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NCAA Football 11 News Post


NCAA Football 11 will be available in stores tomorrow, July 13th, and a patch will be available at the same time. Based on feedback from the community on the Demo, and internal testing, we have addressed several issues after the game was sent to Microsoft and Sony. The following changes were made for the July 13th patch:
  • Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
  • Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
  • Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
  • Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
  • Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
  • Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
  • Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
  • Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
  • Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
  • Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
  • Footsliding will no longer occur when the ball carrier has the ball in their left hand.
  • Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
  • Resolved a crash that occurred if connection is lost before entering a game mode.

Source: NCAA Football 11 Blog

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Member Comments
# 81 BigD @ 07/12/10 04:54 PM
Quote:
Originally Posted by YungPat97
when you log in with xbox live on does the patch automatically come or do you have to look thru the downloadable content
If you're connected to xbox live, it'll be downloaded as soon as you fire the game up.
 
# 82 atlhawks @ 07/12/10 05:01 PM
i really hope they fix pa glitch because i like doing screen passes.
 
# 83 gogators @ 07/12/10 05:31 PM
Quote:
Originally Posted by AirLobo23
How do u guys know the patch u already downloaded is the same patch that will be available tomorrow?
I've wondered that too
 
# 84 mgoblue678 @ 07/12/10 06:47 PM
Is that play action play that causes the glitch a new play this year? I don't remember seeing that in last year's game. If it's new, I am not sure how it wasn't caught to be glitched. Shouldn't they be testing a new play to make sure it works correctly after they put it in the game?
 
# 85 RellGaming314 @ 07/12/10 07:10 PM
I don't get it. Can someone tell me what this means? Like when they say this patch will be released tomorrow is it something that we can download or what, how do you get the patch??? Thanks.
 
# 86 Playmakers @ 07/12/10 07:34 PM
I really appreciate what the NCAA team is doing this year....

I can't stress enough how much it frustrated me waiting on NBA Live and Madden 10 to release patches last year.

With this game we are getting a patch from day 1 to fix game play issues



I know they can fix everything but they deserve major prop's for delivering well in advance of release.
 
# 87 TastyRambo @ 07/12/10 09:11 PM
now I have not read all the messages but has the cpu qb running backwards for a safety been fixed in the retail version? Because it was said on the updates from the demo to retail version it was. "Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage."
 
# 88 Skyboxer @ 07/12/10 09:48 PM
Quote:
Originally Posted by RellGaming314
I don't get it. Can someone tell me what this means? Like when they say this patch will be released tomorrow is it something that we can download or what, how do you get the patch??? Thanks.
Dude...seriously... this has been answered at least twice so far and once just a few posts above yours...
 
# 89 RellGaming314 @ 07/12/10 10:10 PM
Quote:
Originally Posted by Skyboxer
Dude...seriously... this has been answered at least twice so far and once just a few posts above yours...
Yes..... seriously, how do you get the patch....
 
# 90 MUCHLUV69 @ 07/12/10 10:13 PM
How bout a patch to fix this....."Pretty glaring omission in that players' jerseys no longer get dirty!!"
 
# 91 PVarck31 @ 07/12/10 10:20 PM
Quote:
Originally Posted by RellGaming314
Yes..... seriously, how do you get the patch....
Go back and real the last few pages of the thread. You will find your answer there.
 
# 92 Solidice @ 07/12/10 10:32 PM
Quote:
Originally Posted by RellGaming314
Yes..... seriously, how do you get the patch....
these 2 posts were literally about 6-7 posts before you asked.

Quote:
Originally Posted by Solidice
if your connected to the internet, it'll ask you if you want to download the update when you start the game from the dashboard. you don't have to search for it.(it's not listed in the marketplace anyway)
Quote:
Originally Posted by BigD
If you're connected to xbox live, it'll be downloaded as soon as you fire the game up.
 
# 93 atlplayboy23 @ 07/12/10 10:53 PM
I hope they got rid of the cpu always wanting to receive the ball in OT this is not realistic at all
 
# 94 SincerelYourz @ 07/12/10 10:55 PM
Quote:
Originally Posted by TastyRambo
now I have not read all the messages but has the cpu qb running backwards for a safety been fixed in the retail version? Because it was said on the updates from the demo to retail version it was. "Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage."
your right, they did say that!

During E3 I mentioned that the build that made up the demo for NCAA Football 11 ran nearly two months behind the essentially final build that was on the show floor. EA Sports has now released detailed information on what changed from the demo to the final version of the game. Below are just a few of the items addressed, make sure to continue on for the entirety of the extensive list and leave your thoughts in the comments!.
  • Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when “losing” to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.
  • Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.
  • Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.
  • Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.
  • Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.
  • On Xbox 360, the Reese’s Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.
  • The CPU team will now decline penalties.
  • A major issue was fixed where the sound would cut out and eventually cause the game to freeze.
  • Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.
  • Fixed issue where the commentary would occasionally sound garbled on Xbox 360.
  • Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.
  • Fixed several situations where the wrong team was celebrating after a big play.
  • Playcall will not suggest going for a 2 point conversion when it shouldn’t.
  • In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.
  • Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.
  • Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.
  • Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.
  • Improved head tracking for ball carriers, receivers and defenders.
  • Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.
  • More general tuning was done on option plays to make them run smoother.
  • Fixed an issue with playcall where it was not remembering the last formation you called.
  • Fixed an issue where receivers couldn’t make a tackle quickly after an interception.
  • Removed an exploit that would allow for “Rocket Catches”.
  • Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.
  • Defenders will now be able to press receivers when they are in preplay motion.
  • Fixed an issue where defenders would turn the wrong way on curl routes.
  • Fixed an issue where defenders in man coverage would make a bad direction change after pressing the receiver.
  • Tuned some out-routes out of the backfield that were too effective against man coverage.
  • Fixed an issue where linebackers would stutter in pre-play and would get stuck.
  • Fixed some issues with players bumping into each other during preplay adjustments.
  • Fixed some issues where defenders would get caught offsides a lot against the no huddle.
  • Fixed the issue causing a delayed whistle in post play.
  • Fixed an exploit that disables bump and run after a play is flipped, causing coverage to go back to normal.
  • Fixed an exploit that allowed you to consistently recover onside kicks.
  • Adjusted CPU AI for kick returns so that they will not attempt to catch kickoffs that are headed out of bounds.
  • Improved CPU clock management so they will call a timeouts properly to set up a late field goal.
  • Fixed an issue where the Read Option would not be executed properly from the hash marks.
  • Numerous Commentary Fixes and Additions
  • Various other tweaks and tuning to improve general gameplay.
http://www.pastapadre.com/2010/06/21...vs-final-build
 
# 95 PVarck31 @ 07/12/10 10:57 PM
^^^^

Well that is encouraging news. Only one more hour for me!!
 
# 96 patsfan188 @ 07/13/10 09:59 AM
did anyone playing the demo ever get when you try to scramble with the quarterback he would like try to break a tackle or something when he passes the line of scrimmage? only quarterbacks it's weird.
 
# 97 ghostdog7377 @ 07/13/10 11:08 AM
So, if I don't have internet, I'm screwed and there is no way to get the patch to fix these issues? That sucks...
 
# 98 Deegeezy @ 07/13/10 11:43 AM
Quote:
Originally Posted by ghostdog7377
So, if I don't have internet, I'm screwed and there is no way to get the patch to fix these issues? That sucks...
Where are you posting from now if you don't mind me asking?
 
# 99 ODogg @ 07/13/10 11:47 AM
Ok, I just have to comment on this "I don't have internet" business. Even if you don't have internet where your 360 is, or heck, even your entire HOUSE, how hard is it to take your Xbox to a buddy's house who does have internet and get the patch and/or rosters???
 
# 100 ODogg @ 07/13/10 11:54 AM
the one you got last night is separate from the expected one today
 


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