NBA Elite 11 News Post
NBA Elite 11 Videos
Member Comments
|
|||||||||||||
|
Preach...
# 162
Wiffyjustus @ 06/11/10 09:28 PM
Just watched vid...
Could be very good if they are/were able to keep some of the good things from Live 10.
Main thing I'm thinking of is the free style passing. That was TOO good to have in one year and leave it out the next.
Though I imagine it would go fine into their new control scheme:
I speculate it would remain the same as last year
i.e. Hold down LT + use RS for freestyle passing
I wonder if shooting might work in a similar way. (Holding down a trigger changes the RS to shooting mode)
Bit off topic, but ah well...
Could be very good if they are/were able to keep some of the good things from Live 10.
Main thing I'm thinking of is the free style passing. That was TOO good to have in one year and leave it out the next.
Though I imagine it would go fine into their new control scheme:
I speculate it would remain the same as last year
i.e. Hold down LT + use RS for freestyle passing
I wonder if shooting might work in a similar way. (Holding down a trigger changes the RS to shooting mode)
Bit off topic, but ah well...
# 163
Wiffyjustus @ 06/11/10 09:31 PM
|
|||||||||||||
|
Well, I like what I saw. And I like it every time I see it again.
I could care less if the graphics sucks, or if Jennigs is shooting with his right hand. I didn't even notice until one of you guys said it. That will come. I like the technology implemented, the FREEDOM in terms of control, and absolutely love the direction EA chose.
And sincerely, if anyone thinks this is the same as last year... wow... just wow...
I could care less if the graphics sucks, or if Jennigs is shooting with his right hand. I didn't even notice until one of you guys said it. That will come. I like the technology implemented, the FREEDOM in terms of control, and absolutely love the direction EA chose.
And sincerely, if anyone thinks this is the same as last year... wow... just wow...
|
|||||||||||||
|
Also free-style passing was cool when it worked but for me a lot of time it was too in-accurate. I'd prefer to tap the icon passing button for a quick flashy pass and hold it down for the standard pass (or vice-verse), that way it always goes to the intended man instead of passing to the man in the corner when I am running the pick and roll w/my bigs cutting down the lane!
|
|||||||||||||
|
Nice!! thats great to hear P-dub I was worried they were going to take away the passing controls from last year.
It was one of my favorite features in last year's game, only problem was how tough it was to defend a player that used it..
It was one of my favorite features in last year's game, only problem was how tough it was to defend a player that used it..
# 168
robinsnestkc @ 06/12/10 04:34 PM
|
|||||||||||||
|
Does that mean we will have signature shots, dribbles, animations, etc.... Not just for the stars but for everyone. Signature packages is all I want in this life.
I don't understand the whole "shots are based on luck" thing.
They make it sound like it's possible to hit 100% of your shots if you're skilled enough. Including that ridiculous half court shot statement.
Which isn't humanly possible. You can do everything right, have perfect form, the right touch, and it'll still rim out, thanks to some minute, fractional, microscopic difference from the previous shot which was nothing but net you were completely unaware of. There's a measure of luck involved in any sport.
To me, luck is just a skill you can't control.
There's still going to be some built in, behind the scenes system that says if I shoot a certain way with Kevin Durant the shot'll go in, but if I do the same with Yao Ming, it'll be an airball.
They make it sound like it's possible to hit 100% of your shots if you're skilled enough. Including that ridiculous half court shot statement.
Which isn't humanly possible. You can do everything right, have perfect form, the right touch, and it'll still rim out, thanks to some minute, fractional, microscopic difference from the previous shot which was nothing but net you were completely unaware of. There's a measure of luck involved in any sport.
To me, luck is just a skill you can't control.
There's still going to be some built in, behind the scenes system that says if I shoot a certain way with Kevin Durant the shot'll go in, but if I do the same with Yao Ming, it'll be an airball.
# 170
jordankobewade7 @ 06/13/10 12:53 AM
They really need to fix the shooting animations themselves,it feels like the perfect release for most ppls shot is when they're on they way down,instead of at the peak of the jump...also.they really need to add more animations in all areas...and please give us some real features that we want...like a FULL FEATURED DEEP DYNASTY MODE,complete with recognition for accomplishments like awards and championships,full stat tracking,dleague,summer league,great all star weekend experience like the one brought out in 2005 with carmelo on the cover,one of my favs...just real features for us hardcore fans that want a true simulation without feeling one bit of being cheated or bs moments...they've got some great ideas but its just worthless iif they don't build around and up from this solid foundation...and with all the bs from recent yrs (cept last yr kinda),the pressure is on to deliver this yr.and they put it on themselves.I don't wana wait another yr for a vision to play out that doesn't even live up the the hype,let alone the expectations
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
Just like in elite, if you miss a wide open shot its your own fault, either you pushed the stick a little left or right, or held it to long/short. That's why it becomes a skill to get the same movement every time, just like real players get the same movement on their shot. Muscle Memory.
|
|||||||||||||
|
If so let's get real. No real player can hit 100% of their open shot so neither should we.
|
|||||||||||||
|
If your feeling it you might be able to hit 8-8 with Ray Allen because your in a groove and you go that muscle memory working, but then again you could go 0-14 the next game.
|
|||||||||||||
|
It actually simulates jump shooting very, very well.
Instead of things being timing based, you are pushing the stick up and a certain degree range will be a successful "aim" out of the say, 120 degrees they are using for shooting. Add to that timing, defensive presence...
You get the picture. None of you will fully understand it until you try it.
I don't think it's a big if from what I saw. What they already had implemented worked well, but alas I didn't scrutinize every single player's values PLUS there was a visible bar on screen. You won't have this while playing.
Even with the visual aid, it was hard to line things up and get the placement and release accurate for a jumpshot to go in with 100% consistency, especially outside the 3 point range.
I have an idea how they will tie it in for signature jumpshots, but I wasn't told anything as to how they will do it. I also didn't ask, honestly. It seems like timing would just be based upon release, with the "sweet spot" being during a different time for everyone else.
I can even see guys saying the shooting is "too hard" if they don't give the user a big enough window.
They can certainly "go wrong" but I don't see them doing it. And I've shared that sentiment of "they'll find a way to mess it up in the past." I think with the guys behind it, they will get it just right.
Even with the visual aid, it was hard to line things up and get the placement and release accurate for a jumpshot to go in with 100% consistency, especially outside the 3 point range.
I have an idea how they will tie it in for signature jumpshots, but I wasn't told anything as to how they will do it. I also didn't ask, honestly. It seems like timing would just be based upon release, with the "sweet spot" being during a different time for everyone else.
I can even see guys saying the shooting is "too hard" if they don't give the user a big enough window.
They can certainly "go wrong" but I don't see them doing it. And I've shared that sentiment of "they'll find a way to mess it up in the past." I think with the guys behind it, they will get it just right.
|
|||||||||||||
|
Can you elaborate what you mean with Defensive Presence? Does the shot difficulty increase if there's a Battier guarding you as opposed to a Luke Walton? Does it also change if you have a hand in the face or not? Or is it strictly distance between you and a defender that matters?
Just curious....
|
|||||||||||||
|
|
|||||||||||||
|
Post A Comment