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NHL 11 News Post

Check out the new screenshot of NHL 11 screenshot showcasing the all-new real-time physics engine.


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# 81 BlueNGold @ 05/24/10 05:15 PM
Quote:
Originally Posted by Qb
Yeah, but this was only a tease with the screenshot. The official physics-related announcement hasn't been made yet, so I can't say anymore than what's already been said. Same for CHL integration; can't get into specifics at this time, only what was in the press release. Sorry, gentlemen.
When's the date you can start talking about things?
 
# 82 pf8363 @ 05/24/10 05:57 PM
Quote:
Originally Posted by BlueNGold
When's the date you can start talking about things?
yes i would like to know the embargo
 
# 83 BlueNGold @ 05/24/10 07:01 PM
Quote:
Originally Posted by Bama83
My understanding is they can't talk about features or gaming aspects until it has officially been announced by EA.
I know but I was asking the exact date when they can tell us some things they experienced with the game. Pretty sure EA gives the CD guys a date when they can finally start spilling the beans on certain aspects.
 
# 84 Qb @ 05/24/10 10:12 PM
They haven't given us the dates yet. If I had to guess, there might be an announcement of some kind within the next month. I will say no more on the matter, so don't even try.
 
# 85 BlueNGold @ 05/24/10 10:53 PM
Quote:
Originally Posted by Qb
They haven't given us the dates yet. If I had to guess, there might be an announcement of some kind within the next month. I will say no more on the matter, so don't even try.
Don't worry I won't. You can just PM me everything you know.
 
# 86 Qb @ 05/25/10 09:39 AM
And there is an embargo on the embargo to the embargo as well. Or they just didn't tell us yet. You pick.
 
# 87 vicodin14 @ 05/25/10 02:56 PM
*sigh* i'm so NHL overloaded hahah

the OXM the screenshots all tell you a LOT about the game without TELLING you... read into them what you want. But I checked this morning we are still lips sealed and everything about the DETAILS. can only confirm...

new physics engine
new faceoff mechanism
new deking
CHL inclusion

but how or WHAT or when..... can't say
 
# 88 ch46647 @ 05/25/10 03:19 PM
Hopefully physics includes hitting, checking, puck "physics" and goalie play. If it makes all those things considerably better this will be absolutely unbelievable...
 
# 89 sharks @ 05/25/10 03:57 PM
Quote:
Originally Posted by vicodin14
*sigh* i'm so NHL overloaded hahah

the OXM the screenshots all tell you a LOT about the game without TELLING you... read into them what you want. But I checked this morning we are still lips sealed and everything about the DETAILS. can only confirm...

new physics engine
new faceoff mechanism
new deking
CHL inclusion

but how or WHAT or when..... can't say
That stuff sounds amazing but are there more gameplay improvements than that? If there are I will be blown away. Just those improvements will make the gameplay so much better.
 
# 90 Money99 @ 05/25/10 04:33 PM
Quote:
Originally Posted by vicodin14
*sigh* i'm so NHL overloaded hahah

the OXM the screenshots all tell you a LOT about the game without TELLING you... read into them what you want. But I checked this morning we are still lips sealed and everything about the DETAILS. can only confirm...

new physics engine
new faceoff mechanism
new deking
CHL inclusion

but how or WHAT or when..... can't say
I suck at the internets. Where is this picture?
Thanks!
 
# 91 Vikes1 @ 05/25/10 04:46 PM
Quote:
Originally Posted by ch46647
Hopefully physics includes hitting, checking, puck "physics" and goalie play. If it makes all those things considerably better this will be absolutely unbelievable...
This is my hope as well.

I agree Ch46647, if this new physic engine covers all of what you've mentioned, NHL'11' should be unreal good. I just wish we'd get a blog about the new engine. Now that the cat is outta the bag.
 
# 92 BlueNGold @ 05/25/10 04:51 PM
Quote:
Originally Posted by sharks
That stuff sounds amazing but are there more gameplay improvements than that? If there are I will be blown away. Just those improvements will make the gameplay so much better.
Of course there is. That was only the first bit of info to come out so far. They aren't going to reveal everything they've done in 1 magazine interview.

BTW, this game is going to be effing epic.
 
# 93 SinisterAlex @ 05/25/10 08:33 PM
Quote:
Originally Posted by Bama83
What's scary is that this is the FIRST BIT OF NEWS!!!

Normally EA tries to build up to the big finish.

So, if "CHL" and "New Physics Engine" are the beginning --- what's the grand finale?!
ONLINE FRANCHISE
 
# 94 Cycloniac @ 05/25/10 08:59 PM
Quote:
Originally Posted by ch46647
WOOOOOOOOWWWWWWWW. If they added a real-time physics engine this will be by far the greatest sports game of ALL-TIME. (That is not an exaggeration)
Don't 4get that Fight Night Round 4 has real time physics.
 
# 95 plaidchuck @ 05/25/10 09:33 PM
Quote:
Originally Posted by vicodin14
*sigh* i'm so NHL overloaded hahah

the OXM the screenshots all tell you a LOT about the game without TELLING you... read into them what you want. But I checked this morning we are still lips sealed and everything about the DETAILS. can only confirm...

new physics engine
new faceoff mechanism
new deking
CHL inclusion

but how or WHAT or when..... can't say
Well new faceoff mechanism that's definitely a plus. New dekeing? Interesting, wonder what that could mean.. perhaps better rating system so not every player can deke almost flawlessly?
 
# 96 06woz @ 05/25/10 10:30 PM
It seems to quite obviously be a new deking mechanic.
 
# 97 Lightbringer719 @ 05/26/10 02:10 AM
Quote:
Originally Posted by Scottdau
I am really hoping only the stars have the a good dekeing ability.
Same with me. The fact that everyone and their grandmother could deke like champs in earlier games kinda iffed me.
 
# 98 onlybygrace @ 05/26/10 04:30 AM
I dunno guys...I think some of you are over blowing the problem a bit. Sure, not everyone should be able to do the same dekes...but really, there is a difference in the stars compared to the regulars in the success rate of the dekes.

Also, NHL 10 is the first game where players would lose pucks when attempting to carry the puck in too tight of turns...

and this was largely based on ratings.

I think a lot of people tend to forget that.

Not to say improvements aren't welcome, but I can tell a noticable difference in my stars as compared to my fourth line scrubs who often are next to useless in the offensive zone.

Also...

I feel like some people have sliders that make things easier to control the puck...then they complain that they never lose the puck because they never challenge themselves with a legitimate slider set.
 
# 99 onlybygrace @ 05/26/10 04:47 AM
Quote:
Originally Posted by RealmK
People also tend to forget you don't need to be a star player in real life to make a nice stick move and score. Sure guys like A.O are better at it but its not like its this complex thing to deke and shoot a puck. Its all hand eye coordination not some god given gift.
True dat...

most NHLers when given the opportunity and space can pull off skill moves. There aren't any NHLers these days that aren't world class athletes.

Of course some players do it with more regularity because that is their role and they're given more opportunities on the PP and with higher skilled linemates...plus, like you said, they are better at it...

not the only ones who can do it though, by any means.
 
# 100 Money99 @ 05/26/10 11:44 AM
Quote:
Originally Posted by Bama83
The problem I have when I step it up is that these things happen to me, but not the CPU. While I become worse, the CPU gets ridiculously less susceptible to mistakes.
That's my biggest issue too.
I loved seeing my lesser skilled players stumble with the puck when trying something too fancy. Unfortunately, it wasn't the same on the CPU's side.

So in that sense, not only do I want the CPU players to have the same limitations but I want the CPU to recognize each players strength's and weaknesses so it makes appropriate decisions based on that.
So a guy like Blair Betts is not going to try and carry the puck through 3 guys on route to the offensive zone. The CPU will notice that he has weaker puck and passing skill so he'll keep it simple.
Just like if the CPU recognizes that A.O. has the puck, it's going to try to force it deep into the offensive zone knowing he has the skills to do that.

Reading about a refined deking system has me geeked, as does this new physics engine. This has me extremely optimistic that these issues can be fixed.
With E3 around the corner, I can't wait to hear more news about NHL11.
 


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