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Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Old 04-28-2010, 02:52 PM   #105
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Only1LT
If this is true, then I see this as being the way I would use it.

Put all the plays for every situation together so that when said situation comes up, I can choose from those 15 plays for that given situation, or if I feel like what I planned beforehand isn't working, go into the full playbook and use something else. That sounds good to me if that is actually how it works. That's how plays are called IRL and it streamlines my time for picking the right play.

What I haven't heard though is whether gameflow only gives the choice to go with the play the OC calls or go into the full playbook. If that is the case then it is something that I will try to see what the OC sounds like and get the experience, but I would probably never use it after that.

I think it would be great if there is an accept or decline aspect to the OC calling the play. If he calls a play that I gameplanned before hand for that situation, even if I rated it 5 stars, doesn't necessarily mean that I want to run it at that time. Maybe I want to save it. I think that gameflow should work like the OC calls a play and I have a veto option, and then he calls the next play in my list for that situation, and that this continues until I accept. This way I can experience gameflow without having to feel like the game is doing the work for me and I have no input.

To me this would mimic the OC calling a play and me as the HC overruling him. You can overrule him by going into the full playbook, but they spent all this effort trying to get away from picking from 300-400 plays, so why should having the AI pick plays or using the full playbook be my only two options with gameflow.

I don't know if those are my only two options but I haven't seen anything to the contrary that would suggest otherwise. If anyone has more info on this, please weigh in.
LT;

I asked Ian on Twitter if we had a chance to change the play the OC called before the play and he said, no, you can only use your audibles if you want to change the play. So, I guess, wisely choose your audibles.
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Old 04-28-2010, 03:02 PM   #106
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by roadman
LT;

I asked Ian on Twitter if we had a chance to change the play the OC called before the play and he said, no, you can only use your audibles if you want to change the play. So, I guess, wisely choose your audibles.
Then I guess I won't be using gameflow more than a few minutes lol.

That's cool though. No loss for me. I will take advantage of gameplan though to select all my plays for every situation so that I am only looking at 15 plays or less at any given time. Putting them together beforehand would be fun for me and having my options streamlined during the game makes it a double win. Again, if this is how it actually works.

I think that EA/Tiburon missed an opportunity here though. As it stands, gameflow, not gameplan, but GAMEFLOW, before I take unnecessary flak, is really more for beginners then because you pretty much have to go with what the AI calls. Even if you used gameplan beforehand, like I said before, you may not want to use that 5 star play AT THAT MOMENT, but your only choice is to audible or go into the full playbook. If you had a veto system where the AI called the next gameplanned play, I think that it could have been something that both beginner and advanced could have gotten some use out of.

C'est la vie.
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Old 04-28-2010, 03:15 PM   #107
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

I wonder though if the audibles you are given are specific to the formation your original OC called play is. Which in my estimation would make it a bit more realistic than coming out in a 3WR set and then audibling down to a 2RB set.

I would think, don't know, but think that formation audibles are still in.
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Old 04-28-2010, 03:38 PM   #108
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

so pretty much this is ask madden 2.0 which is tailored to each team. So in effect each team will will have its own ask madden feature hence madden 2.0. (Example ask madden/ new your jets). This will essentially calls plays based on down and distance using the jets playbook unless you change the set of selectable plays. It's a good feature but in reality its just a better working ask madden. Now its ask your head coach.
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Old 04-28-2010, 03:40 PM   #109
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

I just hope with the Game Plan, you can actually combine different playbooks.

For example, if I ply with my Falcons playbook, I hope while I'm doing my 'Game-Planning' I can go into other team play books and take some stuff I like from them.

Last edited by lolfalconsbeatu; 04-28-2010 at 03:46 PM.
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Old 04-28-2010, 03:44 PM   #110
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Boregard
I wonder though if the audibles you are given are specific to the formation your original OC called play is. Which in my estimation would make it a bit more realistic than coming out in a 3WR set and then audibling down to a 2RB set.

I would think, don't know, but think that formation audibles are still in.
That would make it better, but I would still prefer a veto/ accept system.
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Old 04-28-2010, 03:44 PM   #111
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by lolfalconsbeatu
I just hope with the Game Plan, you can actually combine different playbacks.

For example, if I ply with my Falcons playbook, I hope while I'm doing my 'Game-Planning' I can go into other team play books and take some stuff I like from them.
Doubt it
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Old 04-28-2010, 04:16 PM   #112
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Bootzilla
I think we're talking about different things. The cpu is not calling plays for you unless you use GAMEFLOW. By using GAMEPLAN, you will be calling the plays that you selected for certain situations. I don't see it cutting game time in half by playing this way either but, i was O.K. with that anyway.
You might have selected the plays, but it's the coach (AI) calling them. You're not calling the plays in the game, only suggesting which ones should be used.
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