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NHL 11 Screenshot: All-New Real-Time Physics Engine

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Old 06-02-2010, 01:35 AM   #145
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
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Old 06-02-2010, 10:55 AM   #146
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by Red71Star
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
That's just an animation they have programmed in. Probably factors in the balance/checking of the player getting hit against the checking rating of the hitting player.
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Old 06-02-2010, 12:04 PM   #147
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Quote:
Originally Posted by Red71Star
Here's a Q someone who knows about the making of videogames might be able to answer for me. One thing that annoys the crumbcakes out of me is when a player gets hit and does a little pirouette. He just keeps both hands on his stick, and turns in a little circle, losing the puck in the process. I have never in my life seen a player do it in real life.

Would that be something that just happens because of the way the physics engine is, or what?
That would be an animation that is programmed to triggered to happen in certain situations. In '11 we know that the player-player and player-board interactions are physics based, so everything that happens will be physics driven.

So to answer your question, no more pirouette's unless the player is hit in an exact fashion that would actually make him need to do that.
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Old 06-03-2010, 01:15 AM   #148
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

I see. Thank you guys for the responses.
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