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Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Old 04-28-2010, 02:12 PM   #97
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by roadman
Here's a novel idea for the day.

Instead of praising this feature or damning this feature, why don't we wait till we play with it first?

It's too easy to praise it or rip it before we have first hand knowledge of it, isn't it?

If this continues, every feature that EA blogs about, people will start having heart attacks.

Obviously, the most productive post ask questions about the feature or how it might be enhanced now or in the future.

Just a thought.
Whatever would we talk about for the next 3 months then roadman???
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Old 04-28-2010, 02:19 PM   #98
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Valdarez
Whatever would we talk about for the next 3 months then roadman???
Exactly.

I don't mind if it's talked about intelligently, but the constant praising and the constant degrading it before trying it is really putting the cart before the horse on both sides.

My point is that none of us know what it feels like unles we see it unfold before our eyes.

Talk about what blog you want next or better ways to enhance the game.

Go treat your lady/ladies to something nice. haha
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Old 04-28-2010, 02:25 PM   #99
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Go play 5 seasons via Beginner PlayCalling in Madden 10, and you'll understand why I'm not for this (which is different than being 'against' it). It's just not a feature that I want to use.
Huh? If I'm able to set up my favorite plays vs certain teams and their schemes and implement them how I want based on down and distance I'm all for it. And I can do this without scrolling through an entire playbook. How is this like Beginner Play Calling? That's what I fail to see.

It's been confirmed that Gameplan and Gameflow aren't mutually exclusive. So, if one week I'm playing a cover 2 team and I make a gameplan to go against them and the next week I play a zone blitz team and make a gameplan to go against them, how is that Beginner Play Calling. You do understand that without using Game Flow you'll be choosing from up to 15 plays that you selected for every situation. I may use gameflow from time to time but, I will primarily be calling the plays myself from my gameplan.
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Old 04-28-2010, 02:32 PM   #100
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Huh? If I'm able to set up my favorite plays vs certain teams and their schemes and implement them how I want based on down and distance I'm all for it. And I can do this without scrolling through an entire playbook. How is this like Beginner Play Calling? That's what I fail to see.

It's been confirmed that Gameplan and Gameflow aren't mutually exclusive. So, if one week I'm playing a cover 2 team and I make a gameplan to go against them and the next week I play a zone blitz team and make a gameplan to go against them, how is that Beginner Play Calling. You do understand that without using Game Flow you'll be choosing from up to 15 plays that you selected for every situation. I may use gameflow from time to time but, I will primarily be calling the plays myself from my gameplan.
Because the game is calling the play for you, and it effectively levels out the play calling between you and the AI. More importantly, it puts you on the field, in the action, as quickly as possible, which is exactly what GameFlow is going to do. Honestly, go plug in the NFL Simulation Sliders I put together for Madden 10 and play a game via Beginner PlayCalling. That's the closest you will get to playing the way GameFlow plays. If you set the time to 15 minutes and 25 second run off, you'll also see that a game can be played in roughly 40 minutes. I'm not sure where they are getting their under 30 minutes for realistic 120 or so play calls per game. I don't see that happening.
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Old 04-28-2010, 02:32 PM   #101
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by roadman
Exactly.

I don't mind if it's talked about intelligently, but the constant praising and the constant degrading it before trying it is really putting the cart before the horse on both sides.

My point is that none of us know what it feels like unles we see it unfold before our eyes.

Talk about what blog you want next or better ways to enhance the game.

Go treat your lady/ladies to something nice. haha
Gameplan is pretty straight forward. Not really a whole lot of guessing or interaction needed, it is what it is. It's not like you need to pick up the controller & get a feel for something like that.

These are Madden forums to discuss Madden news & info so don't tell us what we can or cannot discuss concerning Madden as long as it's done in a civilized manner. Nobodies name-calling or being rude or just trolling so if you don't wanna discuss a certain feature Madden released in a Madden forum then don't react or talk about it.

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Old 04-28-2010, 02:44 PM   #102
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Valdarez
Because the game is calling the play for you, and it effectively levels out the play calling between you and the AI. More importantly, it puts you on the field, in the action, as quickly as possible, which is exactly what GameFlow is going to do. Honestly, go plug in the NFL Simulation Sliders I put together for Madden 10 and play a game via Beginner PlayCalling. That's the closest you will get to playing the way GameFlow plays. If you set the time to 15 minutes and 25 second run off, you'll also see that a game can be played in roughly 40 minutes. I'm not sure where they are getting their under 30 minutes for realistic 120 or so play calls per game. I don't see that happening.
I think we're talking about different things. The cpu is not calling plays for you unless you use GAMEFLOW. By using GAMEPLAN, you will be calling the plays that you selected for certain situations. I don't see it cutting game time in half by playing this way either but, i was O.K. with that anyway.
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Old 04-28-2010, 02:47 PM   #103
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Bootzilla
Huh? If I'm able to set up my favorite plays vs certain teams and their schemes and implement them how I want based on down and distance I'm all for it. And I can do this without scrolling through an entire playbook. How is this like Beginner Play Calling? That's what I fail to see.

It's been confirmed that Gameplan and Gameflow aren't mutually exclusive. So, if one week I'm playing a cover 2 team and I make a gameplan to go against them and the next week I play a zone blitz team and make a gameplan to go against them, how is that Beginner Play Calling. You do understand that without using Game Flow you'll be choosing from up to 15 plays that you selected for every situation. I may use gameflow from time to time but, I will primarily be calling the plays myself from my gameplan.
If this is true, then I see this as being the way I would use it.

Put all the plays for every situation together so that when said situation comes up, I can choose from those 15 plays for that given situation, or if I feel like what I planned beforehand isn't working, go into the full playbook and use something else. That sounds good to me if that is actually how it works. That's how plays are called IRL and it streamlines my time for picking the right play.

What I haven't heard though is whether gameflow only gives the choice to go with the play the OC calls or go into the full playbook. If that is the case then it is something that I will try to see what the OC sounds like and get the experience, but I would probably never use it after that.

I think it would be great if there is an accept or decline aspect to the OC calling the play. If he calls a play that I gameplanned before hand for that situation, even if I rated it 5 stars, doesn't necessarily mean that I want to run it at that time. Maybe I want to save it. I think that gameflow should work like the OC calls a play and I have a veto option, and then he calls the next play in my list for that situation, and that this continues until I accept. This way I can experience gameflow without having to feel like the game is doing the work for me and I have no input.

To me this would mimic the OC calling a play and me as the HC overruling him. You can overrule him by going into the full playbook, but they spent all this effort trying to get away from picking from 300-400 plays, so why should having the AI pick plays or using the full playbook be my only two options with gameflow.

I don't know if those are my only two options but I haven't seen anything to the contrary that would suggest otherwise. If anyone has more info on this, please weigh in.
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Old 04-28-2010, 02:48 PM   #104
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Jimixiii
Gameplan is pretty straight forward. Not really a whole lot of guessing or interaction needed, it is what it is. It's not like you need to put up the controller & get a feel for something like that.

These are Madden forums to discuss Madden news & info so don't tell us what we can or cannot discuss concerning Madden as long as it's done in a civilized manner. Nobodies name-calling or being rude or just trolling so if you don't wanna discuss a certain feature Madden released in a Madden forum then don't react or talk about it.
Umm, your first sentence out of the gate isn't true. If that is the case, why is there so many questions about it if it's so straightforward.

Therefore, I do feel people need to get the feel before they make any preliminary decisions, one way or the other.

What's so wrong about giving advice about trying it out before praising or giving it a failing grade?

At the end of the day, isn't that the logical choice?

And I don't need any advice, but thank you for offering.
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