Home
NHL 11 News Post

Check out the new screenshot of NHL 11 screenshot showcasing the all-new real-time physics engine.


Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 36 - View All
NHL 11 Videos
Member Comments
# 101 plaidchuck @ 05/26/10 01:38 PM
Or in OTP where nobody ever loses the puck off a deke..
 
# 102 06woz @ 05/26/10 02:15 PM
Because OTP defaults to terrible sliders.
 
# 103 pf8363 @ 05/27/10 11:31 PM
Quote:
Originally Posted by AtomicLegend
ONLINE FRANCHISE
dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
 
# 104 SinisterAlex @ 05/28/10 11:23 AM
Quote:
Originally Posted by pf8363
dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
lol
 
# 105 Mikey88 @ 05/28/10 04:04 PM
Quote:
Originally Posted by bill2451
I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amount
You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.
 
# 106 R3D BULL83 @ 05/28/10 11:37 PM
Hopefully u get hits like this or similar to it.
 
# 107 Gagnon39 @ 05/29/10 07:12 PM
Quote:
Originally Posted by R3D BULL83
Hopefully u get hits like this or similar to it.
That. Was awesome.
 
# 108 Red71Star @ 06/02/10 01:35 AM
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
 
# 109 PBlast @ 06/02/10 10:55 AM
Quote:
Originally Posted by Red71Star
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
That's just an animation they have programmed in. Probably factors in the balance/checking of the player getting hit against the checking rating of the hitting player.
 
# 110 06woz @ 06/02/10 12:04 PM
Quote:
Originally Posted by Red71Star
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
That would be an animation that is programmed to triggered to happen in certain situations. In '11 we know that the player-player and player-board interactions are physics based, so everything that happens will be physics driven.

So to answer your question, no more pirouette's unless the player is hit in an exact fashion that would actually make him need to do that.
 
# 111 Red71Star @ 06/03/10 01:15 AM
I see. Thank you guys for the responses.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.