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Madden NFL 11 News Post

For those that like to skip over the Madden NFL 11 press release, here is something worth noting.

Madden NFL 11 will redefine videogame football for both veteran and rookie players by providing a Simpler, Quicker and Deeper experience:
  • Simpler: Call plays like an NFL coach with ease using an all-new play-calling system, GameFlow, which executes an authentic, situational game plan for you.
  • Quicker: The new play-calling system will enable players to spend more time on the field and less in the playbook - completing games in half of the time.
  • Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.

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Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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Member Comments
# 61 Triathlete_201 @ 04/22/10 08:06 PM
Quote:
Originally Posted by Valdarez
No, those were added in M10.
I don't remember the Lion's roar in Madden 2010.
 
# 62 CreatineKasey @ 04/22/10 08:52 PM
Faster games = very good.

I hope they get rid of the breaking huddle time and give the defense some way to pick their play faster after knowing the package of the offense. That's where a lot of time gets sucked up.
 
# 63 Valdarez @ 04/22/10 09:00 PM
Quote:
Originally Posted by DIESEL
'Simpler: Call plays like an NFL coach with ease using an all-new play-calling system, GameFlow, which executes an authentic, situational game plan for you."

Isn't this what "Ask Madden" was supposed to be doing?
Yep.
 
# 64 Tengo Juego @ 04/22/10 09:32 PM


Nike cleats!
 
# 65 Valdarez @ 04/22/10 09:34 PM
Quote:
Originally Posted by Triathlete_201
I don't remember the Lion's roar in Madden 2010.
I was being sarcastic. We were told they would be in the game. Then they weren't there, nor added with the patches.
 
# 66 RaiderKtulu @ 04/23/10 08:35 AM
Quote:
Originally Posted by PGaither84
The press release is very vague on Game Flow, so I am going to be even more vague. I will say that I like the idea a lot. I used Game Flow with the Patriots and after getting sacked on 1st down, game flow called a draw play just like the Patriots would. After gaining 7 yards and facing a 3rd and 7, Game Flow called a screen Pass to Kevin Faulk like the real Patriots would. Authentic and situational. I'll ask if there is anything else I can say and hope I didn't say too much already.
That sounds like what I was afraid of. That's great for Superstar mode and for the CPU, but if I'm controlling a team and playing coach, I do NOT want the team running the same thing they run in real life. It's MY team. MY offense. It better not be mandatory, and we better have a large amount of customization available with it.
 
# 67 roadman @ 04/23/10 11:37 AM
Quote:
Originally Posted by RaiderKtulu
That sounds like what I was afraid of. That's great for Superstar mode and for the CPU, but if I'm controlling a team and playing coach, I do NOT want the team running the same thing they run in real life. It's MY team. MY offense. It better not be mandatory, and we better have a large amount of customization available with it.
Ian said on Twitter that you don't have to play simpler and quicker at all, but see and try it before commenting on it.
 
# 68 huskerwr38 @ 04/23/10 02:10 PM
Yea, I don't know why people are up in arms over the gameflow feature when you don't have to use it. Plus, you can put together a custom gameplan yourself.

On another note, do you think fight for the fumble will be in the game this year?
 
# 69 BlueNGold @ 04/23/10 02:35 PM
Quote:
Originally Posted by huskerwr38
Yea, I don't know why people are up in arms over the gameflow feature when you don't have to use it. Plus, you can put together a custom gameplan yourself.

On another note, do you think fight for the fumble will be in the game this year?
Yes as an option. I personally don't mind it.
 
# 70 Klocker @ 04/23/10 02:46 PM
Quote:
Originally Posted by PGaither84
The press release is very vague on Game Flow, so I am going to be even more vague. I will say that I like the idea a lot. I used Game Flow with the Patriots and after getting sacked on 1st down, game flow called a draw play just like the Patriots would. After gaining 7 yards and facing a 3rd and 7, Game Flow called a screen Pass to Kevin Faulk like the real Patriots would. Authentic and situational. I'll ask if there is anything else I can say and hope I didn't say too much already.

SWEET!

I am all in on this gameflow plan... I know a lot of guys like to coach their own game (which evidently you can do by pre-game play planning) but I want to be on the field running plays and this finally looks like it will streamline the experience and take out the monotony of play calling which to me is boring.

(yea, yea, yea, cue the blasphemy of sim football comments)
 
# 71 PGaither84 @ 04/23/10 03:08 PM
Quote:
Originally Posted by Klocker
SWEET!

I am all in on this gameflow plan... I know a lot of guys like to coach their own game (which evidently you can do by pre-game play planning) but I want to be on the field running plays and this finally looks like it will streamline the experience and take out the monotony of play calling which to me is boring.

(yea, yea, yea, cue the blasphemy of sim football comments)
Between Ian on Twitter and the Drew Brees Game Spot interview, it is safe to say what has already been said. You can choose to not use game flow. You can choose between conventional and game flow before a game, adn even with game flow on, you have an option between plays to press [in the alpha] A or X to choose to call a game flow play or a play you want to call.

As a hard core simulation guy myself, the idea of Game Flow and being able to create my own game plan goes is really nice. What is funny to me is that when we found out about it, we reacted in a similar manner OS did. When we played with it we all had our own feedback. I can only speak for myself, but I love this "feature." I also love the potential this feature has beyond what we played at CD. As I have said many times before, my two Madden NFL 10 game killers were horrid pursuit angles and bad computer play calling. With Game Flow and the Game Plan features, both of those game kilers were no longer present. I didn't see the computer "giving up" on 3rd and long by sending an 8 man blitz against a spread offense. Also, when defending the computer,it felt like they actually had a game plan and less like they were just calling "random" plays based off of percentages like Madden 10.

The other thing I really like about Game Flow is how it helps keep me honest as a gamer. It is easy at times to go to a money play or a set of money plays when the game is on the line. While you can still do that by choosing a conventional play call, if you trust in Game Flow and the Game Plan you created, or using the one for your team, you can police yourself better.

Again, these are areas that were already talked about by Drew Brees in the video and I am just giving examples and my opinion on them.
 
# 72 Klocker @ 04/23/10 03:19 PM
Quote:
Originally Posted by PGaither84
Between Ian on Twitter and the Drew Brees Game Spot interview, it is safe to say what has already been said. You can choose to not use game flow. You can choose between conventional and game flow before a game, adn even with game flow on, you have an option between plays to press [in the alpha] A or X to choose to call a game flow play or a play you want to call.

As a hard core simulation guy myself, the idea of Game Flow and being able to create my own game plan goes is really nice. What is funny to me is that when we found out about it, we reacted in a similar manner OS did. When we played with it we all had our own feedback. I can only speak for myself, but I love this "feature." I also love the potential this feature has beyond what we played at CD. As I have said many times before, my two Madden NFL 10 game killers were horrid pursuit angles and bad computer play calling. With Game Flow and the Game Plan features, both of those game kilers were no longer present. I didn't see the computer "giving up" on 3rd and long by sending an 8 man blitz against a spread offense. Also, when defending the computer,it felt like they actually had a game plan and less like they were just calling "random" plays based off of percentages like Madden 10.

The other thing I really like about Game Flow is how it helps keep me honest as a gamer. It is easy at times to go to a money play or a set of money plays when the game is on the line. While you can still do that by choosing a conventional play call, if you trust in Game Flow and the Game Plan you created, or using the one for your team, you can police yourself better.

Again, these are areas that were already talked about by Drew Brees in the video and I am just giving examples and my opinion on them.

so true about no more calling your money plays when in tight spots... That will keep the game fresh to me. As a QB, thinking "what does coach want me to run here"... of course I can still audible or hot route. Also, actually didn't think of the CPU offense running a more team oriented game plan attack. It's like 2K5 running a VIP profile.

which is a good thing! nice! thanks for the input
 
# 73 ch46647 @ 04/23/10 03:21 PM
PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

Also, if the pursuit angles have been fixed does that mean LB's can finally get out and cover the RB in the flats when they are in man to man coverage? The video they release last night has the RB getting wide open while cutting out of the backfield to the sideline. I was advised by the gentleman that reviewed NCAA for OS to ignore any Madden videos because Ian said they are an older build. He was extremely high on the NCAA gameplay, I am not sure if you have read that yet..
 
# 74 Klocker @ 04/23/10 03:23 PM
Quote:
Originally Posted by ch46647
PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

.
I think he was just pointing out that those were his only two gripes about 10, one of which is addressed with Gameplan.
 
# 75 ch46647 @ 04/23/10 03:25 PM
Quote:
Originally Posted by Klocker
I think he was just pointing out that those were his only two gripes about 10, one of which is addressed with Gameplan.
He said:
"With Game Flow and the Game Plan features, both of those game kilers were no longer present."
 
# 76 Klocker @ 04/23/10 03:27 PM
Quote:
Originally Posted by ch46647
He said:
"With Game Flow and the Game Plan features, both of those game kilers were no longer present."
ahhh, interesting. Agreed.... I also wonder what that means
 
# 77 PGaither84 @ 04/23/10 03:46 PM
Quote:
Originally Posted by ch46647
PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

Also, if the pursuit angles have been fixed does that mean LB's can finally get out and cover the RB in the flats when they are in man to man coverage? The video they release last night has the RB getting wide open while cutting out of the backfield to the sideline. I was advised by the gentleman that reviewed NCAA for OS to ignore any Madden videos because Ian said they are an older build. He was extremely high on the NCAA gameplay, I am not sure if you have read that yet..
Locomotion fixed pursuit angles. I can't say why they were broken last year, but in extensive tests I did on CD, they were fixed. Trust me when I say that on CD I did a lot of testing of the game. I talked a lot to the central game play guys and I gave Ian and others a lot of feedback. That's not all we did, but I did that a lot.

When I played at CD, I picked, for example, a prevent defense and ran sweeps in either direction and wanted to see how the various defenders on various teams with various pursuit ratings tried to... well... pursue me. I was happy with the results and felt that when you do make a successful cut back and/or juke and so on that you earn those yards more than being given to you by a poorly pursuing AI. The same is true when the computer does it to you.

Regarding flats coverage, in my experience it felt like it depended more on the play call and the personnel. I mean, if you are in man and Patrick Willis is covering your HB to the flats, he's going to cover him to the flats. However, if I asked Takeo Spikes to cover Chris Johnson to the flats, I may get beat by a few steps in hat short run to the sideline/flats and that may be enough for him to break a big one.

When i was at CD we played some heads up games and I can tell you I never was beat on the flats. Sure they completed some for some yards, but was never burned by the flats coverage. On the other hand, with some creative set up and play calling I was able to get the ball to Frank Gore in the flats twice in one game for a TD and another huge gain. I think that had more to do with them not being ready for it than an issue with the game/locomotion.

What I would do is call a lot of two TE sets out of the single back and highlight Crabtree to put him in motion and would send him in motion on a lot of downs. Two reasons for this. 1.) I like to use motion when running the ball to either add a blocker run side or move a defender out of the way run side which I am sure most of you do as well. 2.) A lot of plays in that formation have Crabtree in an auto-motion [green route in the play call screen] and when playing heads up I don't want the other guy to catch on when i am using auto motion or manually motioning a player. Oh, and there is a WR sweep hand off thingy that sends him in motion so it also sets up a nice trick play as well.

In doing this, one play sends Crabtree on a drag route and Vernon Davis on a post. I had been hitting Davis pretty well in that game so the other player was now manually covering Davis and./or double teaming Davis. This play that also had Gore going out to the flats, so Crabtree went in motion pulling his defender in man with him away from the side lines and after finishing my drop back I hit gore in the flats and turned up field where I got a nice block from Davis and it was just a foot race to the goal line. I don't really think that was break down in the flats, but it was a play to the flats.
 
# 78 PGaither84 @ 04/23/10 03:49 PM
Quote:
Originally Posted by ch46647
He said:
"With Game Flow and the Game Plan features, both of those game kilers were no longer present."
All I meant there was that I addressed how Locomotion already took care of pursuit and now that game flow was announced I can talk about how play calling was also fixed, imo. That was just a poor choice of wording. Sorry.
 
# 79 RogueHominid @ 04/23/10 06:02 PM
I like both the game plan and game flow additions. Both seem to work for a more immersive on-field experience while retaining sound football strategy. Sounds like game flow will add more robust logic to "ask Madden." That's a great thing.

And I can't tell you how long I've wanted a feature like game plan in a football game. That's awesome!
 
# 80 ch46647 @ 04/23/10 06:14 PM
[quote=PGaither84;2040988501]Locomotion fixed pursuit angles. I can't say why they were broken last year, but in extensive tests I did on CD, they were fixed. Trust me when I say that on CD I did a lot of testing of the game. I talked a lot to the central game play guys and I gave Ian and others a lot of feedback. That's not all we did, but I did that a lot.

Thanks for the detailed reply! When playnig defense did they streamline the pre-play options to like it used to be on the PS2? Or make it like APF2k8 which was pretty similar to the old PS2 pre-play controls. (You said the guy playing you was double teaming Vernon Davis)

It was way to clunky when ported over to next-gen and almost impossible to set guys up in individual assignments before the offense snaps the ball.

If you cant answer that yet thats fine...

Thanks!
 


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