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Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
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# 161 noshun @ 06/11/10 08:53 PM
Quote:
Originally Posted by 23
Its hard to like or dislike something that isnt even out yet and compared to the way things have gone on in here, not even shown what it really is.

All people can do is comment on what has been shown. I dont think all of the police protection is necessary.

For all the guys that saw an much later build, thats fine, if its good people will be surprised and pleased, but as of right now there is a video Electronic Arts released to the public and all of the dont judge comments and stuff were totally against what a message board is all about.

Preach...
 
# 162 Wiffyjustus @ 06/11/10 09:28 PM
Just watched vid...

Could be very good if they are/were able to keep some of the good things from Live 10.

Main thing I'm thinking of is the free style passing. That was TOO good to have in one year and leave it out the next.

Though I imagine it would go fine into their new control scheme:

I speculate it would remain the same as last year

i.e. Hold down LT + use RS for freestyle passing

I wonder if shooting might work in a similar way. (Holding down a trigger changes the RS to shooting mode)

Bit off topic, but ah well...
 
# 163 Wiffyjustus @ 06/11/10 09:31 PM
Quote:
Originally Posted by econoodle
I am excited for this.
I hung with Live for a bit last year before all the bugs and warts shone through.

This year I am ready to buy BOTH if all plays out well.

I always felt live had something i couldnt put my finger on that kept me into it, even while 2k was doing their thing.

Excited.
Yeah I was the same. Loved the game, it was a big leap forward. It didn't seem to have much longevity though. As much as I liked the controls and such it didn't seem to be able to stay in my disc tray for too long.
 
# 164 İroke @ 06/12/10 12:08 AM
Well, I like what I saw. And I like it every time I see it again.

I could care less if the graphics sucks, or if Jennigs is shooting with his right hand. I didn't even notice until one of you guys said it. That will come. I like the technology implemented, the FREEDOM in terms of control, and absolutely love the direction EA chose.

And sincerely, if anyone thinks this is the same as last year... wow... just wow...
 
# 165 loadleft @ 06/12/10 02:53 AM
Quote:
Originally Posted by Wiffyjustus
Just watched vid...

Could be very good if they are/were able to keep some of the good things from Live 10.

Main thing I'm thinking of is the free style passing. That was TOO good to have in one year and leave it out the next.

Though I imagine it would go fine into their new control scheme:

I speculate it would remain the same as last year

i.e. Hold down LT + use RS for freestyle passing

I wonder if shooting might work in a similar way. (Holding down a trigger changes the RS to shooting mode)

Bit off topic, but ah well...
Speaking of passing I'd settle for them simply fixing it! The passing in Live 10 made the average NBA player (as represented in-game) look like a buffoon! I could have the ball on the left elbow while my 4 or 5 has his man posted up on the left low block w/the defender sealed on his left shoulder and when I go to pass, it would strangely pass to my 4 or 5's left hand! Who in their right mind would do that?

Also free-style passing was cool when it worked but for me a lot of time it was too in-accurate. I'd prefer to tap the icon passing button for a quick flashy pass and hold it down for the standard pass (or vice-verse), that way it always goes to the intended man instead of passing to the man in the corner when I am running the pick and roll w/my bigs cutting down the lane!
 
# 166 P-Dub @ 06/12/10 07:11 AM
Quote:
Originally Posted by Wiffyjustus
Main thing I'm thinking of is the free style passing. That was TOO good to have in one year and leave it out the next.
It's still in.
 
# 167 Jano @ 06/12/10 03:09 PM
Nice!! thats great to hear P-dub I was worried they were going to take away the passing controls from last year.

It was one of my favorite features in last year's game, only problem was how tough it was to defend a player that used it..
 
# 168 robinsnestkc @ 06/12/10 04:34 PM
Quote:
Originally Posted by blackflash83
Totally hear you regarding everyone wanting the game to be good. That's what EVERYONE wants the game to be. What you guys are seeing is a game that is VERY early in development. This is the earliest that we have EVER shown gameplay footage of an NBA game. The video is a representation of what vision the development team has for the game. There is A LOT of stuff that has yet to be implemented into the game and there are a lot of issue that have to be fixed but the important thing for you guys to know is that the development team is working hard to deliver a genuine NBA game.

With the video you all saw there are no signature animations implemented and everyone has the same attributes. No one has been personalized in the game yet which is why you are seeing guys like Brandon Jennings shooting with his right hand and performing 360 dunks (although when Jennings was in high school the man was a MEAN dunker). I'm sure some of you are wondering, "Then why would you show Brandon Jennings shooting when you can show someone else?" There is a reason for it but unfortunately I can't go into that (legal reasons).

There is a lot of time for the game to shape up and we will be showing you guys more of the game in the months ahead. There is a lot of time left guys and you will see what we have to show you for this year's game that differentiates itself from our past offerings.
"There is A LOT of stuff that has yet to be implemented into the game and there are a lot of issue that have to be fixed but the important thing for you guys to know is that the development team is working hard to deliver a genuine NBA game."

Does that mean we will have signature shots, dribbles, animations, etc.... Not just for the stars but for everyone. Signature packages is all I want in this life.
 
# 169 Eman5805 @ 06/12/10 05:12 PM
I don't understand the whole "shots are based on luck" thing.

They make it sound like it's possible to hit 100% of your shots if you're skilled enough. Including that ridiculous half court shot statement.

Which isn't humanly possible. You can do everything right, have perfect form, the right touch, and it'll still rim out, thanks to some minute, fractional, microscopic difference from the previous shot which was nothing but net you were completely unaware of. There's a measure of luck involved in any sport.

To me, luck is just a skill you can't control.

There's still going to be some built in, behind the scenes system that says if I shoot a certain way with Kevin Durant the shot'll go in, but if I do the same with Yao Ming, it'll be an airball.
 
# 170 jordankobewade7 @ 06/13/10 12:53 AM
They really need to fix the shooting animations themselves,it feels like the perfect release for most ppls shot is when they're on they way down,instead of at the peak of the jump...also.they really need to add more animations in all areas...and please give us some real features that we want...like a FULL FEATURED DEEP DYNASTY MODE,complete with recognition for accomplishments like awards and championships,full stat tracking,dleague,summer league,great all star weekend experience like the one brought out in 2005 with carmelo on the cover,one of my favs...just real features for us hardcore fans that want a true simulation without feeling one bit of being cheated or bs moments...they've got some great ideas but its just worthless iif they don't build around and up from this solid foundation...and with all the bs from recent yrs (cept last yr kinda),the pressure is on to deliver this yr.and they put it on themselves.I don't wana wait another yr for a vision to play out that doesn't even live up the the hype,let alone the expectations
 
# 171 taxinem @ 06/15/10 01:54 AM
Quote:
Originally Posted by Live Boii
CONTROL IS THE WAVE OF THE FUTURE FOR BASKETBALL GAMES!!!

NUFF SAID!
WHOA!!
 
# 172 Drocks @ 06/15/10 12:25 PM
Quote:
Originally Posted by Eman5805
I don't understand the whole "shots are based on luck" thing.

They make it sound like it's possible to hit 100% of your shots if you're skilled enough. Including that ridiculous half court shot statement.

Which isn't humanly possible. You can do everything right, have perfect form, the right touch, and it'll still rim out, thanks to some minute, fractional, microscopic difference from the previous shot which was nothing but net you were completely unaware of. There's a measure of luck involved in any sport.
Well, if you do EVERYTHING right, you're shot will go in, no question. That's just pure physics at work. Like you said though, real minute differences can change everything. The question is, how difficult will it be to get EVERYTHING right when taking a shot in Elite 11? It should be near impossible to do on a consistent basis. If they tweak it right, I don't think it should be of concern. If they don't though....look out for some 15 for 16 nights from downtown. I have a feeling they will manage to find a nice medium in that regard. Plus, this doesn't take into account defensive pressure. There are many shooters where if they are left alone, they will burn you for a 90% shooting game, but with some defense, they drop to 45-50%. I think though, if you are wide open, and you are set, and you pull that stick perfectly up and you time it right, you should hit the shot 99% of the time, really.
 
# 173 NoTiCe_O @ 06/15/10 02:26 PM
Quote:
Originally Posted by Starlin4Prez
Yeah but when people are wide open in real life they don't hit the shot 99% of the time, and I wouldn't expect that in this game either.
The reason why in real life they don't hit the shot wide open is because something went wrong with their mechanics, either they shot too long, too short, far left/right, either way its their fault.

Just like in elite, if you miss a wide open shot its your own fault, either you pushed the stick a little left or right, or held it to long/short. That's why it becomes a skill to get the same movement every time, just like real players get the same movement on their shot. Muscle Memory.
 
# 174 mrclutch @ 06/15/10 07:46 PM
Quote:
Originally Posted by NoTiCe_O
The reason why in real life they don't hit the shot wide open is because something went wrong with their mechanics, either they shot too long, too short, far left/right, either way its their fault.

Just like in elite, if you miss a wide open shot its your own fault, either you pushed the stick a little left or right, or held it to long/short. That's why it becomes a skill to get the same movement every time, just like real players get the same movement on their shot. Muscle Memory.
So are you really arguing the point that your open shots in the game should go in 100% of the time if you move a little stick perfectly?

If so let's get real. No real player can hit 100% of their open shot so neither should we.
 
# 175 NoTiCe_O @ 06/15/10 07:57 PM
Quote:
Originally Posted by mrclutch
So are you really arguing the point that your open shots in the game should go in 100% of the time if you move a little stick perfectly?

If so let's get real. No real player can hit 100% of their open shot so neither should we.
No person can move the stick the same way 100% of the time, I'm just arguing that the shooting mechanic reflects the motions that happen in real life.

If your feeling it you might be able to hit 8-8 with Ray Allen because your in a groove and you go that muscle memory working, but then again you could go 0-14 the next game.
 
# 176 Pared @ 06/16/10 10:53 AM
Quote:
Originally Posted by mrclutch
So are you really arguing the point that your open shots in the game should go in 100% of the time if you move a little stick perfectly?

If so let's get real. No real player can hit 100% of their open shot so neither should we.
If they do it right, you won't be able to either.

It actually simulates jump shooting very, very well.

Instead of things being timing based, you are pushing the stick up and a certain degree range will be a successful "aim" out of the say, 120 degrees they are using for shooting. Add to that timing, defensive presence...

You get the picture. None of you will fully understand it until you try it.
 
# 177 Pared @ 06/16/10 01:09 PM
I don't think it's a big if from what I saw. What they already had implemented worked well, but alas I didn't scrutinize every single player's values PLUS there was a visible bar on screen. You won't have this while playing.

Even with the visual aid, it was hard to line things up and get the placement and release accurate for a jumpshot to go in with 100% consistency, especially outside the 3 point range.

I have an idea how they will tie it in for signature jumpshots, but I wasn't told anything as to how they will do it. I also didn't ask, honestly. It seems like timing would just be based upon release, with the "sweet spot" being during a different time for everyone else.

I can even see guys saying the shooting is "too hard" if they don't give the user a big enough window.

They can certainly "go wrong" but I don't see them doing it. And I've shared that sentiment of "they'll find a way to mess it up in the past." I think with the guys behind it, they will get it just right.
 
# 178 ParisB @ 06/16/10 10:59 PM
Quote:
Originally Posted by Pared
If they do it right, you won't be able to either.

It actually simulates jump shooting very, very well.

Instead of things being timing based, you are pushing the stick up and a certain degree range will be a successful "aim" out of the say, 120 degrees they are using for shooting. Add to that timing, defensive presence...

You get the picture. None of you will fully understand it until you try it.
Nice

Can you elaborate what you mean with Defensive Presence? Does the shot difficulty increase if there's a Battier guarding you as opposed to a Luke Walton? Does it also change if you have a hand in the face or not? Or is it strictly distance between you and a defender that matters?

Just curious....
 
# 179 Pared @ 06/17/10 10:33 AM
Quote:
Originally Posted by ParisB
Nice

Can you elaborate what you mean with Defensive Presence? Does the shot difficulty increase if there's a Battier guarding you as opposed to a Luke Walton? Does it also change if you have a hand in the face or not? Or is it strictly distance between you and a defender that matters?

Just curious....
Not sure how it will work with individual players but your shot success window closes as you are defended more closely.
 
# 180 Da_Czar @ 06/17/10 11:02 AM
Quote:
Originally Posted by Pared

I can even see guys saying the shooting is "too hard" if they don't give the user a big enough window.
This is why I hope there is some sort of slider or something to adjust this range... I can see it going multiple ways. Hardcore guys loving the default and all the casuals being left on the outside or the other way around. I would think that is a tricky thing to find a good balance. Cause if its too easy all hell will break loose...
 


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