Can't wait to get my hands on the demo.
Why isn't there "Work in Progress" on these screenshots, anyway? I know those are early because of some issues like in the Boozer one. But why not letting the readers know that those are really early screens? Or even better: why even putting any screens?
But no really, if there weren't screens we'd be complaining about there not being any..
Not me, but to each his own. The main focus of this article should be the controls/gameplay - not the graphics. With the graphics there it just draws some of the attention away to where it shouldn't be drawn.
Good Read Im Still Waiting For The Gameplay Videos To See If The Player Models Have Changed Or At Least Upgraded From 2K10 IMO The Players Were To Small And Court Spacing Was Off Still A Buy But Thats What I Expect To Be Fixed Like The Total Passing Control Its Was Great In Live 10....:clap
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
Great point. That would add a lot to the immersion.
This preview sounds great i cant wait to get my hands on the game, and another minor detail why does Chris Bosh still have dreads? i mean didn't he cut them?
This preview sounds great i cant wait to get my hands on the game, and another minor detail why does Chris Bosh still have dreads? i mean didn't he cut them?
According to Ronnie2K, this build is far from the final one.
One thing Im wondering about is that pic of the Miami Heat starting 5. Those are cyber images. Does this mean we'll get to see our CAPs and rookie draftees in the same way if they're in the starting 5 of an NBA team? This could be huge.
Yes it could. Man it would be disappointing if they were just gray images this year. You bring up a good point though.
Why isn't there "Work in Progress" on these screenshots, anyway? I know those are early because of some issues like in the Boozer one. But why not letting the readers know that those are really early screens? Or even better: why even putting any screens?
Anyone over the age of 12 should know that its a work in progress, game releases in October, we're in July, its a no-brainer. To me the "Work in Progress" overlay is pretty condescending.
Anyway, maybe its because I'm from the Atari 2600 era, but when I see these early screens, I think, "Looks great", when the next batch comes out, I'll think, "Looks great too", and when the game releases, I'll think, "Looks great as well"
Anyone over the age of 12 should know that its a work in progress, game releases in October, we're in July, its a no-brainer. To me the "Work in Progress" overlay is pretty condescending.
Anyway, maybe its because I'm from the Atari 2600 era, but when I see these early screens, I think, "Looks great", when the next batch comes out, I'll think, "Looks great too", and when the game releases, I'll think, "Looks great as well"
I don't know. Someone who's...let's say 25 and sees it for the first time would think it's the final product. Not everyone knows that 2 months in sports games mean...like 10 months in Metal Gear Solid.
plays needed an overhauling- we got it
animations needed less canned feeling- we got it
sign me up!
Games from years past like CH2k8 had a true sense of controlability. If I wanted to quickly switch players and quickly tap A for a pass then B for the dunk, I could do that. Maybe it was less animations that COULD potentially get in the way, but It worked. Latest editions of the 2kgames, saw a more animation overloud. I'm glad it is going back to the way it was.
Given the controlability of a CH2k8 gave up the sense of weight and "foot planting". They had to pick and choose their battles. I'm glad they have worked hard on this aspect. 2k10 was more foot planting but less control, 2k8 was all control, and nothing that "felt" right.. What a tough catch 22 to be in.