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Madden NFL 11 News Post


The Madden NFL 11 demo is available now for 360 and later today for the PS3. Please post your impressions here.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 881 RGiles36 @ 07/29/10 12:58 PM
Quote:
Originally Posted by ryan36
I'm with you on this RGiles.... is FFTFF (fight for the ****ing fumble lol) in this year? I fumbled once, it didn't come up
Yeah fight for the fumble is still there. Continue playing the demo, you'll see it. I don't hate it myself; I just opt to turn off the button mashing of it.

Quote:
Originally Posted by Only1LT
I'm not praising it as the holy grail lol. I actually think that the loco on Madden is slightly better, because 180 degree changes in direction are met with the player actually coming to a stop in Madden. I never saw that in NCAA.

If anything the holy grail of locomotion is 2K for me. Like we discussed before, to me, the more realistic, the more fun the game is. I am liking Loco in Madden/ NCAA, but I'm not loving it by any stretch. Still too arcadey for my tastes, but a definite improvement.
Oh, but I wasn't saying you were praising NCAA as the holy grail LOL. I was just pointing out that people here (at this point) seem to like NCAA's locomotion a lot more than Madden's b/c it's more loose. I didn't think that would be the case at OS. I thought people would like Madden's more like you and I do.

I think that illustrates why Madden will never imitate that APF2K8-ish locomotion. Most people won't have fun with it.
 
# 882 TreyIM2 @ 07/29/10 01:03 PM
These are my impress-shuunnnss...of the PS3 demo:

Pros
- Dual controls feel almost as good as in NCAA 11

- WR separation seems to be on point but the jury is still out on that one

- 2D crowd looks much better with more detail and not always looking like a full stadium of people.

- Stadium sounds are great

- Face scans are pretty darn good

- Gameflow is OK but I can't see myself using it.


Cons
- Strategy Pad is a WTF feature. I'm getting used to it by making it more intuitive in my own mind but it is not an intuitive feature and changing the pre-snap controls from the way they used to be to this was not a good idea.

- Kick meter is a regression. The kick stick was just fine. It added an extra, more realistic element of pressure of making a kick and especially in this day and age, the kick meter really looks like a dinosaur.

- QB getting off far too many passes in the nick of time and even some passes are completed such as 40-50yd bombs by Manning while in the middle of getting hit.

- My playaction plays seem to net sacks or hits, immediately, on my dearest Sanchize. I don't get that.

- Locomotion is not as good as in NCAA 11, to me. U don't have to properly line up your hits and tackles like in NCAA 11. That element in NCAA 11 is what adds a fun factor and skill level. Strafe is more important in NCAA 11 because of that, too. I feel more like a defensive player when it comes time to tackle someone. Madden is still "automatic" with tackling. I just don't like that now that I've been exposed to what NCAA 11 has going on in that department.

- I need the right stick to be used for pump faking like in NCAA 11. That is a GREAT move by the NCAA 11 team PLUS it actually can and does work! U can pump fake in the direction OF YOUR CHOICE and the D bites! That little diddy makes me really feel like a QB in NCAA 11. R1 just doesn't do it for me in Madden.

- False starts becoming THAT problem again, mama!

- Cutscenes seem to start at the wrong time or awkwardly and that Gatorade deally at the 2 min warning is ridiculous, just bogarting whatever greatness that may have happened on the field, at times.


Eh, I'll leave it there because it's just a demo. I know some of these things won't change and maybe certain things will be polished in the final version but as of right now, being an NFL guy, I have to say that NCAA 11 has me hooked and Madden isn't looking great against it, thus far. Still picking it up, though
 
# 883 RaiderKtulu @ 07/29/10 01:05 PM
Quote:
Originally Posted by Only1LT
I'm not praising it as the holy grail lol. I actually think that the loco on Madden is slightly better, because 180 degree changes in direction are met with the player actually coming to a stop in Madden. I never saw that in NCAA.

If anything the holy grail of locomotion is 2K for me. Like we discussed before, to me, the more realistic, the more fun the game is. I am liking Loco in Madden/ NCAA, but I'm not loving it by any stretch. Still too arcadey for my tastes, but a definite improvement.
Yeah... locomotion is a step in the right direction, but I'm not about to praise them for finally doing something that another game did better 6 years ago.

That's really why there's so much negativity towards this game in the first place. On it's own, it's a pretty good game. I mean, if Madden is the only football game you've played for the past decade, this year is going to be another improvement and all is well. Unfortunately, if you played 2k5, Backbreaker, or Head Coach (seriously why the heck isn't this game merged with Madden's franchise mode?) then it's incredibly frustrating to see Madden still lagging behind in certain areas.
 
# 884 dannyheck @ 07/29/10 01:06 PM
LOVE the SLOW speed setting. Although game defaults to Pro level, I prefer SLOW on ALL PRO level. Makes running the ball seem more realistic. Graphics are amazing, especially helmets. Cannot wait for game to come out. I may finally do a midnight run, instead of waiting until the next day.
 
# 885 masterdre @ 07/29/10 01:09 PM
I personally LOVED the demo. I like the running styles better in Madden, then NCAA. In NCAA, it looks like they slide across the field. I don;t like how my receivers are ALWAYS open in Madden, though. In NCAA, my receiver won't be open, but I'll user catch it for a big gain. Other than that. I have Madden above NCAA.
 
# 886 Only1LT @ 07/29/10 01:13 PM
Quote:
Originally Posted by rgiles36
Yeah fight for the fumble is still there. Continue playing the demo, you'll see it. I don't hate it myself; I just opt to turn off the button mashing of it.



Oh, but I wasn't saying you were praising NCAA as the holy grail LOL. I was just pointing out that people here (at this point) seem to like NCAA's locomotion a lot more than Madden's b/c it's more loose. I didn't think that would be the case at OS. I thought people would like Madden's more like you and I do.

I think that illustrates why Madden will never imitate that APF2K8-ish locomotion. Most people won't have fun with it.

Ah, ok. Now I got you. Maybe that is it. I said before when I was giving my impression that I couldn't understand why people loved NCAA's and hated Madden's. They are pretty much the same other than the fact that, as I mentioned, changing direction has more of a penalty on Madden than on NCAA. To me that's a good thing.

I liked the way 2K handled change of direction. It was tied into how far off center you moved the stick. If you didn't want to be severely slowed down when changing direction, then it was in your best interest to gently and slowly go from left to right. If you went from all the way left to all the way right too quickly, then you would basically just stop. This is control scheme mimics real life and I wish they used this in Madden. I thought that they were going to when I heard they added analog control, but alas, they didn't.

I don't know. I really value realism. Like I said, to me realism equates to fun. I don't mind being punished for doing something that isn't humanly possible. Punish me baby lol.
 
# 887 RavensALLDAY/Niners @ 07/29/10 01:25 PM
The cpu breaks way to many tackles..but overall the game is decent and a little improved from last year
 
# 888 sanders @ 07/29/10 01:30 PM
I've been playing NCAA non-stop since it came out.

First thing I noticed witht the Madden Demo is that the camera seemed to be higher and looknig down more. Felt off. In NCAA you see it some but its not bad but in Madden its like any defender in 5 yards of a tackle falls down. It's pretty aweful. I played a game of the demo until the 4th quarter and immediately put in NCAA. I don't watch college football or have ever owned NCAA in the past but the game just plays fun football.

I went from definitely picking up Madden because NCAA was so good and now after playing the demo I'm back to not buying Madden. Just seems like at least a step down from the game I already have.
 
# 889 JayInSaratoga @ 07/29/10 01:33 PM
I finally had a chance to play a game on the demo last night and I didn't find the strategy pad to be as big a problem as others did. I only really had one issue, and it's regarding game flow. While I really enjoy the game flow feature and am looking forward to putting together game plans in my franchise, I don't like that the only way you can see the play art is by viewing it on the field after you committed to using the game flow selected play.

Being colorblind and the game using what I believe is a shade or orange/red to show pass rush angles on defensive plays make it very tough to see who is rushing the passer on defense. One advantage to choosing plays from a list is that they are displayed in those little boxes where the color of the lines stand out very well from background of the diagram.
 
# 890 Danimal @ 07/29/10 01:53 PM
Anymore console BS from anyone is going to lead to your exit.
 
# 891 speels @ 07/29/10 01:58 PM
Played my second game last night and really only have one issue, which can probably be solved if I play the game more, but on every 3rd down, or any play for that matter, that the CPU ran a cross through the middle, they always, always made a completion. Then I would run the same plays and their DB actually made it to the spot of the throw before my player did. I tried Man and zone d-fence to stop this but it didn't seem to matter.

Other than that, which was quite upsetting as they had a drive of 5:58 with 16 plays that went 4/5 on third down conversions, I think Madden looks like it could get a lot of playing time this year.
 
# 892 Gocats11 @ 07/29/10 02:18 PM
Im really impressed by the demo,player movement is smooth overall game play is great.Cant wait for the full game,im ready to play as my Cowboy's and whip up on some Giant,Eagle and Redskin tail.
 
# 893 xylocaine @ 07/29/10 02:33 PM
I'm surprised more people aren't complaining about the Drew Bree's huddle pregame ritual for EVERY team this year???
 
# 894 monkeybutlerz @ 07/29/10 02:40 PM

From my experience with the demo, here is my quick review (All-Pro settings):

Pros:
+IMO the running game is improved mainly due to blocking AI upgrades. I found it to be more enjoyable than in the past.

Cons:
-Play-action pass is nearly an insta-sack (and yes I set up the play action, I run a lot).

-Extremely hard to get sacks. I used varied blitz packages and sometimes even when unblocked and laying a hit on Manning, he would still make extremely accurate throws pretty far downfield. I probably have 2-3 sacks total in 5 or so games on the demo. I understand Manning delivers the ball quickly and has great awareness, but he's been getting off throws where I have him dead to rights.

-DBs drop too many balls.

-Strategy Pad

-Quite a few stutters when transitioning between animations. Game seems to struggle at times with selecting which animations to use, which gives it a somewhat herky-jerky feel IMO and it yields results which look very unnatural. Proper physics based collisions and proper multi-player tackles would be a very welcomed addition IMO. Suction blocking and tackling are still prevalent and they will continue to be a problem until a new physics engine is implemented.

I also had an ugly onside kick attempt experience, where, upon review, the kicker never actually came into contact with the ball, which then defied the laws of physics and did not touch the ground (floating about a foot off the ground after an initial downwards trajectory) and then suddenly warped upwards straight into the receiver's hands.

Being exclusively an offline franchise guy, the gameplay did not blow me away to the point where I feel like I need to pick the title up and will most likely wait and see what they do with my favourite mode for next year's game.
 
# 895 FedExPope @ 07/29/10 03:03 PM
Quote:
Originally Posted by jira2004
Drew bree's ritual is not that serious......I personally like the demo and the way the game plays....but im not that picky so there you go.....I'm expecting the retail version to have better camera option thats all I need so far..

People settle down it's a DEMO!
Demos are supposed to make you want to buy the game. EA has some sort of twisted logic that they ASSUME we will buy it, and so a few weeks before release they release a build of the game they were using in April, in order to show their biggest changes, and probably to sate us until the game comes out...well, it didn't work for me with Madden, EA.
 
# 896 FAM CEO @ 07/29/10 03:49 PM
I guess I am in the minority, but I like the changes that were made. Not comparing to NCAA or anything else. I think that both are good games.

* Gameflow is a nice addition to the pickup and play gamers that don't care to understand formations. Just want to pick a pass or run play.

* The offense coordinator is kinda cool to make you feel like the sidelines is talking to you.

* Toning down Hit Stick was a good idea. I used to use it crazy and caused so many fumbles. Now i have to make sure I use it at the right angles.

* The Quarterback seems like they are a little faster and pass blocking is better. I swear I could never use Manning because I would be sacked 12 times a game.

* Receivers now get separation and keep it on deep routes. I hit Dallas Clark on a 40 yard over the shoulder grab that look great. Last year the DB would have caught up and tipped it away or it would have been a jump ball.

* Along the same lines as above, sideline catches are good as players try to stay in-bounds

* Locomotion is nice too. Can't wait to see Chris Johnson. Actually my brother will be playing with him, so maybe I can wait.

* I like the little tweaks to the atmosphere. Nothing revolutionary, but the booth review looks better, TD celebrations, and Commentating have been improved. I was up by 3 with like a min left and they showed on the sidelines a few players kneeling and holding hands as they waited for the results.

* The strategy stick is a little confusing, but after 10 games I got the hang of it.



Overall, I liked it and can't wait till it comes out. Hopefully, the Dynasty sim stats are improved ,as they claimed, and I should be all set.
 
# 897 gameronwheels @ 07/29/10 04:37 PM
Quote:
Originally Posted by tazdevil20
Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

A lot of this stuff isn't even necessarily unprecedented. Not trying to wage comparison war here, but 2k8 has a lot of this. This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

Actually this is not totally true, parts of the demo are recent, and parts aren't. for example, Ian has confirmed that the commentary, in addition to being cut, was about 6 weeks behind the finalized version. Demo even says its still a work in progress, which means that that things still were being tuned after demo completion, and don't discount what can be accomplished in two weeks of straight tuning. Also, to your point about the telestrator, that would be incredibly hard to program, because you can only program how a play is supposed to work, so if the user changed something to make the play different, that would screw everything up, plus they tried to do something similar and people just skipped right over it. Remember EA rewind? This is the middle year of a 3 year plan, so its not going to be as huge a leap as year 1 or 3.
 
# 898 MCNABB51BOI @ 07/29/10 04:41 PM
Quote:
Originally Posted by tazdevil20
Actually, Phil Frazier confirmed that the retail build was only 2 weeks after the demo. Sorry to dissapoint, but gameplay-wise, there won't be many changes between the demo and retail. I really didn't care much about the strategy pad. To me, it would just be something to learn and get used to. I have zero issue with that. I do have an issue with the gameplay. It didn't feel very good at all. I was really disappointed. It still feels very unpolished. I've never purchased an NCAA game before as I am a big NFL fan and not much of an NCAA fan. However, playing the NCAA demo, I felt a polish on the game like I have not experienced in years from an EA Sports title. Madden still feels very unpolished. lots of things that show little attention to detail. Things like the cut scenes, Chris calling Gus Tom, the poor audio dying in between plays, the silly animations, guys running out of bounds, the synchronized running, the lack of a real challenge system, refs stll not throwing flags, the size of the football, sliding, the warping to the ball by receivers and DBs, etc. etc. Admittedly, I'm a converted Madden player. I was a die hard fan until I played 2k football in 2002. I haven't bought a madden game since. I've played all of them and I thought Madden 2005 was an excellent game. I enjoyed 2k5 much more, but still doesn't take away from what the Madden team did that year. So far on this generation, I keep seeing all of these same issues crop up again and again. When I see so few features added, no new innovation, continuous problems with animations, nothing added to highly touted items like pro-tak, adaptive AI and online franchise... I get discouraged. Madden has zero focus. It's ADD each year. Focus on something and really make it polished. Considering this was the year of gameplay, it's rather disturbing to me that they spent over a year on a lot of the gameplay. Really? It's really not very noticeable, at least from the demo. Very stuttery with player movement, the QB passing is still not right. Same problems as before with getting to the QB. He ALWAYS gets rid of the ball before you get him, and you can be dragging him down and he still throws a 100mph rocket right to the receiver. Sorry to be such a downer, but these are just things that can't be ignored.

At this point in football gaming I would have liked to have seen an incredible online league/franchise system. The ability to be a spectator of other games being played in your online league. Fantastic physics based animations with signature styles by players. Massive depth in the ability to manage your team, create/manage playbooks, add a personality to your team. Adaptive AI that follows your tendencies much like the AI did in 2k5, but even better. Make the players look and feel alive, scuffles after the play (see APF 2k8), guys tripping and stumbling from blocks/shoves, guys kneeling down or bent over from fatigue. When it rains/snows, uniforms being torn/dirty, helmets scuffed, etc. etc.

A lot of this stuff isn't even necessarily unprecedented. Not trying to wage comparison war here, but 2k8 has a lot of this. This brings a lot of life to the players. It makes them appear to be living beings. When I see the entire special teams crew of a team all getting up and walking in sync to the sideline, it feels robotic to me and reminds me that this is just a video game.

Commentary. How often do you watch a game on Sunday and the commentators don't talk to each other? I mean, it's obvious that Chris Collinsworth wasn't even brought in to work with Gus Johnson. This is the exclusively licensed NFL game. No "an" NFL licensed game. It's also EA, the endless resource company. Is there really an excuse for this? I can pop in much older games and feel like I am really watching a game on Sunday. How about using the Telestrator to draw on replays and highlight a DB out of position or show how Peyton Manning beat the blitz? That would blow people away and add to the immersion.

Madden wreaks of complacency. It's disappointing to face that fact, but it's there. Even the game's biggest apologists and fanboys cannot deny that fact. The question to be asked is what can be done to change it?

AMEN
 
# 899 Texas Ace @ 07/29/10 05:01 PM
I HATE that the All-Madden difficulty setting is reverting to being cheap, AGAIN as opposed to harder.

Anyone play on All-Madden yet?

Good luck tackling the RB on any of the first three attempts....that is if you can actually get past the perfect blocking.

I've played my last 3 games against the Jets on All-Madden and I haven't been able to keep Greene under 10 yards a carry yet.

Stupid.
 
# 900 RGiles36 @ 07/29/10 05:15 PM
Quote:
Originally Posted by Texas Ace
I HATE that the All-Madden difficulty setting is reverting to being cheap, AGAIN as opposed to harder.

Anyone play on All-Madden yet?

Good luck tackling the RB on any of the first three attempts....that is if you can actually get past the perfect blocking.

I've played my last 3 games against the Jets on All-Madden and I haven't been able to keep Greene under 10 yards a carry yet.

Stupid.
Yeah all-Madden is uber-difficult. I've even seen some cases where my offensive line folds like an accordion at a synchronized time so the defenders can get in and make the play. I might use All-Madden as a base to tweak my sliders -- otherwise I'll be torching all-pro in no time. I had more fun with M10 in recent weeks but making it a realistic possibility to lose a game.
 


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