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Notes:

-All players (my players) are completed.....updated with faces....updated ratings...numbers. I randomized stances and in the instances I knew an actual stance...I added it.
-I did not get a chance to put Struts NEW stances he sent me yet. (the set contains his original updated stances)
-I did the most common lineups for the MLB teams from Baseball Reference. In some cases I just used "common sense" (what little I have left)
-I let the CPU dictate the minor league lineups/rotations
-I did not use the "extra" A rated player. It is Grant Desme of the Oakland A's and heard the higher calling and left the game. It is him on the FA list....so you're choice....give him his name...and put him back on Oakland....or make him the player of your choice
-I tried to get in as many requests as possible
-The Futures game starters look great for the most part...but for whatever reason...there are still some USA players being put on the World team. I cannot figure it out.
-I tried and succeeded for the most part in getting the AAA teams perfect
-Some of the early AL teams might have changed since I did them....heck...even some of the NL teams might be like that...there is a lot of minor league movement.

Link for download:

http://www.sendspace.com/file/amjetb

On Sportsconnect:

O.S. FullMinorsv2

Of course....this would have been impossible this year without Ridin'...and KSig who really set the table and came through big time with this set this year.

Also thanks to Strut.....Mr Franchise....Razr....JaSnake...and the countless others who supplied us with info, which is invaluable to a project like this. As it is....it can be overwhelming at times.....having resources to pluck from is a GREAT help.

30 Team Roster Control Knight V2 Franchise File with DL, Lineups & Rosters Set

Play Ball!

M.K.
Knight165


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OS Full Minors V3

Quote:
Originally Posted by Knight165
Okay....I'm pretty bummed about my Flyers losing in OT to the g(sh)itty Blackholes....but.......

Here is v3 with the updates to v2.1 on it. I also got in some of the other changes...spelling...Zack Jackson dupe....some secondary position changes...etc.

It is up in the vault as O.S.F.M.v3PitchEd

Here is the link for direct download....enjoy!....http://www.sendspace.com/file/2g2zrl

I realized after upload...that I forgot Mike Lamb.
Use the D rated player on the FA list. Sorry.

M.K.
Knight165

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
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Member Comments
# 541 caseyj622 @ 06/10/10 06:07 PM
Okay cool thanks for the heads up. These pitch edits are amazing. Looks like you did a ton of work. Thanks again.
 
# 542 Clarityman @ 06/10/10 06:13 PM
Quote:
Originally Posted by RAZRr1275
I will look into your concerns but he is right. That thread was created for people to offer things like changes in arsenal, signature pitches, things that would fans would know better than a scout on his website so there certainly was a chance for extra info to be presented. Those things can be mentioned before the set is released. Next year just play it safe. Assume that I know absolutely nothing about this stuff and mention it anyway.

EDIT: On Okajima my sources indicate a splitter or forkball and no changeup. On Bard, however, there is a seldom used changeup mentioned and I will get that added. On Daisuke I'll look into that further after bb/9 and things like that are edited for him
Okay, will do. Next year I will look to contribute more from the start. Thank you very much for considering these things.

Here is the source concerning Oki's circle change, called the Okie-Dokie. It's a signature pitch of Okajima's, a psuedo-change with screwball-like qualities, which is why I think circle change is the best choice for it: http://firebrandal.com/2009/12/20/ca...kie-dokie.html

EDIT: Not sure if you're thinking the splitter is the same as the Okie-Dokie, just from what I've seen on TV, he seems to definitely throw a splitter seperate from a breaking ball that runs in on lefties.
 
# 543 RAZRr1275 @ 06/10/10 06:20 PM
Quote:
Originally Posted by Clarityman
Okay, will do. Next year I will look to contribute more from the start. Thank you very much for considering these things.

Here is the source concerning Oki's circle change, called the Okie-Dokie. It's a signature pitch of Okajima's, a psuedo-change with screwball-like qualities, which is why I think circle change is the best choice for it: http://firebrandal.com/2009/12/20/ca...kie-dokie.html

EDIT: Not sure if you're thinking the splitter is the same as the Okie-Dokie, just from what I've seen on TV, he seems to definitely throw a splitter seperate from a breaking ball that runs in on lefties.
From that article it says fastball, curve with the changeup/splitter/screwball thing which is interpreted by the scout that runs 60ft6in and fangraphs as a splitter.
 
# 544 strut24 @ 06/10/10 06:23 PM
hey guys, just got home from work and I should have some time to get my stances/motions done. Most of it is just entering everyone from my list but there are a good 20 or so guys who have been called up recently that I still need to get to. I will then either sendspace the file or SportsConnect the file over to Knight or HustlinOwl so they can release both the ROSTER file (v3.1?) and the FRANCHISE file and then I believe JaSnake will take it and do the SCEA attribute edits and will then release both a ROSTER (V4)file and FRANCHISE file of that as well. I will also try to post my Word file that goes with these edits so everyone can see my multiple edits that can be used for some stances/motions as well as see the few guys who have been called up and either haven't played yet or got sent back down before playing at all. Those will be the only guys who don't have a stance or motion. Also, I haven't done any pitchers batting stances yet except for a handful and there also seem to be quite a few jersey # mistakes so if anyone wants to work on that stuff, that'd be cool too
 
# 545 gocubsgo @ 06/10/10 06:28 PM
Quote:
Originally Posted by strut24
hey guys, just got home from work and I should have some time to get my stances/motions done. Most of it is just entering everyone from my list but there are a good 20 or so guys who have been called up recently that I still need to get to. I will then either sendspace the file or SportsConnect the file over to Knight or HustlinOwl so they can release both the ROSTER file (v3.1?) and the FRANCHISE file and then I believe JaSnake will take it and do the SCEA attribute edits and will then release both a ROSTER (V4)file and FRANCHISE file of that as well. I will also try to post my Word file that goes with these edits so everyone can see my multiple edits that can be used for some stances/motions as well as see the few guys who have been called up and either haven't played yet or got sent back down before playing at all. Those will be the only guys who don't have a stance or motion. Also, I haven't done any pitchers batting stances yet except for a handful and there also seem to be quite a few jersey # mistakes so if anyone wants to work on that stuff, that'd be cool too
Nice to get an update, do you think the V.3 with your update will be released tonight? i dont want to download the current V.3 start my franchise just to see the "better" version of V.3 out there
 
# 546 cactusruss @ 06/10/10 06:33 PM
Quote:
Originally Posted by RAZRr1275
Stamina wasn't based on pitch count. It was based on this formula that Rod_Carew29 allowed me to use.

My formula:

for starters, I take their total innngs, divide by the number of game starts and add 10. If the guy has any complete games, I add 5 for each one.

So...

you have a guy who pitched 175.2 innings, 30 starts with 1 complete game

175.2 divided by 30 = 5.8 (which is 5.8 innings per start) + 10 = 6.8, which will become 68 (for our use) + 5 (for the complete game) = 73



* formula taken from this thread
http://www.operationsports.com/forum...ost-cases.html
That doesn't make any sense. Innings pitched isn't always a good indication of a pitchers real stamina... a pitcher could have alot of gas left in the tank and still be pulled after 5 innings because he is getting hit hard.

Then again, I've never been a fan of the ratings that rod carew guy gives his CAPS.
 
# 547 RAZRr1275 @ 06/10/10 06:39 PM
Quote:
Originally Posted by cactusruss
That doesn't make any sense. Innings pitched isn't always a good indication of a pitchers real stamina... a pitcher could have alot of gas left in the tank and still be pulled after 5 innings because he is getting hit hard.

Then again, I've never been a fan of the ratings that rod carew guy gives his CAPS.
Well if you want response as to why he uses the ratings that he does the link to the thread is there
 
# 548 xNobleEaglex @ 06/10/10 06:40 PM
Quote:
Originally Posted by Clarityman
Okay, will do. Next year I will look to contribute more from the start. Thank you very much for considering these things.

Here is the source concerning Oki's circle change, called the Okie-Dokie. It's a signature pitch of Okajima's, a psuedo-change with screwball-like qualities, which is why I think circle change is the best choice for it: http://firebrandal.com/2009/12/20/ca...kie-dokie.html

EDIT: Not sure if you're thinking the splitter is the same as the Okie-Dokie, just from what I've seen on TV, he seems to definitely throw a splitter seperate from a breaking ball that runs in on lefties.
Looking at the scouting reports I used, it says the splitter is his best pitch, so that's probably referring to the "Okie-Dokie". And after watching countless hours of video on each team, I have to say there wasn't much tail on the ones I saw from him giving it a more of a "split" look. Of course, while editing 700 pitchers (each with at least 3 pitches in the game...so we're talking anywhere between 2100 (minimum) to 3500 (maximum) pitches total) it's highly likely that every single person that uses it won't like at least one pitch (and probably more) that we edited . I'm not claiming to be perfect with these edits in anyway, and Razr would probably say the same. So, of course, feel free to change a few pitches to make it more realistic for yourself.

@ the person who asked how we compiled information. I used 60ft6in.com, several different magazines, as well as hours upon hours of video on each player that had it available. The pitch types were based on each players pitch break not their grips (so for example, CC Sabathia may use a 4-seam fastball grip, but if his scouting reports say something like "natural LHP tailing action", then we'd give him a 2 seamer since that would mean the pitch would move down and away from RH batters)
 
# 549 JayD @ 06/10/10 07:05 PM
Razrr, I noticed that many of the pitchers do not have a 4seam fastball in their repertoire and now the majority have a running fastball. During your research for pitch edits did you discover that not many pitchers throw a straight 4seamer?
 
# 550 Dean3790 @ 06/10/10 07:36 PM
Is it more difficult to hit against pitchers with these pitch edits? I am finding it a bit harder...is anyone else?
 
# 551 abcabc @ 06/10/10 07:36 PM
Quote:
Originally Posted by JayD
Razrr, I noticed that many of the pitchers do not have a 4seam fastball in their repertoire and now the majority have a running fastball. During your research for pitch edits did you discover that not many pitchers throw a straight 4seamer?
its just that many throw it with movement and the scea 4 seam has no movement.
 
# 552 Clarityman @ 06/10/10 07:40 PM
The more time I spend with V.3, the more I love these pitch edits. The fact that fastballs have so much movement means less hits and less solid contact on default sliders, which translates into more realistic box scores.

I'm also seeing less relentless comebacks, both by me and the CPU, again probably because it's harder to square up on the fastball.

I did give up an 8-4 lead in the ninth vs the Marlins with the Phillies last night (Baez and Madson spoiling 7 innings of 1-run ball from Halladay-yuck!), so that shows that anything can still happen, but overall everything's just felt a lot more balanced.

It's also more challenging, as Knight has said, as it should be facing major league pitchers! The movement on the pitches is sick, so it makes it even more satisfying to make solid contact. I'm K'ing a lot all of a sudden, LOL, so I'll have to adjust.

I just used Lincecum against the Mets and posted a final line of 8.0 IP, 7 H, 1 ER, 2 BB, 5K's. And it was incredibly fun.

This is really fantastic.
 
# 553 KensaiKatai @ 06/10/10 07:52 PM
Quote:
Originally Posted by Clarityman
The more time I spend with V.3, the more I love these pitch edits. The fact that fastballs have so much movement means less hits and less solid contact on default sliders, which translates into more realistic box scores.

I'm also seeing less relentless comebacks, both by me and the CPU, again probably because it's harder to square up on the fastball.

I did give up an 8-4 lead in the ninth vs the Marlins with the Phillies last night (Baez and Madson spoiling 7 innings of 1-run ball from Halladay-yuck!), so that shows that anything can still happen, but overall everything's just felt a lot more balanced.

It's also more challenging, as Knight has said, as it should be facing major league pitchers! The movement on the pitches is sick, so it makes it even more satisfying to make solid contact. I'm K'ing a lot all of a sudden, LOL, so I'll have to adjust.

I just used Lincecum against the Mets and posted a final line of 8.0 IP, 7 H, 1 ER, 2 BB, 5K's. And it was incredibly fun.

This is really fantastic.

haha why do you think we've been waiting?!

i edited a couple teams pitchers when i started my chise way back on version 1 and i noticed the difference immediately in the gameplay. (using the same formula as these guys of course (2 seamers etc) It was at that point i decided i can't even play a 'chise until version 4 comes out lol. It really makes a remarkable difference.

Thanks for everything guys, you truly have made this game worthwhile for a great many of us.

Just waiting on Strut and then epic baseball shall commence!!

Thanks again guys.
 
# 554 Clarityman @ 06/10/10 07:58 PM
Quote:
Originally Posted by KensaiKatai
haha why do you think we've been waiting?!

i edited a couple teams pitchers when i started my chise way back on version 1 and i noticed the difference immediately in the gameplay. (using the same formula as these guys of course (2 seamers etc) It was at that point i decided i can't even play a 'chise until version 4 comes out lol. It really makes a remarkable difference.
Not to mention JASnake rerating the players will add even more authenticity! I'm assuming even though he's a Yankees fan, truth and honor will prevail, meaning A-Rod will no longer be a Babe Ruth/Ty Cobb hybrid hitting god.

I've been waiting to do both my franchise and my RTTS until version 4 arrives, I'm very excited as well.
 
# 555 cactusruss @ 06/10/10 08:00 PM
Quote:
Originally Posted by RAZRr1275
Well if you want response as to why he uses the ratings that he does the link to the thread is there
I've tried telling him the faults in the way he does his ratings before... his e-ego is too big to listen to constructive criticism, so I'm not going to bother going to him with the problem. I was just trying to point out the flaw in the stamina ratings formula to you. I guess it can kinda be solved by putting the starting and relief pitcher sliders all the way up to 10 for both user and cpu.
 
# 556 huskerfan4life @ 06/10/10 08:20 PM
can i create a bryce harper with the v3pitch edits roster or will i have to replace someone?
 
# 557 Jason_19 @ 06/10/10 08:39 PM
Quote:
Originally Posted by huskerfan4life
can i create a bryce harper with the v3pitch edits roster or will i have to replace someone?
If you're playing a season or a franchise, you can edit one of the new fake free agents into Bryce Harper. There should be a few of those players who have an A potential rating.
 
# 558 strut24 @ 06/10/10 08:55 PM
Quote:
Originally Posted by fnz
Again thanks to everyone for everything. The pitch edits are just another great add on to the game, and I'm finally glad to see Daniel Ray Herrera has his screwball!

Strut, are your stance edits based off of your own notes? Or are you looking at the pages on here and TheShow forums as well.
my own notes. i have watched a ton of video and gotten screen caps of everyone in the league
 
# 559 JayD @ 06/10/10 09:16 PM
Off topic but it's just one simple question, In RTTS if i max out my 4seamer's movement will it move at all or just stay straight as an arrow?
 
# 560 gs718 @ 06/10/10 09:16 PM
Strut will v3.1 will be uploaded on sportsconnect tonight.
 


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