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Put all the plays for every situation together so that when said situation comes up, I can choose from those 15 plays for that given situation, or if I feel like what I planned beforehand isn't working, go into the full playbook and use something else. That sounds good to me if that is actually how it works. That's how plays are called IRL and it streamlines my time for picking the right play.
What I haven't heard though is whether gameflow only gives the choice to go with the play the OC calls or go into the full playbook. If that is the case then it is something that I will try to see what the OC sounds like and get the experience, but I would probably never use it after that.
I think it would be great if there is an accept or decline aspect to the OC calling the play. If he calls a play that I gameplanned before hand for that situation, even if I rated it 5 stars, doesn't necessarily mean that I want to run it at that time. Maybe I want to save it. I think that gameflow should work like the OC calls a play and I have a veto option, and then he calls the next play in my list for that situation, and that this continues until I accept. This way I can experience gameflow without having to feel like the game is doing the work for me and I have no input.
To me this would mimic the OC calling a play and me as the HC overruling him. You can overrule him by going into the full playbook, but they spent all this effort trying to get away from picking from 300-400 plays, so why should having the AI pick plays or using the full playbook be my only two options with gameflow.
I don't know if those are my only two options but I haven't seen anything to the contrary that would suggest otherwise. If anyone has more info on this, please weigh in.
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Therefore, I do feel people need to get the feel before they make any preliminary decisions, one way or the other.
What's so wrong about giving advice about trying it out before praising or giving it a failing grade?
At the end of the day, isn't that the logical choice?
And I don't need any advice, but thank you for offering.
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I asked Ian on Twitter if we had a chance to change the play the OC called before the play and he said, no, you can only use your audibles if you want to change the play. So, I guess, wisely choose your audibles.
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That's cool though. No loss for me. I will take advantage of gameplan though to select all my plays for every situation so that I am only looking at 15 plays or less at any given time. Putting them together beforehand would be fun for me and having my options streamlined during the game makes it a double win. Again, if this is how it actually works.
I think that EA/Tiburon missed an opportunity here though. As it stands, gameflow, not gameplan, but GAMEFLOW, before I take unnecessary flak, is really more for beginners then because you pretty much have to go with what the AI calls. Even if you used gameplan beforehand, like I said before, you may not want to use that 5 star play AT THAT MOMENT, but your only choice is to audible or go into the full playbook. If you had a veto system where the AI called the next gameplanned play, I think that it could have been something that both beginner and advanced could have gotten some use out of.
C'est la vie.
# 85
radatdude2 @ 04/28/10 03:38 PM
so pretty much this is ask madden 2.0 which is tailored to each team. So in effect each team will will have its own ask madden feature hence madden 2.0. (Example ask madden/ new your jets). This will essentially calls plays based on down and distance using the jets playbook unless you change the set of selectable plays. It's a good feature but in reality its just a better working ask madden. Now its ask your head coach.
# 86
lolfalconsbeatu @ 04/28/10 03:40 PM
I just hope with the Game Plan, you can actually combine different playbooks.
For example, if I ply with my Falcons playbook, I hope while I'm doing my 'Game-Planning' I can go into other team play books and take some stuff I like from them.
For example, if I ply with my Falcons playbook, I hope while I'm doing my 'Game-Planning' I can go into other team play books and take some stuff I like from them.
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For instance, it's 1st and 10. You open your playbook and it only has the 15 plays that you selected for 1st and 10. Run the play, then it's 2nd and 6. You open the playbook and only the 15 plays for 2nd and 6 are available, and so on.
In this way the game isn't picking your plays. Gameflow is where the AI picks plays for you. But if you use gameplan WITHOUT gameflow, it doesn't. That is what he meant.
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