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NCAA Football 11 News Post


NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, we have addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:
  • Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
  • Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
  • Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
  • Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
  • Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
  • Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
  • Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
  • Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
  • Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
  • Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
  • Footsliding will no longer occur when the ball carrier has the ball in their left hand.
  • Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
  • Resolved a crash that occurred if connection is lost before entering a game mode.

Source: NCAA Football 11 Blog

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Member Comments
# 161 mgoblue678 @ 07/14/10 07:48 PM
Quote:
Originally Posted by Solidice
the only one I've seen that is broken(based on practice mode) is PA Boot Screen. it's in several formations and most are broken(I think).
I think that is correct. I think there is couple formations where it isn't because I had Wisconson run what looked to be a PA Boot Screen on me for a td in my last game.
 
# 162 mjasinski @ 07/14/10 07:48 PM
So this might be the dumbest question asked, but how do you get the patch (PS3)?
 
# 163 frankplastictrees @ 07/14/10 07:53 PM
Quote:
Originally Posted by mjasinski
So this might be the dumbest question asked, but how do you get the patch (PS3)?
If you're connected to the internet it'll prompt you automatically.

Actually decided to wait for once on the game, and really torn. The general consensus is that the game is the best in years, but that glitch really has me waiting and seeing when and if it'll be addressed.
 
# 164 whogotme @ 07/14/10 07:54 PM
not dumb question. i have a ps3 too. i downloaded something when I st put game in but im not sure it was patch. so how the hell do u get that patch.
 
# 165 LambertandHam @ 07/14/10 08:02 PM
Quote:
Originally Posted by frankplastictrees
If you're connected to the internet it'll prompt you automatically.

Actually decided to wait for once on the game, and really torn. The general consensus is that the game is the best in years, but that glitch really has me waiting and seeing when and if it'll be addressed.
It's a waiting game. EA obviously knows things are weird, but the key will be when a patch comes out. I remember back when something was weird with the first Mass Effect, MS has to approve every patch/update put on Live, and that can take a day or two compared to the PS3.
 
# 166 BoSoxPujols @ 07/15/10 01:24 PM
Still nothing on this?
 
# 167 mgoblue678 @ 07/15/10 03:20 PM
Well, it looks like the playaction glitch happens in more plays besides the pa boot screen play. Playing Michigan State right now, and it just happened to the CPU on a standard play action play from the i-formation. It definitely wasn't the pa boot screen play.

Unfortunately since the CPU called the play, I have no idea what play it was.
 
# 168 ODogg @ 07/15/10 03:23 PM
The CPU did it last night when it was Washington. Locker was able to break out of it though and throw the ball to a WR. I was surprised because I thought someone said once the CPU gets into it then it's a guaranteed safety.
 
# 169 mgoblue678 @ 07/15/10 03:25 PM
Quote:
Originally Posted by ODogg
The CPU did it last night when it was Washington. Locker was able to break out of it though and throw the ball to a WR. I was surprised because I thought someone said once the CPU gets into it then it's a guaranteed safety.
Same thing happened on this play. Cousins got out of it and threw it to a rb, but it still was a 7 yard loss.
 
# 170 cecondlife @ 07/15/10 03:29 PM
when the hell are they gonna send out the patch? I thought it was tues?
 
# 171 Solidice @ 07/15/10 03:48 PM
Quote:
Originally Posted by cecondlife
when the hell are they gonna send out the patch? I thought it was tues?
I think its already out.
 
# 172 CBizzle @ 07/15/10 09:10 PM
Quote:
Originally Posted by ODogg
Me either, I know what plays to avoid. And the workaround for the CPU if it does it. Just hope they get a patch by Madden at least.
What is the workaround for the CPU if it does it?
 
# 173 PantherBeast_OS @ 07/15/10 09:30 PM
Quote:
Originally Posted by Deegeezy







NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, we have addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:
  • Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
  • Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
  • Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
  • Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
  • Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
  • Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
  • Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
  • Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
  • Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
  • Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
  • Footsliding will no longer occur when the ball carrier has the ball in their left hand.
  • Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
  • Resolved a crash that occurred if connection is lost before entering a game mode.
Source: NCAA Football 11 Blog
The one I underline needs to be tweaked some more. Because I know by now most of us know that the pursuit angle with AI guarding the outside run is very bad right now on All American settings. I can pitch the ball out to my RB for a outside run and he will run to the enzone most of the time without the AI even touching him. The pursuit angle needs to be teaked some more for the AI pursuit angle ASAP to make it more fun.
 
# 174 cecondlife @ 07/15/10 09:31 PM
Quote:
Originally Posted by Solidice
I think its already out.
I got the game last Saturday and there was a patch when I popped in the game. There was no second patch.....or Game day release patch. All the glitches like playaction ect are still there
 
# 175 Solidice @ 07/15/10 09:35 PM
Quote:
Originally Posted by cecondlife
I got the game last Saturday and there was a patch when I popped in the game. There was no second patch.....or Game day release patch. All the glitches like playaction ect are still there
the 'release day' patch I believe came out the Thursday before release(according to the people that had the game at that time)

the PA glitch has nothing to do with the patch, as it was not listed in the patch fixes.
 


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