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I know im new here but the way i see it is both the old way and the new Elite way of shooting have there problems. Basketball is a game of skill and chance. So you have the old way being chance and the new way being skill. Theres no medium. If you want an example look at Ron Artest. As a Laker fan I was up and down on the guy. I mean he misses WIDE open 3's like its his job. But he also can get hot and rain them down from the heavens. How will Elite take that into account. In the end I want to miss wide open shots and I want to make them while double covered and fading away from half court lol. In the end even the greatest nba shooters couldnt hit every shot with no one on them. In this game I think they could. (i could be way off because i have never played it but its my guess) I mean you put ray allen for a wide open 3 it should be easy. but how easy? We all watched him in the finals destroy one game and then couldnt hit ****. I guess the point is he slumped but pierce lit it up. When we have a bad day on the sticks it will make ALL our shooters suck lol. Maybe im off base but i think even if you do everything right sometimes the shot doesnt go in... and anyone that plays basketball knows that. Its the same for every sport. Sometimes you release and it feels perfect and it isn't.
# 82
King Gro23 @ 07/02/10 10:17 AM
Elites control scheme is dope. I like it, but honestly the flashy jerk movement and like momentum defying layups and dunks that just push everything out of the way or slide them is itching, although its early. nice vid.
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I will just say the each implementation can differ not only in the number of factors considered but also the weights assigned to each part of the calculation including the roll itself.
One brief example of different implementations would be the 3 point glitch in live 10 online where guys would hit an abnormal amount of 3's with a particular player. One would think the dice roll would make that less probable.
if one game only had 2-3 factors and was based on a set % I think its clear to see that the dice roll could play a significant part in that. Another game could have 3-4 times as many factors so again a blanket statement MAY not cover both games...
Also one games base % was based on DNA and the other on ratings. But I guess the key is the weighting system and how many factors are included. In my opinion with live 10 and DNA there was much more luck involved than in the competition. So I can understand their point of making that emphasis this year. I was only saying hey that may not directly translate to the competition with the exception being yes if you do everything right you can still miss in 2k, Some think that's realistic others think it's not.
What's cool is that this year we will get to sample some of both and see which one we like better. My hunch is that there will be a middle ground that will be a much better implementation than either game will have this year. I would look to see that implemented in 2012.
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this might be the year EA gets over the hump....lookin great by the way the animations look fluid even if its still a work in progress last year was a step in the right direction looks like they're going all out with it....we will indeed see.
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Live '09 was a good step. Live '10 was an even bigger step. I have higher hopes for Elite '11, and everything is looking promising to at least keep the trend. Just keep focusing on gameplay and add presentation here and there.
Each game had some shortcomings, but headed in the right direction.
# 88
PH1LLYSFINEST13 @ 07/03/10 06:11 PM
Any word on Post play? WIll there be more moves and any type of signature post shots/moves?
# 89
PH1LLYSFINEST13 @ 07/03/10 06:16 PM
One more question is will there be a way to determine if we want to do a layup or a dunk seeing as how there is no more turbo?
# 90
PH1LLYSFINEST13 @ 07/04/10 11:40 AM
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# 91
dirtypuppet @ 07/04/10 11:14 PM
I completely understand this years mantra for 'total control' and I really do like it, but in regards to Jennings dunking every time:
It would feel much more natural to pull up on the stick for a layup, so how about for players such as Jennings who have the ability to dunk, but rarely do that pulling up is not always a dunk attempt. I think it should be more like if the situation is right, or based on his tendencies he'll do a dunk attempt. I think that that's more realistic.
Then it's more like
roll left - left handed layup
roll right - right handed layup
straight up - attack the rim (with the possibility of a dunk attempt, based on ratings)
I might pass this onto the game play thread also.
It would feel much more natural to pull up on the stick for a layup, so how about for players such as Jennings who have the ability to dunk, but rarely do that pulling up is not always a dunk attempt. I think it should be more like if the situation is right, or based on his tendencies he'll do a dunk attempt. I think that that's more realistic.
Then it's more like
roll left - left handed layup
roll right - right handed layup
straight up - attack the rim (with the possibility of a dunk attempt, based on ratings)
I might pass this onto the game play thread also.
# 92
dirtypuppet @ 07/05/10 04:38 AM
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Just my 2 cents, but if I was making the game, this is how I would do it.
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If the guy has a low dunk rating then he'll throw up a floater or teardrop instead of a dunk.
I like the idea of attacking the rim. Could be an attempt to draw a foul if there is a defender. Floaters can already be attempted manually.
# 95
dirtypuppet @ 07/05/10 10:16 AM
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Even possibly for Lebron. If Lebron 'attacks the rim', more than likely he'll attempt a dunk, but sometimes, a strong straight up lay in is what he'll do. So for example, push up on the stick driving to the hole and the chances are:
Lebron James; 95% dunk / 5% strong layup
Marvin Williams; 50% dunk / 50% strong layup
Dwight Howard; 98% dunk / 2% strong layup
Mehmet Okur; 10% dunk / 90% layup (just a guess, i rarely see the big guy dunk)
Brandon Jennings; 15% dunk / 85% strong layup
Ty Lawson; 5% dunk / 95% strong layup
Just me guessing at %'s here, but you get my point. So you can see with Ty Lawson, if you drive the lane, the chances of you dunking are quite low, but that one special time, you may surprise the defense (as he did last season) but it's not something that he would attempt often at all.
And these %'s should be based on tendencies.
For bank shots, can't we use a modifier button, like one of the shoulder buttons? That way we don't have the "shoot on the way down" problem.
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I think the system being used now allows you to make that decision whether or not you want to go up strong w/ a dunk or layup manually. I understand how its not that realistic but the thing is the devs are giving us the option to attempt a layup whenever we want by rolling the stick.
I think your suggestion would be more valid if rolling left/right meant you would attempt a move that avoids the defender. But so far all I've seen is that rolling the stick just means you will attack the basket with a layup.
If you press up on the stick it will lead to the most aggressive move that player can offer whether that is a dunk or layup is based on ratings. With this system you can decide if you want to attempt that dunk if his rating permits it feel me.
So instead of it being based on some tendency you as the user decide exactly how you want to go up. Now if you are speaking from the AI's standpoint then yes this would be a good idea because we can't control how they will react.
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