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NCAA Football 11 News Post

Check out the new NCAA Football 11 blog, discussing real assignment AI.



Quote:
"The Read Option is one of the most popular, and with the right personnel one of the most lethal plays in college football. The ’05 Longhorns won the National Championship with little more than the Read Option, but we’ve never felt that the play had reached its full potential in the NCAA Football series. With that in mind we went back to the drawing board and completely rebuilt the play from the ground up. First you will notice that we use our new zone blocking matchups. The threat at the point of attack is always priority number 1. So if a safety wants to creep up into the box to try to blitz that guy will get targeted, we want you to get to the outside. Working your way down the line you will notice how covered offensive linemen get help from their uncovered teammate. As for the backside defensive end, he is intentionally left unblocked; that’s your read to make. If you don’t know how a Read Option play works then I’ll break it down for you right now so you can start running for glory as soon as you get the game."

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Member Comments
# 101 JkA3 @ 05/03/10 09:28 AM
that looks good to me!
 
# 102 jello1717 @ 05/03/10 06:25 PM
I love how they're letting a defender come unblocked now for the QB to read. My main concern with this is that they get the defensive AI correct. I'd hate it if the AI was dumb enough to always crash on the HB or always wait for the QB. I'd love to be able to see something like this:

1. HB is very dangerous and QB isn't so DE crashes on HB. or
a. QB keeps getting eaten up so DE continues to crash on HB or
b. QB is tearing up D so DE starts staying @ home.
2. QB is very dangerous and HB not so much so DE stays at home.
a. HB doesn't get much so DE continues to stay @ home or
b. HB is burning D so DE starts crashing on him.

If the DE is predictable and always does the same thing, then it'd suck. Also, like others, I'm worried that the rushing game will be too good.
 
# 103 adembroski @ 05/04/10 12:54 AM
Quote:
Originally Posted by Sting
Defenses can be complex, for sure. But there are a ton of read and react defenses out there, especially at the collegiate level.
Read and react doesn't mean players don't have assignments. You still have to maintain lane integrity and run fits. Just because all 11 defenders are trying to stop the run doesn't mean everyone sprints will-nilly trying to bring down the ball carrier. There is always someone responsible for gaps, players who's job it is to prevent a cutback, players who take on the lead blocker, and players for outside contain. "Read and react" does not mean "make the tackle at all costs".
 
# 104 moose1619 @ 05/04/10 10:57 AM
Quote:
Originally Posted by jello1717
I love how they're letting a defender come unblocked now for the QB to read. My main concern with this is that they get the defensive AI correct. I'd hate it if the AI was dumb enough to always crash on the HB or always wait for the QB. I'd love to be able to see something like this:

1. HB is very dangerous and QB isn't so DE crashes on HB. or
a. QB keeps getting eaten up so DE continues to crash on HB or
b. QB is tearing up D so DE starts staying @ home.
2. QB is very dangerous and HB not so much so DE stays at home.
a. HB doesn't get much so DE continues to stay @ home or
b. HB is burning D so DE starts crashing on him.

If the DE is predictable and always does the same thing, then it'd suck. Also, like others, I'm worried that the rushing game will be too good.
hopefully other defensive philosphies will show. Some D's let the end crash but keep the backer and or safety stay at home and be responsible for QB. Alot more teams are allowing the QB's to read the backer instead of the end. Also on the tiple option. ARe the lineman leaving the down lineman unblocked? -
 
# 105 moylan1234 @ 05/04/10 04:48 PM
Real Assignment AI chat this thursday...

http://ncaafootball.easports.com/livechat.action
 
# 106 Solidice @ 05/06/10 05:10 PM
from the live chat:

Quote:
Dewiel:
We have Russ Kiniry, Ben Haumiller, Mike Scantlebury, & Anthony White here from the team. Thursday May 6, 2010 3:07 Dewiel
3:08
[Comment From Sooner Born Sooner BredSooner Born Sooner Bred: ]
It seems that the assignment blocking is spot on, but will there be a disparity between high vs low rated linemen? In other words, will poor linement ever miss block now that they have the assignment ai?
Thursday May 6, 2010 3:08 Sooner Born Sooner Bred

3:08
NCAA Football Dev Team:
The biggest difference you’ll be able to notice is the amount of time a poor blocker will hold his block.
Thursday May 6, 2010 3:08 NCAA Football Dev Team

3:10
NCAA Football Dev Team:
All blockers follow the general rules dictated by the type of run. But some poor blockers will sometimes miss their blocks. Thursday May 6, 2010 3:10 NCAA Football Dev Team


3:11
[Comment From DaJames217 DaJames217: ]
Will there be defensive schemes and plays for us to use in order to counter-the improved blocking techniques of the o-lineman? For instance, will our linebackers fill holes left by pulling guards and plug holes they suspect the runningback to hit? Thursday May 6, 2010 3:11 DaJames217


3:12
NCAA Football Dev Team:
We had to do a lot of tuning to ensure that the blocking is balanced. Because at first the blocking was too good and now it feels much more realistic. Thursday May 6, 2010 3:12 NCAA Football Dev Team


3:12
[Comment From lovismith lovismith: ]
will you also applies this improved A.I system into the pass blocking for offensive linemen? Thursday May 6, 2010 3:12 lovismith


3:13
NCAA Football Dev Team:
With the new locomotion pass blockers will be able to move easier into correct locations to make blocks. Along with that we improved their ability to identify the best target. Thursday May 6, 2010 3:13 NCAA Football Dev Team


3:14
[Comment From lovismith lovismith: ]
will this new A.I intelligence blocking be inputed into special teams as well. because special teams blocking isn't really about double teaming and shedding off, instead as it is a scheme and and set up and also simple shoving players is sometimes enough. Thursday May 6, 2010 3:14 lovismith


3:16
NCAA Football Dev Team:
You will see some of our new blocking animations on special teams play. We also changed logic of the guys blocking the gunners to use more of a wedge approach found on kick-offs. Thursday May 6, 2010 3:16 NCAA Football Dev Team


3:16
[Comment From EA_Ben_Haumiller EA_Ben_Haumiller: ]
Hey Guys Thursday May 6, 2010 3:16 EA_Ben_Haumiller


3:19
[Comment From irish22 irish22: ]
will moving the "D' line around at the snap throw off blocking schemes? Thursday May 6, 2010 3:19 irish22


3:19
NCAA Football Dev Team:
No it will not. Our blocking system will update based on the defense front they are presented with. Thursday May 6, 2010 3:19 NCAA Football Dev Team


3:19
[Comment From OneEighth OneEighth: ]
In NCAA '10 there was an issue with defensive players that were being blocked instantly coming off of those blocks anytime the ball carrier would get near them. Has this been addressed? Thursday May 6, 2010 3:19 OneEighth


3:20
EA_Ben_Haumiller:
We've added brand new engagement animations, and only appropriately rated players will shed their blocks at the correct times. Thursday May 6, 2010 3:20 EA_Ben_Haumiller


3:24
[Comment From Hook em Hook em: ]
D's like Texas' and Bama's are famous for making the blocker not pick the "best target" with blitzes from everywhere (esp. zone blitzes). Does this have any effect on how the blocking system works? Thursday May 6, 2010 3:24 Hook em


3:24
NCAA Football Dev Team:
There are somethings in Football that can and will always be true... if you bring more defenders than the offense has to block; someone is going to get through. Thursday May 6, 2010 3:24 NCAA Football Dev Team


3:25
[Comment From mtoo22 mtoo22: ]
will this affect the fullback as well on blocking situations? Thursday May 6, 2010 3:25 mtoo22


3:25
EA_Ben_Haumiller:
Fullbacks are given a run block assignment just like the offensive linemen. In the passing game, the logic has been improved and FB's will go for more cut blocks vs. larger linemen. Thursday May 6, 2010 3:25 EA_Ben_Haumiller


3:26
[Comment From ch46647 ch46647: ]
Do DL have more "win" animations? Meaning when an OL/DL interaction occurs can the DL now push the OL back or do they just lock up and eventually throw the OL aside like in recent NCAA/Maddens.... Thursday May 6, 2010 3:26 ch46647


3:28
EA_Ben_Haumiller:
Brand new animations have been added where you will see defensive linemen driving an offensive linemen into the backfield. Thursday May 6, 2010 3:28 EA_Ben_Haumiller


3:31
[Comment From Tomymac23 Tomymac23: ]
Will blockers look for guys to block down the field on sweeps and runs to go to the outside. On a few of the videos I noticed from time to time it didn't seem as if a block was actually being made, it look as if the blocker was simply standing in front of the defender shielding and not blocking? Thursday May 6, 2010 3:31 Tomymac23


3:31
EA_Ben_Haumiller:
The OL will look to find the best defender to block as far as 20 yards downfield. Thursday May 6, 2010 3:31 EA_Ben_Haumiller


3:32
[Comment From hawaiidude hawaiidude: ]
ben just said, "brand new animations have been added where you will see defensive lineman driving an offensive lineman into the backfield." will we see the reverse of that on running plays? (where a huge o-lineman will drive and undersized d-lineman back) Thursday May 6, 2010 3:32 hawaiidude


3:32
NCAA Football Dev Team:
Yes you will. Offensive linemen will be able to drive defenders back as well. Thursday May 6, 2010 3:32 NCAA Football Dev Team


3:33
[Comment From Tomymac23 Tomymac23: ]
Is there a feeling that the playbook will be opened up a lot more with AI assignment blocking? Meaning more plays will work in the playbook than in years past? Thursday May 6, 2010 3:33 Tomymac23


3:35
EA_Ben_Haumiller:
Good question. A lot of different play types are way more effective thanks to the new blocking system. Draws, Shotgun counters, and read option plays are some examples of play types that are way more effective this year. Thursday May 6, 2010 3:35 EA_Ben_Haumiller


3:38
[Comment From Sooner Born Sooner Bred Sooner Born Sooner Bred: ]
Will fatigue play a role for players and their assignments? When I bust out my power run game, will the defense tire out as the game progesses if I have success? Thursday May 6, 2010 3:38 Sooner Born Sooner Bred


3:39
NCAA Football Dev Team:
Yes the defense will tire if you are able to run the ball well. However it will tire your HB down as well; so your depth is key. Thursday May 6, 2010 3:39 NCAA Football Dev Team


3:41
[Comment From Sooner Born Sooner Bred Sooner Born Sooner Bred: ]
Will runs ever get "stuffed" with the new blocking, or will we generally see them good for positive yards? Thursday May 6, 2010 3:41 Sooner Born Sooner Bred


3:41
EA_Ben_Haumiller:
Yes, running plays can and will still get blown up in the backfield. Thursday May 6, 2010 3:41 EA_Ben_Haumiller


3:41
[Comment From MegaBearsFan MegaBearsFan: ]
How have you changed the ways defenses can adjust to opponent's offenses? If our opponent is consistently beating us with these improved Draws or read options, how will the defenses be able to adjust to stop them? Thursday May 6, 2010 3:41 MegaBearsFan


3:41
NCAA Football Dev Team:
Our Adaptive AI will adjust to the effective plays being run by the offense. We made sure all the plays that are now work better were being handled correctly. Thursday May 6, 2010 3:41 NCAA Football Dev Team


3:44
[Comment From DaJames217 DaJames217: ]
Will Run-Commit be a reason for these stuffed plays? Or will it be taken out of the game? Thursday May 6, 2010 3:44 DaJames217


3:45
NCAA Football Dev Team:
Run Commit will still be in the game, and it can be effective. The great thing about the new blocking on run plays is it accounts for who is going to be blocked before the play starts, so when they defense starts to flow in a direction they are still accounted for. Thursday May 6, 2010 3:45 NCAA Football Dev Team


3:46
[Comment From Guest Guest: ]
When a player is "double teamed" can a big DL like terrence cody break through the double team or atleast keep himself from getting driven backwards (occupying the blockers)? Thursday May 6, 2010 3:46 Guest


3:46
NCAA Football Dev Team:
Dominate Defense tackles are able to split double team blocks and make plays in the back-field. Thursday May 6, 2010 3:46 NCAA Football Dev Team


3:47
[Comment From Sooner Born Sooner Bred Sooner Born Sooner Bred: ]
Will defenses now bite on misdirections and crash to the wrong side of the line? Thursday May 6, 2010 3:47 Sooner Born Sooner Bred


3:47
EA_Ben_Haumiller:
Yes, you will see defenders crash to the wrong side in situations. The defender's play recognition rating is the biggest factor in determining this. Thursday May 6, 2010 3:47 EA_Ben_Haumiller


3:47
[Comment From Legendkilla Legendkilla: ]
Although fatigue has been improved, it won't be totally unrealistic and the lineman get subbed out either right? Don't want backup guys in there messing up on blocks. Thursday May 6, 2010 3:47 Legendkilla


3:47
NCAA Football Dev Team:
Correct, offensive linemen are rarely (if ever) subbed out. Thursday May 6, 2010 3:47 NCAA Football Dev Team


3:49
[Comment From MegaBearsFan MegaBearsFan: ]
In high school, we were taught as defensive linemen that if we are being beaten by a double team, to just try to fall forward to create a pile-up rather than being driven into the backfield. Will players in the game do this? Or will they let themselves be driven back 20 yards until the play is over? Thursday May 6, 2010 3:49 MegaBearsFan


3:50
NCAA Football Dev Team:
Yes Defensive Linemen in our game will use that technique and fall down instead of being pushed back for 10 yards down the field. Thursday May 6, 2010 3:50 NCAA Football Dev Team


3:53
[Comment From stylee stylee: ]
Are blocking assignments dictated by the "paths" or by player-assignments; that is, will my slotback on a triple option block the first guy who gets in his path or will he go towards a safety and avoid a linebacker? Thursday May 6, 2010 3:53 stylee


3:53
[Comment From Sooner Born Sooner Bred Sooner Born Sooner Bred: ]
Will D-Linement use their strengths (speed/power/technique) to try and beat the O-Line or will the ai use random strategies. Thursday May 6, 2010 3:53 Sooner Born Sooner Bred


3:53
Dewiel:
Every player on the play will be given a specific assignment, and if that backer is already targeted by another blocker, then he'll move up to the safety. If not, then he'll pick up the backer. Thursday May 6, 2010 3:53 Dewiel


3:54
NCAA Football Dev Team:
The d-line will try and use what they are best at whenever possible. So a player that is more of a bull rusher will try and use power moves the majority of the time. Thursday May 6, 2010 3:54 NCAA Football Dev Team


3:55
[Comment From Guest Guest: ]
Will OL get off the double team block of the DT and get to the second level of LB's? Thursday May 6, 2010 3:55 Guest


3:55
NCAA Football Dev Team:
Yes they will. You'll see them double team for the start of the play then bounce second level and pick up linebacker. Thursday May 6, 2010 3:55 NCAA Football Dev Team


3:57
[Comment From WT WT: ]
How well do WRs block downfiled? Thursday May 6, 2010 3:57 WT


3:57
Dewiel:
It's ratings based, so each WR's ratings will dictate how well he blocks downfield. Thursday May 6, 2010 3:57 Dewiel


3:58
[Comment From MegaBearsFan MegaBearsFan: ]
If an O-lineman is supposed to break a double team to go after a linebacker, but the linebacker runs himself out of the play, will the O-linemen go after another player instead? Or will he chase the linebacker halfway across the field in the wrong direction while an unblocked safety lights up my running back? Thursday May 6, 2010 3:58 MegaBearsFan


3:58
NCAA Football Dev Team:
Once he releases to go second level the lineman will find the best target (not always a linebacker). So no he won't chase one guy all over the field. Thursday May 6, 2010 3:58 NCAA Football Dev Team


3:59
[Comment From hawaiidude hawaiidude: ]
that would be funny though, to see your linemen chasing players all over the field. lol Thursday May 6, 2010 3:59 hawaiidude


3:59
NCAA Football Dev Team:
Depends on if you were on offense or defense Thursday May 6, 2010 3:59 NCAA Football Dev Team


4:02
[Comment From stylee stylee: ]
There's a lot of debate about the efficacy of "sliding" the O-line on running plays. I assume that doing "slide", "pinch", etc. will have some effect on the line's blocking assigments on passing plays. Is there any way to change assignements for running plays pre-play? Thursday May 6, 2010 4:02 stylee


4:02
NCAA Football Dev Team:
The only run plays slide protection works on is Draw Plays. We've made the choice to keep our run blocking assignments as they were set up. Thursday May 6, 2010 4:02 NCAA Football Dev Team


4:02
NCAA Football Dev Team:
Thanks for coming to our Live Chat. Please keep looking at our web site and forums for more information.
 
# 107 canes21 @ 05/06/10 07:16 PM
Nice Solidice, we needed this outside the topic.
 
# 108 BigUnit @ 05/07/10 04:48 AM
Quote:
Originally Posted by adembroski
Read and react doesn't mean players don't have assignments. You still have to maintain lane integrity and run fits. Just because all 11 defenders are trying to stop the run doesn't mean everyone sprints will-nilly trying to bring down the ball carrier. There is always someone responsible for gaps, players who's job it is to prevent a cutback, players who take on the lead blocker, and players for outside contain. "Read and react" does not mean "make the tackle at all costs".
So will defense be represented better in NCAA and Madden this year. These blogs have been great, but I hope defense has been adjusted too
 


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