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# 681
Buckeyes_Doc @ 06/14/10 08:51 PM
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I wish the replays were better, like replays we would actually seen on a TV presentation. They are too close, oh well not a huge deal. I'm just happy that we get a lot of replays. Whenever there is a big play there is a replay which is great.
# 682
GiantYankee @ 06/14/10 08:52 PM
I’m loving the demo! Love the new camera angle. I feel like I’ve got a little more command of the field. It’s so nice that I can get a nice 4-5 yd gain without touching the sprint button. The crowd and cheerleaders look very detailed and realistic. The playbooks are fantastic so far. Love the variety with the offenses. Love that the cpu will take a timeout to ice the kicker. Players riding the stationary bike on the bench is a great little thing. Ball being batted at the line don’t flop straight up into the air. Don’t like the new playcall menu, seems like it could take too long to find a specific play. At times (esp kickoff returns) I feel like the ball carrier is almost ice skating. I really enjoyed NCAA 10. It was so much more playable than any of the previous next gen titles. With that being said NCAA 11 appears that it made a huge leap from last year. Gameplay is great! I LOVE this game!
# 684
Buckeyes_Doc @ 06/14/10 08:52 PM
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Sorry man.
I'm disappointed that playing on a neutral field still isn't neutral. The crowd still cheers mostly for the home team.. It pretty much defeats the purpose
Is anyone else having the same issue that M10 had with the AI QB never taking a sack? I've played two games so far on Heisman and the CPU QB has a flawless internal clock, he always gets rid of the ball just before he gets hit.
I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.
Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.
Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
# 687
Buckeyes_Doc @ 06/14/10 08:56 PM
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Da'Quan Bowers is a beast in this game. It only takes one swim move to get around the OT. It's so refreshing to get a DE sack without having to cheese.
# 690
RayAllen20 @ 06/14/10 08:57 PM
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# 691
gnyce4lyfe1973 @ 06/14/10 08:57 PM
@Buckeys_Doc it's telling there was an error in installing....and i have been waiting for this demo since April
# 692
Michael321 @ 06/14/10 08:58 PM
I don't know if its just me but the 360 version feels different then then PS3 version. Noticed lots of bugs in both versions though. I got NCAA 10 on PS3 but I have to go with 360 this year. Feels way better to me for some reason. Anyway hopefully they get these bugs fixed and polish the game up before the 13th of July. Definitely feels improved and can't wait to play the full game on the 13th.
# 693
Potatoes002 @ 06/14/10 08:58 PM
Odd thing happened to me. To end the game I made a tackle, which made my controller vibrate. The weird thing is it wouldn't stop even after I turned off the vibration in the guide settings. It was still vibrating all the way to the main menu of the demo which was weird.
# 694
slim_pickens @ 06/14/10 08:58 PM
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Played several games and watched the OL/DL interaction very closely. There is no consistent pass rush from the line, pressure almost always comes from a blitzer. Especially if you run the spread and the CPU only rushes 2 (which happens alot), you will literally have all day to throw. Even with four DL rushing (with no blitzers) you can usually count on having at least 5 seconds to throw in the pocket, while putting in a little effort by scrambling around can easily yield 8-10 seconds.
The CPU QB will sit back in the pocket, pace left & right and when he finally gets close to a blocked defender he throws it up. In replays this will give you the impression he was under pressure but not really - because in most cases he could've easily avoided the defender by scrambling. I tried AA and Heisman and didn't see much difference. If anything, on Heisman CPU rushers were a bit better while my DL was even more pathetic. The bottom line is that the DL is just a tool to take up a body so you can squeek in a Linebacker. I'm really dissapointed this is still such a weak area of the game.
Other thoughts...
+ Presentation - I liked the improvements in this area, it really elevates the game and is nice to see some excitement going on around you.
+ The "Fog of War" aspect. Saw a good mix of play results in a short amount of time. Point after attempts hitting the crossbar, fumbles, interceptions, some good messy goal-line plays, some killer defensive plays such as a DL elbowing my QB in the head before he went into a slide. I also like how my QB tried to escape sacks and fight to stay alive while I was testing the DL issue.
+ Player models - hey a DL actually looks like a DL and a WR looks like a WR. Good job.
+ CPU QB threw long on several occasions.
- Kicking meter: I was able to max the power meter almost every time.
- Playcalling menu - horrible. For example I'm on my 20 yard line and it's time to punt, so I pick special teams then click the 'A' button to start the play. But wait, why am I in field goal formation? Because there aren't default plays chosen for you - even in obvious situations! I hope they will go to Madden 11's new system which I hear is supposed to work great.
- Alot of jerky/choppy gameplay which gives off a robotic feel to the game.
- CPU snapped the ball too quickly on many plays. I barely had time to review the defensive play art.
- One thing I always seem to be able to do with ease in NCAA is get big plays when I'm losing bad. In my first game I was down 17-0. After the kickoff the first play I ran was a pass to my 3rd WR and he scampered for an 80 yard TD. I was mainly just looking at the OL/DL interactions and wasn't even trying
Overall it's ok, but I just can't take this game serious until the line play improves. 5 OL vs 4 DL - that's 41% of the players on the field. If 41% of the action is broken then sorry but that's a problem.
The CPU QB will sit back in the pocket, pace left & right and when he finally gets close to a blocked defender he throws it up. In replays this will give you the impression he was under pressure but not really - because in most cases he could've easily avoided the defender by scrambling. I tried AA and Heisman and didn't see much difference. If anything, on Heisman CPU rushers were a bit better while my DL was even more pathetic. The bottom line is that the DL is just a tool to take up a body so you can squeek in a Linebacker. I'm really dissapointed this is still such a weak area of the game.
Other thoughts...
+ Presentation - I liked the improvements in this area, it really elevates the game and is nice to see some excitement going on around you.
+ The "Fog of War" aspect. Saw a good mix of play results in a short amount of time. Point after attempts hitting the crossbar, fumbles, interceptions, some good messy goal-line plays, some killer defensive plays such as a DL elbowing my QB in the head before he went into a slide. I also like how my QB tried to escape sacks and fight to stay alive while I was testing the DL issue.
+ Player models - hey a DL actually looks like a DL and a WR looks like a WR. Good job.
+ CPU QB threw long on several occasions.
- Kicking meter: I was able to max the power meter almost every time.
- Playcalling menu - horrible. For example I'm on my 20 yard line and it's time to punt, so I pick special teams then click the 'A' button to start the play. But wait, why am I in field goal formation? Because there aren't default plays chosen for you - even in obvious situations! I hope they will go to Madden 11's new system which I hear is supposed to work great.
- Alot of jerky/choppy gameplay which gives off a robotic feel to the game.
- CPU snapped the ball too quickly on many plays. I barely had time to review the defensive play art.
- One thing I always seem to be able to do with ease in NCAA is get big plays when I'm losing bad. In my first game I was down 17-0. After the kickoff the first play I ran was a pass to my 3rd WR and he scampered for an 80 yard TD. I was mainly just looking at the OL/DL interactions and wasn't even trying
Overall it's ok, but I just can't take this game serious until the line play improves. 5 OL vs 4 DL - that's 41% of the players on the field. If 41% of the action is broken then sorry but that's a problem.
Still not sure if I'm guaranteed to buy it yet. Think I might rent 1st day just to play it safe. I'm still bitter about getting burned HARD on NCAA 09.
This one is definitely miles upon miles better than any next-gen NCAA though.
This one is definitely miles upon miles better than any next-gen NCAA though.
# 697
Tengo Juego @ 06/14/10 09:00 PM
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# 698
BroMontana82 @ 06/14/10 09:01 PM
where do i go to turn on the defensive player lock?
nevermind...i asked before starting to play.
nevermind...i asked before starting to play.
I have silver does that mean I cant download the demo?..it wouldnt let me because I dont have gold..
# 700
babythug23 @ 06/14/10 09:03 PM
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