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NHL 11 Screenshot: All-New Real-Time Physics Engine

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Old 05-26-2010, 01:38 PM   #137
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Or in OTP where nobody ever loses the puck off a deke..
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Old 05-26-2010, 02:15 PM   #138
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Because OTP defaults to terrible sliders.
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Old 05-27-2010, 11:31 PM   #139
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

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Originally Posted by AtomicLegend
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dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
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Old 05-28-2010, 11:23 AM   #140
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

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Originally Posted by pf8363
dont even say it if they had that i would freeze myself because i wouldnt be able to wait until september (south park style)
lol
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Old 05-28-2010, 04:04 PM   #141
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

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Originally Posted by bill2451
I think this is a huge part of it... I don't think you really start to see players losing the puck off their sticks like that until you really start to up the challenge. On all star I never saw it, but when I moved up to Superstar it started to happen a good, but reasonable amount
You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.
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Old 05-28-2010, 09:43 PM   #142
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

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Originally Posted by Mikey88
You do if you lower the puck control slider. I'm on all-star and i see players losing the puck on dekes all the time.
eh, i've always played with puck control minimized... 0 on every level I've played, and I just didn't notice is very often on all star
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Old 05-28-2010, 11:37 PM   #143
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

Hopefully u get hits like this or similar to it.
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Old 05-29-2010, 07:12 PM   #144
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Re: NHL 11 Screenshot: All-New Real-Time Physics Engine

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Originally Posted by R3D BULL83
Hopefully u get hits like this or similar to it.
That. Was awesome.
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