First two games on all star and lost both of them..probably because I haven't played in a while but w/e. The gameplay, for the most part, is like Madden 10. The running animation and catching animations are slightly improved. Seeing way too many motion shift catches though. Also, the blocking on kickoffs and punt returns still seems to be flawed. Presentation is also slightly improved...the field looks very realistic. The commentary, well let's just say that the game is better played with commentary off.
This seems like a big upgrade from last year. It feels much smoother. But the replays don't start from the LOS. I hate that. They should have figured that out. It seems small but if I make a good move early in a long run, I can't see it.
i will never try game flow cuz tha only reason i play madden and ncaa is to prove i could be a deffencive cordinator in the nfl gameflow is the wortst idea ever. the game play is alittle better there is finaly timing in the passing game and run blocking but there is still poor oline dline interaction and no double hit tackles i give it a b- and 2010 got a f
You do know YOU can set up the gameplan that gameflow would then use.
So it would be based off your plays for each particular situation.
I love the gameplanning and it's been a loong time coming since the days of FPSFB.
Hopefully it gets deeper and deeper each year.
First two games on all star and lost both of them..probably because I haven't played in a while but w/e. The gameplay, for the most part, is like Madden 10. The running animation and catching animations are slightly improved. Seeing way too many motion shift catches though. Also, the blocking on kickoffs and punt returns still seems to be flawed. Presentation is also slightly improved...the field looks very realistic. The commentary, well let's just say that the game is better played with commentary off.
Completely disagree on pretty much all of what you said but really disagree on the commentary.
Being a harsh critic of Madden (And rightfully so the past 6 years), I was actually excited to play Madden after playing the NCAA demo. The fluid gameplay in NCAA impressed me and the game felt exciting. After playing the Madden 11 demo, I am completely deflated. Felt exactly like past games and it was incredibly boring. There are times when the crowd noise just goes away entirely, even if the score is tied or you are winning as the Jets. The commentary is very disjointed and disappointing. The animations are very jerky and stutter a lot. The strategy pad is an **** fail on defense because once again, the cpu QB snaps the ball immediately after getting to the line. An embarrassing flaw since it was a problem for the past few years. Now it's back. The warping WRs and LBs ARE still in the game. To be honest, I didn't find much of anything good to say about it.
Like I said, I really thought the NCAA gameplay was outstanding so I was really excited for Madden. Played nothing like it. Not smooth like NCAA and the player models didn't look nearly as good. Considering this was the year of gameplay I find that pretty frightening. Maybe they did some work, but the game doesn't feel any different and it doesn't show in the final product.
quick summary:
- CPU quick snap
- impossible to get to the QB without him getting rid of it
poor throwing animation from Peyton Manning (looks like he is throwing off his back foot every time)
- Stuttering animations
- no fluid control like NCAA has
- disjointed commentary
- moon ball still there when passing
- leaping LBs are back
I might jump on the NCAA bandwagon even though I'm not much of a college football fan. Great job by the NCAA team this year. Madden team, not so much.
To me the demo and the full version feel and play a LOT different,the demo seems to be running on either old code or just a slapped together version.
As well as it should be. IMO the whole point of getting Gameplanning was to fix the terrible Ask Madden...(Now called Gameflow to simulate and O coordinator calling plays)..... by letting us pick the plays for each situation.
Madden's locomotion just feels awkward and lame, and the player interaction on tackles does not seem nearly as polished as NCAA.
The commentary is pretty boring, long pauses and just awkward yelling from gus johnson on play calls.
The camera seems really far back also in comparison to NCAA, and can be a pain in the running game.
The only thing I really did like about this game is the lighting, the grass/turf looks real, and the passing game seems good.
Overall this game isn't worth the buy, NCAA is solid and does everything better, which is surprising considering it's record the past few years.
This is how I feel. Plus NCAA didn't add the D-pad adjustments. At least madden should have given players the option of the old trigger options or the D-Pad. I thought it was simpler and deeper. The D-pad is definitely more steps to move players around, and it's easy to press the D-pad in the wrong direction and move your coverage when you wanted to move your DLine etc. With all the stuff they could have worked on they thought this needed fixing??
Even in the full version the commentary is too quiet at times. While I do like Gus Johnson, it's too much dead air. Also on the highlights of the half quarters and end of the game, could they at least have some type of commentary??
I do like how they let you skip through the chain gang animations. I also like the replay of the infraction playing when you get to chose whether to accept or decline a penalty.
Another strange thing is how the opposing sideline appears to be cheering during replays when you are running for a TD.
My whole purpose of the demo now is to try and get use to this idiotic strategy pad i dont recall one person complaining about audibles and hot routes in the past so why in the hell would they change it to this. SMDH!!!
I smell a new feature for madden 12 presenting our all new pre snap adjustments they messed it up on purpose. I do like gus johnson even if he does sound spliced in ive heard some funny things so far like "Greene breaks a tackle Oh and he is off Feet dont fail me now
+ I actually like the gameflow a lot.
+ IMO, the gameplay and locomotion is smoother in Madden than NCAA
+ Passing is decent. I like the receiver moves to get separation. Seems to be less WR and DB warping than in NCAA. Trajectory of the ball seems good.
+ LOVING Gus Johnsons enthusiasm on big plays.
+ Some awesome catch animations
- D Pad strategy pad needs to take a hike.
- Gus and Chris have zero chemistry.
- Horrid transition animations..herky jerky
- Lots of repetitive cut-scenes. Need a ton more variety.
- Crowd noise is almost absent at times where they should be going nuts.
Overall, I like it more than NCAA 2011. I may trade in that game for this one.
After playing 3 games in the last few hours. I have to say I've finally got use to the Strategy pad and no longer have a problem using it on D. It just about knowing what you want to and hitting before the AI snaps the ball. But overall I think the Strategy pad will work out when you get use to it. Now the only other problem I have is the AI throwing the ball away right as you get to him. I'm sure that can be adjusted easy.
Is it me or did the graphics take on a more lifelike 3d look with locomotion added (which I do like) at the expense of less texture detail (which I don't like)?
Even the menus etc seem to move faster but seem less graphic and almost last gen looking.
Oh I do like being able to chose normal, squib, onsides kickoff by a button at the bottom rather than going through a playbook, this definitely will speed things.
The game definitely plays faster and you don't get caught waiting through cutscenes.
This demo is an odd experience. On one hand the pace of players seems smooth and natural, but on the other things seem to twitch so much it creates an unbalanced feel to what's going on on the field. Players are sliding into blocking assignments. I literally watched my guard slide to the left right in front of my QB. It's almost like an "ends justifies the means" scenario. He should get into that position but the manner in which he gets there looks so awful.
A good example of how off the movement is is with running the ball. My RB ran 7 yards and then Pro-Tak kicked in. The run to about 6 yards felt ok, but then all of the defenders twitched so quickly into the group tackle and then their response to the motion was way off, bouncing off of a tumbling running back that had no positive motion. It's just a very odd looking scenario.
Passing the ball feels good. It still seems that receivers get far too much separation on slants, making it easy to gain big yardage. Having gameflow calling the plays with its very dumbed down language while using Manning is silly. You are telling Manning how important this play is and how it will develop? It's silly and the slightest experienced Madden player will dismiss the feature.
Obviously the strategy pad on the defensive side of the ball is broken. By the time you pull up the pad the ball is snapped. This may have to do with accelerated clock. The CPU is snapping the ball when it should, you just approach the line too close to the clock running low.
One thing I noticed about the demo (in comparison to the concept of making games playout faster and in half the time) is that maybe the game is playing faster, but it feels so boring and out of place. All the neat things like "J-E-T-S" is in there, but it just doesn't mesh into a seamless experience. Even with Gus Johnson calling the plays, he'll yell out, "He's going fo it all!" and then he casually says, "Touchdown..........Colts." It makes the game fell so sluggish and unresponsive.
Overall, I think the demo confirms what many have said. Madden is just in a very stale state right now and while some things have been added to enhance that experience, they just don't flow properly into the game to make it seem like a quality NFL experience.
I really, really, really would like to know who came up with the "strategy pad" idea and decided THAT would be one of the new things they actually took time out to program into the game this year instead of one of the hundreds of decent actual "football" suggestions I read in the forums this past year.
My assumption as to the intention is that many new and casual players felt intimidated by the many pre-play controls Madden has historically had and EA did their best to try to simplify it. The sound of it is that they didn't fully realize that, however.
It is absolutely sad how far this game has fell from grace. I would buy this game yearly and since 92. When madden get back to where your using skill and football knowledge to win rather than glitches cheeses and exploits due to poor game design is when i will purchase. Its sad for me to say that this is the first year since 92 that i will NOT be purchasing madden; i can get over the hype and not fall into it.
This demo is an odd experience. On one hand the pace of players seems smooth and natural, but on the other things seem to twitch so much it creates an unbalanced feel to what's going on on the field. Players are sliding into blocking assignments. I literally watched my guard slide to the left right in front of my QB. It's almost like an "ends justifies the means" scenario. He should get into that position but the manner in which he gets there looks so awful.
A good example of how off the movement is is with running the ball. My RB ran 7 yards and then Pro-Tak kicked in. The run to about 6 yards felt ok, but then all of the defenders twitched so quickly into the group tackle and then their response to the motion was way off, bouncing off of a tumbling running back that had no positive motion. It's just a very odd looking scenario.
Passing the ball feels good. It still seems that receivers get far too much separation on slants, making it easy to gain big yardage. Having gameflow calling the plays with its very dumbed down language while using Manning is silly. You are telling Manning how important this play is and how it will develop? It's silly and the slightest experienced Madden player will dismiss the feature.
Obviously the strategy pad on the defensive side of the ball is broken. By the time you pull up the pad the ball is snapped. This may have to do with accelerated clock. The CPU is snapping the ball when it should, you just approach the line too close to the clock running low.
One thing I noticed about the demo (in comparison to the concept of making games playout faster and in half the time) is that maybe the game is playing faster, but it feels so boring and out of place. All the neat things like "J-E-T-S" is in there, but it just doesn't mesh into a seamless experience. Even with Gus Johnson calling the plays, he'll yell out, "He's going fo it all!" and then he casually says, "Touchdown..........Colts." It makes the game fell so sluggish and unresponsive.
Overall, I think the demo confirms what many have said. Madden is just in a very stale state right now and while some things have been added to enhance that experience, they just don't flow properly into the game to make it seem like a quality NFL experience.
good write up.. I agree, it is just stale to me.
Both offenses look the same, nothing stands out in the playbook to separate team philosophy
Broken tackles 80% off the time.
Player model look smaller than college players and cartoonish
Gus- "He passes, He runs , He scores, He picks it off"... I guess Gus is not programmed to say names.
Beside that they took everything good from Madden 10 and did not add on enough for me to buy this year.