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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 261 DGuinta1 @ 06/14/10 11:10 AM
Some of the tackles you hear em grunting. Great sounds.
 
# 262 str8artist @ 06/14/10 11:11 AM
Quote:
Originally Posted by DickDalewood
Great impressions so far. You guys are making me anxious for that PS3 demo to drop!
You really have to feel what the dev team was talking about. locomation is not a gimmick.
 
# 263 ThaShark28_316 @ 06/14/10 11:11 AM
Quote:
Originally Posted by Illcat
I think for me, I would definitely like to knock the speed down one notch. After playing Madden more last year at the slow-normal speed, this seems just a tad fast.
To be fair, you can with the the full game.
 
# 264 SageInfinite @ 06/14/10 11:12 AM
Quote:
Originally Posted by spankdatazz22
(just for perspective)

+ Really like the player models. Nicely detailed and proportioned

- Very little player interaction; pretty much all one-on-one interactions. Don't get much of an impact feeling

+/- Movement is kinda weird; seems like players are noticeably skating/floating above the turf when moving. But it's better than it's been previously next gen

+/- Presentation is okay. Like the unique intros. The "Tiburon-camera" on replays sucks; really brings overall presentation during games down imo. If they'd just gone with tv-style replays would've gone a long way imo. Not that big a deal overall but makes replays seem out of place

Overall I wouldn't stick it up there with the all-time NCAAs of the past but it's a definite improvement on what the game has been so far this gen.
Totally agree.
 
# 265 SteelerSpartan @ 06/14/10 11:12 AM
Quote:
Originally Posted by Warphine
Yes, the demo is from a build that is about a month earlier than the retail version so there will be lots of fixes in the final version that aren't in the demo.


I think thats a little bit much.....maybe a couple of fixes, but given EAs track record don't expect much change with the actual gameplay itself
 
# 266 MrSkagTrendy @ 06/14/10 11:15 AM
Can you share the demo with a friend that has silver? Or a friend in the UK with Gold?
 
# 267 Motown @ 06/14/10 11:16 AM
Quote:
Originally Posted by marktg30
Loving everything besides the lack of some sort of Ask Corso.. Thankful he is gone, but really prefer to have plays suggested to keep me honest.

Sideline catches are amazing. I had one pass from Terrelle Pryor caught on the left edge of the endzone where my Devier Posey planted BOTH feet so he could get the TD.

The second great play I saw was when I threw the game winning TD against Florida, hitting my WR in stride in the back of the endzone after he beat the Safety. It looked like he actually looked down to make sure he was in-bounds as he came down with the ball...

Great demo so far.

Also - I felt like CPU pass rush was pretty decent. Maybe I just suck at the game though... lol.
GREAT impressions fellaz, can't wait to dl this evening.
O.T. Was in Athens a while back...it's great little town. A cantina there called
Casa Nueva...They have fantastic craft beers & killer Quesadillas

Keep 'em comin' gringos...demo impressions that is...
 
# 268 GatorChomp1 @ 06/14/10 11:17 AM
Quote:
Originally Posted by 1GATORFAN4EVA
I know those white helmets are a big part of the uni's
This. We wore them twice last season!
 
# 269 NoDakHusker @ 06/14/10 11:17 AM
Quote:
Originally Posted by UGADAWGS24/7
they didnt put UF's White Nike Pro Combat helmet in the game?!?!?! when you unlock UF it shows the rest of the PC with the orange helmet!! come on EA!!!
It's in the full game, not the demo.
EDIT: Well, I'm not sure and have no sources. Look at my sig below. LOL. Don't quote me on this.
 
# 270 TracerBullet @ 06/14/10 11:18 AM
Man I gotta admit I thought I was going to come on here and read a whole bunch of terrible impressions about the game like what usually happens but I'm even more excited now that I came here. I can't wait for this download to finish. Guess I'll have to watch the world cup while it finishes.
 
# 271 gharp14 @ 06/14/10 11:21 AM
really impressed although they need to fix overhead camera before plays, couldn'tsee players near sidelines, also florida has white helmet for pro combat jerseys, not regular orange. Great demo wondering though how florida states entance is special looked pretty generic to me
 
# 272 Maximus205 @ 06/14/10 11:21 AM
 
# 273 MrSkagTrendy @ 06/14/10 11:24 AM
Quote:
Originally Posted by 1GATORFAN4EVA
I don't think it matters I sent one to my little brothers Account an his is silver, an it worked
Check your PMs
 
# 274 ThaShark28_316 @ 06/14/10 11:24 AM
My impressions:

O-Line is sick, but they aren't overpowering. They can be beat by the D.

The movement. wow, wow...WOW. they move so fluid now. i can't wait til the full game, and further releases. (ncaa 12, 13, etc)

Presentation is sick than the plague.

play calling is new and improved in my book.

Canned animations are still around. don't like it, but we all knew they'd be back for at least one more year.

If you think you can go the old way and stop the run with a zone D and not playing D, then I feel very sorry for you.

Kind of seems like the kickoff coverage needs to be tweaked. Seems a little too easy to get to the 30 and beyond.

Hey, draw play, nice to see you, homie. We never see you come around here.

Read Option is great if run right.

The no-huddle style is as good as they said it would be.

It is a little easy to get to the outside with RBs on run plays.

About the play calling...some will struggle (like myself early) with the overall picking of the plays and wondering where some plays are.
 
# 275 Tengo Juego @ 06/14/10 11:25 AM
Quote:
Originally Posted by Illcat
I think for me, I would definitely like to knock the speed down one notch. After playing Madden more last year at the slow-normal speed, this seems just a tad fast.
Slow is where locomotion will be at it's best. At least that's my prediction.
 
# 276 canes21 @ 06/14/10 11:30 AM
Just played my first two games. As Miami @ OSU and as Mizzou at Clemson.

The Miami game was awesome and in perfect weather. I had a good drive to start the game off, but it lost gas near the 35 and I had to settle for a punt. Ohio State drove on me, but I eventually stopped them before they got in striking range. Both of us had some unsuccessful drives then I called a deap pass. My slot was running a deep post while the outside WR was running a streak towards the sideline. I watched the safety, he followed the outside WR, so I threw it deep to my slot and.... the old EA is gone! The safety couldn't recover and I got an easy 40 yard TD pass. OSU then drove down the field to tie it. We went back and forth some more, but no one scored. Then finally in the 4th they scored with under a minute left. I started getting a little nervous.

I started my 4th quarter drive and it didn't start hot. Two plays for zero yards. Then on third down they came out like they were going to cover the deep ball, but when I hiked it I saw the DB and LB from my right blitz, so I threw it to my WR for a 70 yard TD with 5 seconds left. I hit the PA and to OT we went. In OT i won the coin toss and elected to be on defense first. OSU took 7 plays and scored on me. I got the ball, got 3 yards on a run, then an incomplete pass. So on 3rd and 7 I made a big mistake and went for the tie instead of the first down, it cost me as I threw a pick to lose the game.

The Missouri game was really different. It was raining pretty hard. I got the ball first and didn't get but one first down then punted. Clemson got the ball and drove on me with ease to go up 7-0. Then on the kickoff I fumbled and they had another easy time scoring on me. I continued to struggle on offense and we went into half time at 21-0.

Throughout the 3rd nothing much happened. We got in the 4th and I was determined to make a 21 point comeback. I had the ball to start the 4th and finally had something as I drove down the field and scored with a minute and a half remaining. On to the onside kick. I took my time, aimed it, kicked it and it did the opposite of what I wanted it. It stayed flat on the ground with no big bounce. Luckily the rain stopped them from recovering the ball and I ended up getting it. I still had my momentum and drove down to the 30. I called a pass play, watched the safety and through to my slot WR. He caught it at the five, took a few steps, then the safety hammered him and he fumbled and Clemson recovered. I then on defense called a heavy blitz. The risk worked too as I manually caused a fumble and recovered it for the TD.

I then kicked the next onside kick differently and it went out of bounds, they got the ball and I lost.

I love the game though, I may just go to the midnight release. Something I have only done for one other game, GTA IV.
 
# 277 RGiles36 @ 06/14/10 11:30 AM
Quote:
Originally Posted by WatsonTiger
you ever realize you guys treat it's like....you know....not a video game?
Church!

Quote:
Originally Posted by seasprite
I disagree with some that are saying the pass rush is ineffective. I have been able to put good pressure on with the front 4 on Heisman. Also I have been pressured a good bit while on the offensive side of the ball.
Granted I only played one game, but this is how I feel too. Even when I was engaged, I was able to peel off with the higher rated defenders and generate some pressure. When I was able to get a sack, I definitely had a satisfied feeling as if I had earned it.
 
# 278 Illustrator76 @ 06/14/10 11:32 AM
I have been very critical of both NCAA and Madden over the past few years, but this demo is looking great and really has me excited for the game. If the final product plays better than the demo (which it usually does) then this game is going to own me for the first time in years. I'll post a few positives and negatives below.

POSITIVES

1. The addition of Locomotion is awesome and really makes this game feel more like true football. I am really liking the physics and some of the new animations that have been added this year (had a sideline catch animation that was awesome).

2. Blocking is the best I have seen in an NCAA game so far. Screens (Bubble, WR, HB, etc...) now function properly (they don't work all of the time, but they FUNCTION properly). In the run game, my linemen actually pull and block properly and open up nice lanes for me to go through. Ditto for the CPU, Miami gashed me pretty good a few times on some nice runs where I called the wrong defense. I have also seen linemen get off a block and get to the 2nd level and spring me for some nice yardage.

3. Interceptions seem to be toned down from last year. I think this is due to the CB's (and DT's) not having "sticky" hands like they did last year.

4. Fatigue seems to be working properly.

5. I have thrown the ball completely in the wrong direction when I though a player was going to zig when he should have zagged. I just thought that was awesome.

6. Referees being on the field really does add a lot to the game.

7. I haven't seen a ton of Robo-QB, as the CPU seems to take more sacks this year instead of firing the ball to a WR that magically gets open right at the last minute.

8. I love the slower gameplay speed, especially for the running game.

9. Gameplay overall just feels so much more varied and dynamic than it has in past years.

10. Graphics and lighting look great. I love the new accessories like the OL knee braces and the short sleeve shirts under the pads. The Ohio State field also got some nice shadows as the game progressed.

NEGATIVES

1. Honestly, for me, the new presentation looks good, but it still feels dry and tacked-on. The much ballyhooed team entrances did absolutely nothing to get me hyped up for the game at all. Maybe EA is saving some things for the full version, but as it stands right now, I am less than impressed with the "new" presentation.

2. Brad Nessler is still as dry and boring as ever.

3. It is still hard to get pressure on the QB with your front four. As Texas against Oklahoma, my front four was getting totally handled, and I was still seeing a few too many "pancake blocks" when I tried to spin or jump. Blitzing helps, but I still should be able to get to the QB with my front four sometimes.

4. CPU AI does some weird things sometimes. In the 4th quarter with 8 seconds left, I was kicking and extra point to tie the game and the CPU called three straight timeouts on me. Why use all 3 timeouts when you are going to get the ball back with a little time left on the clock? That didn't make much sense to me.

5. What happened to head tracking? I still see way too many WRs and CBs turn right when the ball gets to them to make a catch. It's not a game killer, but it just looks kind of off sometimes.

6. I am still seeing a problem that grates on my nerves to the highest degree. On curl routes the WR runs the pattern and then just turns and freezes...forever (usually with a CB right behind him). Then the CPU throws the ball to that WR and the CB just runs up in front of the WR and picks the ball off. I really wish WRs would run the curl route and then break it the route off if they see their QB scrambling, or if the CB shuts the route down.

All in all I am very excited to play the full release of this game, it really feels like a different game from NCAA 10. This may finally be the year where I can lead my Michigan Wolverines back to the promised land, heck I may even join an online dynasty or two!
 
# 279 KleShreen @ 06/14/10 11:35 AM
Quote:
Originally Posted by Illustrator76
I have been very critical of both NCAA and Madden over the past few years, but this demo is looking great and really has me excited for the game. If the final product plays better than the demo (which it usually does) then this game is going to own me for the first time in years. I'll post a few positives and negatives below.

POSITIVES

1. The addition of Locomotion is awesome and really makes this game feel more like true football. I am really liking the physics and some of the new animations that have been added this year (had a sideline catch animation that was awesome).

2. Blocking is the best I have seen in an NCAA game so far. Screens (Bubble, WR, HB, etc...) now function properly (they don't work all of the time, but they FUNCTION properly). In the run game, my linemen actually pull and block properly and open up nice lanes for me to go through. Ditto for the CPU, Miami gashed me pretty good a few times on some nice runs where I called the wrong defense. I have also seen linemen get off a block and get to the 2nd level and spring me for some nice yardage.

3. Interceptions seem to be toned down from last year. I think this is due to the CB's (and DT's) not having "sticky" hands like they did last year.

4. Fatigue seems to be working properly.

5. I have thrown the ball completely in the wrong direction when I though a player was going to zig when he should have zagged. I just thought that was awesome.

6. Referees being on the field really does add a lot to the game.

7. I haven't seen a ton of Robo-QB, as the CPU seems to take more sacks this year instead of firing the ball to a WR that magically gets open right at the last minute.

8. I love the slower gameplay speed, especially for the running game.

9. Gameplay overall just feels so much more varied and dynamic than it has in past years.

10. Graphics and lighting look great. I love the new accessories like the OL knee braces and the short sleeve shirts under the pads. The Ohio State field also got some nice shadows as the game progressed.

NEGATIVES

1. Honestly, for me, the new presentation looks good, but it still feels dry and tacked-on. The much ballyhooed team entrances did absolutely nothing to get me hyped up for the game at all. Maybe EA is saving some things for the full version, but as it stands right now, I am less than impressed with the "new" presentation.

2. Brad Nessler is still as dry and boring as ever.

3. It is still hard to get pressure on the QB with your front four. As Texas against Oklahoma, my front four was getting totally handled, and I was still seeing a few too many "pancake blocks" when I tried to spin or jump. Blitzing helps, but I still should be able to get to the QB with my front four sometimes.

4. CPU AI does some weird things sometimes. In the 4th quarter with 8 seconds left, I was kicking and extra point to tie the game and the CPU called three straight timeouts on me. Why use all 3 timeouts when you are going to get the ball back with a little time left on the clock? That didn't make much sense to me.

5. What happened to head tracking? I still see way too many WRs and CBs turn right when the ball gets to them to make a catch. It's not a game killer, but it just looks kind of off sometimes.

6. I am still seeing a problem that grates on my nerves to the highest degree. On curl routes the WR runs the pattern and then just turns and freezes...forever (usually with a CB right behind him). Then the CPU throws the ball to that WR and the CB just runs up in front of the WR and picks the ball off. I really wish WRs would run the curl route and then break it the route off if they see their QB scrambling, or if the CB shuts the route down.

All in all I am very excited to play the full release of this game, it really feels like a different game from NCAA 10. This may finally be the year where I can lead my Michigan Wolverines back to the promised land, heck I may even join an online dynasty or two!
Thanks sir. Can't wait to get into this when I get out of work today.
 
# 280 bb09red @ 06/14/10 11:37 AM
This Game Looks Great! Just finished Playing as Miami , against Ohio State. Won with the score 22-3.
Pryor threw 2 picks, one at the beggining and one with 1 min left in the game

Defense did show up and I got Sacked twice. Running wasnt too easy but I did break one long run for a td.

The motion and feels so much better in this game, and the o-line actually does its job. Also forget using the hit stick every time for a tackle as you will get burned!!

Forgot to mention this was All-American
 


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