NBA Elite 11 News Post
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I don't really see anything revolutionary with the shot approach, it's basically the exact same thing that's been in NBA 2K for years now. Granted, I haven't played EA's NBA Live games in the past, but I'm taking it that they have never had a right stick shooting mechanism before and this is the first year they are adding it to the game.
Why does the dev on the video keep saying that shoots were based on luck when it was really based on ratings? My question is.. What happens when a person perfects the timing on shoots? does that mean that all the shoots will go in
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Basically the game calculates how difficult the shot will be then it's up to the shooter to make or miss. All games before that took ratings, defensive pressure and shot timing into effect then calculated the probability of a successful shot.
# 45
rEAnimator @ 06/30/10 05:00 AM
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This year, the ratings and situation on the court will determine the size of the two sweet spots, thus determining the difficulty of the shot.
But it's the user input (and therefore the user's skill) that is the one and only thing that will determine if a shot goes in (unless it it blocked).
So if you can hit perfect timing and perfect aim every time, you will hit every shot.
But believe me, that is a very, very difficult task given the sensitivity of the controllers and when the sweet spots are at their smallest.
# 46
rEAnimator @ 06/30/10 05:01 AM
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Durant got FAR too much air for a simple dunk while under the basket. Especially for someone with arms that long. He'd get just enough air to get it in, and keep going. And Jennings did the same thing that'll happen in NBA 2K10 sometimes. Where you're running to the basket from a halfcourt set...press the shoot button and suddenly your spring up in the air like his shoes got flubber sprayed on 'em.
All that considered, very, very, very promising. I'm guessing this means we'll see a lot more balls playing off the rim shots now. I hate how most b-ball games make everything all net or a brick.
All that considered, very, very, very promising. I'm guessing this means we'll see a lot more balls playing off the rim shots now. I hate how most b-ball games make everything all net or a brick.
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And if anybody still has doubts...try the TW demo.
I feel it should be reversed.
High Power early release, and Low power late release.
High Power early release, and Low power late release.
# 52
rockchisler @ 06/30/10 06:51 PM
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# 53
dopeismarcus @ 06/30/10 07:07 PM
rEAnimator,
I love how NBA Elite is trying to improve their games. However I don't understand how the player models could look so terrible compared to 2K? I'm going to get both games this year regardless (because of Be A Pro Mode) but please make the character models look some what realistic before the release date.
I love how NBA Elite is trying to improve their games. However I don't understand how the player models could look so terrible compared to 2K? I'm going to get both games this year regardless (because of Be A Pro Mode) but please make the character models look some what realistic before the release date.
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# 58
blues rocker @ 06/30/10 10:06 PM
those dunks look pretty bad - they have that old "rocket dunk" issue where the player just launches off the floor when the player shouldn't have enough momentum to jump that far...looks very arcadey, like they want dunking to be very easy.
# 59
blues rocker @ 06/30/10 10:16 PM
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The guys have said that they will be implementing a system that reduces the sweet spot when guarded. But to say that you shouldn't make a shot when guarded closely is going a bit far.
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