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Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Old 04-23-2010, 03:19 PM   #81
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by PGaither84
Between Ian on Twitter and the Drew Brees Game Spot interview, it is safe to say what has already been said. You can choose to not use game flow. You can choose between conventional and game flow before a game, adn even with game flow on, you have an option between plays to press [in the alpha] A or X to choose to call a game flow play or a play you want to call.

As a hard core simulation guy myself, the idea of Game Flow and being able to create my own game plan goes is really nice. What is funny to me is that when we found out about it, we reacted in a similar manner OS did. When we played with it we all had our own feedback. I can only speak for myself, but I love this "feature." I also love the potential this feature has beyond what we played at CD. As I have said many times before, my two Madden NFL 10 game killers were horrid pursuit angles and bad computer play calling. With Game Flow and the Game Plan features, both of those game kilers were no longer present. I didn't see the computer "giving up" on 3rd and long by sending an 8 man blitz against a spread offense. Also, when defending the computer,it felt like they actually had a game plan and less like they were just calling "random" plays based off of percentages like Madden 10.

The other thing I really like about Game Flow is how it helps keep me honest as a gamer. It is easy at times to go to a money play or a set of money plays when the game is on the line. While you can still do that by choosing a conventional play call, if you trust in Game Flow and the Game Plan you created, or using the one for your team, you can police yourself better.

Again, these are areas that were already talked about by Drew Brees in the video and I am just giving examples and my opinion on them.

so true about no more calling your money plays when in tight spots... That will keep the game fresh to me. As a QB, thinking "what does coach want me to run here"... of course I can still audible or hot route. Also, actually didn't think of the CPU offense running a more team oriented game plan attack. It's like 2K5 running a VIP profile.

which is a good thing! nice! thanks for the input
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Old 04-23-2010, 03:21 PM   #82
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

Also, if the pursuit angles have been fixed does that mean LB's can finally get out and cover the RB in the flats when they are in man to man coverage? The video they release last night has the RB getting wide open while cutting out of the backfield to the sideline. I was advised by the gentleman that reviewed NCAA for OS to ignore any Madden videos because Ian said they are an older build. He was extremely high on the NCAA gameplay, I am not sure if you have read that yet..
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Old 04-23-2010, 03:23 PM   #83
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

.
I think he was just pointing out that those were his only two gripes about 10, one of which is addressed with Gameplan.
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Old 04-23-2010, 03:25 PM   #84
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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How can you say deeper without even metioning franchise mode. That's the measure of how deep the game is.
How can they not even mention franchise mode?

That said,

I hope they have better playbook and create a gameplan that is built with play calling included. I like the idea of playing games with 50-60 plays per team and the game only taking 30 minutes to get through a season at a faster pace because I enjoy the offseason (esp. when it is done right) portion of the game.

I also, like the idea of a setup where there is more of a feel of a QB taking the plays in on field. If it is done right this could be a interesting.

Also, any time gameplay is improved it isn't a bad thing. Hopefully, everyone time the adjust gameplay the keep in mind rating impacting the feel of the gameplay so each player feel differently.
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Old 04-23-2010, 03:25 PM   #85
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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I think he was just pointing out that those were his only two gripes about 10, one of which is addressed with Gameplan.
He said:
"With Game Flow and the Game Plan features, both of those game kilers were no longer present."
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Old 04-23-2010, 03:27 PM   #86
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by ch46647
He said:
"With Game Flow and the Game Plan features, both of those game kilers were no longer present."
ahhh, interesting. Agreed.... I also wonder what that means
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Old 04-23-2010, 03:32 PM   #87
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

I want to add on this "gameflow" thing.

As it is I do not call my own plays. I stick with what Madden calls because it at least keeps it close and makes the game interesting.

Every year you can find certain plays that give unrealistic returns if you want to, no matter what they do to the AI. But if you aren't calling the plays yourself it reduce the use of those plays.

So, I am a fan of a play calling system in place to keep the game calling more realistic.

Maybe if they had something like that for online were neither player calls the plays or makes adjustments they could reduce some of the nonsense that occurs.

That said, without a great offline franchise mode they can have the best gameplay and presentation and the game wouldn't mean much to me.
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Old 04-23-2010, 03:46 PM   #88
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by ch46647
PC Gaither, why would this new game plan feature have anything to do with fixing the terrible pursuit angles?

Also, if the pursuit angles have been fixed does that mean LB's can finally get out and cover the RB in the flats when they are in man to man coverage? The video they release last night has the RB getting wide open while cutting out of the backfield to the sideline. I was advised by the gentleman that reviewed NCAA for OS to ignore any Madden videos because Ian said they are an older build. He was extremely high on the NCAA gameplay, I am not sure if you have read that yet..
Locomotion fixed pursuit angles. I can't say why they were broken last year, but in extensive tests I did on CD, they were fixed. Trust me when I say that on CD I did a lot of testing of the game. I talked a lot to the central game play guys and I gave Ian and others a lot of feedback. That's not all we did, but I did that a lot.

When I played at CD, I picked, for example, a prevent defense and ran sweeps in either direction and wanted to see how the various defenders on various teams with various pursuit ratings tried to... well... pursue me. I was happy with the results and felt that when you do make a successful cut back and/or juke and so on that you earn those yards more than being given to you by a poorly pursuing AI. The same is true when the computer does it to you.

Regarding flats coverage, in my experience it felt like it depended more on the play call and the personnel. I mean, if you are in man and Patrick Willis is covering your HB to the flats, he's going to cover him to the flats. However, if I asked Takeo Spikes to cover Chris Johnson to the flats, I may get beat by a few steps in hat short run to the sideline/flats and that may be enough for him to break a big one.

When i was at CD we played some heads up games and I can tell you I never was beat on the flats. Sure they completed some for some yards, but was never burned by the flats coverage. On the other hand, with some creative set up and play calling I was able to get the ball to Frank Gore in the flats twice in one game for a TD and another huge gain. I think that had more to do with them not being ready for it than an issue with the game/locomotion.

What I would do is call a lot of two TE sets out of the single back and highlight Crabtree to put him in motion and would send him in motion on a lot of downs. Two reasons for this. 1.) I like to use motion when running the ball to either add a blocker run side or move a defender out of the way run side which I am sure most of you do as well. 2.) A lot of plays in that formation have Crabtree in an auto-motion [green route in the play call screen] and when playing heads up I don't want the other guy to catch on when i am using auto motion or manually motioning a player. Oh, and there is a WR sweep hand off thingy that sends him in motion so it also sets up a nice trick play as well.

In doing this, one play sends Crabtree on a drag route and Vernon Davis on a post. I had been hitting Davis pretty well in that game so the other player was now manually covering Davis and./or double teaming Davis. This play that also had Gore going out to the flats, so Crabtree went in motion pulling his defender in man with him away from the side lines and after finishing my drop back I hit gore in the flats and turned up field where I got a nice block from Davis and it was just a foot race to the goal line. I don't really think that was break down in the flats, but it was a play to the flats.
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