Madden NFL 11 News Post
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# 21
CreatineKasey @ 04/27/10 05:44 PM
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Things change in context to the score, also. Once I'm up 2 scores in the 4th I'll probably be hand picking plays to run the game out.
Still, I like the idea of starting out with a base gameplan and just focusing on execution and reading the defense. Having my ideal gameplan already put together allows me to focus my mind on other tasks at hand. Usually I do have a few plays picked ahead of time to set up the defense. That takes a lot of attention away from other things, such as the actual current play being run.
I know they haven't saying anything about how gameplan will work in franchise mode but it would be cool for you to have practice your plays before adding them into gameplan and just like in NFL Head Coache the more you practice the more your players have knowledge of the plays..
I'm loving this. I can't wait to put in game plans. It would be nice if you decide to not go with the play called for you, if you could cycle through just the plays you've selected for those situations as oppossed to going through the entire playbook. In other words if the o-coordinater selects a dive play on 3rd and 1 and I would prefer to go play action. I would have some play action pass plays in my 3rd and short gameplan. Instead of going through the entire playbook I'd like to be able to go to just the plays in the 3rd and short gameplan to more easily find the play action pass that fits that situation.
# 24
moneal2001 @ 04/27/10 08:23 PM
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# 25
johnnyg713 @ 04/27/10 08:25 PM
What would be really cool is if seeing your opponents plays and stats depending on your scouting rating in franchise. For example if you had really good scouting you would be able to see mostly everything the other team runs. If you had just okay you only say half of what the other teams runs etc.
When coaches gameplan, they're basically playing percentages based off what they see on tape. If a team plays cover 3 on 3rd and 10 60 % of the time then the offensive coaches will gameplan cover 3 beaters for that situation.
The good QBs make their checks at the line based off what they see. When the D shows "X" front, they usually run this blitz, so let's audible to a play that will beat it.
Obviuosly as the game goes on, there are adjustments to be made.
The good QBs make their checks at the line based off what they see. When the D shows "X" front, they usually run this blitz, so let's audible to a play that will beat it.
Obviuosly as the game goes on, there are adjustments to be made.
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# 28
Purple28Pedestrian @ 04/27/10 08:50 PM
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# 29
johnnyg713 @ 04/27/10 08:54 PM
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# 30
at23steelers @ 04/27/10 09:12 PM
I really like this feature. Now, I can stick to the gameplan, and not shy away from it, when I get too lazy to have to scroll through all the plays and find a good one. I really hope they do add a lot more formations and plays to the playbooks specifically designed for that team. The Steelers D playbook is so generic and pretty much the same as any other 3-4 playbook in the game. I know Dick Lebeau likes to blitz a lot, but most of the plays in the playbook don't reflect that. I am all for Lebeau now calling the plays for me, if they are similar to the ones he runs in real life.
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It's a good question though. If a team is running the ball, does your OC know to make the appropriate adjustments? I was thinking of it more from an offensive standpoint. For example, if my opponent is showing man/bump all game long, I'm going to start throwing some screen plays, throw arrow routes that break the bump coverage, use motion to get off the coverage, or try to run it on him from unexpected formations. I don't see how the game can take that into account as it's not a situation. Conversely, if I see a particular type of zone coverage being called, Cover 2, Cover 3, or Cover 4 repeatedly, I'm going to shred the zones with appropriate passing routes. Those aren't situations, those are reacting to the player and their defense. That's how I would play online.
I could give the examples for the defense as well. The situation is part of how you call a game, but taking advantage of what your opponent is showing you is just as integral to effective play calling.
# 33
lolfalconsbeatu @ 04/27/10 10:53 PM
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Well said. And you're right, until the exclusivity is over we will continue getting these lame "new" features in Madden which do nothing to improve the AI, animations and atmosphere of their game.
What freaks me out more than anything is just how many hardcore Madden fans STILL hang on to this game year after year believing EA's hype. It's just... bizarre.
It was Madden's first game on the Sega Genesis that got me back into gaming all those years ago so I have EA to thank for that.
So long Madden NFL. It was fun for awhile but now... now it is over.
Ah... who am I kiddin'? I'll buy it again this year like I ALWAYS DO!!
DAMN YOU EA!! DAAAAAMN YOOOOOOOU!
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I can see studying the film to provide proper play calling and better coaching AI s realistic, but GameFlow itself feels too much like Ask Madden with customization to me.
It could be that the Madden team wants to provide better coaching AI and they simply can't tout it as a feature, as many would think that's something that should be in the game after 20 years of development. I know that when I want to get something in from a design standpoint, that many times I have to find a way that engages management, or the business, such that they take a vested interest in it. This allows me to get the technical changes in that I need, while giving the business a bell and whistle to tout to the customers. I can definitely see where GameFlow/GamePlan can be used as a stepping stone to better coaching AI. I don't think it gets us 100% there, but definitely a step in that direction. I definitely want better coaching AI, but I want to be the one calling the plays, not my computer / coordinator (offensive/defensive).
# 37
johnnyg713 @ 04/27/10 11:58 PM
What is sim about game flow is the fact the we as hardcore gamers can spend all the time we want altering and changing our game plan. Because of this I am very excited to make different game plans that cater to each of my friends' play style. This is what is very in-depth and casual gamers will prob not even touch this.
However like Val states and what concerns me as well is how does game flow adjust to someone running the ball to the right 5 plays in a row. We'll have to wait and see but I am positive the CD guys have mentioned this to the devs.
However like Val states and what concerns me as well is how does game flow adjust to someone running the ball to the right 5 plays in a row. We'll have to wait and see but I am positive the CD guys have mentioned this to the devs.
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# 39
johnnyg713 @ 04/28/10 12:11 AM
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I don't understand how people can say this is sim. IT'S A CUSTOMIZABLE ASK MADDEN!!! It's really what ask Madden should've been from the start. Instead of just picking plays randomnly, ask madden should have a set of plays for 3rd and short, 3rd and medium, 3rd and long, etc. That's what it should've been from the start. The only difference now is you can choose what plays ask Madden chooses for you. Why don't you cut out the middle man and just call the play yourself? I have to give it to EA's marketing team, they are very good. They know "Ask Madden 2.0" wouldn't sound enticing to the hardcore crowd so they come up with gameflow and gameplan. Now everyone can't wait for Ask Madden 2.0.
When you look at it, that's all you're doing is setting up the ask madden plays. Do you really think this is a gameplan? Think about it. How can you come up with a gameplan for your opponent with no footage of previous games? You know absolutely nothing about your opponent, outside of franchise, yet, you're going to gameplan for him? Hell, even in franchise, all you know is their depth chart and injuries. How are you going to gameplan against your opponent using 5 WR sets 50% of the time if you don't even know that they get in 5 WR sets? Unless, EA adds an "opponents favorite plays" feature, ala last gen, this will be as useless in franchise as it is outside of it.
I'm gonna tell you all when you will realize that this is just Ask Madden 2.0. When you spend 30-45 minutes setting up your "gameplan" and you go into a game and end up having to call over half of the defensive plays yourself because the "defensive coordinator" keeps calling pass defenses against 3 and 4 WR sets even though your opponent is running out of those formations. Or when your "defensive coordinator" keeps blitzing on 3rd and long( because that's what you "gameplanned") even though you're getting torched everytime you blitz. I can see all kinds of scenarios like this playing out because the CPU will not and can not adjust to what's happening on the field.
Then there's a few more questions about gameflow/gameplan:
What if you're playing head to head, whether offline or online, and your opponent doesn't want to use gameflow? What happens then? I have a strange suspicion that gameflow will be mandatory online. We all know that the settings have to be exactly the same for games online so they'll either have to make it mandatory off or mandatory on. I say it'll be the latter. Also, if a friend comes over, how is he going to set up his gameplan? We all know that you can't load 2 profiles in head to head games. Is he going to have to just deal with the gameplan of the team that he picks? What about the defense if your opponent isn't using gameflow? Is he only gonna have 10 seconds to pick his play since you're not using anytime picking yours?
Can you change your gameplan throughout the game? What if your starting QB gets hurt? Are you stuck with the gameplan that you set before you started the game or can you change it during the game. IRL, a OC or DC would adjust his gameplan accordingly when an injury occurs. Even if you can( which I doubt you will be able to do because remember.....this is Ask Madden 2.0) you're going to have to redo your offensive or defensive gameplan because of the injury. I'm willing to bet, with injuries, we'll be back to our old game times. That is, even if you can change your gameplan during the game.
That's not all that I have, but I have to get back to work so I'll leave it at that for now.
When you look at it, that's all you're doing is setting up the ask madden plays. Do you really think this is a gameplan? Think about it. How can you come up with a gameplan for your opponent with no footage of previous games? You know absolutely nothing about your opponent, outside of franchise, yet, you're going to gameplan for him? Hell, even in franchise, all you know is their depth chart and injuries. How are you going to gameplan against your opponent using 5 WR sets 50% of the time if you don't even know that they get in 5 WR sets? Unless, EA adds an "opponents favorite plays" feature, ala last gen, this will be as useless in franchise as it is outside of it.
I'm gonna tell you all when you will realize that this is just Ask Madden 2.0. When you spend 30-45 minutes setting up your "gameplan" and you go into a game and end up having to call over half of the defensive plays yourself because the "defensive coordinator" keeps calling pass defenses against 3 and 4 WR sets even though your opponent is running out of those formations. Or when your "defensive coordinator" keeps blitzing on 3rd and long( because that's what you "gameplanned") even though you're getting torched everytime you blitz. I can see all kinds of scenarios like this playing out because the CPU will not and can not adjust to what's happening on the field.
Then there's a few more questions about gameflow/gameplan:
What if you're playing head to head, whether offline or online, and your opponent doesn't want to use gameflow? What happens then? I have a strange suspicion that gameflow will be mandatory online. We all know that the settings have to be exactly the same for games online so they'll either have to make it mandatory off or mandatory on. I say it'll be the latter. Also, if a friend comes over, how is he going to set up his gameplan? We all know that you can't load 2 profiles in head to head games. Is he going to have to just deal with the gameplan of the team that he picks? What about the defense if your opponent isn't using gameflow? Is he only gonna have 10 seconds to pick his play since you're not using anytime picking yours?
Can you change your gameplan throughout the game? What if your starting QB gets hurt? Are you stuck with the gameplan that you set before you started the game or can you change it during the game. IRL, a OC or DC would adjust his gameplan accordingly when an injury occurs. Even if you can( which I doubt you will be able to do because remember.....this is Ask Madden 2.0) you're going to have to redo your offensive or defensive gameplan because of the injury. I'm willing to bet, with injuries, we'll be back to our old game times. That is, even if you can change your gameplan during the game.
That's not all that I have, but I have to get back to work so I'll leave it at that for now.
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