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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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# 681 Buckeyes_Doc @ 06/14/10 08:51 PM
Quote:
Originally Posted by countryboy
anyone notice that in special teams, it shows you how long a field goal attempt would be on the play call screen? Nice
Yea this is very cool. I really like the menus/playbooks in the demo.

I wish the replays were better, like replays we would actually seen on a TV presentation. They are too close, oh well not a huge deal. I'm just happy that we get a lot of replays. Whenever there is a big play there is a replay which is great.
 
# 682 GiantYankee @ 06/14/10 08:52 PM
I’m loving the demo! Love the new camera angle. I feel like I’ve got a little more command of the field. It’s so nice that I can get a nice 4-5 yd gain without touching the sprint button. The crowd and cheerleaders look very detailed and realistic. The playbooks are fantastic so far. Love the variety with the offenses. Love that the cpu will take a timeout to ice the kicker. Players riding the stationary bike on the bench is a great little thing. Ball being batted at the line don’t flop straight up into the air. Don’t like the new playcall menu, seems like it could take too long to find a specific play. At times (esp kickoff returns) I feel like the ball carrier is almost ice skating. I really enjoyed NCAA 10. It was so much more playable than any of the previous next gen titles. With that being said NCAA 11 appears that it made a huge leap from last year. Gameplay is great! I LOVE this game!
 
# 683 bowld @ 06/14/10 08:52 PM
July 8th cant come soon enough!
 
# 684 Buckeyes_Doc @ 06/14/10 08:52 PM
Quote:
Originally Posted by gnyce4lyfe1973
This is like my 3rd time trying to download the game for my PS3 and every time i get some error message does anyone have this problem....
No. What is it saying?

Sorry man.
 
# 685 bdawgdude @ 06/14/10 08:54 PM
I'm disappointed that playing on a neutral field still isn't neutral. The crowd still cheers mostly for the home team.. It pretty much defeats the purpose
 
# 686 ehh @ 06/14/10 08:54 PM
Is anyone else having the same issue that M10 had with the AI QB never taking a sack? I've played two games so far on Heisman and the CPU QB has a flawless internal clock, he always gets rid of the ball just before he gets hit.

I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.

Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
 
# 687 Buckeyes_Doc @ 06/14/10 08:56 PM
Quote:
Originally Posted by ehh
Is anyone else having the same issue that M10 had with the AI QB never taking a sack? I've played two games so far on Heisman and the CPU QB has a flawless internal clock, he always gets rid of the ball just before he gets hit.

I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.

Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
I hated this in M10 but have yet to see it in the demo. I recorded 2 sacks in the demo on heisman.
 
# 688 bowld @ 06/14/10 08:56 PM
Quote:
Originally Posted by ehh
Is anyone else having the same issue that M10 had with the AI QB never taking a sack? I've played two games so far on Heisman and the CPU QB has a flawless internal clock, he always gets rid of the ball just before he gets hit.

I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.

Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
no..i played one game so far and had 4 user sacks
 
# 689 bdarnell @ 06/14/10 08:57 PM
Da'Quan Bowers is a beast in this game. It only takes one swim move to get around the OT. It's so refreshing to get a DE sack without having to cheese.
 
# 690 RayAllen20 @ 06/14/10 08:57 PM
Quote:
Originally Posted by ehh
Is anyone else having the same issue that M10 had with the AI QB never taking a sack? I've played two games so far on Heisman and the CPU QB has a flawless internal clock, he always gets rid of the ball just before he gets hit.

I can get pressure pretty well, even with just a 4-man front, but I've yet to record a sack.

Overall I'm digging the demo. Not completely blown away but I'm pretty sure I'll be purchasing this game.
Madden 10 had the same problem but if you dive instead of using the hit stick you'll get a lot more sacks.
 
# 691 gnyce4lyfe1973 @ 06/14/10 08:57 PM
@Buckeys_Doc it's telling there was an error in installing....and i have been waiting for this demo since April
 
# 692 Michael321 @ 06/14/10 08:58 PM
I don't know if its just me but the 360 version feels different then then PS3 version. Noticed lots of bugs in both versions though. I got NCAA 10 on PS3 but I have to go with 360 this year. Feels way better to me for some reason. Anyway hopefully they get these bugs fixed and polish the game up before the 13th of July. Definitely feels improved and can't wait to play the full game on the 13th.
 
# 693 Potatoes002 @ 06/14/10 08:58 PM
Odd thing happened to me. To end the game I made a tackle, which made my controller vibrate. The weird thing is it wouldn't stop even after I turned off the vibration in the guide settings. It was still vibrating all the way to the main menu of the demo which was weird.
 
# 694 slim_pickens @ 06/14/10 08:58 PM
Quote:
Originally Posted by NEOPARADIGM
I'm pleased. Not blown away, but pleased. Could list lots of little grips, but won't. Game seems to be shaping up for an 85 or 86 metascore.
My thoughts exactly, one complaint though, time for a new kicking system. To many other EA games use the right stick very well time for football to get on board.
 
# 695 swaldo @ 06/14/10 09:00 PM
Played several games and watched the OL/DL interaction very closely. There is no consistent pass rush from the line, pressure almost always comes from a blitzer. Especially if you run the spread and the CPU only rushes 2 (which happens alot), you will literally have all day to throw. Even with four DL rushing (with no blitzers) you can usually count on having at least 5 seconds to throw in the pocket, while putting in a little effort by scrambling around can easily yield 8-10 seconds.

The CPU QB will sit back in the pocket, pace left & right and when he finally gets close to a blocked defender he throws it up. In replays this will give you the impression he was under pressure but not really - because in most cases he could've easily avoided the defender by scrambling. I tried AA and Heisman and didn't see much difference. If anything, on Heisman CPU rushers were a bit better while my DL was even more pathetic. The bottom line is that the DL is just a tool to take up a body so you can squeek in a Linebacker. I'm really dissapointed this is still such a weak area of the game.

Other thoughts...

+ Presentation - I liked the improvements in this area, it really elevates the game and is nice to see some excitement going on around you.

+ The "Fog of War" aspect. Saw a good mix of play results in a short amount of time. Point after attempts hitting the crossbar, fumbles, interceptions, some good messy goal-line plays, some killer defensive plays such as a DL elbowing my QB in the head before he went into a slide. I also like how my QB tried to escape sacks and fight to stay alive while I was testing the DL issue.

+ Player models - hey a DL actually looks like a DL and a WR looks like a WR. Good job.

+ CPU QB threw long on several occasions.

- Kicking meter: I was able to max the power meter almost every time.

- Playcalling menu - horrible. For example I'm on my 20 yard line and it's time to punt, so I pick special teams then click the 'A' button to start the play. But wait, why am I in field goal formation? Because there aren't default plays chosen for you - even in obvious situations! I hope they will go to Madden 11's new system which I hear is supposed to work great.

- Alot of jerky/choppy gameplay which gives off a robotic feel to the game.

- CPU snapped the ball too quickly on many plays. I barely had time to review the defensive play art.

- One thing I always seem to be able to do with ease in NCAA is get big plays when I'm losing bad. In my first game I was down 17-0. After the kickoff the first play I ran was a pass to my 3rd WR and he scampered for an 80 yard TD. I was mainly just looking at the OL/DL interactions and wasn't even trying

Overall it's ok, but I just can't take this game serious until the line play improves. 5 OL vs 4 DL - that's 41% of the players on the field. If 41% of the action is broken then sorry but that's a problem.
 
# 696 BlueNGold @ 06/14/10 09:00 PM
Still not sure if I'm guaranteed to buy it yet. Think I might rent 1st day just to play it safe. I'm still bitter about getting burned HARD on NCAA 09.

This one is definitely miles upon miles better than any next-gen NCAA though.
 
# 697 Tengo Juego @ 06/14/10 09:00 PM
Quote:
Originally Posted by Potatoes002
Odd thing happened to me. To end the game I made a tackle, which made my controller vibrate. The weird thing is it wouldn't stop even after I turned off the vibration in the guide settings. It was still vibrating all the way to the main menu of the demo which was weird.
I've had this happen playing other games. Not in the NCAA demo though.
 
# 698 BroMontana82 @ 06/14/10 09:01 PM
where do i go to turn on the defensive player lock?

nevermind...i asked before starting to play.
 
# 699 BriManG35 @ 06/14/10 09:02 PM
I have silver does that mean I cant download the demo?..it wouldnt let me because I dont have gold..
 
# 700 babythug23 @ 06/14/10 09:03 PM
Quote:
Originally Posted by gnyce4lyfe1973
@Buckeys_Doc it's telling there was an error in installing....and i have been waiting for this demo since April
It has done this with me before but not this demo. In the past i DL demo's and got the same message. All i had to do is clear some space to install it.
 


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